Age of Empires 3 Title |
- Title
- Had a 3v3 against France, Sioux and Russia. They all used the Cav Box strat. This made me reconsider my views on the death penalty
- Inca summary
- German Age of Empires III: Definitive Edition Showcase
- We've seen Rage Quit before but how does ESO patch know what a Rage Quit is?
- One big question: on modding!
- AOE3:DE future playable civillizations wishlist
- Ranged attacks through walls?
- AoE3: DE - 4K Specs?
- Are there any AOE3 Content creators here?
- Best guides / strategy / tactic advice?
Posted: 30 Aug 2020 04:38 PM PDT
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Posted: 30 Aug 2020 11:00 AM PDT | ||
Posted: 30 Aug 2020 06:12 PM PDT So from the videos and articles I've seen so far here's what info we've learned (feel free to correct or add) with a tiny bit of speculation. It will play more like an Age of Empires 2 civilization. Large fortifications and what appears to be a defensive play style. aoe.ms/age3de The odd thing about this statement, though, I'll get to later when going over buildings. Home City: I haven't seen anywhere it say explicitly, but it's obviously Cuzco/Kuzco. Nothing yet on any Home city cards unfortunately. https://youtu.be/GtF7BfCzMlc?t=118 Units: So far we have the Chimu runner an equivalent to the coyote runner, which is supposed to be good against artillery and skirmishers. 65 Food and 35 wood. https://youtu.be/GtF7BfCzMlc?t=129 Bolas Warrior, a ranged aoe infantry with slowing effect to its projectile and the tooltip notes that it's good versus cavalry probably occupying the Eagle runner knight role. 80 food 40 coin https://youtu.be/GtF7BfCzMlc?t=129 Huaminca Spearman, no tooltip specifying any stats or cost that i've found yet. Probably almost a carbon copy of the trading post ones in-game. Jungle bowmen, again no tooltips but they do get stealth from the looks of the UI when they're selected. I don't think they're going to be the equivalent to the Arrow knight that was good against artillery if they get Chimu runners. https://youtu.be/GtF7BfCzMlc?t=174 Macemen, probably their Skull Knight equivalent. https://youtu.be/GtF7BfCzMlc?t=153 They appear to also get some kind of heavier boat, it has a very Kon-tiki vibe to it, and even has a small hut on it. They probably will also get canoes. https://youtu.be/GtF7BfCzMlc?t=121 (in the river) https://youtu.be/GtF7BfCzMlc?t=317 Buildings: This is the odd part. Inca are supposed to play like an AoE2 civ but right away their "house" looks like a Chinese village that supports more than the regular houses of AoE 2 and 3. They could be kanchas that might function similarly to longhouses or villages. They get a Stronghold which can build almost any unit like a fort can, and is probably the middle ground between a fort and a Castle/Noble's Hut maybe akin to an Agra fort upgraded all the way to a Red fort. (Dehli gate only adds damage, not HP) Again, I think it was supposed to simulate a castle from AoE2 but it seems to function more like a AoE3 European fort. They seem to get their own War hut (A U shaped building in most vid caps) dock and a market. There's also a curious narrow building with a courtyard that could function as some kind of research building (Maybe like an AoE2 university) but no screenshots of a fire pit yet. https://youtu.be/GtF7BfCzMlc?t=132 and https://youtu.be/GtF7BfCzMlc?t=123 There's a farm and plantation in this shot. https://youtu.be/GtF7BfCzMlc?t=317 On the lower right corner of this camera pan there appears to be an Incan building either partly destroyed/built or with an intentional hole in the walls. It looks more like an actual house rather than the walled little trio of huts that appear to be their actual population buildings https://images.app.goo.gl/tGdFt2JCuWKJpuDr6 or https://youtu.be/GtF7BfCzMlc?t=123 Techs: They'll have big buttons but so far I've only seen the Stronghold big button. No idea what it does. Looks pretty cool though. They'll clearly get all the resources so they won't be like the Iroquois and Sioux who are receiving a change to their resources via fur trading. It's highly likely, that the Aymara will replace the Incas as a minor native ally. Although the Uru people would also be pretty cool as their artificial floating islands on Lake Titicaca could be the basis for some interesting water combat technologies (too bad their language is almost extinct, they mostly speak Aymara now anyway). [link] [comments] | ||
German Age of Empires III: Definitive Edition Showcase Posted: 30 Aug 2020 08:11 AM PDT
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We've seen Rage Quit before but how does ESO patch know what a Rage Quit is? Posted: 30 Aug 2020 06:01 PM PDT | ||
Posted: 31 Aug 2020 02:14 AM PDT I'm not a modder, but I have been following modding scene for AoEIII for some big time (hell, a decade?) IDK how ere the policies in DE I and II (if is easy to do a total conversion). But one of the hard limits of AoE III was the impossibility of adding custom animations. I hope that this would be changed :) [link] [comments] | ||
AOE3:DE future playable civillizations wishlist Posted: 30 Aug 2020 10:16 PM PDT Hello everybody. While I am very happy about the inclusion of Incas and Swedes, there are many civillizations that should also be included eventually with the game's Definitive Edition. 1.Colonial Americans- we play with them for a little in the campaign and meet George Washington. They were supposed to be a fully playable civillization in the base game but ultimately got axed. 2.Italians- we have almost every major European civillization except this one. Plus, they are playable in AOE2 so it's logical that their descendants should appear here in the base game as well. 3.Arabians- while the Ottoman Empire gives us a taste of the Middle East, it's still European in design. We need at least one more Islamic Middle Eastern playable civillization for the base game. 4.Mongols- the native americans will have a new faction with the Incas, so it's only logical that the Asians also get one. The Mongols have left a huge impact on world history and deserve this chance. 5.Last but not least, a new expansion pack. Since the other two deal with America and Asia, the logical choice for the next one would be Africa. Dark continent playable civillizations have only appeared in fan-created mods like ''Wars of Liberty'' and ''King's Return''. There is alot of potential tribes such as the Zulu, Nubians, Kongo, Oyo, Ethiopians and Masai. PS: Sub-Saharan African civillizations have appeared before in ''AOE2: African Kingdoms'' DLC, ''Rise of Nations'' and the ''Empire Earth 2'' mediocre expansion pack ''Act of Supremacy'' albeit fictional and futuristic designed like Wakanda. [link] [comments] | ||
Posted: 30 Aug 2020 08:07 AM PDT So I heard this is an interesting topic to discuss. I would like to know what the competitive crowd thinks about this. For me, this would be a good change because: Archers would still be able to shoot above walls. So will Mortars, Rockets, Flying Crows and Grenadiers. Meanwhile Rifle Attacks, Falkonetts etc will no longer be able to shoot through walls. This will make units more different from each other. Maybe it will mean we see less Skirmisher + Dragoon Massing. That strategy always works and thats boring. Grenadiers are pretty much never used. This is a good change ro maybe make them more viable. Its also a small buff to melee units. I have never seen Germans using Doppelsöldner or Japanese using Samurai with any success since they get kited and killed by ranged units and Falkonetts. [link] [comments] | ||
Posted: 30 Aug 2020 12:04 PM PDT I realize there are minimum and suggested specs listed on Steam for AoE3: DE, but was curious if we could get more insight in terms of what specs would realistically be required for running graphics settings all at max, in addition to running 4K resolution, without having FPS stutter? I'm toying with the idea of building a new rig, primarily motivated by this game, so want to make sure it's up to par. I'm sure the determining factor will be the GPU, so I think this is the main component I'm curious about. Are there thoughts as to if it's better optimized for AMD vs. Nvidia GPU's, or if one GPU chipset manufacturer offers functionality that this game will use that the other doesn't? For example I know Nvidia has ray tracing where as AMD is still playing catch up. I was leaning towards AMD and see that suggested specs recommend the Radeon R9 Fury, but that card gets spanked by even the mid-ranged 5600 XT, which isn't that expensive, but also not as powerful as other modern GPU's on the market. [link] [comments] | ||
Are there any AOE3 Content creators here? Posted: 30 Aug 2020 02:18 PM PDT I would love to see/collaborate with some if I have the chance to. [link] [comments] | ||
Best guides / strategy / tactic advice? Posted: 30 Aug 2020 06:24 AM PDT What are the best in-depth beginner and advanced guides out there for AoE3? Maybe not too focused on meta ( because it will probably change with DE anyways ). Some general guide for deck building is what I am also looking for. Would really appreciate some links. [link] [comments] |
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