• Breaking News

    Wednesday, September 29, 2021

    Age of Empires II King snipe with Trebuchet

    Age of Empires II King snipe with Trebuchet


    King snipe with Trebuchet

    Posted: 29 Sep 2021 05:56 AM PDT

    Cursed_Hera

    Posted: 28 Sep 2021 09:44 PM PDT

    AOE 4 is not made as a replacement for AOE 2

    Posted: 28 Sep 2021 09:46 PM PDT

    AOE 4 is just another game in AOE franchise. Its is not made as a replacement for older AOE games. All AOE games are done by different teams, it's not like devs work on AOE 2 during lunch break and then go and work on AOE 4. AOE 4 is It's own original spin on AOE.

    All games can coexist and each title has given a different spin on the franchise with each release. AOE 2 is just left with some very hardcore PvP player but, in old days it was a family game played in many housolds. PVP and competitive community is just a very miniscule amount of players and they don't represent the AOE community.

    AOE community is mostly casual people just enjoy a game or 2 and has a love for history, geography, nice looking graphics, unit models etc, majority don't even know the streamers and PvP players as they don't matter.

    Competitive scene helps in promoting the game and making money for the company, but most don't care for that.

    People have moved on and many other RTS games have come that are more enjoyable than previous AOE games.

    Thus new AOE 4 game is just an another entry in the franchise, it's not meant to kill off other titles. This habit of ditching and moving to another game is only done by content creators, streamers, influencers and their fan following.

    Majority people don't even give a fuck about content creators or influncers, they just play for fun and nobody want 1 gazillion civs every 5 min as content update.

    So the argument of replacing older games and people ditching one game for another as a mandatory step is completely baseless.

    submitted by /u/cyanaintblue
    [link] [comments]

    Where are muh walls?

    Posted: 28 Sep 2021 03:49 PM PDT

    Unpopular Opinion/CMV: AOE4 has absolutely no chance of replacing AOE2 as it's just another good but casual and generic strategy game.

    Posted: 28 Sep 2021 12:27 PM PDT

    I'm seeing so many posts on Reddit, Youtube, and comments to streamers about if they're "going to switch to AOE4", similarly during the Redbull there was on stream discussion about how AOE4 could end AOE2s tenure. On Reddit there have been multiple top comments that it seems like the end of an era because AOE4 is coming out now. Anyone who thinks these things are remotely possible don't understand what makes AOE2 what it is.

    The only thing that AOE4 shares with AOE2 above and beyond any other RTS game is the name, therefore why would it replace it if none of the other RTS games over the years have? AOE2 is a thing in of itself, has it's own community, pros, unique gameplay, and longevity/status and none of this can be replaced because the people who made AOE2 are retired and the pros / casters / players that created the community grew up with AOE2 and many are true masters at it from tens of thousands of hours in it. You can't replace that with a new game no matter how much money is pumped into it, it's the people around AOE2 that make it what it is.

    If somehow AOE4 turned into a beast of a competitive esports game (currently it seems like another good but casual and generic strategy game that doesn't stand out from the many others), but even if it somehow turned into an esports game to rival Starcraft and Aoe2, it'll have it's own separate community and place in the world like they do.

    Daut said in an interview once, half joking but half serious, that AOE2 is a masterpiece and it was created by accident. It would be like if we found Leonardo Da Vinci's descendant and he said he was going to paint a painting and then people thought it would replace Mona Lisa's position in the Louvre. That's a stretch of an analogy but you get my point xD.

    submitted by /u/BillQuickGates
    [link] [comments]

    If you think you're bad at this game.. Don't worry you could be me..����

    Posted: 29 Sep 2021 12:36 AM PDT

    How it feels when someone is onager cutting on Black Forest, and all you can hear is the BOOM in the fog of war…

    Posted: 29 Sep 2021 03:19 AM PDT

    I’ve done it

    Posted: 29 Sep 2021 07:16 AM PDT

    I've finally found my civ. After 50+ punishing 1v1 RMs as the Poles, Lithuanians, Slavs, Cumans, and Bulgarians, I decided to try the Vietnamese. I had already sunk to a 500 ELO so I had nothing to lose.

