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    Saturday, April 25, 2020

    Age of Empires II I'm about to call the gg

    Age of Empires II I'm about to call the gg


    I'm about to call the gg

    Posted: 25 Apr 2020 05:17 AM PDT

    Just an appreciation to the classics: my restyle of the Town Center of our beloved Age of Empires II in Minecraft!

    Posted: 24 Apr 2020 01:25 PM PDT

    A very big thumbs up to the geniuses who decided the games numbers.

    Posted: 25 Apr 2020 01:21 AM PDT

    I have been playing this game recently somewhat thoughtfully and i've come to the conclusion that the people who designed this game deserver a lot of respect. THere's reason why this game is everlasting- things are so balanced. You can find beautiful games, you can find action filled games and what not. But finding a balanced game is hard. I just marvel at how thoughtfully designed the smallest things are. You don't want people to spam buildings- lets make the time 3t/(n+2). Similar for monk conversions. Then there is the smallest of things, like the unit stats... I can't put a finger on it but everything is balanced. And I can never do so. No matter how long I played and how thoughtfully. This is just intuition of geniuses.

    Major respect. You guys have done an amazing job.

    submitted by /u/GabbardSamoa
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    Does anyone else feel that water combat feels cheap compared to land?

    Posted: 25 Apr 2020 04:38 AM PDT

    With land combat it actually feels like the units behave in a human like way and can be micromanaged in a tactical way. Like how an actual human would swing a sword or use a bow and arrow. Water units don't actually behave like boats. With water combat it just feels like spamming fire galleys and if you're losing then spamming demolition ships and there's nothing to it tactically. Anyone else feel the same way?

    submitted by /u/Altoids101
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    Gotta keep the Trash Shining

    Posted: 24 Apr 2020 11:46 AM PDT

    Analysis: Bulgarian Cavaliers (highest knight-line DPS) & Teuton Paladins (as tanky as Franks vs melee)

    Posted: 25 Apr 2020 06:46 AM PDT

    Making Attack Rate a visible status when viewing a Unit

    Posted: 25 Apr 2020 05:30 AM PDT

    So after reading the patchnotes for the next big update i saw the bulgarian buff of having stirrups affect knights too. Wich made me question if its fair wether the upgrade is essentially "invisible" in its effect. You'll only notice it after getting mauled by them.

    You can always check your enemy knights to see wether their upgrades are superior to yours and then retreat and attack later. VS bulgarians however, you cannot be sure, they might have 1 attack upgrade less then you, but that'd be completely made up for with the massive attack rate boost

    You can make an argument that you couldve had the same problem with bulgarian konniks and lcavs before the patch or even with thumb ring on most archery units, but stirrups for konniks and lcavs was less of a problem due to konniks being balanced around needing the upgrade to be superior to knights and lcavs generally not being a unit you'd see en masse till imp, at wich point you must expect them to be FU. And with archers it is definitely more easy to see thumb rings effect, due to their perfect accuracy and it being argurably much easier to see due to archer attacks often coming in large volleys

    Seeing the attack rate of units would also make newer players more aware of the hidden flaw that skirms and halbs(and to an extend Elephant archers and war Wagons) carry, their below average attacking rate

    Bulgarian knights will statwise be the strongest in castle age, with only berber discount and lithuanian relic attack being better/equal and the superiority will continue for them until FU palas come onto the field, so knowing wether they already have this massive power increase or not would be critical in picking your fights

    submitted by /u/Hartmann_AoE
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    Leitis buff analysed (significantly more cost and gold efficient)

    Posted: 25 Apr 2020 04:36 AM PDT

    Tower Shields buff analysed (Skirms 94% more HP vs FU HCA)

    Posted: 25 Apr 2020 05:32 AM PDT

    Why did I start with 2000+ 1v1 elo?

    Posted: 24 Apr 2020 11:51 PM PDT

    Played my first 1v1s today. First game was with someone with 970 elo. So far so good, I assumed that I would begin at 1000 elo and work my way up. The very next game, however, I matched with Hoang. I'm decent but not that good so I got rolled, obviously. Afterward I saw that my elo was 1950 (-70), which means I started with 2000+ elo. How is this possible? Again, this was my second ever 1v1 in DE.

    submitted by /u/statusquorespecter
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    Why does the steam ELO start at 1600?

    Posted: 25 Apr 2020 04:59 AM PDT

    Its hard to know if this guy is absolute beautiful city noob or a 4 TC boomer

    submitted by /u/GabbardSamoa
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    Is there a way to see what farms are not being used by villagers for quicker retasking?

    Posted: 24 Apr 2020 11:21 PM PDT

    I always find it difficult to retask vils to unused farms, especially after a raid. What frequently happens is a group of cavalry run in and kill a handful of villagers, and I lose some on farming. I need to retask some villagers to farms to balance my economy, but I cant quickly tell which farms are being used. Often I accidentally task a villager to an in-use farm and they sit idle for too long.

