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    Sunday, January 26, 2020

    Age of Empires II Conor Mcgregor showing support for his favourite Aoe2 player

    Age of Empires II Conor Mcgregor showing support for his favourite Aoe2 player


    Conor Mcgregor showing support for his favourite Aoe2 player

    Posted: 26 Jan 2020 02:57 AM PST

    Bamboozled

    Posted: 25 Jan 2020 01:52 PM PST

    Issue (bug) with building on hills.

    Posted: 26 Jan 2020 06:21 AM PST

    PSA newer players - this is a crossing - do not get caught out like I did!

    Posted: 26 Jan 2020 04:09 AM PST

    My friend bought aoe2 for me. For only 2 $

    Posted: 26 Jan 2020 06:05 AM PST

    My friend bought aoe2 for me. For only 2 $

    He randomly stumbled upon this on a second hand store. There is a booklet describes every civ. Tech tree and an info page that says which unit is weak, strong against which one. There is another printed booklet that has all the cheat codes but idk if its part of the package or printed afterwards.

    https://preview.redd.it/4yijahfzq4d41.jpg?width=1200&format=pjpg&auto=webp&s=3fdf7b974d8520fab6d4c47102af37eef3edfccf

    https://preview.redd.it/38xofsc2q4d41.jpg?width=1200&format=pjpg&auto=webp&s=b0a1f76ff65e6179ae070878ee69e25144282748

    submitted by /u/Enivecivokke
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    AOE 2 subreddit reached 70k population

    Posted: 25 Jan 2020 07:26 PM PST

    tOwEr RuSh

    Posted: 25 Jan 2020 09:51 PM PST

    2 years after, starting positions on real world map are still not fully working

    Posted: 26 Jan 2020 06:56 AM PST

    I posted this 2 years ago, and sadly this is happening on DE aswell.

    Hi there,

    I noticed this issue a while back when Rise of the Rajas came out. Let me try to explain it in the most simple way:

    I'll take West Africa map for exemple, but this apply for every real maps listed in the said option. Upon starting a game, there is always the same used starting position, only randomized the number player.

    2 players: When starting this map with 2 players, only those 2 starting positions will be used, and never all the others one. It will only randomized who starts on one of those positions.

    Furthermore, this issue will occur no matter how many players are in the game: 3 players and 4 players

    It will ALWAYS be the same spots being used as starting positions, when others are normally available but are not being used. I really hope this issue will be fixed soon

    submitted by /u/Sdaco
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    Why you should always make sure you've killed EVERY LAST VILLAGER

    Posted: 25 Jan 2020 05:18 PM PST

    Alright, time for a long overly dramatic recap of my tightest clutch in MP ever. TLDR on the bottom.

    Playing a FFA Arena 8 player unranked. I go as chinese, start in rightmost corner (gonna call it east), purple guy above me (north east) is also chinese. I'm a below average player so I grow slower than others and tend to lose a lot. Anyway, orange's base (south) gets wiped by green (south west), his base emptied out completely with resources still intact. Purple rushes me with everything he got, breaks through my walls, I still got no military units, figured it's the end for me and start packing bags.

    About 30 villagers of Grey China are rushing out the west gate to find a new home but purple's Chu Ko Nus are pretty efficient at the ol' genocide (actually I was the same race so nvm) and all of my fleeing villagers get decimated Mao style...... or do they??

    2 brave men and 1 woman somehow managed to slip through the enemy firing squad and are fleeing the burning city behind them. Had enough resources to build a new TC and start a new life but the problem was navigating the No Man's Land between all the bases (with people now building TCs and castles there). So my refugees are well on their way to the west, planning to settle in orange's now vacant lot when suddenly a couple wolves up to no good start making trouble. No biggie, my guys can handle a couple wolves. Then a couple more showed up... Then a couple more... 4 dead wolves later I figured I can just outrun them and not risk escaping genocide just to end up some dog's lunch.

    Anyway 3 wounded but determined villagers still fleeing a pack of wolves (about 3) when suddenly blue's castle (guy below me) pops out of the fog of war and headshots one of my men on the spot... then it shoots again... and kills the already pregnant woman... shoots again and... misses! The third and last man, the prodigal son, the last Chinaman barely escapes the last volley and runs off into the sunset, all by himself.

    Anyway he got to orange's base which is in the south. Green (who killed orange) was engaged in a sweaty battle against yellow (north west) and blue (south east). Slipping past their battlefield, the legendary warrior of the once great but now extinct clan of Grey China makes home in the ruins of orange to rebuild Grey China 2.0. Long story short, he does, although blue almost managed to get in once but got distracted by purple and green beating him down.

    The rest of the story is visible in the timeline. Purple, thinking he exterminated the last of the greys, went on to fight red (north) and blue (south east). Green allowed me to stay there since he was busy with others and didn't consider me a threat. He even sent me some resources on the condition I would fight blue later. He was right to do so because my only nemesis, the fiend into which I would plant my sword of revenge, was Purple China.

