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    Saturday, December 19, 2020

    Age of Empires 3 Blue line wins !

    Age of Empires 3 Blue line wins !


    Blue line wins !

    Posted: 18 Dec 2020 03:25 PM PST

    Whenever I'm frustrated about bugs in DE..

    Posted: 18 Dec 2020 12:42 PM PST

    I think about Warcraft: Reforged, where the company somehow managed to literally remove and downgrade a classic 20 year old game and left it for dead

    Makes me feel better about AoE3 where the original game is still intact and devs are still making updates

    submitted by /u/MajesticCheesecake
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    I hate players who only play on one map with one civ and use a cheese/ op exploit because of lack of skill. (Honshu Mortar ship rant)

    Posted: 18 Dec 2020 08:40 PM PST

    I knew I shouldn't have readied up when I saw a specific map chosen that wasn't deccan, texas, or another semi normal map. He was a noobie player who I quickly destroyed with skirms and ruyters. His TC was down and his military prod and pop. Then he bombarded my base with navy, whatever i have tons of spare resources right? wrong. There are no areas on the map that can not be bombarded, so i could not build a new tc, farms, or chop any wood. so he basically only picked this map, to cheese mortar ship distance, to make it impossible to win. On top of this he kept saying haha in the chat and teasing me saying this map is so" fun". Now in your backseat driver chair you may have thought , build a navy!!! I had until he destroyed it as i could not catch the mortar ships before they destroyed it, and the ships kept destroying my docks. I also ran out of wood testing the distance of the mortars. Honshu is horrid.

    submitted by /u/SndMetothegulag
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    Grenadiers suck

    Posted: 18 Dec 2020 08:06 PM PST

    Grens used to be mediocre in AoE 3 when there was the +65% damage card in age 2 for the Brits. Now they're pretty useless. The grenade launchers card is a waste. They're just expensive units that don't do anything great. Want to take down a building? Use some mortars or petards.

    submitted by /u/Boratsgoat
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    Team game etiquette

    Posted: 18 Dec 2020 06:02 AM PST

    So I played sup 2v2 as Dutch. My teammate was British. We played against another British and German. In age 2 I managed to build 5 banks without interruption from the opponent. Then I went to the Fortress age and started training fusiliers. I asked my teammate if he was ready to attack but he didn't answer. I attacked both of the opponent by myself at around 15 minutess using fusiliers, ruyters, and falconets. They accused me for cheating because they told me I was not supposed to attack them until they went imperial. My question is what should have I done instead? Do you guys usually boom to imperial then attack or not? What is the best time to go attack?

    submitted by /u/notprincewilliam
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    Found this gem on WOL

    Posted: 18 Dec 2020 02:11 PM PST

    [Request] Faster XP/Shipments Mod for AoE3 DE?

    Posted: 18 Dec 2020 09:23 PM PST

    Recently I've been playing a mod with some friends that allows for every shipment to be sent multiple times. However, I feel as though this would be more fun if there was a way for XP to be gained twice as fast. Does anybody know of an easy way to make this happen? I've searched for XP mods for Definitive Edition, but have had no luck in finding any.

    submitted by /u/theussab
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    I can't play multiplayer games due to the update

    Posted: 18 Dec 2020 04:00 PM PST

    I tried to play some multiplayer games but a message appears that says I need to disable the modifications and then restart the game if I want to play online (I have set the game in spanish, so maybe the message is a bit different for you), how can I do this? And if I do, will i be able to complete the challenges?

    submitted by /u/contrasenha
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    PSA: If you disable Winter Wonderland Mod, you will not be able to complete the portrait challenges until you enable the mod again. If you do not disable the mod, you will not be able to play with other people that have the mod disabled.

    Posted: 18 Dec 2020 10:35 AM PST

    Aztec needs midgame/lategame options

    Posted: 18 Dec 2020 07:24 AM PST

    It's basically a copy paste from a post I made on the original forum, I wanted to share with also the Reddit Community :). Feel free to agree/disagree with me, and answer with what has been said :D !

    I will first explain what I think Aztecs are with their current Game Design, what they're great at, and what they're weak at.

