Age of Empires II Knew this looked familiar (Trakai Castle, Lithuania) |
- Knew this looked familiar (Trakai Castle, Lithuania)
- New Arabia
- Reconstruction of Medieval Vladimir of the Rus
- Feels bad man
- I feel like Byzantines may lowkey be a fantastic way to learn the game, improve your gameplay and shut down "tryhard civs"
- Just a normal game of AoE II: DE as God intended
- Cities I have almost finished. If anyone is from them, maybe you could help out with some advice :)
- Daut would be proud. Maybe 1 villager hit left!
- This sub - volume of balance change suggestions
- Me spectating causes games to desync, sorry
- Me when playing Nomad and I notice my base is surrounded by multiple enemies
- Why not AOM
- Boars when not killing forgotten villagers
- Britons range bonus
- [STATS!] Civ vs. Civ Win Rates (fixed)
- If you have no woodlines on Arabia it is not because of new Arabia's map design, it's because you got a bugged map. Report the bug and don't act like this is shitty design.
- Here I am trying to focus on my job but I can't help wanting to raid someones woodline every time we sail past this island
- So what's the secret to having all your vills automatically harvest the same sheep?
- [STATS!] Civ vs. Civ Win Rates
- Jan Zizka 6 (Hard)
- [Question] Clicker games for training?.
- What defines NOOB for custom games?
Knew this looked familiar (Trakai Castle, Lithuania) Posted: 03 Oct 2021 03:08 AM PDT
| ||
Posted: 03 Oct 2021 02:13 AM PDT
| ||
Reconstruction of Medieval Vladimir of the Rus Posted: 03 Oct 2021 12:46 AM PDT
| ||
Posted: 02 Oct 2021 05:32 PM PDT
| ||
Posted: 02 Oct 2021 11:11 AM PDT On my profile the Byzantines suddenly showed up with an 80% winrate. Immediately thought "wait WHAT?!" and decided nah, must be a small sample size and the winrate would go down if I played them more. I've only played them a bit and while I'm sure the winrate will eventually drop, (currently at 85%) I'm surprised how nice they feel. I feel like the main thing about the Byzantines is: -In order to get your "eco bonus," you need to make trash. This puts you into a reactive, defensive position that is definitely unorthodox since usually you want aggression, but if done right, it means your opponent burns through gold whilst you have a surviving trash army that can still act as a meatshield, whilst you calmly make whichever gold unit best counters what your opponent does after. (usually Camels or Cataphracts in my experience) -Because you need to be reactive, this encourages you to scout well. I feel like scouting is one of the most underrated and most important skills in the game and far too many players go into games with a civ-based plan of what to do without actually looking into what their opponent is doing at all. This means that if you want to survive as Byzantines, you're forced to get good at a vital skill. -Again, because it's more of a reactive civ, this has the added benefit of completely shutting down the most stereotypically spammed civs that are considered "tryhard" since those are also the most predictable. I currently have a modest 8 games with them, but the majority of matches the opponent defeated has been a respectable civ: Tatars, Mongols, Mayans, Britons, Koreans, Ethiopians and Franks. My sole loss with Byzantines is vs. Aztecs, which makes sense since the civ is a bit more limited vs. an Eagle all-in. -The most effective opposition to them feels like infantry, which is the least common unit type to encounter. Yes Cataphract wrecks infantry, but it's still forcing you onto a castle unit and eliminating any eco advantage you could build in Feudal. Unless you're facing Meso, Goths or Malians though, you can basically expect not to see Infantry beyond Feudal. This means that while the civ absolutely has bad matchups, they're the vast minority. You do well vs. all the civs that have predictable army compositions and only truly struggle vs. the few with solid infantry lines. What's disgustingly refreshing about the civ is that when facing said tryhard civs, the game feels about 1000% easier. You usually know what strat they're going for and you can counter it for peanuts. You've got Spears that cost half a vil in food, Skirms that cost a house in wood, and Camels that have equal gold cost to archers. ....Aaaaaand it turns out, yes, in my experience it seems the average Frank or Briton player is actually "lower ELO" masquerading as higher because they've all completely fallen apart vs. a reactive defense thusfar. Any other civ I hate facing those, but with Byzantines it feels like a free win, not necessarily because those civs are bad vs. Byzantines, but because the players using those civs are completely unprepared for a civ that can counter their usually lethal one-trick deathball. Thing is it's probably not Byzantines specifically that are needed for that win, but just the mindset they train is fantastic at that. There's certainly nothing stopping anyone from playing reactively as any other civ (unless they have garbage trash), but all the same, Byzantines might be a really good civ to play for a while simply because it seems to be the best at motivating players to learn how to best use such defensive mindsets. I'd even go so far as to say I now wonder if the low winrate for Byzantines is less to do with the civ being underwhelming (they're regularly used in tournaments ffs and Viper describes them as "the civ I both hate facing and hate playing") and more to do with the playstyle they demand being so unique that most players struggle to adapt or change their gameplan at all, instead just massing gold units as usual and foregoing cheap counters that can act as a boon to their eco. Just felt like bringing this up because I'm sure there's plenty of player who groan when they have to face Franks or Britons again, and in my experience this civ is a giant middle finger to those that likewise encourages good gameplay habits from you, such as more active reactive counters, more active trash production and more active scouting. [link] [comments] | ||