    I forgot to mention that the map had a population limit of 200. Since I don't build that many villagers anyway, I actually managed to build the largest army in the game (about 150)... which I without hesitation used to begin the offensive to retake my lost homeland. At the time purple was finishing off red in the north, obviously having no idea of the vengeance that awaited him. The Great Grey Army had no difficulty reclaiming the homelands since purple didn't even bother replacing my original arena walls with his own... so I just marched into Grey China 1.0 and did a bit of counter-genocide.

    Processing img ygu4qpzcz0d41...

    If the image doesn't load: https://i.imgur.com/3wBAKMA.png

    I cannot describe to you how utterly satisfying it was to steamroll the man who left me with nothing but 1 villager (ok 3 but I blame the wolves too), who, like the Chinese Adam, sacrificed his own rib to create a new woman and spawn a horde of his own children destined to oust the purple dogs from the ancestral homelands... I can only imagine what purple felt, seeing the crimes of his atrocities return to haunt him.

    Anyway after I took back my old base I promptly went balls deep into his OG base, too. My army of champions and Chu Ko Nus was quite unstoppable considering the pop limit and everybody's dwindling resources from the eternal battles between each other. In the end me and green agreed to allied victory and that was the end.... but not before I wrote in chat "raping me was a mistake purple", 5 seconds after which purple left the game, and sweet vengeance was mine. Yes it was a bit cringy and I could have done better but I was too high on adrenaline and righteous fury to care at the time.

    Thinking back, one misstep during the No Man's Land navigation was the difference between staying in the game and losing entirely. Just a few inches backwards and an arrow from blue's castle would have ended the fate of Grey China there and then. There was also teal but I think he died from yellow or red or something.

    TL;DR got wiped in castle age by neighbor in arena, fleed with villager(s), rebuilt in emptied base, raised an army worthy of mordor, returned to beat the shit out of him while everyone was busy fighting and won.

    Thanks for reading this long (if you have) and let me know if you were confused by anything.

    submitted by /u/hOm0
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    AoE2 DE vs Voobly?

    Posted: 26 Jan 2020 07:34 AM PST

    I used to play AoE2 HD on Voobly, ELO 13++. I've been thinking about buying DE, but I don't know if the online is as smooth as Voobly. Is it worth it or is better to stick with Voobly?

    submitted by /u/CR0N0S_LXIII
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    Rating increased after the defeat

    Posted: 26 Jan 2020 02:14 AM PST

    Can you play unranked online co-perative on this game?

    Posted: 26 Jan 2020 07:09 AM PST

    as per the title

    just for fun with you and a friend

    submitted by /u/Nerdy_Incel_Gamer
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    Montezuma Campaign Finale "Broken Spears" | Hard Playthrough

    Posted: 26 Jan 2020 04:37 AM PST

    aoe2calc.org - A resource calculator for permanent unit production

    Posted: 25 Jan 2020 10:34 AM PST

    aoe2calc.org - A resource calculator for permanent unit production

    Hey guys, long time lurker here.

    I wanted something to give back to the community for a long time since I'm really enjoying the game and the effort put into it by all of you. I'm really glad DE was born and is continuously improving, we're definitely on the right track!

    Since I'm only a developer, the only thing I can give back to you is some kind of utility application for AOE. I actually have a few aoe related projects in my project bucket but this is the first one I started working on.

    It's called aoe2calc.org and is a website which allows you to see how many villagers you need on any resource to sustain a permanent production for said unit.

    Screenshots of current version:

    permanent knight production from 2 stables

    overview of each unit's cost

    settings page (currently not used in the maths)

    It's pretty barebone at the moment since I've only spend 12 hours on it and might break on some browsers but the core mechanic already works. Before I start and implement the complex "civ bonus" and "techtree" modifications, I want to ask the community for feedback.

    I know that this application only fills a specific math related niche, but it might help some users to balance their eco.

    So, what do you think? Should I add the remaining things on my todo list or do you have other things that could be "calculated" in aoe 2 as a recommendation?

    I am currently trying to implement the following features:

    • Civ Bonusses (e.g. a Celt player might not need as many lumberjacks as a Huns player. This includes team bonus as well)
    • Tech Tree (e.g. what if you have Wheelbarrow researched, which vills do I need in that situation)
    • Build Order related math (e.g. with how many vills do I need to click up to sustain permanent knight production from 2 stables)
    • What are the total resources needed to start producing paladins (every tech, every building and so on)

    Link: https://aoe2calc.org

    Github Repository: https://github.com/posixpascal/aoe2calc.org

    Feel free to send me feedback :).

    submitted by /u/posixpascal
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    A custom age2 engine

    Posted: 25 Jan 2020 01:23 PM PST

    A custom age2 engine

    If anyone is interested (or experienced with C) I am writing my own engine for age2 using the old sprite set. I am hoping to fix the networking, path finding, and rendering performance issues with a working open source multiplayer only server-client model.

    The engine is currently a glorified tech demo, but progress is solid. The path finding is starcraft2 like (think bio balls) with (eventually!) rome total war like unit army formations and compositions.

    A thousand something blue men at arms breaking red's ranks

    stab stab stab villagers stab trees with their knives with lancer-like range because

    And I am currently working on some random map generation:

    Like an inverted non-island.

    What I truly hope to accomplish with this is unknown, other that I am having a blast doing it. The entirety of this is opensource given you own the old box-set of the game (no HD support just yet) so if you know anything about some intricate C code, and would like to help, we can have a grand ol time:

    https://github.com/glouw/openempires

    submitted by /u/_cwolf
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    What would be considered a good castle time after feudal wars?

    Posted: 26 Jan 2020 07:35 AM PST

    This is a thing I find hard to understand... When should I stop feudal wars and go up? Which are the most common time for advancing after a feudal rush? I usually find myself getting around 20 + min ingame when I go for a feudal rush (so when i get 22 pop feudal at 10:00 usually) which i feel is too slow but for an ex 1200 voobly player works

    submitted by /u/Berreim
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    This Map Pool

    Posted: 25 Jan 2020 07:17 PM PST

    Can piss off. I dont want to play Mega Random or Islands, but I want to have the option to automatch 4v4.

    submitted by /u/smithmd88
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    nomad norms ...

    Posted: 25 Jan 2020 10:47 PM PST

    In several games recently, I've had team members, who I assume are relatively inexperienced, get defeated before they could put a tc down.

    I'm sure things have gotten better since chinese lost their extra vills and aztecs lost their loom, but ...

    what, if any conduct, in nomad would you consider unsportsmanlike?

    submitted by /u/TripRichert
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    Fun but slow progress

    Posted: 26 Jan 2020 05:47 AM PST

    I try to get in a few games per week after the rest of my family is in bed - any other 30-somethings that played back in the day and are picking it back up? Can't get away with playing any earlier!

    Anyways, I know I'm better than when I played 20 years ago, but man is it brutal on ranked games. I think I'm 1-5. I've been doing reading on build orders and need to keep practicing.

    One observation - I've played in a bunch of unranked "noobs only" games and tf if those other players are noobs. I'm assuming this is a common dickish move by experienced players?

    Anyways, happy playing, and I've you've beaten somebody with a username resembling a character from The Office, congrats to you!!

    submitted by /u/etronsman
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    I can beat the ai on moderate pretty regularly now and I'm pretty proud of myself [aoe2de]

    Posted: 25 Jan 2020 02:44 PM PST

    Casual Elo rating in DE2, yay or nay?

    Posted: 25 Jan 2020 05:19 PM PST

    Currently you have no clue what kind of people you play with in casual lobbies in aoe2 DE. teams are rarely balanced and I'm seriously missing the casual rating system HD had at this point. The ladder games are fine, but the casual lobbies really need a rating aswell so people can actually host fun and semi balanced games.

    How do you guys feel about having a (always active) HD like rating system in all casual lobbies? This rating would be completely separate of ladder games.

    Granted hd wasn't perfect, you had a fair amount of Smurfs especially in the 1600 range where I play but at least in that game you had an indication of player skill and could try to balance teams around it or remove players that are excessively higher or lower than the group average. I play a lot of 4v4s and so far almost every single game, wether it was listed as noobs only, regular 4v4 or experienced only it has consistently been such a mixed bag of skill that almost every single game was won or lost by 1 or 2 players at most. Wether that be 1 person carrying or players falling horribly behind and quitting.

    I love how smooth DE plays and it looks great, but by removing the rating system they didn't actually make it custom games more casual (for me at least). They just made custom games a frustrating mixed bag of players really weak players throwing games and highly skilled players stomping games single-handedly.

    I would personally really like to see the HD rating system return to DE preferably to be enabled by default in any game that isn't a custom scenario so we at least have an indication of skill in these games instead of the current roll the dice situation. Too often I've played games where it became progressively more clear that the game was already decided when the host clicked start game.

    submitted by /u/dmrangerpk
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    I kinda captured it, didn't I

    Posted: 25 Jan 2020 09:57 AM PST

    Disconnected to avoid lose

    Posted: 26 Jan 2020 04:05 AM PST

    Just had a game were my opponent disconnected, as it was clear that I was going to win... I never had this shit before and thought that the aoe community was/is different. And I didn't even know that disconnecting to avoid a loss is still a thing, hopefully they will fix this in the future.

    Ps. It was de ranked

    submitted by /u/under_brecher
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