Age of Empires II After finishing all the official campaigns on hard difficulty I've decided to put them on the tierlist. Turns out most of them are really good! |
- After finishing all the official campaigns on hard difficulty I've decided to put them on the tierlist. Turns out most of them are really good!
- Works everytime 24
- Messed up map gen against Celts. One woodline and all resources forward on hills
- “Cavalry Archers”: Armor classes and Techs affecting them. How and why?
- Dave raps and wrecks
- Hey let's pit you against a guy with ONE THOUSAND elo more than you and to balance it out we gave him a team mate with 100 less rating. Balancing is so good that the almost 3k player xbows beat my skirms
- The Siege of Vilnius: keeping the first castle alive is possible!
- What's the highest score comeback you've done? I just came back from being down from 3500 to 7000
- AOE2 random attack bonuses in a nutshell
- How do you play Burmese?
- Was watching last night's "Only Connect" when this came up
- How to make petards invisible! 1111
- Just a reminder that the Rise of the Rajas theme is still amazing
- Cumans Flank Arabia TG
- Early game question
- Bug in Polish 3rd campaign
- Alive map design
- Mangonels can be deadly....(to yourself)
- How do you make the AI start with a neutral diplomatic stance? (AOE2:DE)
- [Spoiler] Jadwiga 2 - potential bug
Posted: 31 Aug 2021 03:27 AM PDT
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Posted: 31 Aug 2021 05:37 AM PDT
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Messed up map gen against Celts. One woodline and all resources forward on hills Posted: 31 Aug 2021 05:26 AM PDT
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“Cavalry Archers”: Armor classes and Techs affecting them. How and why? Posted: 31 Aug 2021 06:38 AM PDT
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Posted: 30 Aug 2021 08:48 PM PDT
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Posted: 31 Aug 2021 04:59 AM PDT
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The Siege of Vilnius: keeping the first castle alive is possible! Posted: 30 Aug 2021 09:41 PM PDT
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What's the highest score comeback you've done? I just came back from being down from 3500 to 7000 Posted: 31 Aug 2021 01:47 AM PDT I'm not bragging since the level I'm at, I hover around the 900-1000 ELO mark, but I'm a firm believer in not paying attention to the score. Sure, sometimes you see when opponent is aging up and whatnot, but you know what I'm referring to. Although this score difference is where I probably up until now would have said "yea.. no chance". Was clowning on Arena as Goths against Liths. Long story short his castle takes down my castle and proceeds to drop about 4 castles in my face. I pull back a bit and make a new wall with siege workshops (wanted him to think I will go with rams) and barracks. This is where the score was 7000 for him and 3500 for me. So from there I figured as long as I can get to trebs first, he wont reach them because I'll have halbs. But he hit imp 1 minute before me... anyways for some reason he either didn't produce trebs right away or he was keeping them in his castles. By the time he pulled out a treb to counter mine, I send a pack of suicide huskarls to take it out. The rest is history. I actually ended up with 4 relics, but he prioritized a double castle drop and not going after relics, definitely caught me off guard. As I said, yes, we are not pro level and I can easily identify what he/she could have done to finish me off. But everyone is a general after the battle... In any case, especially for noobs, score is not everything!!! Link for match [link] [comments] | ||
AOE2 random attack bonuses in a nutshell Posted: 30 Aug 2021 10:54 PM PDT | ||
Posted: 31 Aug 2021 06:06 AM PDT The Burmese have three bonuses: - Lumbercamp upgrades free - Infantry +1 attack per age - Monastery upgrades 50% cheaper What I don't understand is that they have good food units, (infantry, knights and elephants) yet no bonus to support that. They get a wood bonus instead. Are they meant to be played with monks, pike and siege? I feel like their bonuses don't synergise too well compared to a civ such as Franks (two food bonuses for food army). They had a clear game plan when Arambai were incredibly strong and back then the wood bonus made sense. Now their bonuses seem all over the place. Am I missing something? How do you play them effectively on open 1v1 maps? I can see them going cav into elephants in team games but apart from that, what is their purpose? [link] [comments] | ||
Was watching last night's "Only Connect" when this came up Posted: 31 Aug 2021 07:56 AM PDT
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How to make petards invisible! 1111 Posted: 30 Aug 2021 03:50 PM PDT
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Just a reminder that the Rise of the Rajas theme is still amazing Posted: 30 Aug 2021 02:20 PM PDT
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Posted: 30 Aug 2021 04:31 PM PDT Recently, I randomed into cumans flank on Arabia and i wondered if anyone has worked out a maa archer build including a second tc by now. I absolutely steamrolled with it, 75 wood ranges are no joke. Maa did some damage, killed a vil, and forced a ton of idle time. Then i was like, might as well add a second tc. Had a decent archer mass to defend and hit castle at 25 minutes (which is late, don't get me wrong), but when i hit castle i had 3 ranges, 30 archers and could afford ballistics, thumbring, bowsaw and a forward castle right away. Followed it up with capped ram a few minutes later. Seemed strong. I think with a refined build you could even push the timing down to 23 minutes which is not uncommon with maa archer builds with 2 ranges. I'd be happy if you had some thoughts or build that you'd be willing to share. [link] [comments] | ||
Posted: 31 Aug 2021 07:26 AM PDT Whenever I watch Hera I always see him decide his builds (or at least I see it commonly when he's just chill playing) when he's sending vils to berries. I always felt like I had to decide my build before the game because I have to know whether to send 3 or 4 to wood. I watched Viper do the same thing, and he just sent 4 to wood and still decided scouts. My question is, is 4 vils to wood on a scout build competitive, like could I wait to decide until I send to berries? Or is it just because they are that good that they can get away with it? [link] [comments] | ||
Posted: 30 Aug 2021 03:34 PM PDT In the third campaign, in that one where you choose your cities. I started with Vilnius and I lost it. When I destroyed the castle to reconquer it, it crated the new of the enemy color and not mine and the city did not switch to my side. All other cities worked as expected. Did you also experience it? [link] [comments] | ||
Posted: 31 Aug 2021 02:55 AM PDT I started to design a map in AOE2 DE and I decided to make it more alive by adding some units that are training using the triggers. The thing is I don't know any good way to do it, maybe people use invisible units, maybe they change the range I don't know anyone has any piece of advice [link] [comments] | ||
Mangonels can be deadly....(to yourself) Posted: 30 Aug 2021 03:43 PM PDT | ||
How do you make the AI start with a neutral diplomatic stance? (AOE2:DE) Posted: 30 Aug 2021 03:13 PM PDT | ||
[Spoiler] Jadwiga 2 - potential bug Posted: 30 Aug 2021 02:25 PM PDT Not sure if this is a bug or if I missed something, but the mission won't end for me. Halych is completely defeated (took out every single building and unit and got the 'defeated' message and the civ is crossed out). I have a castle on all three hills. Did I miss something? I double checked the objectives and the notes and there doesn't seem to be anything else to do. Any help would be appreciated! [link] [comments] |
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