Age of Empires II Instant 105 |
- Instant 105
- After picking it up in November, I have cleared all of this game's campaigns on Hard difficulty!
- Raiding Party Low ELO Cup
- The " Delete Trick ", If you delete your Mangonel/Onager/SO before the shot hits the target it does full damage on units ignoring elevation and spread. This has been around since AOC and it is apparently not a bug. Don't know if you already knew this but wanted to share. Hope this helps someone.
- 'And now the mangos are killing alllll the Eagles!!! This is TITANIC!'
- When to get horse collar with teutons?
- Stop command from units can cancel production of Villagers in town center
- dogao AoE Coaching UPDATE v2
- Was looking for meme backgrounds for steam......Did not expect this!
- Am I ready to go ranked? Any tips for someone who didn’t played against human opponent?
- New potential player
- [AoE 2 DE] Unique Tech balance change ideas questionnaire
- Trying to reach mid game maybe... how do I play with new players??
- AoE 2: DE's mod manager
- Top five difficult/impossible to balance unique unit/tech and civ bonus concepts
- On what basis does AI chooses its military units ?
- Age of Noob Cup III's Qualifiers are Live Now!
- If you had to fix the fog scan bug, how would you do it?
- The Most Fun I've Ever Had in the Scenario Editor
Posted: 16 Aug 2020 04:09 AM PDT
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After picking it up in November, I have cleared all of this game's campaigns on Hard difficulty! Posted: 15 Aug 2020 08:00 PM PDT Before I finished all of these campaigns, I got the stupendous idea to write down my reflections on missions that stood out to me whether for their elegance, their frustration factor, or sometimes their cheesability. Some of these were written months after the relevant mission, but some were written directly after I escaped from another layer of the abyss. Joan of Arc 3: After I landed my base on top of Burgundy, I built up 30 petards to oneshot 3 castles at the same time, thus avoiding Fastolf's charge. Usually whenever I could, I would drop my starting base on top of an enemy to neutralize them, a strategy which worked much better in the AoK/AoC campaigns than the Age of Spam ones. Barbarossa 4: Notable because when I took the achievement for not using villagers, I didn't know about the sneak/rush strat so I made the whole thing take 2 hours. Attila the Hun 6: your starting army is strong enough to tear apart Mediolanum (green) if you maneauver around the Paladins well. You don't even need to set foot in the city to take it down with your Trebs, which will save you from the trigger that starts Verona's wonder (a fact I didn't know on my first attempt, so I had a panicky 4-year time left on the clock). Also, for some reason Rome is marked Italian and not Byzantine, so you can recruit Condottieros on this mission. They have some use when attacking Aquileia (red) because they beat Halberds and have enough health to survive a few hits from the enemy scorpions. Montezuma 4: I don't know if I did something horribly wrong, or if I was just late arriving to the enemy base, but this map stalled me hard because I had to convert loads of Spanish ships to buffer against the loads-more Spanish ships constantly spawning on both sides of the bridge, before I got ANY villagers. This was the first mission that made me push myself to complete it. Saladin 6: this is one of the classic missions that has a difficult reputation, but I decided that defense is boring and offense is fast, so I marched up the coast with my cannons and mamelukes and tore apart the bases north->east. Your starting army is pretty potent, and the mix of mamelukes and cavalry archers will rip apart anything in smaller numbers. Vlad Dracula 2: this mission wasn't difficult, but rather than let myself be frustrated by the zoning system on this map, I spammed monks and towers as the core of my army since monasteries had unrestricted construction. Vlad Dracula 3: I started by bringing my army + the bonus cannons to yellow's base and tearing him apart, before I even started my own base. After that I had to migrate my base off of the cliff because cannon galleons are hard to fight, but it beat trying to play a fair 5v1 :P Alaric 5: Since I foolishly trusted the game's hints that I needed to develop my position before going on the offensive, I didn't know that the best way to start is by killing Sarus in his own base. Instead, I set up a town center on the starting island and watched all of the enemy soldiers jam up on the west side of the river while I researched champion and heavy scorpion, then used market to get a castle and treb down Sarus's base. I also had to run a large navy to keep red out of my hair. This mission was stressful even when I 100% cheesed it. Pachacuti 2: I don't think any campaign has made me angrier than Pachacuti's, although Tariq did his best. This mission was probably the most difficult to figure out. I started by dropping my army on the Cana village (orange) and defending them as long as possible while hard-booming (zzzz). I transitioned to a defense of Scorpions, Redemption Monks, and... Pikemen? Really all I needed was a unit to buffer against eagles and crunch rams, and Villagers are hard to control in that regard. I would have used Kamayuks if gold was not extremely tight on this map. I also discovered that securing the western-most bridge with towers keeps basically all of the raiders out since there is no siege workshop on the camp that feeds to there. All in all, making me defend 2 measly villagers (I blocked them in with a house, I think it helps a little) while they construct a wonder and THEN waiting through the countdown was very exhausting. I actually skipped this one so I could clear the next mission in the campaign, since it also has a... reputation. Bari 4: Well-Laid Plans. I think the difficulty of this mission is overstated even if it is still tricky. I used the mysteriously-available Elite Cannon Galleon to bring down both Datus's Tower (orange) and then afterwards Capua's (blue) castle, and I quickly recruited the Norman Mercenaries (yellow) to help tackle the orange army. In a normal mission, eliminating two threats and making two allies would be the turning point, but this was just the first 15 minutes. The Holy Romans (red) still start in the Imperial Age, and persistently send cavaliers, teutonic knights, and trebuchets at you. Not very easy to stop. I sent my scout to harass their first attack and kite it into the western corner of the map, and then used that time to build a wall in front of my castle. Getting started was difficult because of the high cost of recruiting the Normans. I think I used a small stack of Cataphracts to bash trebuchets and a big stack of archers jumping in and out of the castle to pick off soldiers. Once you mine out the stone pile indicating an avalanche, the two main enemies will slow down, giving you plenty of time to wait out the victory countdown or crush them. Tariq ibn Ziyad 1: this campaign was the first one I tried out in African Kingdoms. The first mission made me cry. This campaign should not be marked as easy. This campaign should not be marked as medium. The whole thing is torture. I recommend ignoring water and mass-producing rams until you can crush the Visigoth (cyan) castles. I eventually had to use a chain of castles to break into Cordoba's (pink) inner sanctum. Fire towers suck. Tariq 2: Also a shitshow of a mission, but luckily you (very infrequently, and after a delay) get trebuchets, so the fire towers are not as big of an issue. This was around the point where I strongly questioned the tactical reason for bringing an army of 90% camel riders against huskarls. I had to use the trebuchets from Musa's reinforcements to finally finish off Talavera (pink) since a mix of fire tower and mangonel spam made me want to pull my hair out. Tariq 4: I have no clue why this campaign is so brutal, but this mission really isn't that bad since you can move as slowly as you like. I cleared 90% of it by microing my hero unit and pulling enemy infantry into a camel archer kill zone. Boring, but very practical, since he was my only mounted soldier that could heal. Notably, you can get equipment upgrades from the eastern pass without having to move through any of the pain-zones. Sundjata 1: many of the campaign missions are "solved" by building a castle and laughing at the fools who rush onward. This mission is no different, being brutally difficult from the get-go with a high chance of losing your starting army through the ambushes. From there I had to pallisade from the edge of the map to the river, since the starting barricades around your base do less than nothing for you. The AI spazzed on the complete wall. I got to mine a ton of stone and drop a castle, then it was just a normal grind through a very large enemy base, except I barely had the population to run a decent army because the map caps at 75. Sundjata 3: I don't know what I was supposed to do for this, but I made something work. This one dragged out for a while. I settled my base in the western corner, built a castle, Every time I tried to attack the enemy city they still had a ton of soldiers inside. I eventually ran out of gold. Gbetos ended up being the core of my army since I had nothing to do except micro the crap out of them. They were useful for breaking rams while safe underneath a castle. I don't remember how I escaped my shitty base, since infinite spam missions tend to turn into a blur the moment your army takes a major hit. Yodit 5: I don't understand why this campaign was marked as "hard" when it was the easiest of African Kingdoms for me. This mission is very fun to rush down. I scouted the traders in the northeast, recruited their camel archers and saboteurs, and set up siege workshops and barracks on the east side of the city. I swung my army from the west side around to the east and used my west villagers to begin a small economy. With rams, pikemen (I don't think I even upgraded to halberd, they were mostly for making rams go faster) and Camel Archers I was able to clear most of the defenses in the city. Gaja Madah 2: holy hell. The first phase, freeing the king, is bad enough to complete with a short timer, and random enemy units attacking your base from weird directions. It doesn't help that there are a bunch of join-on-sight buildings, villagers, and even a VERY HIDDEN stack of elephants that numbers higher than your starting army. The very start of the mission is a mad dash to pick up all of your joiners and set each individual villager to work, then using the sudden increase of resources given to you as gifts for finding everything. It's unnecessarily chaotic since you could also start with the increased resources, or have the elephants much closer to your start, or just start with a normal base. Additionally, the map does not end when you save the king. No. It just gets started after that. Orange sends a very large army to take down the king's castle just when you thought you could breathe, and then Blue. Oh FFS, Blue just does not. Give up. They spam units your way like there is no tomorrow. The map could have been simple and elegant and short and sweet if all you had to do was get your king out of the city, but instead you have to march him around the whole place and choke on an infinite wave of elite elephants and arbalests before you run into one more fortress. Gajah Mada 5: I think this mission is supposed to be on a timer, but it never started counting for me. Regardless, I don't know who was the absolute fucking genius who thought you should have to push into an enemy city with a massive navy guarding one side, with infinitely-spawning enemies (I think they build up forever if you step into the city and never take over a district), without being able to build siege workshops. I would have been so much happier if I was allowed to mass up scorpions and rip through the stacks of enemies, but clearly that's too fun for the fucking Malay campaign. I heard there was an old version of the map where the enemy princes were all in the middle area instead of having ~5 scattered to each corner of the city, and that would have been a much more cohesive map idea. Le Loi 1: OH **** OH GOD PLEASE JUST LET ME WIN. STOP RAMMING THE ALLIED CASTLES AND STOP AMBUSHING ME AAAAAAAAAH. deep breath This mission sucks. I don't think there is a way to play it that doesn't involve lots of stressing and suiciding your army. I ran Skirmishers and Elephants for most of the game, but even with an army composition that held 100% of my confidence I still felt like I needed two or more attacks to clear out the enemy bases in the back, and reinforcing the front was very difficult with large enemy patrols moving along the road-lines or constantly streaming into the enemy castles. Missions like this one make me question my decision to clear all campaigns on hard, but at least Le Loi 2 was pretty fun and returned a shred of my sanity. This is a candidate for the hardest campaign mission--Bari 4 and Prithviraj 4 have nothing on the constant attack on your very psyche provided here. Le Loi 3: You are supposed to play this map by circling with your limited army, picking up reinforcements until you reach the mountain base in the north and starting your economy. I didn't feel like doing that. The Ming (blue) do not research their Castle Age upgrades until you (a) enter their city, or (b) reach the mountain. If you use a scout to dodge-tank the southern castle, you can break in with the ram you obtain halfway through the mission, and then knock out the castle. Then, if you are lucky, you can run in with your whole army and villagers and knock out the other target castle just before they all die. Stash one lousy soldier in a transport and run to the mountain bearing good news! Ivaylo 3: OUCH. I could not imagine another method to complete this mission besides building a double-Krepost death zone at the front of my base. I had to spam-sell wood at the start because you get far more of it than you need, but the Market is at the front of your base so it goes down very fast. I built an army of Cavalry Archers literally only to fill up my Kreposts, and through trial-and-error, I found the right times and locations to assassinate the enemy Khans. It's a brutal mission, and if I had tried it any earlier than this very week I probably would have thrown up my hands and given up; it really helped my enjoyment of the campaign that the next mission was very relaxed. Dos Pilas battle: this was the first Historical battle I tried. Many tears were shed in figuring it out. My winning strategy was to turtle inside of the village for as long as I could, grabbing every single upgrade before deleting all defenses and vacating to take control of the neighbor city, Uaxactun (blue). I let Naranjo (red) fall since defending it was too much of a pain, and focused on massing a large enough army that