Age of Empires II AoE2 2019 Community Awards | See comments for more details. |
- AoE2 2019 Community Awards | See comments for more details.
- Happy 20th Anniversary AOE2
- Anyone else play the game as town builder?
- Every word of this description just screams AOE2 DE
- An AOE3 Vets Thoughts on Converting to AOE2
- Devs balancing DE be like...
- OMG!!! I can't believe he actually took his time and answered my question (old pictures and sorry if you can barely see them)
- Poor spectator overlay
- DE finally makes AOE2 watchable on my 55” TV. Folding laundry has never been better!
- Age franchise gets huge discounts on Steam until Dec 4
- Hosting custom maps are now a pain, It doesn't auto download making players leave..
- There's a super fun custom game called "Phantom mode" in starcraft 2 that I want to recreate in aoe2 with DE up and running. However, I'm pretty lost on where to start.
- How are we supposed to play Nomad, Arena, BF, etc w/o Elo.
- AoE2 DE has been incredibly popular lately with an incresing playerbase every day. Here's a civilization tier list that shortly explains the best and worst civilizations & their traits, pros and cons
- Why don't you build more useless mining camps in the middle of my town?
- Thoughts on these potential balance changes?
- AoE2 DE Multiplayer Chat
- [SotL]Top 10 Nerfs in AoE2 Definitive Edition
- Turn collision ON for Steppe Lancers
- Custom hotkeys not saving in AOE2 DE
- Best AI
- Beautiful Post about the story of Escape Champions League written by Zero Empires
- Dos Pilas bugged?
- Do you think we'll get DLC/expansions with more civs and campaigns?
AoE2 2019 Community Awards | See comments for more details. Posted: 26 Nov 2019 04:22 PM PST | ||
Posted: 26 Nov 2019 04:26 PM PST
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Anyone else play the game as town builder? Posted: 27 Nov 2019 05:58 AM PST
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Every word of this description just screams AOE2 DE Posted: 27 Nov 2019 12:43 AM PST
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An AOE3 Vets Thoughts on Converting to AOE2 Posted: 27 Nov 2019 04:08 AM PST So my story is that I only had played AOE2 for about 10 hours in total with the release of the HD edition. I didn't grow up with AOE2 but instead AOE3. I was very competitive in AOE3 and had worked out a lot of tactics in the forms of booming, rushing and specialty civ tactics. I had played the game for 5 years and had some very beefy stats. When I heard that AOE2 was getting its Definity Edition I was curious to revisit the classic. This is where AOE2 hit me like a boar when I don't have loom. This game is nothing like AOE3. The game has WAY MORE to manage. Even vsing the standard AI I was having some issue with managing my city. (Don't even get me started on the Hard AI). I had always watched Spirt of the Law because the videos were interesting and engaging but never drew on the information. I decided to go back and take notes and things weren't really going anywhere. I would watch videos again and again and try to replicate these build orders and tactics in-game but failed miserably. That's when I discovered "The Art of War" This was a game-changer! These in-game tutorials gave me a much better insight into how the game was meant to run on its core features. Learning how to boom, how to fast castle, how to rush, all these were SO MUCH HELP! AOE3 never had such tools! It took me a solid 2 years to start to climb the ladders and it was all through trial and error. When do I start collection gold? How many vills should I keep on each recourse? All these had to be experimented with.........You had to learn the basics thought getting totally stomped over and over again. I really don't know how I even kept grinding though in all honesty. Thought to management in AOE2 is way more stressful then AOE3. AOE3 is set and forget for the most part. Villages don't need to travel to return resources, Mills have infinite food etc. AOE2 has so much micro even still with the helpful additions of elements like the command prompts. I will either spend too much time exploring and forget to keep up on village production or focus too much on economy and forget to scout at all. So I thought "stuff it, I need to get good, lets get into ranked and learn the old fashion way!" To my surprise ranked was nowhere near punishing as I thought it would be. I don't know if players are taking pity or generally want to help but most people so far have helped me along my learning journey. My score is normally way behind with most people already being hundreds of points ahead before I even hit the Feudal age. I let them know I'm a noob before the game start and can see I'm not lying because of this. Their help can vary from letting me survive long enough so we can have a grand battle with full armies, to telling me what units to build so I can somewhat counter them. With one person ever coming into my base to show me how I should be setting up my town in terms of farm placement, building walls out of buildings and so on. You do however get the people that rush my base in 10 mins and say ggez after totally stomping but they have been few and far between. In all my transition to AOE2 has been a welcoming one, even though it is a lot to learn. The game has brung me back down to earth and now saying "learn to REALLY manage a city". And I am taking the challenge head-on! (with help from the community of course) To end this soo I don't keep rambling. I just want to say thank you, to everyone that helps me in matches and those that drop into my streams. Ever tip beings me one step closers to being able to play with confidence. I may never become like Viper, but! I sure can learn a lot to dominate my friends! .......and finally, get back at them for years of torture and torment. I guess that means 14 [link] [comments] | ||
Posted: 26 Nov 2019 05:54 PM PST
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Posted: 26 Nov 2019 01:55 PM PST
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Posted: 26 Nov 2019 02:52 PM PST
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DE finally makes AOE2 watchable on my 55” TV. Folding laundry has never been better! Posted: 26 Nov 2019 07:15 PM PST
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Age franchise gets huge discounts on Steam until Dec 4 Posted: 27 Nov 2019 04:07 AM PST
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Hosting custom maps are now a pain, It doesn't auto download making players leave.. Posted: 27 Nov 2019 04:42 AM PST | ||
Posted: 26 Nov 2019 10:38 PM PST I play a lot of starcraft, and phantom mode is in my opinion, one of the best concepts for a custom game mode. Here's how it works: It starts as an 8 player free for all with everyone allied, and everyone is immediately notified of their role, which is NOT visible to other plays. 2 players are randomly assigned to the "phantom" role. In starcraft, you can select what role you prefer before the game starts, which is a nice addition, but not necessary. Phantoms receive extra free resources over time, in addition to having an increased population cap. The benefits are minimal in the early game (maybe 1-2 resources/second, 205 pop cap), but ramp up as the game progresses (40 mins in they might receive 5-10 of each resource/second with a 350 supply cap). When the game starts, the phantoms do not know who the other phantom is, but will be notified ~20ish minutes in. Typically, phantoms want to find out who the other is asap, and join forces when the opportune moment comes, but anyone can unally anyone else. 5 of the players are "slayers". Slayers receive no benefits, you're just playing the game like it's a ladder game. 1 of the player is a "paladin". Paladins also receive free resources, but unlike phantoms, their benefits do not increase as the game goes on, it stays at a flat rate. They are also capped at 200/200, same as the slayers. The slayers + paladin's goal is to find out who the phantoms are, and defeat them before they get too strong (at 60+ minutes, the phantom income rate and supply cap gets pretty insane). The goal of the phantoms is to defeat the slayers + paladin. Again, no one knows each others roles. Typically, phantoms will try to shift suspicion to other players, hopefully have slayers killed, and remain inconspicuous until they can strike with their increased income and supply cap. Another strategy is to just attack early for maximum chaos, when no one has figured out anyone else's role. It's a good idea for phantoms to stay under 200/200, and not build too much production to avoid suspicion. If anyone builds TOO much, it's a big red flag. Phantoms also typically need to not build too quickly with their increased income, you don't want to reveal yourself by hitting imperial age at 10 minutes. The game cycles between day and night in increments of 5ish minutes, but given the slower pace of aoe2, 8-10 minutes might be better. During the day, the entire map is revealed with no fog of war. Night time, the fog of war comes back, and will obscure ALL players, even if you are allied. Phantoms will usually attack at night, as chaos and confusion benefit the phantoms. There are also some additional mechanics in sc2 that would be great to implement, but aren't necessary for the game. For instance, phantoms have 1 chance to "smite" a player of their choosing. If that player is the paladin, their income bonus is removed. If the player isn't a paladin, it has no effect. This means you might not want to reveal yourself as the paladin immediately. This also can lead to slayers faking the paladin role (building a ton of production, towers everywhere, etc), just to draw a smite from the phantom. Again, cool concept, but not a big deal if I can't make that work in the aoe2 map editor. So anyway, this leads me to my questions. I have minimal experience creating custom maps in aoe2, where can I go to learn triggers, win conditions, and all that good stuff? The concept seems easy enough to pull off for someone who knows their way around the map editor, but there are definitely some challenges that present themselves. Just a few off the top of my head, the score is a dead giveaway for roles, I don't know if random role selection is possible, increasing 1 players pop cap without affecting others, day/night cycles, etc. There are a lot of issues that I'm going to have to figure out. Where can I find good information of creating scenarios? Are there a few community figures I can reach out to, who have a lot of knowledge about this sort of thing? It's a really fun map, and I'd love to be able to port it over to aoe2 if possible. Thanks! [link] [comments] | ||
How are we supposed to play Nomad, Arena, BF, etc w/o Elo. Posted: 27 Nov 2019 12:20 AM PST Without Elo its impossible to make fair teams and fair games. Why is nomad not even in the map pool to create lobbies. Ih this ever changes i would prefer to have different elo for nomad. In HD it felt like playing against 2000 when i (1700) played nomad. [link] [comments] | ||
Posted: 27 Nov 2019 06:33 AM PST | ||
Why don't you build more useless mining camps in the middle of my town? Posted: 26 Nov 2019 07:50 PM PST
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Thoughts on these potential balance changes? Posted: 26 Nov 2019 09:07 PM PST Steppe Lancer: Kipchak: Leitis: Keshik i.e the "Raiding" Cavalry: Krepost: Cumans: Huns: Mongols: Tatars: Bulgarians: [link] [comments] | ||
Posted: 27 Nov 2019 01:01 AM PST I mean I can't the first one to ask this but.. is there no chat when you're out of game? no friendlist? Do I need to communicate over Discord or Whatsapp whenever I want to ask my friends to play? I know there's a steam friend list, but why not in game? [link] [comments] | ||
[SotL]Top 10 Nerfs in AoE2 Definitive Edition Posted: 26 Nov 2019 10:59 AM PST
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Turn collision ON for Steppe Lancers Posted: 27 Nov 2019 02:28 AM PST Looks silly seeing like 8 units occupying the same space clipping through each other. Not to mention that besides bad looking, it's also OP given the way this unit performs when clumped. [link] [comments] | ||
Custom hotkeys not saving in AOE2 DE Posted: 27 Nov 2019 07:59 AM PST I made my own set of custom hotkeys yesterday, used them just fine, I closed the game, opened it again today, and they had all reset to default. I'm playing on gamepass, with the latest patch. Anyone else has this issue or knows a solution? [link] [comments] | ||
Posted: 27 Nov 2019 03:57 AM PST Hi all, I am new to the aoe2 community, having just bought DE. There are many different AI, but what is the most challenging AI currently (type and the civ it is best at)? [link] [comments] | ||
Beautiful Post about the story of Escape Champions League written by Zero Empires Posted: 26 Nov 2019 10:28 AM PST | ||
Posted: 27 Nov 2019 12:02 AM PST I really don't understand this scenario, I'm forced to choose between Tikal or the purple dudes then I lose my town without the enemy even touching any of my buildings then im down to 4 villagers and my army disappears, happened twice. Do I have to side with purple or wth is going on? [link] [comments] | ||
Do you think we'll get DLC/expansions with more civs and campaigns? Posted: 27 Nov 2019 07:20 AM PST HD came with, IIRC, two civ packs (Africa and south east asia). Do you think DE will know the same fate, given how popular it is right now on Steam? [link] [comments] |
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