Age of Empires II *27 |
- *27
- Little trick to trap wolves without losing hp
- Lobby Browser be like
- Crikey Cup - Weekly AoE2:DE cup for Aussies (and nearby timezones!)
- Viper interviews Joadn on his return to AOE2 competitive scene
- Expecting a balance patch within 12 hours, what you guys think? Are you excited?? Any predictions?? Let's discuss.
- How come there are still close 20k people playing this game daily on average?
- Your favorite weird stuff throwing unit (includes memes)
- Looking for a build order for 2 castle Arambai on Arena
- How would you title this abstract and minimalist painting? (I would go with: "MASSIVE THROW ON MOUNTAIN PASS" ...)
- I don't doubt that the devs have a sense of humour.
- Mod for Idle Farms?
- [SotL] The power of advancing 1 villager later, feat. Hera
- Struggling castle age
- Most underrated unique unit?
- Little trick to trap a wolf without losing hp
- My Dream Team for land maps
- Tis the night before Map-Mas - Good News is soon on the way-
- what can I do by Indians when Camels are not useful in team game
- My most recent game. It was not a 1vNone
- We need YOU
- How to convert a saved multiplayer game to a video file?
- Villager management with farms?
Posted: 28 Jun 2020 09:11 AM PDT
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Little trick to trap wolves without losing hp Posted: 29 Jun 2020 06:40 AM PDT I know the classic trick to trap a wolf, which involves letting the wolf hit you and wall around him, abusing the fact that the wolf is not going to move as long as he can hit you This trick abuses the fact that you can predict which way the wolf is going to go if you build a palisade on him (in my experience he always goes top left if he can) This allows to trap wolves without losing hp :) which can be usefull on maps like scandinavia PS : you can see in the video that I'm not good at quickwalling, and I fail the 4th palisade on first try, but still get him in without losing hp in the end :) [link] [comments] | ||
Posted: 28 Jun 2020 12:14 PM PDT
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Crikey Cup - Weekly AoE2:DE cup for Aussies (and nearby timezones!) Posted: 28 Jun 2020 10:40 PM PDT I've wanted to host some kind of esports event for a long time, so I'm finally biting the bullet and doing it! Introducing: The Crikey Cup! I plan for this to be a a weekly community tournament, with a bit of prize money (currently AUD$50) up for grabs each week! I will stream every game live on my twitch channel!Games to be organised on discord.I plan for the first ever cup to be held on Friday 10th July at 6pm AEST.Sign up here and be in discord then for your chance to play! The Format: Each week 4 challengers will square off in round one. In round two the winners of last weeks cup will be waiting for them! (For week one, two lucky sign-ups will have byes). The winner of the Grand Final will get $50, and the both the winner and runner up are guaranteed a spot in next weeks cup! The losers will go back to the start of the queue. Maps: Chosen by chat on the night (from the current 1v1 RM map pool) Civs: Hidden Civs Spectator Delay: At the discretion of the players, but 5 minutes is probably good. That's the basic plan, anyway. Please give me any questions or comments! SIGN UP HERE TO GET IN THE QUEUETHEN BE IN DISCORD ON FRIDAY NIGHT (starting July 10th) TO PLAY YOUR MATCHES **Why:**I was just getting interested in competitive AoE2 recently, but was dismayed to see lots of tournament content was not in a good timezone for me: either I was asleep or at work! I figured that if I had to host my own tournament to watch some action, then I would do it! I chose this format because it seemed like a good balance between being 1) not too complicated, 2)not too expensive, and 3) not too time consuming. A full 8 player bracket would be too long, even in Bo1. Spreading the bracket out over multiple days would be too tiring (and community members might not always be available), and I wanted the prize money to be proportional to the work done by the participants (or vice versa). Hopefully this should be a lot of fun! Again, questions and comments are desired! [link] [comments] | ||
Viper interviews Joadn on his return to AOE2 competitive scene Posted: 28 Jun 2020 01:55 PM PDT
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Posted: 29 Jun 2020 05:29 AM PDT | ||
How come there are still close 20k people playing this game daily on average? Posted: 28 Jun 2020 03:26 PM PDT Is this game really so good that people just can't stop playing? I've never played this game but I always thought it ~looked~ amazing as a kid, so I'm going to buy it now, but I guess I want to ask the people who have been playing so much of this game, how and why do you not get tired of it? What makes it such a compelling and timeless game? [link] [comments] | ||
Your favorite weird stuff throwing unit (includes memes) Posted: 29 Jun 2020 05:37 AM PDT | ||
Looking for a build order for 2 castle Arambai on Arena Posted: 29 Jun 2020 02:15 AM PDT I got wrecked twice this week by a fast Arabai build order using 2 castles on Arena Does anyone have a build order for this? I think they did 28+2 with about 18 on food in dark age and 14 on stone when going up to castle age. It was a really funky build. [link] [comments] | ||
Posted: 28 Jun 2020 08:48 AM PDT
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I don't doubt that the devs have a sense of humour. Posted: 28 Jun 2020 12:57 PM PDT
