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    Age of Empires II Civilization Match-up Discussion Round 13 Week 1: Britons vs Sicilians

    Age of Empires II Civilization Match-up Discussion Round 13 Week 1: Britons vs Sicilians


    Civilization Match-up Discussion Round 13 Week 1: Britons vs Sicilians

    Posted: 29 Sep 2021 09:15 AM PDT

    The battle of Ornlu's ancestral civs lol

    Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Burgundians vs Mayans, and next up is the Britons vs Sicilians!

    Britons: Foot Archer civilization

    • Town Centers cost -50% wood (starting in Castle Age)
    • Archer-line and Longbowmen gain +1/+2 range in Castle/Imperial Age
    • Shepherds work +25% faster
    • TEAM BONUS: Archery Ranges work +20% faster
    • Unique Unit: Longbowman (Powerful long-range foot archer)
    • Castle Age Unique Tech: Yeoman (Foot archers gain +1 range; Towers gain +2 attack)
    • Imperial Age Unique Tech: Warwolf (Trebuchets 100% accurate; gain blast damage in 0.5 tile radius)

    Sicilians: Infantry and Cavalry civilization

    • Start with +100 stone
    • Castles and Town Centers built +100% faster
    • Land military units (except siege) receive -50% bonus damage
    • Farm upgrades provide +100% additional food
    • Donjon replaces Watch Tower-line
    • TEAM BONUS: First Transport Ship free (next patch it's Transports cost -50% and have +5 LoS)
    • Unique Unit: Serjeant (Heavy armored infantry that can build Donjons)
    • Unique Building: Donjon (Powerful, expensive tower replacement)
    • Castle Age Unique Tech: First Crusade (Each TC spawns 7 Serjeants, up to 5 TCs; units better resist conversion)
    • Imperial Age Unique Tech: Hauberk (Knight-line gains +1/+2 armor)

    Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!

    • Alright, so this should be an interesting one! For 1v1 Arabia and other open maps, Britons have always been hanging around near-ish the top, but Sicilians have certainly seen a bit of a renaissance with their recent buffs. Britons are still going to be stronger right off the bat with their faster bonuses, but are they going to run into trouble against the many heavy armor options of Sicilians nowadays?
    • On closed maps like Arena, Hideout, and Black Forest, both of these civs are excellent. Britons are a top pick on all of those maps, whereas Sicilians are still kind of being figured out, but are nonetheless a popular pick for 1v1 Arena and 4v4 BF. Britons like not having to worry about mobility as their ranged units nuke half the map, but Sicilians still have siege ram and many other ways to close the gap vs Britons. How do you see this one playing out on closed maps?
    • For team games, Britons are and always have been a top-tier flank civ. Not only do they play heavy archer play with many ranges quite well, but their team bonus is incredible for the other flank player. Sicilians, meanwhile, are again still being figured out, but clearly their strength lies in the pocket position. The question becomes, how valuable is the extra armor and bonus damage mitigation when the enemy team has access to Paladins? Considering how well the may do vs all the Briton archers might be useful in determining how good of a pocket they are these days.

    Thanks as always for participating! Next week we will be OUR 200th DISCUSSION!!! To celebrate, I am picking the civ match up, and only believe it fitting to do the Bohemians vs Poles. Hope to see you there! :)

    Previous discussions: Part 1 Part 2 Part 3

    submitted by /u/OrnLu528
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    But the name is different…

    Posted: 30 Sep 2021 06:50 AM PDT

    Distribution of ELO - Random Map, as of 30 Sept 2021

    Posted: 30 Sep 2021 06:30 AM PDT

    The Low ELO life

    Posted: 29 Sep 2021 01:30 PM PDT

    TIL the onager was succeeded by the mangonel historically

    Posted: 29 Sep 2021 10:17 PM PDT

    https://en.m.wikipedia.org/wiki/Onager_(weapon)

    The onager was first mentioned in AD 353 by Ammianus Marcellinus, who described onagers as the same as a scorpion. The onager is often confused with the later mangonel, a "traction trebuchet" that replaced torsion powered siege engines in the 6th century AD.

    What the hell microsoft?

    submitted by /u/Historicmetal
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    Mini-map ignorance

    Posted: 30 Sep 2021 03:04 AM PDT

    I was playing a game on ghost lake, I was Tatars, they were Mongols and generally I was doing well, had the better eco, way bigger army, map control but their base was protected with like 4 castles and against Mangudai I couldn't really push with siege.

    Still, at one point, I think I would have broken them I suppose, even though I was missing a bunch of upgrades on my CAs and Hussars, which was obviously bad. So, when I was trying to get those missing upgrades I noticed that my eco was oddly weak and I finally noticed that there were 3!!! mangudai in my base for what must have been 5-10 minutes killing essentially half my eco.One look at the god damn mini-map would have told me what was happening but I was so focused on the front that I didn't think to even glance at it. I obviously didn't notice the attack sounds as well because there were already too many on the front.

    Anyway this completely broke my willpower and without being able to reinforce my attack force my attack front wasn't able to do anything against those castles so I eventually surrendered. Don't think I've ever been that frustrated after a game, I was in such a good position and probably should have been able to finish it earlier if I had thought of the upgrades, but it felt like those 3 mangudai alone cost me the game which sucked.

    Every loss is lesson though, I will try to work on using the mini-map in the next games, but I don't think it's going to be easy to change habit, because it's essentially muscle memory I have to change.

    Anyone else notice this as a weakness in their game and learned to improve it?

    submitted by /u/lionboy33
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    Irish Themed Custom Maps 1v1 Tournament

    Posted: 30 Sep 2021 04:31 AM PDT

    Irish Themed Custom Maps 1v1 Tournament

    https://preview.redd.it/ppfrn4yxlmq71.jpg?width=1920&format=pjpg&auto=webp&s=25db9a0aba5731e6fc3758b7aabcbc89488d881b

    #Ri na hEireann Uile (King of all Ireland)

    An exciting new 1v1 tournament from AoEire, an Irish community of Age of Empires players. This is a largely custom maps tournament (some standard maps will be included in the map pool), with many of the maps being Irish themed. The maps are based on locations such as Glendalough, Achill Island and Blarney Castle. The map pool will be updated closer to the event.

    #Details

    There will be 16 participants, with qualifiers if necessary. The first 3 rounds will be BO3, with final and third place playoff being BO5.

    The max ELO for this event is 1600.

    The custom map pack is currently available (but will be updated), search "EIRE" in mods.

    The tournament will take place on the 13th and 14th of November.

    To find out more information, please join the AoEire discord: https://discord.gg/kQznx35U7B

    #Prize Pool

    The prize pool for this event has yet to be determined

    #Rules & Signups

    To sign up and rules details are all available at: https://battlefy.com/ao%C3%A9ire/ao%C3%A9ire-cup/6102974eca73fb269651743e/info?infoTab=rules

    #Where to Watch:

    You can watch the entire tournament at: https://www.twitch.tv/aoeire

    #Map Maker

    Our great and powerful map maker is TechChariot, who has put a huge amount of work into all of the custom map pools, including researching much of the history of the locations. I dare say he knows more about them at this stage than we do. So, thank you for making this happen.

    submitted by /u/StigBubblecard12
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    Would love it if you took the time to read this love letter I've written for AoE2 <3 <3

    Posted: 30 Sep 2021 01:29 AM PDT

    I was born in 2001 and this game is literally my childhood and my teenagehood. It never stops fascinating me that this game is older than my birth, my memories and everything I've ever experienced. When AoE2 was made, I didn't exist in any way. Most fans from 1999 have already begun to grow gray hair and some have even sadly passed away. For you 70's/80's-kids, this is one of many games that popped up in your lifetime (though still your favorite) and you've lived an entire life before AoE2 came out, I haven't. I didn't even exist and it surpasses everything I've ever known and I'm still older than Liereyy.

    Still, we are all united no matter age by the beautiful RTS-experience and nostalgia this game has to offer. In multiplayer, we can't differentiate eachother. A 15- and a 60 year old says "gl hf" to eachother and just have pure fun together for the next 30 minutes followed by a "gg".

    submitted by /u/Erling01
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    Civ-Strength through the Ages - Part 1: Approach

    Posted: 30 Sep 2021 06:32 AM PDT

    Civ-Strength through the Ages - Part 1: Approach

    Guys, I did something. I wrote about Civ-Design before and about Map-Design too. This time I want to talk about the #1 topic of the game: How good are the civs? But not only "overall", as that depends. It depends on the state of the game. That's why I will take a look into how good the Civs do in the different Ages of the game.

    I think that I will do that as a series where I go through the different stages step by step. But first, my approach. We are talking 1v1 Arabia by the way. (Actual Arabia, not 2021 weirdo bathtub Arabia.)

    I split the game into 8 stages: Dark Age, Early Feudal, Late Feudal, Early Castle, Late Castle, Early Imperial, Post Imperial, Trash War. For each of those I assigned 1-5 out of 5 points for each civ (5 Points = S-Tier, 1 Point = D-Tier).

    For the ultimate Strategical Score I made weights that I assigned to the stages of the game to calculate a weighted average. I ended up with Dark Age + Early Feudal being worth 3 points together (1+2) which equals Late Castle Age. Early Castle (4,5 points) and Early Imperial (4 points) are the most important ones as those are the stages where you can do the biggest damage very quickly from exploiting tech advantages. Late Feudal (2,5) is slightly less important than Late Castle as you can't damage buildings, Post Imp (2) is a slight bit less important because very often the game doesn't reach that stage. Even less often the game goes into Trash War on even terms (just 1 point here). Some fine-tuning could be needed but the results look good, I think.

    My Results/Assessments

    All the numbers, Civs sorted by the score

    Here is an interactive visualisation where you can select Civs to compare them.

    Stage-by-Stage Explanation

    I felt like those 8 stages picture the game pretty well. Obviously, it could be either more detailed or more handy but this felt like a good middle ground. Also, for many Civs this differs depending on the approach you choose. For some like Cumans it is super though to fit them into the pattern. I'll explain my thoughts behind every stage of the game to make some more sense of it.

    • Dark Age: Most obvious one, easiest to assess, because it is almost always the same. What early eco bonuses does a civ have? Scouting bonuses? Loom or wall bonuses? And: How viable is a Drush?
    • Early Age: How fast do you reach Feudal Age? How good are the M@A and Scout openings? How easy is the Archer-transition? Interfers a lot with Dark Age which is why I gave them a lower weight for the score. Small bonuses for good Tower Rush (and defending Tower Rushes, otherwise Byzantines would be 1/5).
    • Late Feudal: How well is your Archer play? How good is a full Feudal play with Archers and Scouts? How good are your Scouts with upgrades? Basically, what are your options to do significant damage during the later stages of Feudal Age. And what's your eco behind it (= how much risk do you take to get later to Castle).
    • Early Castle: First of all, how fast do you reach the Castle Age? How dangerous are your early Xbows (Britons, Ethiopians), how dangerous are your early Knights (Franks, Berbers) or Eagles? Generally Xbows more important because you mass them earlier. How well can you transition into a boom (Teutons, Indians, Tatars)? How well can you defend against the early Xbows/Knights or a Siege push? How well can you use Siege (Celts!) and Monks? Can you rush towards your UU to make damage (Spanish!)?
    • Late Castle Age: What are your options for dangerous compositions (Goths), how is your eco development to get to big army numbers (Slavs), how is your mobility and what options do you have to make significant damage? Usually Xbows fall off a bit and come back in early Imp, that's why many Arbelest-Civs drop here to 2-3/5 and bounce back after aging up. Strong Knight-Civs can shine here, especially when they have a good complement in Siege, CA or Infantry (Franks, Poles). CA-Civs can get out of control here (5/5). UUs start to become relevant.
    • Early Imperial: How quick can you get your techs in, how dangerous are your Arbelests, how well do you do in Treb fights (not only in terms of Trebs but also the ability to snipe Trebs, quality of your Castles, Bombard Cannons)? Also of course, how easy can you get to Imperial? (Huge advantage for Vikings.) How good is your overall eco usually at this point, how well can you afford tech switches and additional imperial technologies.
    • Post Imperial: First of all, how strong is your optimal composition, how pop efficient too? I don't have a lot of weak civs here, because every civ has their options at this point of the game, it's more about how you use them. "They have potential", as TheViper likes to say (about pretty much every civ). Civ matchups become a bit more important, some Civs struggle with specific situations. Mobility and raiding becomes important again as woodlines disappear, Hussars start to dominate. Ram-Pushes and big tech switches can win the game.
    • Trash War: When the game goes very long and there is no gold there anymore for your strong options, what's left for you? How strong are your Halbs and Hussars, are your Skirms fully upgraded? Do you have some other trash options (Malay, Persians)? Also a bit of a question how quickly you tend to be out of gold (big advantage for Poles over Aztecs for example). Also, how well can you counter full trash comps with just a bit of market- and relic-gold? (How good is your Champion-line?) Do you have a good option to keep one ball of ranged units alive to support the fights without spending more gold?

    Would you add anything else? I felt that adding mid-castle-age could have been a thing or maybe just "booming", but it interfers too much with early and late castle age I think.

    Some further notes:

    Cumans are super hard to deal with here when considering their Feudal-TC-Boom. I basically "mapped" them onto the regular ages rather than their own age, meaning: They suck in early Castle because when other Civs reach Castle, they might be still stuck in Feudal Age. "Late Castle" is then super strong for them but it is actually their early-mid Castle Age.

    Malay are a similar but less extreme case; I gave them a good Dark Age without a Dark Age bonus because their aging up makes a Drush more viable, but then they got a bad Early Feudal even though they age up quickly because if you rush Feudal, you usually lack the res to actually produce early army. They're also my worst post-imp civ because I feel that you kinda have to get an advantage with them through their quick age up, I don't see any composition that is more than standard-good (and basically every civ has options that are more-than-standard-good and then a few standard-good options on top of it).

    I am also not sure if Saracens 1/5 Late Castle Age is fair. It feels like they fall of in eco every time, because you drive on market abuse earlier, and then they also can't commit on Knights because they can't upgrade, that is just a very bad mixture in my eyes but maybe I play them a bit wrongly. (Do you think they deserve Early Castle Age 5/5 btw?)

    I generally would have liked to give more 1-2/5s during the later stages but I guess it's just too well balanced and it wouldn't really draw a fair picture to have Civs that far from the top with all those options everyone is having.

    Overall I feel like that explains very well, why Civs are strong and how strong they are. The score depicts their strength pretty well. Like half the civs are in the range of 3,3-3,6 which underlines how balanced the game is and no Civ falls more than 0,5 points out of that range.

    Feedback and opinions are very welcome!

    submitted by /u/Umdeuter
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    Has everyone got really good or have I lost my touch? Lol

    Posted: 29 Sep 2021 01:50 PM PDT

    I used to play this game nonstop many moons ago and was pretty good. If I didn't win the game, I was a valuable player nonetheless. Fast forward 10/15 years and I'm the worst player on the server 😂. The only contribution to the team I provide is being a target for the others to kill.

    submitted by /u/emzy21234
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    9 cataphracts vs this poor guy's huge army of spears

    Posted: 29 Sep 2021 08:56 PM PDT

    Is this some form of bug/exploit?

    Posted: 30 Sep 2021 01:46 AM PDT

    Is this some form of bug/exploit?

    As it can be seen from the photo my opponent has 3 unresolved games in his history ( he is currently playing the 4th ). When he played against me, he went for the lame and then resigned. Looking at the other replays, it doesn't seem he is doing anything wrong/exploitative, he sometimes just resigns early, that's it.

    Any ideas? Also photo is cropped to protect identity of the players.

    https://preview.redd.it/exj4kfzwslq71.png?width=336&format=png&auto=webp&s=5dbecdcf1da978bfeacdcac4f1ed4973bd7f10b4

    submitted by /u/SeizureToDeath
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    Cumans last bonus

    Posted: 30 Sep 2021 04:51 AM PDT

    What do you think about it? I feel its kinda lame for a civ that have a 2nd TC in feudal and now they have cheap military buildings at the same time. IMO they are now so strong with this.

    I feel if this discount was only for stables it may be ok, and at least with cost 100W not 75! 75W cost for both stables and ranges is just so OP. What do you feel about it?

    submitted by /u/Ok-Mood-656
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    Aoe2 theme on piano by Lord Vinheteiro

    Posted: 30 Sep 2021 07:13 AM PDT

    Memb's "break into enemy forfeit strategy"

    Posted: 29 Sep 2021 12:42 PM PDT

    Would you be interested in a Standard Victory lobby

    Posted: 30 Sep 2021 05:57 AM PDT

    I'm genuinely curious if people would be interested in having a Standard Victory option, other than just Conquest. I'm not advocating for it, or against it but genuinely want to know.

    View Poll

    submitted by /u/medievalrevival
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    Is AOE2DE or AOE4 (when released) available through cloud streaming?

    Posted: 30 Sep 2021 04:07 AM PDT

    I am on Mac Pro. Currently I am using Parallels to simulate Windows and start AOE2DE from there, works well. Is there a way to just play from XBox cloud (game pass ultimate) through the browser or something? I've been researching it a bit, but cannot find a "definitive" :) answer. There is a link that takes me to the "Xbox" library and AOE2DE is there, but idk if it's just downloadable from the cloud or can you actually play it IN the cloud (stream). I wish Microsoft wrote: "AOE2DE is or i not available through cloud gaming/streaming". Anyone knows for certain?

    Thnx

    submitted by /u/nardev
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    AI is observably worse for one side in 100% AI matches

    Posted: 29 Sep 2021 11:30 AM PDT

    The AI in definitive edition is pretty good overall, but I can't help but notice a very strange anomaly. When running all AI games which is something I like to do while puttering around with other stuff.

    I run 4 vs 4 matches mostly in Arabia or Black Forest and team 1 will lose about 90% of the time. Over time I've observed the games and noticed two things that regularly cause team 1 to lose. For some reason the pockets are often slower to send military and will let a flank be double teamed and wiped out.

    The 2nd thing I notice is that player 1 has a suicide protocol of sorts. Every single game it will completely throw the game by endlessly sending villagers to build things like mining camps and town centres in the middle of the enemy base.

    I'm wondering if there's a better AI mod for the game or something like that. It takes the fun out of my idle experiments when I know one side will actively throw the match.

    submitted by /u/Regnes
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    I think the Saracens civ should get back the attack bonus vs buildings for its cavalry archers; I am not sure perhaps this bonus did fall through the cracks between various updates while balancing the one for foot archers (civ specific and team bonuses) as the one for cav archers was generally ok?

    Posted: 29 Sep 2021 10:28 AM PDT

    Is it posible to run AoE2 Definitive edition on Windows 8.1?

    Posted: 30 Sep 2021 12:40 AM PDT

    I have been a pirate for quite some time and finally decided that I want to buy the game but I saw that its only suported on Windows 10, I searched and found some people who say they can run it on Windows 7 but nothing about Windows 8.1

    And before anyone says anithing, no I cant update to Windows 10 because my Pc its a potato

    submitted by /u/MbMgOn
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    [Hard AI] Some matchups "impossible"?

    Posted: 29 Sep 2021 10:29 PM PDT

    Sorry for Clickbait ^^

    A bit of Diclaimer:

    1) "Why don't you play ranked?"
    1. I don't have time, 2. I don't want to waste anybodies time playing with someone as bad as me, 3. I want to learn basics like hotkeys and economy before coming back against humans, 4. I can pause games for longer, when someone interrupts me

    2) "There is nothing impossible"
    I know. Henceforth, I see the "Game Balance" argument as just a reframing of "I am bad". That is why the "impossible" in the title is in ""

    My problem: I would say I have a 4:1 win rate in hard. But I struggle against certain civs, or better civ matchups.

    So much, that I have started to assume that I make errors from ground up that I don't know.

    I cannot win against vikings or persians with any civ. Even with zero idle time, nearly no flowing ressources and constant production I get overwelmed. Espacially I am annoyed by pikeman rushes of the vikings because there is no cost efficiant counter in early castle.

    With persians, the problem is a more economic one, because I cannot match the speed in which the AI assumes map control with the faster working TCs. It is like wreck a mole.

    So what would you suggest?

    submitted by /u/RemyZeno
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