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    Age of Empires 3 Samurai Box + Cavalry Combo

    Age of Empires 3 Samurai Box + Cavalry Combo


    Samurai Box + Cavalry Combo

    Posted: 29 Feb 2020 08:30 PM PST

    Samurai Box + Cavalry Combo

    As a followup to https://www.reddit.com/r/aoe3/comments/f9tspo/micro_tips_for_melee_heavy_infantry/fitzww1?utm_source=share&utm_medium=web2x

    I made this video to capture my experiments on the practicality of a theoretical maximum of a Samurai box.

    https://preview.redd.it/1a542hjlozj41.jpg?width=320&format=pjpg&auto=webp&s=2e59356135c17f52c055c4f4fc20210f716f3d63

    https://youtu.be/hY8fBhWs8vk

    Since Samurai take 2 pop, A samurai box 2 monks take 48*2=96 pop, Excluding 75 villager pop, If you include 3 Daimyos + Shogun, you will be left with very small supporting army, hence I employed the Spanish brigade which has fast moving 17 Espadachin Rodeleros which and 15 Garrochista Lancers with decent attack as support army to my box.

    • Control group 2: Samurai box + 2 monks (to seige)
    • Control group 1: Rest of army mentioned above (to kill)

    All Samurai cards are sent to get the maximum attack possible.

    • Samurai Attack
    • Onin war
    • Warring States
    • Sword Saint
    • 7 Samurai + 5% attack (sent twice)
    submitted by /u/vindiansmiles
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    "ESOC" like patch and tournament maps for vanilla

    Posted: 29 Feb 2020 01:36 PM PST

    Inspired by the Original Idea of Rikikipu: https://eso-community.net/viewtopic.php?t=6550

    I have spent the last month to put together some maps and integrated balance for my favourite vanilla. This Version fixes some remaining issues with Cards and Tech in Rikikipu original balance, aswell as some map issues with natives and adds some additional Maps and Balance Changes.

    This is an attempt to fix only the biggest flaws in AOE 3 Vanilla Balance using only Scenario Triggers inside the Random Map Scripts for maximum compatibility.

    It draws some Ideas from the Community ESOC for TAD and took some changes from the Asian Dynasties.

    Maps included (of which non is mine) are:

    Canadian Prairies by Durokan

    ESOC Arkansas

    ESOC Colorado

    ESOC Flordia

    ESOC High Plains

    ESOC Hudson Bay

    ESOC Manchac

    ESOC Tassili

    ESOC Unknown fixed

    TAD Siberia

    TSREV Alberta

    TSREV Bering Strait

    for more map info see

    ESOC Maps:

    https://eso-community.net/maps.php

    TSREV Maps:

    https://www.samurairevolution.com/maps/

    Durokans Canadia:

    https://eso-community.net/viewtopic.php?f=33&t=4748&hilit=canadia

    Balance changes integrated in the maps:

    1. Halb +20 Base HP and -10 Food Cost

    (HP as in the Asian Dynasties, ESOC Patch further increases Halb Damage and Armor, this was not possible with triggers but a Cost Reduction is)

    1. TP -500 HP and -50 Wood Cost(from the Asian Dynasties)

    2. Gendarm -25 Base HP and -5 Gold and -5 Food Cost (taken from ESOC Treaty Patch)

    3. Initial Wall HP Halved (-1500) and LOS reduced from 3 to 1 (from ESOC)

    4. Mameluke HP reduced by -150 (from ESOC)

    5. Monitor Cost increased by 200 Gold and Traintime increased by 20 seconds (Reducing Range like in ESOC was not possible)

    6. Ports start the game with +50 Wood (Idea of Rikiki to make them viable)

    7. No Blockade (Because it sucks in long Treaty games)

    8. Mass Cav 50% traintime reduction changed to 35%, Riding School 40% Card changed to 30%

    (Now a total of 65% same as for infantry tech + card)

    Download at https://eso-community.net/viewtopic.php?f=33&t=19736

    Put the files in the.rar under C:\Users\<Username>\Documents\My Games\Age of Empires 3\RM

    submitted by /u/Zebrastreifen77
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    The AI never builds walls

    Posted: 29 Feb 2020 04:10 AM PST

    How come the AI never builds walls in single player skirmishes? It seems like they never try to use walls and give me more of a challenge when raiding or something but they just never do. I hope they fix this in the definitive edition cause it's the one thing that I believe is lacking in the game unlike AOE2 where the AI spams walls

    submitted by /u/ifrazzz47
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