    I don't know why I had always been drawn to cavalry civs (or cav unique civs). Probably a combination of speed and aesthetic concerns, I imagine. But gee whizz - I won't be going back.

    I have won 10 on the trot and the game feels compelling again. Battles feel fair, my eco: manageable.

    This isn't to say that cav civs are shite - far from it. They just didn't suit ME. So rest assured, all of you suffering civ searchers. Keep testing. A civ may just find you.

    submitted by /u/excellentpauly
    [link] [comments]

    I got spanked in a ranked game. Instead of rage quitting I said gg wp, ended up having a great conversation and added a steam friend

    Posted: 28 Sep 2021 01:44 PM PDT

    I was playing empire wars seeing how quickly I could get a scout rush out with Cumans when I was matched against Koreans on Greenland. I hadn't played the map before and didn't think much of it. My rush was successful, but that's when the turtle ships showed up. I don't play water maps much and wasn't expecting an all-in turtle ship strategy, but that's what they did.

    I tried to counter attack but those attempts were futile. Instead of getting mad that I was killed by these behemoths and rage resigning/quitting, I resigned and said gg wp. I'm glad I did, because I had a pleasant conversation with the other player about the strat they were trying out for their YouTube channel. "Oh great lol" was my reaction to that, knowing I hadn't responded very well. I said of course its no problem if he wanted to feature the game though. The more people interested in AoE2 the better.

    I try to always be a good sport, and even if I do get frustrated I simply resign and leave, but I'm glad I decided against it and chilled out. Moral of the story: it's easy to lose your cool and storm off, but if you don't sometimes you'll learn something or turn a bad experience into a good one.

    submitted by /u/leading_suspect
    [link] [comments]

    Single-use Techs tend to feel either too strong or too weak--some replacement concepts:

    Posted: 29 Sep 2021 05:39 AM PDT

    Whether or not you feel they "fit the game," it's not controversial to say that DE's insta-techs (brought into focus by the LotW expansion) are unbalanced. They're either too strong or basically useless. Personally, I also think they eat up some of the civ's design space for more interesting techs. Here are some concepts for the techs to get some of the same flavor but in more permanent ways (and with more options to tune with).

    Paper Money (Vietnamese): This is still underrated by the community it seems, even now that it no longer costs gold to research; it's a great boost for 1v1s and very valuable in team games.

    • Proposed Change: Lumberjacks generate a trickle of gold, similar to the Burgundian Vineyards tech for farmers. It feels more thematically appropriate with the tech name and is a nice boost to the Viet eco in late-game. You can tune it to anywhere between 30-40 lumberjacks = 1 relic income and it would give their long-term income a nice boost without it being an overwhelming advantage. The tech will need to cost gold again for the initial investment.

    Cuman Mercenaries (Cumans): You never research this, and if you do your allies never make use of it. If they do, they'll lose the 10 units pretty much immediately in whatever 40+ unit battle is happening in Imperial. The fact that it takes Castle time to train the Kipchaks is good in theory, but practically makes it worthless since castle time is important (especially for civs that would actually make use of Kipchak). One of the weirdest techs in the game, and it doesn't add anything to a civ that lacks a lot of options in the late-game.

    • Proposed Change: Cavalry Archer cost changed to 60 wood, 20 gold. This would give the Cumans access to a powerful pseudo-trash unit that lacks Bracer. It's worse than their Kipchak but the faster training time from the castle age UT (that usually never sees any use for the CA line) and cheaper gold cost would make for some interesting options in post-Imperial. A similar idea to the Poles cheap knight spam but relegated to Imperial, and in keeping with a cheap, mercenary vibe.

    Flemish Revolution (Burgundians): The potential to receive 200 instant army should have never been in the game, no matter how much they've nerfed the cost and the stats. It's hard to resist the temptation to abuse it, particularly on maps like Arena (I am definitely guilty of this). This single tech makes Burgundians the #1 civ on Arena is well-hated among the top players. No one feels good after winning with this tech, and it certainly doesn't feel good to lose to it. It's not unbeatable, of course, especially if you know it's coming. But if you don't have enough time or if you don't have the right civ, you're out of luck. Once the tech's been clicked the game is over either way. To it's credit, it does have a unique feel that is hard to replicate.

