Age of Empires 3 Stop being unpredictable so I can figure out how to beat you! |
- Stop being unpredictable so I can figure out how to beat you!
- Mom I'm only 16, I can afford to play a few more minutes!. My Mom never understands ❤️
- What are your Favorite unique Units?
- They are coming, I can feel it
- Why can't I have this kind of balance?
- Why are bolas warriors bad?
- Inca fast Tupac
- Just for fun, what is your main civ and why?
- CMV: The New Ranked/Lobby System is Terrible and Killing the Game.
- inca stealth appreciation post
- The Difficulty Between Moderate and Hard, is unbalanced.
- 2v2: Near perfect execution of Incan Native Rush to stop opponents' boom before it takes off. BONUS: Flail Elephants + Sepoys from Indian ally.
- getting back into inca
- To Forgotten Empires
- How to create Custom Decks for Scenarios?
- That explains the half finished wall off! Drunk Swedes Opponent Resigns After a Botched Turtle
Stop being unpredictable so I can figure out how to beat you! Posted: 29 Jun 2021 09:24 PM PDT
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Mom I'm only 16, I can afford to play a few more minutes!. My Mom never understands ❤️ Posted: 29 Jun 2021 08:10 PM PDT
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What are your Favorite unique Units? Posted: 30 Jun 2021 12:40 AM PDT My favorite unit is the german doppelsöldner but i also really like ports cassadors. Let me know in the comments, what ur favorite unique unit is and why you like them so much :) [link] [comments] | ||
They are coming, I can feel it Posted: 29 Jun 2021 08:08 AM PDT
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Why can't I have this kind of balance? Posted: 29 Jun 2021 06:24 PM PDT
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Posted: 29 Jun 2021 12:54 PM PDT | ||
Posted: 29 Jun 2021 05:32 PM PDT its me! the guys some of you may remember who posted about the united states fast revolt, well here I am again, designing the incan fast revolt I would much rather call the fast Tupac, for obvious reasons is it stupid? yes is it competitively viable? no are doing it anyways because its fun? YES so this build is essentially a timing push 16 minutes into the game, similar to the India fast industrial, except with worse economy and the word Tupac thrown in the mix. the build order obviously revolves around the age 4 card Tupac's Rebellion, which is one of the most interesting cards I've ever seen. it provides A LOT of free upgrades to your units. it turns your units into revolutionaries (basically caroleans) and every single military unit you own into a European equivalent, with some... interesting exceptions. the two BIGGEST bennifactors by far from the transformations are chimu runners and macemen the other unit upgrades are as follows: lastly, hurancas become guard grenediers. guard grenediers provide a significant boost, and with this build order we will be getting some of these, but they are a little outclassed by the macemen, so we wont be sending any shipments of them. the ones we get will be from age up. some more notes before we go into the build order: without further adu, lets get into the build order! AGE 1: TRANSITION: AGE 2: TRANSITION: AGE 3 TRANSITION: AGE 4: PUSH!!!! your army now consists of 35 or so revolutionarries, 7 falcs, 8 guard grens, and 16-29 veteren huss, and possibly 5 guard muskets if you called the TC big button (recomend avoiding if possible, it makes you really slow) [link] [comments] | ||
Just for fun, what is your main civ and why? Posted: 29 Jun 2021 04:55 PM PDT | ||
CMV: The New Ranked/Lobby System is Terrible and Killing the Game. Posted: 29 Jun 2021 06:54 PM PDT Trying to introduce casual players to the game is a nightmare, and when finally getting into a game it is rarely an even fight and usually a stomp in either direction. The casual "ranking" system isn't intuitive and seems to make zero sense to me. It's gotten to the point where people with high or low home cities get kicked as an indicator of their skill (which means absolutely nothing). Alternatively the ranked matchmaking system which was never utilised in previous games, has faced the same fate and is seemingly empty unless you strictly play 1v1. I tried to queue for a 2v2 last night, didn't get any indicator of how many were searching for a game or even an estimated queue time and just gave up when it hit the 5min mark, as I didn't know how much time I would have to waste in queue. They should just revert back to the old Conscript, Sergeant, Major system and show people's casual win rates (as well as their ranked win rates) to make it fairer to noobs and good players alike. [link] [comments] | ||
