Age of Empires II I'm about to call the gg |
- I'm about to call the gg
- Just an appreciation to the classics: my restyle of the Town Center of our beloved Age of Empires II in Minecraft!
- A very big thumbs up to the geniuses who decided the games numbers.
- Does anyone else feel that water combat feels cheap compared to land?
- Gotta keep the Trash Shining
- Analysis: Bulgarian Cavaliers (highest knight-line DPS) & Teuton Paladins (as tanky as Franks vs melee)
- Making Attack Rate a visible status when viewing a Unit
- Leitis buff analysed (significantly more cost and gold efficient)
- Tower Shields buff analysed (Skirms 94% more HP vs FU HCA)
- Why did I start with 2000+ 1v1 elo?
- Why does the steam ELO start at 1600?
- Is there a way to see what farms are not being used by villagers for quicker retasking?
- Saturday Balance: Generic units that cost gold becoming trash units
- Do people forget about Lithuanians?
- Capture Age
- Most fun civs in Definitive Edition?
- Hera's Best Evo Bonus Tier List.
- 29 Pop 20 Elephants 20 Minutes Malay Build
- Multiple AOE accounts with a single steam account?
- Feedback on my latest game?
- Cannot find games in lobby browser
- Aoe2 Ipsum Generator
- Excellent Spawns on Lombardia
- My take on how to fix the Goths
Posted: 25 Apr 2020 05:17 AM PDT
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Posted: 24 Apr 2020 01:25 PM PDT
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A very big thumbs up to the geniuses who decided the games numbers. Posted: 25 Apr 2020 01:21 AM PDT I have been playing this game recently somewhat thoughtfully and i've come to the conclusion that the people who designed this game deserver a lot of respect. THere's reason why this game is everlasting- things are so balanced. You can find beautiful games, you can find action filled games and what not. But finding a balanced game is hard. I just marvel at how thoughtfully designed the smallest things are. You don't want people to spam buildings- lets make the time Major respect. You guys have done an amazing job. [link] [comments] | ||
Does anyone else feel that water combat feels cheap compared to land? Posted: 25 Apr 2020 04:38 AM PDT With land combat it actually feels like the units behave in a human like way and can be micromanaged in a tactical way. Like how an actual human would swing a sword or use a bow and arrow. Water units don't actually behave like boats. With water combat it just feels like spamming fire galleys and if you're losing then spamming demolition ships and there's nothing to it tactically. Anyone else feel the same way? [link] [comments] | ||
Posted: 24 Apr 2020 11:46 AM PDT
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Posted: 25 Apr 2020 06:46 AM PDT
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Making Attack Rate a visible status when viewing a Unit Posted: 25 Apr 2020 05:30 AM PDT So after reading the patchnotes for the next big update i saw the bulgarian buff of having stirrups affect knights too. Wich made me question if its fair wether the upgrade is essentially "invisible" in its effect. You'll only notice it after getting mauled by them. You can always check your enemy knights to see wether their upgrades are superior to yours and then retreat and attack later. VS bulgarians however, you cannot be sure, they might have 1 attack upgrade less then you, but that'd be completely made up for with the massive attack rate boost You can make an argument that you couldve had the same problem with bulgarian konniks and lcavs before the patch or even with thumb ring on most archery units, but stirrups for konniks and lcavs was less of a problem due to konniks being balanced around needing the upgrade to be superior to knights and lcavs generally not being a unit you'd see en masse till imp, at wich point you must expect them to be FU. And with archers it is definitely more easy to see thumb rings effect, due to their perfect accuracy and it being argurably much easier to see due to archer attacks often coming in large volleys Seeing the attack rate of units would also make newer players more aware of the hidden flaw that skirms and halbs(and to an extend Elephant archers and war Wagons) carry, their below average attacking rate Bulgarian knights will statwise be the strongest in castle age, with only berber discount and lithuanian relic attack being better/equal and the superiority will continue for them until FU palas come onto the field, so knowing wether they already have this massive power increase or not would be critical in picking your fights [link] [comments] | ||
