Age of Empires II Conor Mcgregor showing support for his favourite Aoe2 player |
- Conor Mcgregor showing support for his favourite Aoe2 player
- Bamboozled
- Issue (bug) with building on hills.
- PSA newer players - this is a crossing - do not get caught out like I did!
- My friend bought aoe2 for me. For only 2 $
- AOE 2 subreddit reached 70k population
- tOwEr RuSh
- 2 years after, starting positions on real world map are still not fully working
- Why you should always make sure you've killed EVERY LAST VILLAGER
- AoE2 DE vs Voobly?
- Rating increased after the defeat
- Can you play unranked online co-perative on this game?
- Montezuma Campaign Finale "Broken Spears" | Hard Playthrough
- aoe2calc.org - A resource calculator for permanent unit production
- A custom age2 engine
- What would be considered a good castle time after feudal wars?
- This Map Pool
- nomad norms ...
- Fun but slow progress
- I can beat the ai on moderate pretty regularly now and I'm pretty proud of myself [aoe2de]
- Casual Elo rating in DE2, yay or nay?
- I kinda captured it, didn't I
- Disconnected to avoid lose
Conor Mcgregor showing support for his favourite Aoe2 player Posted: 26 Jan 2020 02:57 AM PST
| ||
Posted: 25 Jan 2020 01:52 PM PST
| ||
Issue (bug) with building on hills. Posted: 26 Jan 2020 06:21 AM PST
| ||
PSA newer players - this is a crossing - do not get caught out like I did! Posted: 26 Jan 2020 04:09 AM PST
| ||
My friend bought aoe2 for me. For only 2 $ Posted: 26 Jan 2020 06:05 AM PST
| ||
AOE 2 subreddit reached 70k population Posted: 25 Jan 2020 07:26 PM PST
| ||
Posted: 25 Jan 2020 09:51 PM PST
| ||
2 years after, starting positions on real world map are still not fully working Posted: 26 Jan 2020 06:56 AM PST I posted this 2 years ago, and sadly this is happening on DE aswell. Hi there, I noticed this issue a while back when Rise of the Rajas came out. Let me try to explain it in the most simple way: I'll take West Africa map for exemple, but this apply for every real maps listed in the said option. Upon starting a game, there is always the same used starting position, only randomized the number player. 2 players: When starting this map with 2 players, only those 2 starting positions will be used, and never all the others one. It will only randomized who starts on one of those positions. Furthermore, this issue will occur no matter how many players are in the game: 3 players and 4 players It will ALWAYS be the same spots being used as starting positions, when others are normally available but are not being used. I really hope this issue will be fixed soon [link] [comments] | ||
Why you should always make sure you've killed EVERY LAST VILLAGER Posted: 25 Jan 2020 05:18 PM PST Alright, time for a long overly dramatic recap of my tightest clutch in MP ever. TLDR on the bottom. Playing a FFA Arena 8 player unranked. I go as chinese, start in rightmost corner (gonna call it east), purple guy above me (north east) is also chinese. I'm a below average player so I grow slower than others and tend to lose a lot. Anyway, orange's base (south) gets wiped by green (south west), his base emptied out completely with resources still intact. Purple rushes me with everything he got, breaks through my walls, I still got no military units, figured it's the end for me and start packing bags. About 30 villagers of Grey China are rushing out the west gate to find a new home but purple's Chu Ko Nus are pretty efficient at the ol' genocide (actually I was the same race so nvm) and all of my fleeing villagers get decimated Mao style...... or do they?? 2 brave men and 1 woman somehow managed to slip through the enemy firing squad and are fleeing the burning city behind them. Had enough resources to build a new TC and start a new life but the problem was navigating the No Man's Land between all the bases (with people now building TCs and castles there). So my refugees are well on their way to the west, planning to settle in orange's now vacant lot when suddenly a couple wolves up to no good start making trouble. No biggie, my guys can handle a couple wolves. Then a couple more showed up... Then a couple more... 4 dead wolves later I figured I can just outrun them and not risk escaping genocide just to end up some dog's lunch. Anyway 3 wounded but determined villagers still fleeing a pack of wolves (about 3) when suddenly blue's castle (guy below me) pops out of the fog of war and headshots one of my men on the spot... then it shoots again... and kills the already pregnant woman... shoots again and... misses! The third and last man, the prodigal son, the last Chinaman barely escapes the last volley and runs off into the sunset, all by himself. Anyway he got to orange's base which is in the south. Green (who killed orange) was engaged in a sweaty battle against yellow (north west) and blue (south east). Slipping past their battlefield, the legendary warrior of the once great but now extinct clan of Grey China makes home in the ruins of orange to rebuild Grey China 2.0. Long story short, he does, although blue almost managed to get in once but got distracted by purple and green beating him down. The rest of the story is visible in the timeline. Purple, thinking he exterminated the last of the greys, went on to fight red (north) and blue (south east). Green allowed me to stay there since he was busy with others and didn't consider me a threat. He even sent me some resources on the condition I would fight blue later. He was right to do so because my only nemesis, the fiend into which I would plant my sword of revenge, was Purple China. I forgot to mention that the map had a population limit of 200. Since I don't build that many villagers anyway, I actually managed to build the largest army in the game (about 150)... which I without hesitation used to begin the offensive to retake my lost homeland. At the time purple was finishing off red in the north, obviously having no idea of the vengeance that awaited him. The Great Grey Army had no difficulty reclaiming the homelands since purple didn't even bother replacing my original arena walls with his own... so I just marched into Grey China 1.0 and did a bit of counter-genocide. Processing img ygu4qpzcz0d41... If the image doesn't load: https://i.imgur.com/3wBAKMA.png I cannot describe to you how utterly satisfying it was to steamroll the man who left me with nothing but 1 villager (ok 3 but I blame the wolves too), who, like the Chinese Adam, sacrificed his own rib to create a new woman and spawn a horde of his own children destined to oust the purple dogs from the ancestral homelands... I can only imagine what purple felt, seeing the crimes of his atrocities return to haunt him. Anyway after I took back my old base I promptly went balls deep into his OG base, too. My army of champions and Chu Ko Nus was quite unstoppable considering the pop limit and everybody's dwindling resources from the eternal battles between each other. In the end me and green agreed to allied victory and that was the end.... but not before I wrote in chat "raping me was a mistake purple", 5 seconds after which purple left the game, and sweet vengeance was mine. Yes it was a bit cringy and I could have done better but I was too high on adrenaline and righteous fury to care at the time. Thinking back, one misstep during the No Man's Land navigation was the difference between staying in the game and losing entirely. Just a few inches backwards and an arrow from blue's castle would have ended the fate of Grey China there and then. There was also teal but I think he died from yellow or red or something. TL;DR got wiped in castle age by neighbor in arena, fleed with villager(s), rebuilt in emptied base, raised an army worthy of mordor, returned to beat the shit out of him while everyone was busy fighting and won. Thanks for reading this long (if you have) and let me know if you were confused by anything. [link] [comments] | ||
Posted: 26 Jan 2020 07:34 AM PST I used to play AoE2 HD on Voobly, ELO 13++. I've been thinking about buying DE, but I don't know if the online is as smooth as Voobly. Is it worth it or is better to stick with Voobly? [link] [comments] | ||
Rating increased after the defeat Posted: 26 Jan 2020 02:14 AM PST
| ||
Can you play unranked online co-perative on this game? Posted: 26 Jan 2020 07:09 AM PST as per the title just for fun with you and a friend [link] [comments] | ||
Montezuma Campaign Finale "Broken Spears" | Hard Playthrough Posted: 26 Jan 2020 04:37 AM PST
| ||
aoe2calc.org - A resource calculator for permanent unit production Posted: 25 Jan 2020 10:34 AM PST
| ||
Posted: 25 Jan 2020 01:23 PM PST
| ||
What would be considered a good castle time after feudal wars? Posted: 26 Jan 2020 07:35 AM PST This is a thing I find hard to understand... When should I stop feudal wars and go up? Which are the most common time for advancing after a feudal rush? I usually find myself getting around 20 + min ingame when I go for a feudal rush (so when i get 22 pop feudal at 10:00 usually) which i feel is too slow but for an ex 1200 voobly player works [link] [comments] | ||
Posted: 25 Jan 2020 07:17 PM PST Can piss off. I dont want to play Mega Random or Islands, but I want to have the option to automatch 4v4. [link] [comments] | ||
Posted: 25 Jan 2020 10:47 PM PST In several games recently, I've had team members, who I assume are relatively inexperienced, get defeated before they could put a tc down. I'm sure things have gotten better since chinese lost their extra vills and aztecs lost their loom, but ... what, if any conduct, in nomad would you consider unsportsmanlike? [link] [comments] | ||
Posted: 26 Jan 2020 05:47 AM PST I try to get in a few games per week after the rest of my family is in bed - any other 30-somethings that played back in the day and are picking it back up? Can't get away with playing any earlier! Anyways, I know I'm better than when I played 20 years ago, but man is it brutal on ranked games. I think I'm 1-5. I've been doing reading on build orders and need to keep practicing. One observation - I've played in a bunch of unranked "noobs only" games and tf if those other players are noobs. I'm assuming this is a common dickish move by experienced players? Anyways, happy playing, and I've you've beaten somebody with a username resembling a character from The Office, congrats to you!! [link] [comments] | ||
I can beat the ai on moderate pretty regularly now and I'm pretty proud of myself [aoe2de] Posted: 25 Jan 2020 02:44 PM PST | ||
Casual Elo rating in DE2, yay or nay? Posted: 25 Jan 2020 05:19 PM PST Currently you have no clue what kind of people you play with in casual lobbies in aoe2 DE. teams are rarely balanced and I'm seriously missing the casual rating system HD had at this point. The ladder games are fine, but the casual lobbies really need a rating aswell so people can actually host fun and semi balanced games.
Granted hd wasn't perfect, you had a fair amount of Smurfs especially in the 1600 range where I play but at least in that game you had an indication of player skill and could try to balance teams around it or remove players that are excessively higher or lower than the group average. I play a lot of 4v4s and so far almost every single game, wether it was listed as noobs only, regular 4v4 or experienced only it has consistently been such a mixed bag of skill that almost every single game was won or lost by 1 or 2 players at most. Wether that be 1 person carrying or players falling horribly behind and quitting. I love how smooth DE plays and it looks great, but by removing the rating system they didn't actually make it custom games more casual (for me at least). They just made custom games a frustrating mixed bag of players really weak players throwing games and highly skilled players stomping games single-handedly. I would personally really like to see the HD rating system return to DE preferably to be enabled by default in any game that isn't a custom scenario so we at least have an indication of skill in these games instead of the current roll the dice situation. Too often I've played games where it became progressively more clear that the game was already decided when the host clicked start game. [link] [comments] | ||
Posted: 25 Jan 2020 09:57 AM PST
| ||
Posted: 26 Jan 2020 04:05 AM PST Just had a game were my opponent disconnected, as it was clear that I was going to win... I never had this shit before and thought that the aoe community was/is different. And I didn't even know that disconnecting to avoid a loss is still a thing, hopefully they will fix this in the future. Ps. It was de ranked [link] [comments] |
You are subscribed to email updates from Age of Empires II. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment