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    Thursday, December 5, 2019

    Age of Empires II Civilization Match-up Discussion Round 7 Week 12: Burmese vs Chinese

    Age of Empires II Civilization Match-up Discussion Round 7 Week 12: Burmese vs Chinese


    Civilization Match-up Discussion Round 7 Week 12: Burmese vs Chinese

    Posted: 04 Dec 2019 10:43 AM PST

    And this makes 2 years of doing these discussions woot woot!

    Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Indians vs Saracens, and next up is the Burmese vs Chinese!

    Burmese: Monk and Elephant civilization

    • Lumber Camp upgrades free
    • Infantry +1 attack per age (starting in Feudal Age)
    • Monastery techs cost -50%
    • TEAM BONUS: Relic spawns visible on map
    • Unique Unit: Arambai (Powerful, but inaccurate dart-throwing cavalry)
    • Castle Age Unique Tech: Howdah (Battle Elephants +1/+1 armor)
    • Imperial Age Unique Tech: Manipur Cavalry (Cavalry + Arambai +6 attack vs buildings)

    Chinese: Archer Balanced civilization

    • Start with +3 Villagers, but -200f, -50w
    • Technologies cost -10/15/20% in Feudal/Castle/Imperial Age
    • Town Centers support 10 population; +5 LoS
    • Demolition Ships +50% hp
    • TEAM BONUS: Farms +45 food
    • Unique Unit: Chu Ko Nu (Powerful foot archer that fires multiple arrows per volley)
    • Castle Age Unique Tech: Great Wall (Walls and Towers +30% hp)
    • Imperial Age Unique Tech: Rocketry (Chu Ko Nu +2 attack, Scorpions +4 attack)

    Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!

    • For your basic 1v1 Arabia (thinking DE Arabia with ponds and such), both these civs seem to have their strengths and weaknesses. Burmese have a deadly opening with their m@a to hit Chinese when they are weakest, but if Chinese can get a strong economy going, their flexible tech tree will allow them to counter whatever the Burmese player is doing (i.e. Arambai). Thoughts?
    • Both of these civilizations have some of the most powerful unique units in the game. The Arambai is like a shorter range, more fragile, but more powerful Conq, and the Chu Ko Nu shreds through just about everything that isn't an SO. Which UU do you think is overall more powerful in the context of its civilization?
    • On a walled map like Arena or RF, both of these civs are quite strong, with solid economies and deadly UUs. On a map like those where games can go quite long, who do you think has the overall more well-rounded and powerful late game army composition?

    Thank you as always for participating! Next week we will continue our discussions with the Khmer vs Mayans. Hope to see you there! :)

    Links to previous discussions: Part 1 Part 2

    submitted by /u/OrnLu528
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    Has anyone made a mod that replaces the faith technology icon with this?

    Posted: 05 Dec 2019 02:30 AM PST

    Buildings/units lost now awards star to lowest amount. Except 0

    Posted: 05 Dec 2019 03:04 AM PST

    My fix to ranked:

    Posted: 05 Dec 2019 01:46 AM PST

    Has anyone gotten this achievement yet?

    Posted: 05 Dec 2019 03:21 AM PST

    AoE 2 DE is still in Steam's top 10 selling - more than 2 weeks after launch!

    Posted: 04 Dec 2019 06:18 PM PST

    Pretty impressive for a remaster of a 20 year old game (think it might be a record)! Congrats to the devs, hope they continue improving the game.

    submitted by /u/GurgleIt
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    How I've fixed my "hidden lobby" problem

    Posted: 04 Dec 2019 11:50 PM PST

    It might not work for everyone but it works for me almost every time.

    When you create your lobby, don't change anything, not the name or spectator option nothing. Leave everything on default and just create the lobby ( you can only select server ). When you've created the lobby, this is when you can change the name to whatever you want by just doing so by pressing lobby settings.

    Try it out, by doing this my lobby shows on the browser instantly every time. I've noticed that my lobbies kept bugging out and just went hidden forever when I changed the name of the lobby before it was created.

    submitted by /u/BigMonsterDck
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    The Big LAN II - Melbourne

    Posted: 05 Dec 2019 01:23 AM PST

    Hey guys, in October we ran The Big LAN and had an AOE2 tournament with over $300 in prizes and it was an absolute blast.

    The Big LAN II is coming up in January and we'll be running a singles and a doubles AOE2 DE tournament with over $700 in prizes just for AOE!

    If you live around Melbourne and are 18+ we'd love to have you along.

    Early bird tickets are now available for $15 and include lunch, dinner and Red Bull at no extra cost.

    More info at http://thebiglan.com or join us on Facebook

    submitted by /u/ILiveInAVillage
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    Should Bulgarians get Champions?

    Posted: 05 Dec 2019 04:39 AM PST

    Currently Bulgarians get free Militia-line upgrades but don't get Champions. Instead their second, Imperial Age unique technology is 'Bagains' which gives +3 melee armour to their Two-Handed Swordsman. In effect, their T-H Swordsmen have +2 melee armour compared to generic Champions but -10 HP and -1 attack. Something about this feels incredibly unsatisfying.

    I think they should get Champions, but the upgrade itself shouldn't be free. That way, they would still get one free upgrade per age for Swordsmen but not Champions. While two civs shouldn't be compared directly, Aztecs and Burmese already have a similar attack boost on their Infantry with the Burmese bonus extending to Halberdiers and being completely free.

    If the Bulgarians have to lose something from their current tech tree to balance it out, I can think of two possible things. Elite Skirmisher or Siege Ram. Since they already don't even have Crossbows like the Spanish, maybe they shouldn't have Elite Skirms either like the Turks playing into their civ's weak Archery Range. This would also limit their trash wars potential as they already have standard FU Halberdiers and top tier Hussars after Strirrups. Otherwise, they could lose Siege Rams for Champions so their armoured Champions don't have the protection of Siege Rams like Teutonic Knights.

    submitted by /u/devang_nivatkar
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    Found a use for outposts in the late game (with AI ally).

    Posted: 05 Dec 2019 01:36 AM PST

    Anyone else go on a history binge thanks to this game?

    Posted: 05 Dec 2019 06:52 AM PST

    After getting DE, I spent many waking hours outside of the game watching historical documentaries on different civilizations on YouTube. I'm no history buff, but I've been binging this stuff non-stop and I'm not even mad. Thank you DE for reawakening my love for this franchise!

    submitted by /u/jariete
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    AoE II Project Ideas

    Posted: 05 Dec 2019 05:54 AM PST

    Hey everyone. I'm learning Python right now (whenever I'm not playing DE or watching streams myself) and they say that one of the best ways to learn the language is to set up a project and get to work. I really love this game and I thought that it would be really cool to try to make something that would benefit the community at the same time. I wanted to ask here, what's something that isn't available right now that should be? A couple ideas I've thought about this last week were:

    • A tool that would easily compare two (or even two teams) civs, or maps, and display what would be best to attack / counter, general tips, and things to watch for during games.
    • A map tool that would auto generate a map with set resource points / trees / water, etc. so that you can use that as a template to make an in-game scenario ( to help replace some of the bad maps that DE came with).
    • A tool that would display the historical characteristics of a civ, an in-depth look at why that civ has a specific elite unit, or why that civ has the bonuses that they do. (This one seems a little less exciting and more factual.)

    I'm still towards the beginning of learning the programming language so I won't be able to crank this out super quick, or have something that looks very polished or extensive, but I wanted to get some input and ideas that would help me to make something really cool. I'm open to having help on this, if anyone would like to join me in this endeavor - but I'm really after ideas and input. I'm looking to first make a program for this and then eventually get it to a website. Anything I make now would be open-source and I plan on sharing progress if this gets enough interest.

    submitted by /u/999number9
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    Terrain Impacting unit speeds

    Posted: 04 Dec 2019 09:48 PM PST

    I think it'd be really cool if terrains could have an impact on unit's speed. For example: - Swamps should slow down all the units - Desserts should slow all the units except camels - Units travelling uphill have a decreased speed whereas going downhill have an increase in speed etc I think this will really enhance the strategic gameplay, do you guys have any other ideas that can be added to the list?

    submitted by /u/elfarangi
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    The Dracula campaign is perfectly balanced

    Posted: 04 Dec 2019 08:18 PM PST

    How do i play a good forward?