Leitis buff analysed (significantly more cost and gold efficient) Posted: 25 Apr 2020 04:36 AM PDT
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Tower Shields buff analysed (Skirms 94% more HP vs FU HCA) Posted: 25 Apr 2020 05:32 AM PDT
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Why did I start with 2000+ 1v1 elo? Posted: 24 Apr 2020 11:51 PM PDT Played my first 1v1s today. First game was with someone with 970 elo. So far so good, I assumed that I would begin at 1000 elo and work my way up. The very next game, however, I matched with Hoang. I'm decent but not that good so I got rolled, obviously. Afterward I saw that my elo was 1950 (-70), which means I started with 2000+ elo. How is this possible? Again, this was my second ever 1v1 in DE. [link] [comments] | ||
Why does the steam ELO start at 1600? Posted: 25 Apr 2020 04:59 AM PDT Its hard to know if this guy is absolute beautiful city noob or a 4 TC boomer [link] [comments] | ||
Is there a way to see what farms are not being used by villagers for quicker retasking? Posted: 24 Apr 2020 11:21 PM PDT I always find it difficult to retask vils to unused farms, especially after a raid. What frequently happens is a group of cavalry run in and kill a handful of villagers, and I lose some on farming. I need to retask some villagers to farms to balance my economy, but I cant quickly tell which farms are being used. Often I accidentally task a villager to an in-use farm and they sit idle for too long. Anyone have any tips for this? [link] [comments] | ||
Saturday Balance: Generic units that cost gold becoming trash units Posted: 25 Apr 2020 05:17 AM PDT In this week's Saturday Balance discussion, we'll be looking into the discussion on several generic units that cost gold becoming trash units with unique technologies (in particular Malay and Persians). Berbers and Magyars might be thrown into the discussion since the former has a team bonus that gives every allied player a trash unit (Genitour) while the later has a unique tech that makes their unique unit a trash unit. The Persians and Malay have unique techs that make their archers and militia line units trash unit respectfully by replacing gold cost with wood or food cost (in the Definitive Edition that is). To balance them out, Persians and Malay miss out in several key upgrades for their respective generic unit lines when they become trash units. For Persians, they miss out in Arbalest and Bracer, and the Malay only miss out the Champion upgrade. With that in mind, let's discuss about generic units that cost gold becoming trash units. Suppose there were unique techs that would make something like the knight unit, cavalry archer, or even eagle warrior, battle elephant, or even battering rams trash units. How would you balance a unique tech that would make such a unit a trash unt. Considering the following factors into the discussion:
For this discussion, let's start with "trash knights" as an example. So how would I balance a civilization that has a unique tech that makes their knight line units "trash units":
That being said, there isn't any civilization historically in Age of Empires 2 time period that would have "trash knights" (maybe Swiss or Mapuche, since they aren't known for their heavy cavalry, but they don't exist in Age of Empires 2 as civilizations), but let's look at some of the current civilizations we have with the epitome of having the "worst" of a particular unit line that cost gold:
There is probably more in the list, but these are most noticeable examples. With that being said, let's say the Cumans Castle Age tech make their camels trash units, or the Vikings for some reason gets an Imperial age tech that makes their cavalry archers trash units (even though this doesn't make any sense from a historical perspective). Do you think trash camels or cavalry archers will benefit the Cumans or Vikings respectfully? Do you think replacing the Saracen castle age tech that with a tech that makes their knights trash units beneficial to them, or would it be broken? [link] [comments] | ||
