- Found this paper by Stanford researchers that discusses how cheating is possible in online RTS games and what can be done to prevent it. AOE 3 is mentioned multiple times within the paper.
- Just a social experiment
- Haven't played the game in 9 years
- Oprichnik box is a disaster
Posted: 26 May 2020 09:50 AM PDT | ||
Posted: 26 May 2020 01:10 PM PDT
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Haven't played the game in 9 years Posted: 26 May 2020 06:08 AM PDT I was about to hop on League of Legends when my friends told me they were on AoE3. My buddy bought me the game and its DLCs a few years back, but I never got to playing it since LoL is our main past time. Prior to that, we used to play it a lot more back when we were juniors in high school, around 2011 or so. I'm not the best player, especially when it comes to RTS. For example, when I was 17, I was only able to beat Expert Napoleon like 2/20 times lol.. I chose the French since they were the civ I used to use. One friend was the Japanese and the other one was one of the Native American tribes. My friends told me they got wrecked 2v2 by Hard bots, so I decided that we would play 3v3 against Normal bots and see where we stand. We eventually destroyed them; it was pretty fun and hype! So for the next one, I wanted us to play against Hard bots. Man, we got wrecked so hard LOL. But it was just a warm-up, and I'm still rusty! There's no way we lose a second time! Man, we got wrecked so hard again LOL. But I finally leveled up a little bit so I have some more cards! Its not the old deck I used, but it's gotta do a lot more than before. We got them this time! Man, we got wrecked so hard LOL. But by now, I was able to get a lot of EXP from all of the combat I did (I was the main one killing the enemy troops at this time since I'm more experienced at RTS than they are), so I finally got enough for the main cards I wanted. After 1hr 39 minutes, we FINALLY won our first 3v3 against Hard bots!!! Holy... That rush of dopamine was unreal!! Then we won like three more times and decided to play one last one. It was our hardest victory yet! My friend in the center got pincer attacked by all three enemies and only I was able to respond. We managed to defend their first few waves but they eventually hit my forward base (6 barracks + 4 towers + fort) after taking out about 40% of my friend's base. As my friend in the center was recovering, all three enemies really gave it to me lol. Even with 8 barracks and 4 stables, I wasn't pumping out enough troops to handle their onslaught. All that survive of my main base were two houses... I dropped from 80 vils to 47, but fortunately, I turned my migrant hunters into farmers when they ran out of quarry. So I had a bunch of random mills all over the map and my gold miners were still alive! Since my economy was good for most of the game up to that point, I still had a lot of resources left in reserve.. My friend in the center was ready to give up, but we all knew it was going to be our last game. So I used up all of my wood to build 8 barracks and 18 houses and spammed Musketeers lol. I told my buddies to hang in there and that I was going to do a last ditch effort of an attack.. I sent 133 musketeers to take control of the rail road posts and that became my main source of income since I couldn't produce any more TC (which beings me to ask, can I not build more TC in this game with villagers??). It was a long struggle, but 1000 Musketeers later, and we were finally able to beat these Hard bots. These Musketeers held it down so hard, my allies were able to recover and support my offensive! Man, this game is fun lol. I know, I know, we're just noobs excited over beating some AI, but it was insanely fun! [link] [comments] | ||
Posted: 26 May 2020 07:09 AM PDT Imperial Oprichniks have a siege of 157. Don't know whose idea it was. This has pretty much destroyed the game. I know most of you think it's cool but just think about being on the other side. I don't understand how developers chose to violate their fundamental principle of giving all cavalry less siege damage. Cav were given less siege damage because they move quick. So they'll be unstoppable if they had high siege damage. Melee heavy infantry were supposed to be good against buildings but they move really slow, so it made sense. And needless to mention how cheap their units are and how good they are at rushing. Russia is OP at rushing and mid, late game. Honestly, I don't mind the rushing part, you can build outposts and wall heavily. But, with Oprichniks, there's nothing one can do. Whoever came up with this idea, destroyed the game. I hope this changes in DE. [link] [comments] |
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