    Anyone have any tips for this?

    submitted by /u/ronlovestwizzlers
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    Saturday Balance: Generic units that cost gold becoming trash units

    Posted: 25 Apr 2020 05:17 AM PDT

    In this week's Saturday Balance discussion, we'll be looking into the discussion on several generic units that cost gold becoming trash units with unique technologies (in particular Malay and Persians). Berbers and Magyars might be thrown into the discussion since the former has a team bonus that gives every allied player a trash unit (Genitour) while the later has a unique tech that makes their unique unit a trash unit.

    The Persians and Malay have unique techs that make their archers and militia line units trash unit respectfully by replacing gold cost with wood or food cost (in the Definitive Edition that is). To balance them out, Persians and Malay miss out in several key upgrades for their respective generic unit lines when they become trash units. For Persians, they miss out in Arbalest and Bracer, and the Malay only miss out the Champion upgrade.

    With that in mind, let's discuss about generic units that cost gold becoming trash units. Suppose there were unique techs that would make something like the knight unit, cavalry archer, or even eagle warrior, battle elephant, or even battering rams trash units. How would you balance a unique tech that would make such a unit a trash unt.

    Considering the following factors into the discussion:

    • The gold cost must be replaced with their respective higher food or wood cost (for example, with Malay 2h Swordsmen, with Forced Levy and Supplies researched, their 2h swordsmen food cost is around 65 food, or 80 food without Supplies)
    • The civilization must miss out in several key upgrades to balance it out (Malay miss out Champions to balance out them becoming trash units).

    For this discussion, let's start with "trash knights" as an example. So how would I balance a civilization that has a unique tech that makes their knight line units "trash units":

    • The civilization with "trash knights" cannot have both the Cavalier and Paladin upgrades since the power spike for the knight unit lines pretty strong.
    • The civilization with "trash knights" must have a cavalry line worse than the civilization with the worst cavalry. Currently, this honor goes to the Malay, which not only miss out Hussars, Paladins, and Bloodlines, but they also miss out in the Castle Age armor upgrade (but hey, cheaper Battle Elephants for early Castle Age cheesing). This means the said "trash knight" civilization would need to also miss out in Blast Furnace, Husbandry, or even the Feudal Age armor upgrade for cavalry units or maybe even losing the Light cavalry upgrade.

    That being said, there isn't any civilization historically in Age of Empires 2 time period that would have "trash knights" (maybe Swiss or Mapuche, since they aren't known for their heavy cavalry, but they don't exist in Age of Empires 2 as civilizations), but let's look at some of the current civilizations we have with the epitome of having the "worst" of a particular unit line that cost gold:

    • The Cumans have the second weakest camels, missing out in Heavy Camels and only civilization to miss out in them (technically the weakest is Byzantines and Ethiopians since they don't get Bloodlines and miss out in another Blacksmith tech, but Byzantines have cheaper camels).
    • The Vikings have the worst cavalry archers, lacking Parthian Tactics, Husbandry, and Heavy Cavalry archer upgrade (at least Teutons have Bloodlines; and Korean cavalry archers are somewhat workable despite lacking Bloodlines and Parthian Tactics due to the wood discount bonus. Portuguese only miss out in Heavy cavalry archers and Parthian Tactics, but gold discount still applies).
    • Saracens do not get the Cavalier or Paladin upgrade (possibly the potential candidate for trash knights).
    • Malians have the worst Galley unit line since Definitive Edition (missing Bracer and Shipwright alongside with the Galleon upgrade. Aztecs at least get those upgrades for some reason)

    There is probably more in the list, but these are most noticeable examples. With that being said, let's say the Cumans Castle Age tech make their camels trash units, or the Vikings for some reason gets an Imperial age tech that makes their cavalry archers trash units (even though this doesn't make any sense from a historical perspective). Do you think trash camels or cavalry archers will benefit the Cumans or Vikings respectfully? Do you think replacing the Saracen castle age tech that with a tech that makes their knights trash units beneficial to them, or would it be broken?

    submitted by /u/DarkPaladinX
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    Do people forget about Lithuanians?

    Posted: 24 Apr 2020 09:33 PM PDT

    Lithuanians are my favorite civ, but I rarely see any discussion about them, neither for them being weak or strong. This is an actual question but people don't like strong paladinos? And it feels like they need a buff in some way, what do you guys think?

    submitted by /u/-X-Fire
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    Capture Age

    Posted: 24 Apr 2020 11:03 PM PDT

    Here is an idea Microsoft: Hire the CA team, develop the product. Release it as a DLC even. We will buy it! We need those sweet sweet spectator features, not only for streamers but to watch our own private game recs too. Give people what they want!

    submitted by /u/bombaygypsy
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    Most fun civs in Definitive Edition?

    Posted: 24 Apr 2020 05:28 PM PDT

    Just got DE. I've played this game as a kid and played some of the HD version (ran like shit despite my PC being good and lagged during multiplayer).

    The DE is so damn good. Seriously it runs great and I'm loving all these new civs.

    The Vietnamese are honestly the most fun I've had so far. Being able to see where each player is straight away, getting cheap eco upgrades and being able to kill both cavalry and infantry and siege equipment with the war elephants is so good. The rice hat archers from the castle were great vs skirmishers too (especially when I micro'd to instakill each skirmisher) despite the fact skirmishers technically counter them.

    I'm a big fan of the teutons too, so can you guys recommend civs that are similar to those ones, or just civs that aren't similar but you find really fun? Why do you find them really fun?

    submitted by /u/BlueCommieSpehsFish
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    Hera's Best Evo Bonus Tier List.

    Posted: 24 Apr 2020 08:54 PM PDT

    29 Pop 20 Elephants 20 Minutes Malay Build

    Posted: 24 Apr 2020 05:23 PM PDT

    Multiple AOE accounts with a single steam account?

    Posted: 25 Apr 2020 04:58 AM PDT

    Is it possible? i'd like a new aoe account to start with 1600 ELO. Is it possible on AOE2 (2013)? And with a new name. I don't like the one I have on steam, it was childish, made 8 years ago.

    submitted by /u/GabbardSamoa
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    Feedback on my latest game?

    Posted: 25 Apr 2020 07:06 AM PDT

    So after getting straight dumpstered in the last one that I posted here, I realized, "Hey. I suck at this game."

    So I took a bunch of notes, practiced the build order 5-10 times in single player for the feudal age, and then I played this game.

    https://1drv.ms/u/s!AhreWSu1pf2Xks0Eqj-PUCzlpRADyw?e=7afVG2

    What do you guys think? Anywhere I can continue improving? I tried the scout rush->knight rush, and had sword units to protect my cavalry from his polearm units. Skirmishers for countering the plumed archers.

    Still looking for any tiny way I can improve, because I know I have to get better to climb!

    submitted by /u/Elarionus
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    Cannot find games in lobby browser

    Posted: 25 Apr 2020 06:45 AM PDT

    So when I go to lobby browser it says: "No games matching those parameters found". All filters are on Any and the connection qualities are what they are supposed to be. When I press refresh in the search it just endlessly searches for games.

    Anybody got a solution for this? I can play ranked games but I want to play a casual one.

    Cheers

    submitted by /u/MrMustachoMan
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    Aoe2 Ipsum Generator

    Posted: 24 Apr 2020 08:10 PM PDT

    For any devs/engineers that need to enhance their mockups! Created for the learning process, but thought it could be of use to someone out there.

    https://aoe2ipsum.net/

    submitted by /u/Tt3t_
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    Excellent Spawns on Lombardia

    Posted: 24 Apr 2020 11:05 PM PDT

    Excellent Spawns on Lombardia

    Blue dots are my teams starting locations Red are enemies. I got put on the wrong side of the map with the other team. :)

    https://preview.redd.it/j4issz0knwu41.jpg?width=1920&format=pjpg&auto=webp&s=5f63899f44fe5d254fa972e8e008a0ae52368e57

    submitted by /u/CrangeBoongus
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    My take on how to fix the Goths

    Posted: 25 Apr 2020 06:27 AM PDT

    Balance changes

    • Now gain the Thumb Ring technology.
    • Now gain the Treadmill Crane.
    • New Fortified Palisade Wall technology available when researched—Palisade Walls will have more HP and armor.
    • Now gain the plate Mail Armor technology.
    • Huskarls have -2 less pierce armor.

    In the Castle age these changes will make their archers decent. Huskarls will be weaker in the Castle Age. Largely unaffected against most archers (Plumes now do 2 damage against them!) but more vulnerable to defensive buildings. Fortified Palisade Walls is a small bonus to help out their flaws on defense.

    In the Imperial age these changes will make their Cavalry Archers a viable late game choice. Their Infantry units will be less squishy thanks to Plate Mail Armor. Huskarls remain mostly unaffected but with +1 melee armor to help out in melee fights.

    Civilization bonuses

    • Infantry are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age.
    • Infantry have +1/+2/+3 attack bonus against standard buildings in the Feudal/Castle/Imperial Age.
    • Villagers have +5 attack against Wild Boars and drop-off hunted food without needing a drop site.
    • Start the game with +10 population

    To compensate for giving them Plate Mail Armor I've nerfed the cheaper infantry cost bonus by -10%. Villagers not needing a drop site and starting with +10 population are meant to be economic bonuses. Needing 2 fewer houses in Dark Age gives them a more flexible start

    What do you guys think? Would these changes make Goths viable or ridunkulous?

    submitted by /u/Arganos9217
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