Age of Empires II Civilization Match-up Discussion Round 9 Week 16: Japanese vs Slavs |
- Civilization Match-up Discussion Round 9 Week 16: Japanese vs Slavs
- Me: Time to watch some quality AoE2 stream. Twitch:
- 6 on sheep , 4 on wood....
- Portuguese, Balance Suggestion
- Robo is now officially part of the AoE Team! Congrats!
- No attack ground vs. attack ground
- Have you ever heard of the BSCDRUSH? ;) It is super 105-effective.
- T-west is a beast though
- The Age of Empires 2 community's attitude towards AOE 3?
- UPDATE: Had him on the ropes twice, still lost. How to deal the final blow with Mayans?
- Gameweek 7 fixtures for The Civilization League are done. See what your favourite civilization will be going into battle against as well as their progress in the league. Links to the Guide to the Civilization League and Gameweek 6 results and standings can be found in the comments.
- How many FU knights needed to take out 20 xbows?
- Help with defending against someone micro-ing Mangudai.
- Help: AOE2DE - Bayinnaung Campaign The Old Tiger - Hard
- Countering Smush
- I thought I was OK at the game but I didn't know I was worse than 32x the total number of AOE 2 players.
- Aoe 2 DE lobby browser (unranked) bug
- Error: timed out
- Quirky civilizations?
- What is the Best way to beat 2 AI's?
- WHAT'S GOING ON HERE 11
- 1000 - 1400 Elo tournament
Civilization Match-up Discussion Round 9 Week 16: Japanese vs Slavs Posted: 26 Aug 2020 09:49 AM PDT The Russo-Japanese War... just a bit earlier 11 Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Magyars vs Turks, and next up is the Japanese vs Slavs! Japanese: Infantry (and Naval) civilization
Slavs: Infantry and Siege civilization
Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!
Thanks as always for participating! Next week we will continue our discussions with the Britons vs Tatars. Hope to see you there! :) [link] [comments] | ||
Me: Time to watch some quality AoE2 stream. Twitch: Posted: 27 Aug 2020 03:23 AM PDT
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Posted: 26 Aug 2020 08:44 PM PDT
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Portuguese, Balance Suggestion Posted: 27 Aug 2020 02:54 AM PDT Portuguese Starts with +150 Stone So now instead of being a generic Archer civ, and officially the worst civ in the game, they join the special club of stone users. (Incas, Bulgarians, Franks, Spanish, Koreans)A potential tower rush could be what Port are missing in the Feudal Age, Early Castle Age, to become a good civ. It would be an excuse to mine stone for a castle, or even a good set up to drop their castle on their enemy.Organ Guns are a solid unit if you just had the legitimacy to make a castle, unlike conquistadors who justify a defensive castle (due to mobility and overall worth), it goes smoother with an offensive castle, and Organ Gun are siege weapons, really shred buildings. *Can also be used in booming map for the sake of just building 4TCs.Or just for a free tower in the Feudal Age on top of a regular 3TC boom. [link] [comments] | ||
Robo is now officially part of the AoE Team! Congrats! Posted: 26 Aug 2020 01:11 PM PDT
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No attack ground vs. attack ground Posted: 27 Aug 2020 05:54 AM PDT
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Have you ever heard of the BSCDRUSH? ;) It is super 105-effective. Posted: 27 Aug 2020 07:38 AM PDT
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Posted: 26 Aug 2020 09:29 AM PDT
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The Age of Empires 2 community's attitude towards AOE 3? Posted: 27 Aug 2020 06:56 AM PDT I'm curious about the attitude of the aoe2 community towards Age of Empires 3. I assume most people will prefer Age 2 over 3 but still curious to see what everyone else thinks. So, r/aoe2, do you actually like Age 3? [link] [comments] | ||
UPDATE: Had him on the ropes twice, still lost. How to deal the final blow with Mayans? Posted: 27 Aug 2020 04:09 AM PDT
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Posted: 27 Aug 2020 07:19 AM PDT
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How many FU knights needed to take out 20 xbows? Posted: 27 Aug 2020 01:07 AM PDT This is asking about the tipping point where 50:50 whether xbows would win or knights, rather then how many is a good engagement. [link] [comments] | ||
Help with defending against someone micro-ing Mangudai. Posted: 27 Aug 2020 08:17 AM PDT This is something I am constantly running into (1600 elo TG but I feel I am playig a little above my capabilities). How do I defend this? Do I go raid somewhere else? I have even ran into this while playing goths and huskarls are supposed to counter, but how can I when I cant catch up to the fast Mangudai and they just kite my guys to a castle. Writing this out, the obvious answer seems "Micro better" but is there anything else I should be doing? Thank you all! [link] [comments] | ||
Help: AOE2DE - Bayinnaung Campaign The Old Tiger - Hard Posted: 27 Aug 2020 07:48 AM PDT Hey guys I need some help finishing off this scenario which is frankly very hard for me. I've tried to look at a couple of playthroughs here and there. On the one hand, if I play it as I should regularly, by the time I move on to the final temple the whole army spam is literally behind me with galleons, pikemen, etc... If I opt to head up first and finish off the "vietnamese", as soon as i move back down the spam would've already started from every direction. I saw this guy on Youtube who finished off the "vietnamese" and continued north along the coast, while sending Bayinnaung down to meditate with the elephant and soldiers dead... when I did that the elephant and soldiers on the first temple were still there awaiting my arrival. I honestly don't know what to do at this point, there was one try where I was actually able to meditate on all 4 temples but as soon as I was done the original base to the east was already swarming with enemies including trebs, Rattan Archers, rams...you name it they had it. So any advise on the matter is well appreciated. [link] [comments] | ||
Posted: 27 Aug 2020 07:24 AM PDT Hey guys, I keep dying to smush on Arena. Can never figure out what I should be making. Someone, please help, how do you counter a smush. [link] [comments] | ||
Posted: 26 Aug 2020 02:44 PM PDT
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Aoe 2 DE lobby browser (unranked) bug Posted: 27 Aug 2020 07:39 AM PDT Has the latest patch broke it, or why can't I find any games? Last week there were at least 20-30 unranked lobbies, but now i don't find any. Anyone else have same problem or have fix for it? [link] [comments] | ||
Posted: 27 Aug 2020 03:33 AM PDT Sometimes when I try to join unranked lobby, i get an error "unable to join game. Error: timed out" Do you know the reason for this? The error msg would make sense if the lobby was not available anymore, but I have e.g. tried to join to a lobby like 10 times and each time (after refreshing lobby browser) it was 5/8 full and did exist. [link] [comments] | ||
Posted: 26 Aug 2020 09:29 PM PDT Hello, wanted to know, do people classify civs into particular groups based on their playstyle? For example mesoamerican civilizations and Goths, or Bulgarians strike me as "unique" given either an overwhelming focus on particular kind of unit, or absence of a kind of unit almost everyone else has. Is there anywhere I can read up on how to play as them or counter them? [link] [comments] | ||
What is the Best way to beat 2 AI's? Posted: 27 Aug 2020 07:10 AM PDT The scenario would be a team game 3v3 and I would like to take my flank and their pocket early to give breathing room to my pocket to boom, since my friend is a bit slower and cannot defend against an AI that has boomed uninterrupted. My other flank would lose sometimes too and when that happens is hard for me to defend against two boomed AI's. Note: We are all noobs but I'm a little bit better. I can 1v1 against Extreme AI with archer rush into eagles with Mayans. But the games with my friends are against Hard AI, but still, when my other flank looses or fails his rush it gets really hard. That's why I want to be able to take down two AI's before they boom. Just a thought: Do you guys think that going 4 Archer ranges (2 for each AI) could work? I'm thinking like a simultaneous Archer Rush Against 2 AI's [link] [comments] | ||
Posted: 26 Aug 2020 10:43 AM PDT
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Posted: 26 Aug 2020 02:32 PM PDT Hi everyone, We are currently hosting a sub 1400 level elo tournament for any interested players. Sign up at https://forms.gle/QJvWX7CVJ5FdT7j27 where you will find a link to the discord as well. This is just a friendly tournament for people in the mid level elo range. [link] [comments] |
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