    • Proposed Change: The easiest (though admittedly boring) suggestion is simply remove the villager conversion aspect. Make the cost much cheaper and have it enable the training of Flemish Militia the TC. A halberdier/champion combo unit is strong enough on it's own. This way it competes with villager creation time and spawns from buildings that are usually far from the front lines. You could mass it to use offensively but it would be expensive, slow, and awkward. Why use it? Because it's a powerful, cheap unit to defend your town with when it's getting raided. Make it very fast to train (like Obuch speed) and your TCs/villagers are a lot harder to harass with Hussars. Or nerf the unit itself, make it a Karambit-style glass cannon that is very cheap and costs half-pop. There are lots of fun ways that a flood of quickly-trained militia men defending their home could be in the game.

    First Crusade (Sicilians): Another odd-ball to rethink. Personally I always felt that this should be tied to Donjon count instead of TCs, to reward aggression rather than booming, but the instant spawning and above-pop cap potential has been proven to be very, very strong. If the idea is to go for a flood of units in that First Crusadery way, I thought of something odd but fun.

    • Proposed Change: Keep the conversion resistance increase. Enable to training of other units at the Donjon in addition to Serjeants. This would give the Donjon the most unique building identity in the game--not only would it be a tower/UU production building, but would have cross-utility with other production buildings. The more units you give to the Donjon, the stronger it would be. Honestly, even one other unit to train would be very, very strong. Halberdier is the most obvious choice, allowing you to mix in anti-cav with your strong infantry front-line more easily. Other good options to have instead of the halberdier would be other trash units (skirm or light cav) and/or rams. This keeps the identity of the Crusading unit flood but ties it to their aggressive, expensive unique building. Their snowball potential does increase, but we've rarely seen the out of control Donjon pushes we all feared when this civ first dropped--the towers are surprisingly weak. This would buff them with more versatility and reward aggression from an otherwise very boomy civ.

    Final Thoughts: These are ultimately fun concepts I wanted to share with the community. They're here on their own merit, separate from other balancing needs these civs might have. I feel like there's potential for a lot of fun uses for various techs/bonuses (Incas team-game bonus rework please, +3 LOS for herdables let's go) that are currently in the game but aren't fully living up to their potential. The latest expansion was full of fun, new ideas that are a blast to play with. Let's see these problem child techs have a new life!

    submitted by /u/sensarwastaken
    [link] [comments]

    [AoE2ScenarioStringEditor] Tool to edit text of scenarios outside the in-game editor

    Posted: 29 Sep 2021 01:05 AM PDT

    [AoE2ScenarioStringEditor] Tool to edit text of scenarios outside the in-game editor

    Hey fellow scenario creators!

    I just finished my tool AoE2ScenarioStringEditor, which allows you to edit the text content of aoe2scenario files outside the in-game editor. It's available for both Windows and Linux systems.

    The tool can be used to translate scenarios or even entire campaigns into other languages in a quick and easy way.

    You can edit:

    • Internal scenario name
    • Player names
    • Messages (Scenario Instructions, Hints, Scout, etc.)
    • Trigger text (objectives, unit renamings, displayed instructions, etc.)

    I welcome any kind of constructive criticism and suggestions for improvement. I am currently looking for new projects (scenario related), so if you have any suggestions, please let me know.

    https://github.com/andistrasser/AoE2ScenarioStringEditor/tree/master

    https://preview.redd.it/vp8hit7ggeq71.png?width=720&format=png&auto=webp&s=a1b5871b562a0195f90ea4d18f60b7034c98519f

    submitted by /u/andistrasser
    [link] [comments]

    Any civ you hate playing against?

    Posted: 28 Sep 2021 09:33 PM PDT

    If I could, I'd definitely ban Ethiopians. So often I just lose to them every time with their machine gun xbows. Doesn't matter if I make skirms from the get go, fc into knights... mangos, ugh...

