Age of Empires II Red Bull Wololo MegaThread |
- Red Bull Wololo MegaThread
- AOE2 DE Update 36906 released
- Nice feudal age (was playing as Malay)
- When the new patch buffs your favourite civ just right
- "choppa"
- Me when playing ranked
- If redbull admins are reading this subreddit, I love the Overlay so much, but would it be possible to change the text on the red side for upgrades? Its hard to read.
- The story of Franks in DE
- Not sure if this has been posted before, but for those of you (like me) who prefer no empty space around their farms, this is how it's done.
- The state of Turks
- Love the new Graphics <3
- Teutonic Knights obliterate everything in melee
- Teuton Paladin buff analysed (+2 melee armour in Imperial | better than Franks)
- Demo shot in RedBull
- Red Bull WOLOLO tournament bracket. Starts tomorrow!
- Noob looking for other noobs to practice with or more experienced people to learn from
- Don't resign early in TGs
- [rant] filter/censor system is poor and we should get rid of them once and for all
- Bug notice: Malay age-up times are broken in new patch.
- Hidden in this new update, the Elite Flaming Archer. Vietnamese OP now.
- Buffs and Nerfs are here everyone!
- You can unlock the new cheat codes only during the event, and I don't think that's okay
- Another game mechanic infographic: Units told to move further than 10 tiles will move in column formation rather than line formation.
- Devs added dark mode!
- Wonderful usage of the new harbour/mill in Golden Swamp. Bonus points if Malay
- Melee Units on DE Be Like...
Posted: 29 Apr 2020 12:38 PM PDT Each day starting at 13gmt we will see the Red Bull Wololo tournament played on Empire Wars, where players will start in the Feudal age with a small eco and town set up already. If you want to see the two qualifier brackets you can see them here (1) & here (2) Featuring 16 of the best players in the world competing for a share of the €20,000 prize pool, live on https://www.twitch.tv/redbull, YouTube! With casting from Nili_AoE, T90Official, Dave & stream host ZeroEmpires. Also on OGN_Empires in French, MembTV or Mario Ovalle in Spanish, Mr_Grin in Russian or Mr_Yo in Chinese! Brief Empire War explainer by BBQTurkMan Thursday 30thRound of 16 DauT vs ACCM (T90Official & Nili_AoE) MbL vs Villese (T90Official & Nili_AoE) Hera vs Nicov (Nili_AoE & Dave) TheViper vs F1Re (Nili_AoE & Dave) Friday 01stRound of 16 Liereyy vs Vinchester (T90Official & Dave) dogao vs LaaaaaN (T90Official & Dave) Mr_Yo vs slam (T90Official & Nili_AoE) TaToH vs TheMax (T90Official & Nili_AoE) Saturday 02ndQuarterfinals Sunday 03rdSemifinals Grand Final Community Prediction PollsMade by RobChang Day 2 - [link] [comments] | ||
Posted: 29 Apr 2020 08:19 PM PDT
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Nice feudal age (was playing as Malay) Posted: 30 Apr 2020 05:36 AM PDT
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When the new patch buffs your favourite civ just right Posted: 29 Apr 2020 11:08 PM PDT
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Posted: 30 Apr 2020 04:12 AM PDT
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Posted: 30 Apr 2020 04:53 AM PDT
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Posted: 30 Apr 2020 08:25 AM PDT
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Posted: 30 Apr 2020 04:42 AM PDT
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Posted: 29 Apr 2020 01:57 PM PDT
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Posted: 30 Apr 2020 08:13 AM PDT This is going to be a lengthy one folks. I just did not want to post something not well thought out, so bear with me please. I also encourage you to give some feedback on why you think my suggestions are (not) useful/too OP instead of giving the standard answer of "this is just their identity lol". I feel like this civ doesn't really live up to its reputation. The Turks are supposed to be THE civ playing around units with (high) gold costs, but considering that, their options are pretty lackluster. This is also reflected in them not seeing much play on high level, where options and an open tech tree are key. That's why i feel like they deserve some buffs/changes or a minor scale rework to make them at least a viable option. Keep in mind that i am not interested in them being OP, but rather just viable. I want to start off by demonstrating their shortcomings and why their unique techs and some of the civ bonuses are of limited usefulness to say the least.
Now to list a few options to make sure the civ is still viable while not being op. Keep in mind that i do not adcovate for implementing them all; they are supposed to be mutually exclusive, meaning in combination they would certainly be OP: 1st option: Double down on their identity as being THE gold civ. TL;DR: Arbalests, Paladin and Siege Onager available. 2nd option: Double down on their "second" identity as a cavalry civilization. Sipahi: +10 hp (or +1/+1 armor) to ALL mounted units. This makes their cavaliers a bit more viable and kind of a poor-mans-paladin (still not on the same level as the malian cavaliers though). It also strengthens their go-to trash unit (Hussar) without making them lose their identity. It lifts a wide range of units (hence the reason to apply it to all mounted units, CA aswell) on a slightly higher level without being OP. Again, they are supposed to dominate in early imp. This one only helps them slightly in trash wars, which they obviously desperately need. The tech would also be historically more accurate, since Sipahis were not exclusively bowmen. They carried all kinds of weapons (lances, swords, bows, javelins, shields) and the reworked tech applying to all mounted units would reflect that. Incorporating some sort of small CA-bonus as a free civ bonus on top of that could also help since the reworked tech would make the CA worse than before, but i am torn on that option though. TL;DR: Buff all mounted units slightly. 3rd option: Just give in and let them have their trash units. Give them at least elite skirms and MAYBE pikeman. Not having Elite Skirms also makes them lose out on Imperial Skirmishers, which limits the synergy with a Vietnamese ally significantly. The argument about a Berber ally and the beefiest Genitour doesn't make too much sense for me either. In team games you will set up tons of trade anyway, where trash units become less relevant. With the gold generated from trade, Turks could go for Janissaries/HC and hussar instead of genitour/cavalier/champions or whatever, considering their best gold options are Janissaries and Cav archers. And using Genitours together with CA seems kind of useless. Besides of that, this way of thinking limits the ideal team composition of Turks to 1. not Vietnamese and 2. definitely Berbers, which is also kind of bad design imho. But those are minor points really, I am more concerned about their performance in 1v1s. TL;DR: Elite Skirms and maybe Pikeman available. That's it. Tell me what you think about those suggestions, what you think how this would affect the civ's winrate and pick rate. I personally prefer the 2nd option followed closely by the 1st. [link] [comments] | ||
Posted: 30 Apr 2020 02:38 AM PDT
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Teutonic Knights obliterate everything in melee Posted: 30 Apr 2020 08:58 AM PDT Except Leitis. Teutonic Knights... And samurais. Leitis and samurais. Aside from these two, Teutonic Knights kill everything in melee... And elephants. Leitis, samurai, and elephants. But aside from that, Teutonic Knights absolutely dominate... And Jaguars too. Oh yeah, jaguars. Leitis, samurai, elephants, and jaguars. Are we done? How about cataphracts? I forgot those existed. [link] [comments] | ||
Teuton Paladin buff analysed (+2 melee armour in Imperial | better than Franks) Posted: 30 Apr 2020 06:38 AM PDT
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Posted: 30 Apr 2020 08:20 AM PDT Redbull tournament really kicking off! Daut's Demo shot against ACCM in first matchup today! [link] [comments] | ||
Red Bull WOLOLO tournament bracket. Starts tomorrow! Posted: 29 Apr 2020 11:51 AM PDT
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Noob looking for other noobs to practice with or more experienced people to learn from Posted: 30 Apr 2020 06:20 AM PDT Hi, i have been playing DE for a month now and im looking for people to practice with since none of my friends want to play this. I played the original game when i was a kid a long time ago and now i'm trying to get better and learn as much as i can. I'm still a noob but i consider myself a fast learner, so if any of you guys feel like playing with someone like me hit me up. I'm from EU. [link] [comments] | ||
Posted: 29 Apr 2020 10:57 PM PDT The amount of people I have encountered resigning after they are rushed is too damn high. Especially in 3v3s and 4v4s. People don't even communicate that they are going to resign. All your efforts in vain. It's not fun to reboom or remake your army but in large TGs your teammates can bail you out. I have played 4 TGs today and in each of them my teammates have resigned without saying a word when I'm in good position army wise and pushing my flank as well. Its so frustrating. I have also been victim of falling behind the others but I try to get back into the game. I hate people resigning and disregarding all the efforts their teammates have been putting. End of rant [link] [comments] | ||