    Aztecs are seen as a "Aggressive, Rush & All-in" civilization, just like Spanish, Ottomans, or the original other native civilizations.

    That was on purpose at the release of "The War Chiefs", but since Asian Dynasty, since DE, the meta has shifted, and I think they're getting out of touch, and the original design needs to change.

    Aztecs usually commit at one thing, and if it works, fine they win, but if that doesn't, they lose. And it's not that much seen in pro plays since, Aztecs are predictables. Being able to All-In when the options are limited isn't very great. Being able to All-In, but having something close to 50/50 of winning is not great either.

    Aztecs are greats at :

    • All-in rushes : low pop cost units, easy to mass, strong shipments
    • Early-pressure : related as well to shipments, and where having early "skirm" unit is strong in age2
    • Delayed Age2 Pressure : same as above, still strong.

    Aztecs are weak at :

    • Age2 Booming : they need 10wp in order to boom, and if they commit to that, they can't pressure. Don't get me wrong there, they're strong at booming in treaty, but in 1v1 or TG, if there is early pressure, you can't afford doing that. It's more of a Age3 strength, or further away.
    • Water Booming : same as above, but on water, even if they got buffed this way, they can't commit to both, unlike all other europeans/asians civs.
    • Aggressive Fast Fortress : Aztecs don't have access to canon, or a unit equivalent to Canons. SkullKnights could be seen there, but they're not avaiable until age4. And they're HeavyInfantry, which means they take bonus damage from Skirms & Canons. There is no reasons to do a FF or semi-FF with them.
    • Passive Fast Fortress : again if you go to a "boom" option with Aztecs, due to non access to Canons, you might have a lot of ecos, but with no real strength behind. Europeans & Asians civs outclass all unit composition Aztecs could have.
    • Fast Industrial : this is cost heavy, and with SkullKnights ' power spike, completed with Macehuatlins, give them a real strong pressure. But with the current meta, it's almost impossible to commit to that, it's too weak if you get rushed, if you get anticipated, at least at higher elo.

    Now why would I go for Aztecs if I can do better with other Europeans/Asians civilizations ?

    How to solve those problems, if they are ?

    1 - Give them more options :

    • New Techs : new techs would make them also less predictable.
    • Rework Big Buttons : most of their big buttons are a meme at this state, and pretty unusable. It would be better if it was something like any other Native Civs, including buff, effects, or even something new.
    • Rework Shipments : shipments were set back from TWC, and almost never touched. Puma's Temple shipment for example could totally fit in age2 for 500golds, but with 6 pumas delivered instead of 12.
    • New Building : I think Aztecs need a new building, a Temple where you could train SkullKnights, Warrior Priest, and where you could research those new Techs. They were very religious, and that doesn't really reflect in the game. It would make sense to do a FF or semi-FF if the temple comes to reality, and would make them way more flexible after an "all-in" strategy. It would also brings equivalent to the Incas' Stronghold & the Incas' Kallankas.
    • Rework Age-up Tribal Concil : they're so underwhelming and feel not that great to use. In game-design, I see often the "double line" used to solve this problem : adding two facts when you research something, if that one line is not strong enough. Usually it gives way more satisfaction to the player :) .

    2 - Coyote, master piece in the Aztec's army, need buff, but not many :

    • One less shipment : they require too many shipment, just moving one of the actual shipment to a tech would be a great buff
    • Through a tech, make them unsnarable, like chimus : they can all in and they're great at it, but they fade out in lategame, making them weaker and weaker to use as the game goes on. They also cost wood so it makes them even harder to use in lategame, when wood is key.

    3 - Arrow Knight : a unit that isn't that great :

    • Buff/Rework their shipment Temple : currently them having 25% more damage isn't a big deal, this is why the card is almost never seen. They're great at sieging, they're not that great vs Canons, and their damage is low enough to not be a threat to normal unit.
    • Buff/Rework the unit : so far nothing really justify their 2pop cost. Either make it 1 with slight stats change (siege damage), as suggested @LukasL993331, or justify their 2 pop cost.
      If the Balance Team wants the unit to be usable against other units & not only building/canons ? => give them AoE, i.e. through a fire field & dot when an arrow lands after a tech, or just poison damage which has been proven great against Canons & Cavalry.