Just a normal game of AoE II: DE as God intended Posted: 03 Oct 2021 06:25 AM PDT
| ||
Cities I have almost finished. If anyone is from them, maybe you could help out with some advice :) Posted: 03 Oct 2021 07:05 AM PDT
| ||
Daut would be proud. Maybe 1 villager hit left! Posted: 02 Oct 2021 01:16 PM PDT
| ||
This sub - volume of balance change suggestions Posted: 03 Oct 2021 03:46 AM PDT It feels like over the last few months this sub has become a dumping ground for posts with suggested balance changes. I don't think I would be alone in saying that I think it is spoiling this sub, they should either not be allowed all together or contained within one thread for balance change suggestions if there is an appetite for them from some members. Not only are most of these posts suggesting changes based on a lack of understanding of key mechanics in the game (or just straight buffs to certain favoured civs) they also create division among people who disagree with the suggested changes, or worse the OP's are offended by people saying that their suggestions won't work, they get downvoted and mouth off. To boot, none of these changes are going to make it into the game, so it is entirely pointless discussion. It feels like every time an AoE2 post comes up in my feed it is a balance change suggestion , it is really discouraging me from bothering to come on this sub, and I'm sure that I am not alone. [link] [comments] | ||
Me spectating causes games to desync, sorry Posted: 02 Oct 2021 11:17 PM PDT
| ||
Me when playing Nomad and I notice my base is surrounded by multiple enemies Posted: 02 Oct 2021 10:52 AM PDT
| ||
Posted: 02 Oct 2021 01:51 PM PDT As a lover of AOE2, i wanna know why there aren't more of ya'll playing AOM? Fall of the trident is BA, the civs are unique, god powers add some spice. Am I alone in thinking AOM deserves some hype? [link] [comments] | ||
Boars when not killing forgotten villagers Posted: 03 Oct 2021 03:01 AM PDT | ||
Posted: 03 Oct 2021 07:23 AM PDT Maybe it will be weird to discuss this, but the Britons with their +2 free range bonus and their 20% faster work ranges is something need a tweak. In the castle age they are the most annoying civ to deal with, the +1, free range in castle is so broken and very hard to deal with, the siege are meh counter in castle and even in imp with Britons +3 range! In castle they have 8 and if they got their UT in castle they will have 9! In imp they have 11 range! You may find this weird but I think this thing needs a change, archers shoot from everywhere with insane 11 range is just too OP thing. Don't judge me fast, but IMO they should get their free range in imp and just make their UT give them +2 after removing the free +1 range in castle. The problem in the +1 free range in castle is that since the siege are not even good vs them and with the 8 range and 20% workrate for their range, they can handle anything from a long distance and can easily make a death ball will be hard to stop, the 20% faster workrate for their ranges alone is a huge boost since archers balanced to take already long time in feudal to balance them with their 35s training time in feudal but Britons have 28s in feudal and 21s castle and with the +1 free in castle and their easily mass death ball it is imbalanced thing TBF. So the bottom line, I just see the Britons should get free +1 in imp and the castle one should be added to their Yomen UT or even removed completely to give the player a chance in castle age to prevent the death ball and have the siege as a counter at least. The Britons have a longbow as a UU and this UU should already have longer range in castle, so may at least after removing the +1 free range in castle give the longbow 6 range in castle as basic to make it more unique. [link] [comments] | ||
[STATS!] Civ vs. Civ Win Rates (fixed) Posted: 02 Oct 2021 02:53 PM PDT
| ||
Posted: 03 Oct 2021 07:28 AM PDT Upvoted post here, saw it on T90s Twitter before, also had it in Daut's stream. You are supposed to have exactly 3 woodlines every single time in the new Arabia. If you got none instead, then you didn't get "the new Arabia", you simply got a bugged map. I am absolutely no fan of the new Arabia, I advocated for it to be a new map on its own and of course, if there a bugged maps that needs to be investigated. But it doesn't make any sense to be like "that new Arabia is super bad, look here, I don't even have woodline, we need to get old Arabia back". If the map is bugged, the bugs need to be fixed, first of all. PS: Call this map "Bathtub Arabia" and bring back an Arabia with structure. [link] [comments] | ||
Posted: 03 Oct 2021 07:06 AM PDT
| ||
So what's the secret to having all your vills automatically harvest the same sheep? Posted: 02 Oct 2021 05:05 PM PDT It's such a pain to have 8-10 vills harvest sheep when a lone wolf decides to venture from the pack to get their own sheep. What's the secret to keep them all on the same sheep without having to micro it? [link] [comments] | ||
[STATS!] Civ vs. Civ Win Rates Posted: 02 Oct 2021 10:55 AM PDT
| ||
Posted: 03 Oct 2021 04:14 AM PDT Which enemy would you defeat first? Is it possible to sneak the hero unit near the monument in Orange town with a transport ship with some petards? [link] [comments] | ||
[Question] Clicker games for training?. Posted: 02 Oct 2021 05:39 PM PDT I've heard a caster mention that TaToH uses games like cookie-clicker as a "training" method. Have you heard of this?, Does it work or is only trolling?. Thanks. [link] [comments] | ||
What defines NOOB for custom games? Posted: 03 Oct 2021 03:08 AM PDT When looking for custom games, you will often see "NO NOOBS" or 4v4 noobs only. I am definitely a noob right now. But how will I know when I am not one? Is there an ELO where you get lambasted for being in the noob games? Is there an ELO for when you are allowed into the no noobs allowed game? Can you be a non-noob but just really bad at the game? This is a social minefield that I am not prepared for [link] [comments] |
You are subscribed to email updates from Age of Empires II. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment