Age of Empires II Teuton Castles in a Nutshell |
- Teuton Castles in a Nutshell
- gotta get those relics fast
- Nothing is impossible
- I remember there was a time I was not looking forward to 2 DE
- The Hard AI's woodline choice on arena
- Conquerers released 20 years ago today!
- Konniks in a Nutshell
- gamemode suggestion: double all civ bonusses
- Online stresses me. I improve so I can win no stress. Then my rating goes up. Opponents are now better. Online stresses me again. I improve so I can win no stress again. Then....
- Advice for anxious ranked players: play with music in the background!
- It seems that cheaters have finally been dealt with
- Gather point for all military
- Got the toy back
- I dont get the rewards for the challenges I did
- Unused units in pro games, which and why?
- Since when boats learned Mongolian throat singing?
- from 700 to 1k undefeated just spaming britons on arabia. Im so happy.
- Those old school sound effects take me back
- Thanks Devs!! Finally Reconnect feature is live in this patch
- Top 10 players - August 2020
- How and when to use standard elephants in 1v1 games?
- Hard AI is so good that it borderline breaks the Joan of Arc campaign
- Are with ok with Steppe Lancer's current state?
Posted: 25 Aug 2020 11:49 PM PDT
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Posted: 25 Aug 2020 02:34 PM PDT
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Posted: 26 Aug 2020 02:11 AM PDT
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I remember there was a time I was not looking forward to 2 DE Posted: 26 Aug 2020 02:49 AM PDT When it was first revealed I was really disappointed tbh. Since they showed the enhanced graphics mod with everything up I thought the readability and everything looked so bad. After this year I can't look back. The old version to me looks so outdated when I once thought it was crisp. Plus this esports boom we're having. I've never been happier to be a AoE 2 fan than rn! Thanks forgotten empires! [link] [comments] | ||
The Hard AI's woodline choice on arena Posted: 25 Aug 2020 07:50 PM PDT
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Conquerers released 20 years ago today! Posted: 25 Aug 2020 08:39 PM PDT
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Posted: 26 Aug 2020 05:27 AM PDT
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gamemode suggestion: double all civ bonusses Posted: 26 Aug 2020 06:27 AM PDT i want a gamemode with double civ bonusses and maybe double effiency for civ unique tech! lets go celtic machinegun SO, britons outrangig trebs and lets make the goth spam real [link] [comments] | ||
Posted: 25 Aug 2020 03:28 PM PDT | ||
Advice for anxious ranked players: play with music in the background! Posted: 25 Aug 2020 05:50 PM PDT If you tend to get anxious playing ranked, I recommend playing with a relaxed/chill playlist in the background. It makes playing a lot more enjoyable and wayyy less stressful. It also prevents tilting since you're probably singing along instead of getting mad you are getting trushed or playing against mongols for the 40th time. Definitely give it a try, it's changed the way I play. I use Spotify in the background and use my phone to change songs/volume. [link] [comments] | ||
It seems that cheaters have finally been dealt with Posted: 26 Aug 2020 07:23 AM PDT
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Posted: 26 Aug 2020 03:29 AM PDT Hello, Is there a way to make all the military buildings (e.g stables) to garrison the units inside once they ready, without clicking one by one ? I can make a CG and set gather point for all but the Q is if I can do the same for garrison ? [link] [comments] | ||
Posted: 26 Aug 2020 07:07 AM PDT
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I dont get the rewards for the challenges I did Posted: 26 Aug 2020 01:48 AM PDT Hey guys, I am really hyped for the summer event and I got the first challenge for loging into xbox live. Now I won three games as ethopians but I dont get the checkmark on the challenge or the rewards. Any idea what I am doing wrong? [link] [comments] | ||
Unused units in pro games, which and why? Posted: 26 Aug 2020 08:07 AM PDT Let's not discuss balance suggestions, but rather do an analysis. Some units are never (or barely) used in pro games. I'd like to make a list of those and discuss exactly why we never see them. Please correct me if I'm wrong about any and let's keep it civil :) Shared units
Secondary Unique units, these are the main ones I'd like to discuss.