    4 - Jaguar Prowl Knight :

    • Stealth speed malus : 50% slow speed is too strong for a their based speed, this is why unless in very specific situations (aka a bait, anticipating an army by camping an area ?), I don't see reasons to use this ability. Maybe adding a tech that reduce the speed by 20% only would be great ?

    5 - SkullKnights :

    • Remove or justify Heavy Infantry tag : Aztecs have already too much Heavy Infantry, and for being an "Elite" unit, I think it make the unit very niche to use. Either remove it or increase their stats to justify that unit to be classified as Heavy Infantry.
    • Diversify its accessibility : their available in age4 and yet I don't see the dance that usable. If you go for their production, that means you can't attack with War Dance, or can't produce with Fertility Dance. This is why I insist with a new building to produce them ! :)

    If you're curious about how could be seen that Temple, I made a "fan" mod here, or if you're just curious about the balance details here.
    I've "imagined" a new "Choice Technology" that could be a nice touch to Age of Mythology with the deity choices at each age, and maybe could fit in Age of Empires 3 ?

    Early has already been fixed by giving them one of the strongest Treasure Hunt civilization, and they have 1 or 2 more shipment than most of other civs.

    But I think there is still more to see with the Aztecs, and probably the 2 other original Native Civilization. They were designed to have "strong early" but "weak lategame", wich they don't really fit anymore, due to the meta.

    Proof is, Incas haven't been designed this way, and they're way better than those 3. Incas are fine in all the way, since they have a building variety, card variety, Tribal Council variety, Untis Variety, etc etc.

    So I hope the balance/design team will take again a look at the Aztecs <3.

    submitted by /u/Neilug_Hyuga
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    Has anyone tried revolting as France?

    Posted: 18 Dec 2020 03:13 PM PST

    So I had a game I was going to lose so I revolved for the fun of it and noticed there's an option that doesn't turn your courier de bois into militia but instead just boosts their attack. Didn't really see what else it did because I clicked it in a hurry.

    Has anyone tried this option?. You can ship 10 courier de bois infinite times, as well as other stuff like forts. So it seems like the one revolt option that doesn't completely destroy your economy

    Seems like this would enable you to revolt to survive an attack but then quickly recover any villager losses.

    By the time I thought to revolt the game was already over, but I wonder if it can be a good strat under the right circumstances.

    submitted by /u/skilliard7
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    Why does this game reserve 35 GB of space for a 67.2 MB update?

    Posted: 18 Dec 2020 07:38 AM PST

    I have other games on steam and none of them reserve this much space for an update, I'm just wondering is there a reason so much space needs to be reserved? https://imgur.com/a/eKO0rxh

    submitted by /u/PeNdR4GoN_
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    How to delete Offical mod

    Posted: 18 Dec 2020 03:05 AM PST

    Crossplatform Play with Steam not working, different game builds?

    Posted: 18 Dec 2020 09:06 AM PST

    hi folks,

    my brother got aoe3 on steam, me on xbox pc. We both had an update for the game when starting it but ingame we got different builds in the main menu, so we cant find our multiplayergames. Anything known about that?

    submitted by /u/adiozzz
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    i managed to win a 1 vs 7 expert AI

    Posted: 18 Dec 2020 02:45 AM PST

    Frustration...

    Posted: 18 Dec 2020 09:59 AM PST

    Ahhhhh! Its so frustrating when you are playing a nice game and the connection is disrupted, so here i was playing my best 4vs4 in days and the wifi router connection disrupts for a second, it reconnects after just about a minute but to my disappointed , sorry to my teammates we were gonna crush them if any of them is here, just when I reached imperial not before not after. I don't know but there should be option to connect to your previous game, it's there in mobile pubg as far as I know, Nobody should have to experience what i experience, furthermore not only my game but the game of 7other playmates was also disrupted, they can also build an option to let some other person jump in the game.

    submitted by /u/kabirsethi70
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    My first time revolting in AoE!

    Posted: 18 Dec 2020 08:56 AM PST

    Team FFA Treaty (2v2v2v2) Tournament for new/med players (top players & pro players are not allowed)

    Posted: 18 Dec 2020 04:21 AM PST

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