[rant] filter/censor system is poor and we should get rid of them once and for all Posted: 30 Apr 2020 07:15 AM PDT
[link] [comments] | ||
Bug notice: Malay age-up times are broken in new patch. Posted: 29 Apr 2020 10:35 PM PDT
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Hidden in this new update, the Elite Flaming Archer. Vietnamese OP now. Posted: 30 Apr 2020 05:22 AM PDT
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Buffs and Nerfs are here everyone! Posted: 30 Apr 2020 08:37 AM PDT Fishermen drop food to docks. This is great for almost every other civ, though I feel they are a bit better for civs that aren't great with fishing ships to begin with, as they could fish from the shore fish as effectively. Fire galley training time 60 s -> 65 s. This is a nerf to all civs that can build fire galleys, so this is a buff to the Vikings. Converted Keshiks properly generate gold for their new overlords. This is such a slight nerf to the civ that it is meaningless to even consider, though a fix that would make a certain "lets convert those money makers!" people happy. Bulgarians can no longer train paladins. This is a big nerf to Bulgarians. Stirrups technology (which gives 33% attack speed to Konniks and Light Cavalry) now affects all cavalry units. This is a huge buff to Bulgarians. Now, they might have the highest dps for post-imp knight line. Just checked, against an unarmed target, they do almost exactly the same dps as 4-relic Lithuanian Paladin. Higher the armor, lower the Bulgarian dps. Torsion Engines increases the scorpion projectile width 0.5 tiles instead of 0.3. This is a big buff to Ethiophian Scorpions, now they are more likely as good as Khmer Scorpions in terms of dps. Goths get Loom for free. This is a huge buff for goths. +50gold -50food and +1 villager, basically. Indian fishermen work 10% faster instead of 15% and carry no additional food instead of +15. This is a big nerf to Indians on water maps where there are shore fish. No longer everyone pick Indians when there are rivers or pond nearby. Khmer farmers now work 3% slower and they no longer have bombard cannons. Moderate nerf to Khmer. Lithuanian Leitis now need +20 food, and -30 gold. This is a big buff to Lithuanians. Their training time is reduced from 23 to 20 for Leitis, 20 to 18 for Elite Leitis. Lithuanian Tower Shields technology was buffed also, price reduced from 800 to 500, bonus pierce armor for pointy-bois and skirmishers from +1 to +2. Another big buff for Lithuania. Malay Docks were a little buggy, now its fixed. Persian 5% faster working Docks and Town Centers in the dark age is removed, it starts on feudal age now. Big nerf to Persians. Slav Boyar's speed is reduced to 1.3 from 1.4, but increased its pierce armor by +1. Slight buff to Slavs. Tatar Flaming Camels didn't have the +5 damage bonus from being an Indian ally... So there is that. Fixed. Teutons barracks and stable units get +1 melee armor in castle, another +1 melee armor in imperial age as a civilization bonus. This is a big buff to Teutons. Their paladins will have a huge amount of armor now, 7/7! I tested 1v1's, Teutonic Paladin wins against Bulgarian Cavalry with 54 HP remaining, wins against Frank paladin with 15 hp remaining, loses to Lithuanian Paladin (4 relics) with 24 HP on Lithuanian Paladin. Very powerful Paladin for Teutons! Their Halberdiers, Champions and Hussars will be much better front-line units as well. Big buff for Teutons! Also, Teutonic Knight speed is increased from 0.7 to 0.8, this is better than husbandry on Teutonic Knights, now they are a little more viable. Winners of this patch: Bulgarians, Ethiophians, Goths, Lithuanians, Slavs and Teutons. Biggest winner is Bulgarians in my humble opinion. Losers of this patch: Indians, Khmer, Persians. Biggest loser is most likely Indians, they still have an early game bonus but not that great now. In comparison to other food gather bonuses, Briton Shepherds work 25% faster, Frank Foragers work 25% faster, Mongol Hunters work 40% faster, Slav farmers work 10% faster. As Slav bonus works all game and the others are only early game, I'd say the bonus for Indians are sub-par compared to all other food bonuses. I'm also happy that they are working on ranking system as well, hopefully we will have more evenly matched team games now. [link] [comments] | ||
You can unlock the new cheat codes only during the event, and I don't think that's okay Posted: 30 Apr 2020 03:56 AM PDT I'm fine with cosmetic unlocks being only available during an event, but cheat codes are gameplay content that you miss out on if you are late to the party. [link] [comments] | ||
Posted: 30 Apr 2020 10:40 AM PDT
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Posted: 29 Apr 2020 09:55 PM PDT
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Wonderful usage of the new harbour/mill in Golden Swamp. Bonus points if Malay Posted: 30 Apr 2020 05:08 AM PDT
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Posted: 30 Apr 2020 10:04 AM PDT
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