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    Sunday, December 8, 2019

    Age of Empires II Real onager hours who up?

    Age of Empires II Real onager hours who up?


    Real onager hours who up?

    Posted: 07 Dec 2019 11:01 PM PST

    I figured that this would be appreciated here

    Posted: 08 Dec 2019 01:35 AM PST

    Age of Empires 2 Custom Scenario - Dead Bog

    Posted: 08 Dec 2019 08:13 AM PST

    Krrrssssss

    Posted: 08 Dec 2019 04:12 AM PST

    What balance changes would you give to some of the lower ranked civs, or even the mid-tier civs with potential to their name?

    Posted: 08 Dec 2019 04:48 AM PST

    For reference, excluding new civs but c'mon we all know they don't need extra help anyways.

    I have a couple ideas and I wanna clarify they're merely ideas. The exact amounts could be tweeked, but tweeks to the things named - I feel - would be a step in the right direction. If I list multiple ideas for a civ, it doesn't necessarily mean ALL of them should be implemented together.

    Vietnamese:

    -Crank the archer HP bonus up to 33%. The problem with the current bonus is 20% of 0 is 0. Archers simply have too little HP for 20% to be meaningful. We're talking about Arbalests having 48 HP instead of 40, but this is hardly meaningful when facing a Paladin that deals 14 damage minimum. Cranking the bonus up to 33% means Rattan Archers and Arbalests get 60 HP, Skirmishers get about 46-47, and cav archers get 80. For Feudal, their archers would have 40 HP instead of 30. Given that the Vietnamese have no eco bonus, I see no risk about being bold with this upgrade since best case scenario, they'd have a great late game but still have issues reaching it.

    -Give their ability to see enemy TCs a mild spies effect. Either make the direct borders of the TC visible at all times or make the base, unupgraded line of sight of the TC subject to the Spy effect. Hell, even letting the Spy effect upgrade with the LoS upgrades might not be broken, as you'd essentially only see farms, the villagers working them (could at least know which vil is weak before a raid) and players would learn to build military buildings out of the TC's line of sight when facing the Vietnamese. This makes their starting scouting capacity much nicer. The current bonus becomes meaningless because experienced players develop a sense for where to expect the TCs anyways.

    -Alternatively, Vietnamese instantly know when and where a new TC is built, receiving a similar effect to the current one at the start of the game. This lets them know immediately how many TCs the enemy has built in Castle.

    -Paper money should recognize 1v1 games and when the Vietnamese have no teammates, in which case, it awards 1000 gold instead of 500.

    Khmer

    -I feel these guys simply need an eco bonus of some kind. I'd compare them to the Teutons: the Teutons are a defensive civ that perform better in the later ages rather than the earlier ones. The Teutons do not get a bonus that's immediately exploitable in Dark Age (or isn't ideal to do so) because if they did, they'd have no struggle getting to their golden age and we'd see a significant spike in their power. The Khmer are in a similar boat where their endgame snowball potential is fantastic, but they have absolutely zero eco bonuses and this kills them. The Khmer should receive some form of eco bonus in Feudal or castle to help support them along the way and slowly diminish their struggle as time goes on. Currently, their only eco bonus (no building requirements) is poor in the sense that typically if the Khmer advance too quickly, they're announcing they built zero military buildings and the opponent knows to push.

    Perhaps a nice alternative is that the Khmer can build one military building free of charge per age? This means they get a Barracks for free in Dark Age and an additional military building in Feudal, plus a free Siege Workshop for Castle. It would make drushing a viable option for them while still awarding a portion of their current bonus, just without the risk of announcing to your enemy "I cannot defend myself, please come attack me." Really, the riskiest part of this is it perhaps offers a drush too cheap, but this could surely be adjusted, perhaps by simply making military buildings cheaper by X%, with the % increasing each age. Or perhaps the free military building in Dark Age can only be built once two other Dark Age buildings have already been constructed. Point is, it seems like a superior alternative to their current bonus that could absolutely be tweeked to both be fair and give them a boost.

    submitted by /u/AFlyingNun
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    Had a bug in a multiplayer game where I could only see enemy Huskars when they were attacking.

    Posted: 08 Dec 2019 08:13 AM PST

    Unranked seems to be ranked.

    Posted: 08 Dec 2019 03:27 AM PST

    Nice Saga

    Posted: 07 Dec 2019 05:54 PM PST

    Very large December patch incoming - will address balance issues, performance, and much more.

    Posted: 07 Dec 2019 07:57 AM PST

    Lifes Mission Fulfilled?

    Posted: 08 Dec 2019 06:16 AM PST

    Anyone Else Having Major Villager Pathing/Bugging Out Issues?

    Posted: 08 Dec 2019 08:26 AM PST

    Straight outta aoe2

    Posted: 07 Dec 2019 07:21 PM PST

    Sheep gathering micro trick?

    Posted: 08 Dec 2019 06:01 AM PST

    Hello!

    So, this might be a stupid post, but since I haven't seen this anywhere else, I thought I'd post it. Anyhow, while playing today, I noticed that if you task your villagers to gather the next sheep via shift click and have a sheep in the selected group, the sheep will position itself right on top of the dead sheep, so that the villagers don't have to walk a single step to gather from the next sheep. Now, that's only a very little thing, but it's all about the little things in the dark age, right?

    submitted by /u/PancakePrincess1409
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    Blasting the AOE2 soundtrack while chopping some wood ������

    Posted: 07 Dec 2019 09:40 AM PST

    Why dont we have an fixed post with best pro macthes in recent history ?

    Posted: 08 Dec 2019 08:26 AM PST

    It is really hard for everyone to keep up with every tournament, so it would be a good idea to have an post dedicated to the most amazing games ever played.

    I can give one exemple.

    https://www.youtube.com/watch?v=pXqe-yo7h4k

    This is insane and everyone should whact at least once.

    submitted by /u/Sy___
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    Praise Arabia

    Posted: 07 Dec 2019 08:38 AM PST

    Is there a way to port your custom hotkeys from HD over to DE?

    Posted: 08 Dec 2019 07:18 AM PST

    LOTR Mod dir AOE 2 DE?

    Posted: 08 Dec 2019 03:28 AM PST

    Can we please get the Lord of the Rings mod for the DE in 2020? It would be a blast and it'll kill time until a the Battle of Middle Earth 2 Reforged Mod

    submitted by /u/lysanderjl91
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    Should I "main" a civ?

    Posted: 08 Dec 2019 12:41 AM PST

    I'm pretty new to the game and have been playing it for like a week. I can beat the AI and want to jump into ranked. My question is whether or not I should only play only one civ, or if that even matters. Right now I've been playing ones that look interesting but haven't played the whole roster. So far, I like the Magyar and Ethiopians and hate the Meso civs.

    So, should I just stick with one civ and learn everything about them? Should I only play certain types of civs (Cavalry, Infantry, Archer)? Or just slowly learn all the civs?

    submitted by /u/ImJoshsome
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    AoE2: DE Need help with Scenario Editor! [Renamed Units not Receiving Upgrades]

    Posted: 08 Dec 2019 12:28 AM PST

    AoE2: DE Need help with Scenario Editor! [Renamed Units not Receiving Upgrades]

    Hello there, guys.

    For a while now I've been interested in working in Scenario Editor in AoE2 to make my own scenarios, but until recently I've taken a greater interest and have been working with the triggers available. Of course with the Release of DE this has added even more fun options to play with.

    As seen here; In making custom Civilizations/Rules for a scenario I've had it that certain units can be trained at certain locations;

    https://preview.redd.it/4evsn82wbd341.png?width=537&format=png&auto=webp&s=6fe673440bbdb52c382c275d8c51e0a3aee7581a

    As well as being renamed to what I want them to for the sake of the scenario and story.

    Example of one such unit (Generic Hand Cannoneer, no tweaks, no upgrades) being created at the Castle

    How ever, an issue I have met with is that upon being spawned, and then upgrades being researched, old units that have been created do not receive any upgrades; i.e Padded Archer Armour for the Hand Cannoneer-

    https://preview.redd.it/rnmmxa2wbd341.png?width=356&format=png&auto=webp&s=7a0f44d286318d415df937eeb9d256a09c9d4b00

    -but newly spawned Units do.

    https://preview.redd.it/lm55l82wbd341.png?width=356&format=png&auto=webp&s=ecc9c917716d64f630002060b685a66a38bfe6e2

    Same example shown; but with Conquistadors and Bloodlines

    https://preview.redd.it/e5ose82wbd341.png?width=356&format=png&auto=webp&s=25456d75dad5234f18b45c09cd21325b00b1bddc

    https://preview.redd.it/b866492wbd341.png?width=356&format=png&auto=webp&s=c3224278ac90bbb27ed2292f050e5fa22a9d5f73

    To name the units as they've been spawned I've had a looping "Change Object Name" trigger on at all times. Why the changing of a units name should prevent it receiving upgrades despite being the exact same unit I have no idea.

    In theory I could have a trigger set that when the +armour/+attack technologies are researched I could have a 1 time "Give these units +1 Armour" to bring them to the same strength as new units.

    Would this idea work?

    Or

    Does anyone know an alternative fix or way around this?

    submitted by /u/AzureFlame-
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    How can I use the "Fast Castle Tutorial - By ZeroEmpires" in DE ?

    Posted: 08 Dec 2019 06:13 AM PST

    I am trying to do the "Fast Castle Tutorial - By ZeroEmpires" in DE, but cannot figure out how to install it. I do not see it in the mod shop.

    https://steamcommunity.com/app/813780/discussions/0/1752394382345462850/

    Can anyone offer some advice, I would like to use this to train.

    submitted by /u/GORILLA_FACE
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