Do people forget about Lithuanians? Posted: 24 Apr 2020 09:33 PM PDT Lithuanians are my favorite civ, but I rarely see any discussion about them, neither for them being weak or strong. This is an actual question but people don't like strong paladinos? And it feels like they need a buff in some way, what do you guys think? [link] [comments] | ||
Posted: 24 Apr 2020 11:03 PM PDT Here is an idea Microsoft: Hire the CA team, develop the product. Release it as a DLC even. We will buy it! We need those sweet sweet spectator features, not only for streamers but to watch our own private game recs too. Give people what they want! [link] [comments] | ||
Most fun civs in Definitive Edition? Posted: 24 Apr 2020 05:28 PM PDT Just got DE. I've played this game as a kid and played some of the HD version (ran like shit despite my PC being good and lagged during multiplayer). The DE is so damn good. Seriously it runs great and I'm loving all these new civs. The Vietnamese are honestly the most fun I've had so far. Being able to see where each player is straight away, getting cheap eco upgrades and being able to kill both cavalry and infantry and siege equipment with the war elephants is so good. The rice hat archers from the castle were great vs skirmishers too (especially when I micro'd to instakill each skirmisher) despite the fact skirmishers technically counter them. I'm a big fan of the teutons too, so can you guys recommend civs that are similar to those ones, or just civs that aren't similar but you find really fun? Why do you find them really fun? [link] [comments] | ||
Hera's Best Evo Bonus Tier List. Posted: 24 Apr 2020 08:54 PM PDT
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29 Pop 20 Elephants 20 Minutes Malay Build Posted: 24 Apr 2020 05:23 PM PDT | ||
Multiple AOE accounts with a single steam account? Posted: 25 Apr 2020 04:58 AM PDT Is it possible? i'd like a new aoe account to start with 1600 ELO. Is it possible on AOE2 (2013)? And with a new name. I don't like the one I have on steam, it was childish, made 8 years ago. [link] [comments] | ||
Posted: 25 Apr 2020 07:06 AM PDT So after getting straight dumpstered in the last one that I posted here, I realized, "Hey. I suck at this game." So I took a bunch of notes, practiced the build order 5-10 times in single player for the feudal age, and then I played this game. https://1drv.ms/u/s!AhreWSu1pf2Xks0Eqj-PUCzlpRADyw?e=7afVG2 What do you guys think? Anywhere I can continue improving? I tried the scout rush->knight rush, and had sword units to protect my cavalry from his polearm units. Skirmishers for countering the plumed archers. Still looking for any tiny way I can improve, because I know I have to get better to climb! [link] [comments] | ||
Cannot find games in lobby browser Posted: 25 Apr 2020 06:45 AM PDT So when I go to lobby browser it says: "No games matching those parameters found". All filters are on Any and the connection qualities are what they are supposed to be. When I press refresh in the search it just endlessly searches for games. Anybody got a solution for this? I can play ranked games but I want to play a casual one. Cheers [link] [comments] | ||
Posted: 24 Apr 2020 08:10 PM PDT For any devs/engineers that need to enhance their mockups! Created for the learning process, but thought it could be of use to someone out there. [link] [comments] | ||
Posted: 24 Apr 2020 11:05 PM PDT
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My take on how to fix the Goths Posted: 25 Apr 2020 06:27 AM PDT Balance changes
In the Castle age these changes will make their archers decent. Huskarls will be weaker in the Castle Age. Largely unaffected against most archers (Plumes now do 2 damage against them!) but more vulnerable to defensive buildings. Fortified Palisade Walls is a small bonus to help out their flaws on defense. In the Imperial age these changes will make their Cavalry Archers a viable late game choice. Their Infantry units will be less squishy thanks to Plate Mail Armor. Huskarls remain mostly unaffected but with +1 melee armor to help out in melee fights. Civilization bonuses
To compensate for giving them Plate Mail Armor I've nerfed the cheaper infantry cost bonus by -10%. Villagers not needing a drop site and starting with +10 population are meant to be economic bonuses. Needing 2 fewer houses in Dark Age gives them a more flexible start What do you guys think? Would these changes make Goths viable or ridunkulous? [link] [comments] |
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