Primary Unique Units
[link] [comments] | ||
Since when boats learned Mongolian throat singing? Posted: 26 Aug 2020 07:23 AM PDT | ||
from 700 to 1k undefeated just spaming britons on arabia. Im so happy. Posted: 26 Aug 2020 07:13 AM PDT
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Those old school sound effects take me back Posted: 25 Aug 2020 05:20 PM PDT
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Thanks Devs!! Finally Reconnect feature is live in this patch Posted: 25 Aug 2020 09:47 AM PDT hello, Just this morning played a 4v4 in the recent patch and I was reconnected to the game after having dropped for like 30 or 40 seconds. The only downside is that the game did not pause while i was reconnecting to the servers. They could probably do something about it soon still good work by the devs. [link] [comments] | ||
Posted: 25 Aug 2020 02:14 PM PDT
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How and when to use standard elephants in 1v1 games? Posted: 26 Aug 2020 06:10 AM PDT I tend to play mostly as Vietnamese though this question should apply to all the standard elephant civs. So yer, in a 1v1 game under what scenarios should you transition into elephants? I get the principle of using them as a meat shield for ranged units or using them as a pop efficient unit in the super late imperial setting but in reality in 1v1 games I really struggle to think of a scenario where it would be better to start producing elephants over other units. In most cases I can think of I feel it would be always more effective to go knights and/or siege. Mangonels are better at slaughtering massed groups of infantry and hitting builds from range whilst knights have a lot of similar strengths whilst also having the speed to be able to raid whilst being less (relatively speaking) vulnerable to monks. One scenario I can think of where it may make sense to use them to me is if you already have your opponent massively on the back foot and beat them to castle age (by a significant margin) then you could use elephants to safety knock out their TC and put in the killing blow. Another potential scenario could be to guard your trebs in combination with skirms & light cav in middle/late imp. But other than that I am really struggling to see where their value comes in. I think the issue in my eyes is that they are too slow to raid or stop raids and they are too expensive to have any sort of mass of them prior to late imp. Because of this I find they are just too weak to monks to be useful for any sort of aggressive play. But yer am interested to hear other peoples opinions ! [link] [comments] | ||
Hard AI is so good that it borderline breaks the Joan of Arc campaign Posted: 25 Aug 2020 08:33 AM PDT So, I've been trying to complete campaigns in "hard" difficulty. Just finished the Joan of Arc campaign and, as the title suggests, saying I did not have fun is an understatement. I'm making this post to understand if this is a problem with the AI, or if I am in the minority here. At some point we are introduced to the bombard cannons, which the protagonists brag as being a good counter to the longbowmen, a constant nuisance until that point. While correct when dealing with human players (a normal circumsance), in hard mode this is nothing but an out-of-season april fools joke. Good luck trying to hit any shots against an AI that kites shots close to perfection. You can have 6-8 cannons firing different clumped longbowmen and you will not hit a single one. This has made the effort of dealing with longbowmen and other long range units (e.g. cannon galleons) a mostly obnoxious endeavor. The most frustrating part is that it fundamentally breaks the principles that the campaign is trying to teach. From my experience, if you try to counter as you are taught, you will have a bad time. At this point, I would much rather have an AI that would dodge shots sporadically, much akin to what a human player would do. It would certainly allow me to play these levels without wanting to bang my head against the wall. [link] [comments] | ||
Are with ok with Steppe Lancer's current state? Posted: 25 Aug 2020 01:40 PM PDT Edit: Tite is meant to be "Are we ok..." Since their last nerf several months ago they're gone from the meta completely, there's almost no situation in which it's better to make them instead of knights or hussars. Shouldn't they have some sort of strategic niche? [link] [comments] |
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