    Posted: 05 Dec 2019 04:11 AM PST

    A friend of mine (I'm 1600 voobly atm) likes to turtle in his base and play fc very often. I know, in theory it should be easy to punish him (he doesnt even drush before), but i use to fail when trying to adapt to his greedy play. So i need to know what i should try to achieve when applying heavy feudal pressure: 1. do i have to tower? how many towers do i need? how important is it to keep them up? 2. is there some kind of default instant reaction when i scout his strategy (like mining stone, build range etc)? 3. do i mass army anyway or do i try to get to castle age aswell? ill always be slower than he is because i have to adapt my build. if i mass archers its so easy for him to counter with 1 mango.

    edit: i forgot to mention he walls early, like stupidly early

    edit 2: just to clarify - i dont want to cheese him, and i dont want to pick a civ. its more about stuff i can apply when playing regular rated games and i DONT know beforehand that its happening. so playing FC myself is not an option, because i have already built up something else (and have klicked up to feudal already, like 8-9 minutes into the game).

    submitted by /u/supervoegli
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    Not sure if repost... but...

    Posted: 04 Dec 2019 06:06 PM PST

    Where can i find custom maps created by other players?

    Posted: 05 Dec 2019 04:05 AM PST

    Is there any main website?

    submitted by /u/IzaakGoldbaum
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    Looking for community to play with?? Look no more, Join us!!

    Posted: 05 Dec 2019 07:49 AM PST

    Discord community established few weeks ago is growing with more and more friendly and helpful members with all skill levels, you need a mentor? someone who can teach you stuff? we have very knowledgeable staff who is happy to play games with you and guide you to the right path, currently gathering members for novice tournament or simply join to socialise, come and join and bring your friends ;)

    https://discord.gg/xCfazM

    submitted by /u/RichytckOfficial
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    Can somebody share the new civs history portion?

    Posted: 04 Dec 2019 10:17 PM PST

    I haven't bought the game but would love to read about new civs.

    submitted by /u/17vicky37
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    2v2 Castle rush vs castle rush

    Posted: 05 Dec 2019 06:09 AM PST

    hello Age of empire community, i have been played this games for 20 years now. i just bought a definition edition

    last game i played 2v2 . it's a great castles rush from enemy , pls check out and help comment and feedback

    thanks

    https://youtu.be/kxvW8Q6deAk

    submitted by /u/RushHell
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    AI suddenly stops using villagers around Castle age

    Posted: 04 Dec 2019 11:35 PM PST

    I have run into this problem within a custom created scenario of my own making. Its simple "random" style map, no triggers or anything fancy. Everything seems to run ok up until castle age, when the AIs start to boom. Suddenly, all the villagers they are producing from about 3+ TCs just stand under TC and do nothing. When resource runs out, same thing happen. Only woodcutters tended to keep working, but not even all of those. This seemed to affect most of the computers (about 6 out of 7). The AI still plays though, it has, it uses military units and keep producing them, alongside villagers, until they run out of resources eventually.

    As for more context, map is ludicrous size (but only about 1/3 of it is really accesible and playable). Resources are plenty (all the basic stuff you get in random map, ie. sheep, boar, deer, berries etc.).

    Anyone knows, what could be causing it? Or are there some AI options I missed in the editors?

    submitted by /u/Hrdina_Imperia
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    Aoe 2 DE Late game civ?

    Posted: 05 Dec 2019 01:45 AM PST

    I need some advice which Civ is really good with a defensive/economic playstyle. I mostly play 1v1.

    submitted by /u/Barnabas22
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    Weird village queue glitch?

    Posted: 05 Dec 2019 01:37 AM PST

    I'm getting this weird behaviour in DE when I use shift to task villagers to return what they're carrying than do something else. Once they reach the drop off point, they just stop and stand there, and they don't even show up as idle in the idle button. Does anyone get this?

    submitted by /u/MaxRavenclaw
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    Still no fix for the lobby?

    Posted: 04 Dec 2019 11:13 AM PST

    It's been in progress since the 16th. I'd think something as important as the entire lobby system would be number one priority but apparently not.

    submitted by /u/Genex44
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