    Let's hear your civ bans

    submitted by /u/scannerdarkly_7
    [link] [comments]

    Could use some advice on Archer Rush

    Posted: 29 Sep 2021 12:49 AM PDT

    Hello!

    I've really been trying to improve the last few months. I started with trying to master a Scout Rush and I picked it up easily enough, going from finding it impossible to beat Hard to trading very well with the Extreme AI. I've also learned various follow-ups after the Scouts, like go into Skirms/Knights/Cav Archers. Not saying I'm perfect at it, but I reach Feudal within 10 minutes (21pop and Loom) and I feel very comfortable executing the build without pausing to think about the next steps.

    I would now like to learn how to open with Archers as well, since people tend to agree it's a solid build but I just can't seem to get it right... With Scouts the counter unit is Spearmen, but even if the opponent makes 10 Spears you can always use the mobility to run away and hit elsewhere. With Archers though you can't really outrun Skirms, so what generallly happens is that I reach enemy base with 6-8 Archers (w/Fletching) and then just lose some to Skirms, cut my losses and retreat having done little to no damage...

    In Hera's road to 2K guide, he seems to imply that Archer Rush is easier to master than Scout Rush, since he presents it at a supposedly lower level. For the life of me I just can't seem to make it work... Admittedly my micro is a lot worse than my macro, but I do so poorly with this that makes me think I'm doing something very wrong... Any advice?

    Thank you!

    submitted by /u/ar1sm
    [link] [comments]

    Had a longer drive today. This was my soundtrack.

    Posted: 29 Sep 2021 07:31 AM PDT

    Statistics Overlays for Streaming

    Posted: 29 Sep 2021 12:24 AM PDT

    Statistics Overlays for Streaming

    I have seen people looking for the overlays used by some players and casters. I found two options, compared them, and summarized the related information over here: AoE2 Rating Overlays for Streaming – Don Dinardoni

    If you are looking for them like I was, this should help.

    https://preview.redd.it/kwayr0k89eq71.jpg?width=1300&format=pjpg&auto=webp&s=57516b55b3ceaa24110deabba9feb348fa94b53a

    submitted by /u/DonDinardoni
    [link] [comments]

    Runestone vs Arabia?

    Posted: 29 Sep 2021 07:15 AM PDT

    ELI5: what's the difference? Besides the funny relic placement in Runestone, doesn't seem like there is much of a difference between the two maps to me. What are the diffs and how does it impact your strategy on the two maps? If there are no major diffs, why have two essentially identical maps in the pool?

    submitted by /u/kaj_z
    [link] [comments]

    Pegasus and Siggi

    Posted: 29 Sep 2021 12:37 AM PDT

    In the sixth mission of the Jan Zizka campaign, being 'warrior of god', there are two wolves in the north of the map named Pegasus and Siggi. They've each got about 20k health. Does anyone know if they're an Easter egg of sorts? Google was of no assistance.

    submitted by /u/SirSwagger97
    [link] [comments]

    The duality of AOE2

    Posted: 28 Sep 2021 03:10 PM PDT

    F11 Numbers

    Posted: 28 Sep 2021 05:50 PM PDT

    F11 Numbers

    Does anybody know what the specific numbers relate to when toggling through the data via F11?

    https://preview.redd.it/99ffyar2bcq71.png?width=486&format=png&auto=webp&s=873a0c75bcae19992073a5b77b46848b460d80a6

    Im guessing that L is latency but I cannot work out what the numbers inside the brackets relate to.

    Cheers!

    submitted by /u/macni451
    [link] [comments]

    Anyone here can help me with replacing a unti sprite with another unit sprite?

    Posted: 28 Sep 2021 09:29 PM PDT

    Hi all,

    I want to replace my mangudai and elite with subotai or the standard Khan model. Anyone can please let me know how to do this?

    I have been trying to get this work and nowhere on the internet there are proper guides.

    Please help me get this done.

    It will be nice if you can tell me a step by step process. I tried to copy the details from subotai to mangudai but in game the mangudai is invisible.

    Please let me know how I can get this done perfectly.

    Thanks in advance

    submitted by /u/cyanaintblue
    [link] [comments]

    No comments:

    Post a Comment