inca stealth appreciation post Posted: 29 Jun 2021 10:55 AM PDT just wanted to spend a post appreciating incan cloud fortresses that let your wat huts and forts go into stealth... the pops it allows you to perform on opponents will always be legendary, and putting your military into a stealth fortress will always be hilarious as your opponent watches them disappear into thin air also, i miss the days when chimu runners could stealth with no speed penalty with an age 4 card. loved sending them into oponents eco and then just trolling them by waiting 3 minutes for them to fix all their walls and then hitting their eco and making them think i hacked [link] [comments] | ||
The Difficulty Between Moderate and Hard, is unbalanced. Posted: 29 Jun 2021 04:17 PM PDT Playing on Moderate: Pretty much I rarely see the enemy ever attack me. I'm into the final age and often don't even remember ever getting attacked once. They react so slow, don't use any real strategies against me, and then I steamroll them. I can easily do a 1v2 AI on Moderate. Playing on Hard: I get rushed super early... Every. Single. Game. Without question. They use good strategies, I even see the AI kite and can even target my artillery if they get close enough. Every single game on Hard I play I get rushed throughout the entire game. The AI will decimate my entire town and then run away. Afterwards I rebuild a small force, my eco is barely held alive, and I get crushed again. Then they leave my TC and retreat. Same thing happens. I can't even do a 1v1 on Hard. There needs to be a difficulty in between Moderate and Hard or maybe make it to where on Moderate the AI actually attacks slightly more often, but obviously not with efficiency/good comps all the time. For Hard a nerf to them rushing or randomizing that so early, plus not sure if the AI cheats in Age 3 still or not? But for whatever AI exists on Hard they're good enough to not need the Cheating if that's the case. My brother and I even played a private online match recently. A few times. We get absolutely destroyed in a 2v2 against Hard. In a 2v2 against Moderate it's just simply way too easy. It just doesn't feel like it's right. We have to completely struggle and help defend eachother in a 2v1 against a Hard AI even, but of course we can manage to eventually win in late game. The Ai difficulty is right there... The perfect difficulty would be between Moderate and Hard for me. [link] [comments] | ||
Posted: 29 Jun 2021 09:34 AM PDT
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Posted: 29 Jun 2021 07:24 AM PDT my main has been united states, but i wanna play my old pal inca again. the problem is i dont remember shit about their build orders also to my knowledge, the kancha boom isnt as strong anymore correct? i just need a reminder for: standard opening: what's my initial build order from the beginning through transition? about how many settlers should i be aiming to age up with? FF build order: i hate rushes. never really been my style. all for early aggression, but that's different than a rush. the exception is native builds those are fun the proper boom/turtle: the big thing i know inca is really good at best late game units: i know hurancas are insane, and so are chimu, and i know plumed spearmen aren't quite as insane as they were before, but still really good, and that jungle bowmen are always amazing cause they can fight their counters, but have bolas warriars finally become usable or are plumed spearmen still the go-to anti cav unit? [link] [comments] | ||
Posted: 29 Jun 2021 03:13 PM PDT You guys pick the worst time possible to do server maintenance. Every. Single. Time. [link] [comments] | ||
How to create Custom Decks for Scenarios? Posted: 29 Jun 2021 10:01 AM PDT Hi people, I'm trying to make some single-player Scenarioes using the Scenario Editor for Definitive Edition and I want to make some Custom decks and then set them as the deck to be used and I can't quite figure it out. I know going to Scenario Data allows me to 'Set Home City' But I can only choose certain pre-made Home-Cities, and when I tried to make a Slightly edited version of a Campaign Deck I Managed to make edits to the Cards but couldn't add any cards to the deck. If any of you could direct me on what to do to make Custom Decks, it would be appreciated. Thanks for your time! [link] [comments] | ||
That explains the half finished wall off! Drunk Swedes Opponent Resigns After a Botched Turtle Posted: 29 Jun 2021 05:51 AM PDT
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