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Posted: 28 Jun 2020 06:00 PM PDT Are there any mods in DE that help see which farms are idle (no villager farming on). Maybe something like the grid outline is a distinct color or something like that. [link] [comments] | ||
[SotL] The power of advancing 1 villager later, feat. Hera Posted: 28 Jun 2020 10:02 AM PDT
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Posted: 29 Jun 2020 03:07 AM PDT I usually enter the feudal age in 9-10 minutes, and I usually enter the castle after in 15-17 minutes depending on how I play. The issue I'm having is, right after I hit the castle age my my points drop drastically and I'm like 5th in terms of points. It's really demoralizing, and I figure the opponent is maybe making troops? But I'm confused on how I can maintain my position at number 1? Usually just as I enter castle, I always get either double rushed or rushed scout rushed which doesn't really hurt my economy, but hurts my ability to micromanage. What should I be doing just as I hit castle age? I typically make 3 towncenters and try to boom as fast as possible and that doesn't even go well. [link] [comments] | ||
Posted: 29 Jun 2020 03:01 AM PDT | ||
Little trick to trap a wolf without losing hp Posted: 29 Jun 2020 06:38 AM PDT See video I know the classic trick to trap a wolf, which involves letting the wolf hit you and wall around him, abusing the fact that the wolf is not going to move as long as he can hit you This trick abuses the fact that you can predict which way the wolf is going to go if you build a palisade on him (im my experience he always goes top left if he can) This allows to trap wolves without losing hp :) which can be usefull on maps like scandinavia PS : you can see in the video that I'm not good at quickwalling, and I fail the 4th palisade on first try, but still get him in without losing hp in the end :) [link] [comments] | ||
Posted: 29 Jun 2020 06:34 AM PDT Feudal age 1. Indian Villagers 2. Goths Man at Arms 3. Ethopean archers 4. Frank scouts 5. Celts spears 6. Aztech eagles 7. Vietnamese Skirms 8. Cuman siege (obvious) Castle Age 1. Japanese villagers 2. Goths long swords 3. Briton crossbows 4. Magyar light 5. Teuton knights 6. Indian camels 7. Viking pikes 8. Lithuanian skirms 9. Aztech eagles 10. Conqs as unique unit 11. Celts mongonel 12. Khmer scorps 13. Cuman capped rams 14. Aztech monks 15. Turks CA Imperial Age 1. Japanese villagers 2. Bulgarian two handed swords / Aztech Champions 3. Briton arbs 4. Frank hussar/burmese light cav 5. Lithuanian Cavalier and paladins 6. Indian Camels 7. Celts herbs 8. Genitors as skirms 9. Mayan eagles 10. Huskural as unique unit 11. Korean onagers/ethopean siege onagers 12. Khmer scorps 13. Mongol siege rams 14. Aztech monks 15. Indian hand cannons 16. Portugese bombard canons 17. Turks CA [link] [comments] | ||
Tis the night before Map-Mas - Good News is soon on the way- Posted: 28 Jun 2020 01:46 PM PDT Rumours abound that the map pool is going to be fixed, Viper and Memb both confirmed good news but didn't confirm what the good news is... hopefully everyone will be happy with the new map pool system after this. [link] [comments] | ||
what can I do by Indians when Camels are not useful in team game Posted: 28 Jun 2020 10:54 PM PDT I like indians for their cheaper vils and good camels. Yesterday I played Indians, and enemies are Aztecs, Goths and Britons. Yes, they didn't use Cav, and I confuse what can I do. I used C.A. and anyway I won because of my team Franks(real insane mass paladins) So I wondered what is best choice in this case. Training C.A. is good choice or are any better choice ? [link] [comments] | ||
My most recent game. It was not a 1vNone Posted: 29 Jun 2020 03:56 AM PDT | ||
Posted: 29 Jun 2020 02:53 AM PDT We want regular games, lots of games, all the games, and we need you to do the games! seriously tho, our discord usually has about 15 people in VC each night for league; but we need that on age <3 https://discord.gg/sswUcnn [link] [comments] | ||
How to convert a saved multiplayer game to a video file? Posted: 28 Jun 2020 09:01 PM PDT I have the AOE2RECORD file for a game I recently played that I'd like to create an analysis video about. Is this something CaptureAge could do? Ideally the video would look like normal gameplay from the player's perspective. Thanks for any help! [link] [comments] | ||
Villager management with farms? Posted: 28 Jun 2020 01:59 PM PDT Some things I see pros do is being able to quickly get villagers on farms. For the most part, I've been selecting villagers and assigning them one at a time and I'm wondering if there's a better way. I notice one thing I can do select multiple villagers and assign them to build a series of farms and each time a farm is built, one of the villagers will stay on the farm. That works well, but it doesn't work for farms that are already built. Another issue I'm having is that sometimes through the chaos of the game, I have ended up with farms with no villagers on them, which isn't easy to see unless the farm has been depleted. I'm wondering what people's approach to solving this issue is. I also see a lot of pros constantly move villagers in and out of garrison when assigning them new tasks. I guess it would be slightly faster if they don't have to walk the distance of the TC, but is there another reason they're doing this? [link] [comments] |
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