Calakmul (magenta) couldn't wipe it all. The constant attacks from Calakmul while Tikal sent basically no help made this scenario unnecessarily aggravating. Bonus points: Tikal and Calakmul are both gigantic cities, so no matter who you side against, the map will take a long time between when you secure your win and when you actually complete it. Honfoglalás battle: I immediately scouted as many sheep as I could before trashing Great Moravia's (yellow) villager population and smashing their town centers. Then I trampled the Avars (orange) and set up a TC inside of their old base, and mined as much stone as I could so I could drop a castle between me and East Francia (red), then I watched the bodycount rise. I ignored the Bulgars since I didn't need the bounty on them. Lake Poyang battle: even though there is an achievement for purchasing a lot of Dragon Ships, I found them mostly useless since the enemy has endless demolition ships. That gold was much better-spent on bribing the pirates. I also recommend developing a weak defense position against the Han Army (grey)--it's not worth fighting them over anything, but there are resources between your bases that you will most likely need. Also make sure to start the game with a boom and cram as many Docks as you can into your harbor, since you need high production to handle the turnover your enemy will inflict upon you. The final stage of the mission will have a lot of things attack you, so before the last shipment lands, move as many villagers as possible to construct the towers around your Temple of Heaven, then construct it as fast as possible. Favorite campaigns: Prithviraj, Alaric, Saladin (except mission 2), Yodit, Francisco de Almeida, Bari, Bayinnaung, Ivaylo. These campaigns usually had diverse objectives and/or let you play to your civilization's strengths well. Least-favorite campaigns: Joan of Arc (longbow kiting and ramming castles are not fun), Montezuma, Tariq, Pachacuti, Suryavarman I, Gajah Mada, Gajah Mada (so bad it deserves two mentions) I really enjoyed maps that let me start running from the get-go, not necessarily because of large resource piles but when my starting army is actually worth something. In that regard, Sundjata 5, Joan of Arc 4, Tamerlane 5 & 6, and Kotyan 2 stood out in campaigns I was otherwise negative or neutral about. For the record, I also have almost all of the achievements, but I wanted to get Sushi Lover last, didn't feel like finishing Kaboom just yet, and Masterpiece is either very buggy or needs a better tooltip. [link] [comments] | ||
Posted: 16 Aug 2020 03:21 AM PDT Good morning everyone! The success and popularity of Arti and Debbie's ABCD tourney inspired me to set up a 1100 and lower ELO 1v1 tournament of my own. We will be using some Hidden Cup 3 maps, and a simple civilisation draft. If anyone is interested, the full rules and signups can be found in the tourney discord: https://discord.gg/bK52BN [link] [comments] | ||
Posted: 15 Aug 2020 09:49 AM PDT
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'And now the mangos are killing alllll the Eagles!!! This is TITANIC!' Posted: 15 Aug 2020 11:10 AM PDT
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When to get horse collar with teutons? Posted: 16 Aug 2020 04:48 AM PDT Since teutons farm only cost 36 wood, horse collar is much less valuable. It is still worth to get at some point i guess, but when? [link] [comments] | ||
Stop command from units can cancel production of Villagers in town center Posted: 16 Aug 2020 03:23 AM PDT
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Posted: 15 Aug 2020 02:08 PM PDT Hey guys, it's me again and this time I want to let you know that I changed the way my AoE training is gonna work from now on. Basically I made a few options for you to choose, leaving it way cheaper with pretty much the same content, the idea behind this was to allow the people that were unable to afford $150 USD for a 10h training program to have the access for the content as well. If you are interested in knowing how it will work, please feel free to leave me a PM here or send an e-mail to [dogaoaoe@gmail.com](mailto:dogaoaoe@gmail.com) Thank you! [link] [comments] | ||
Was looking for meme backgrounds for steam......Did not expect this! Posted: 16 Aug 2020 03:35 AM PDT
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Am I ready to go ranked? Any tips for someone who didn’t played against human opponent? Posted: 16 Aug 2020 04:22 AM PDT I did some campaigns, completed art of war missions on silver/gold, learned how to consistently beat hard AI with Teuton krush into siege on Arabia, but I still feeling too nervous to go into ranked. Do I need to learn something else to feel myself more or less comfortable playing ranked? What should I expect there going into first ranked matches compared to ai battles? [link] [comments] | ||
Posted: 16 Aug 2020 02:39 AM PDT Hello im pretty new to the rts genre i played some rts games like starcraft before but didnt enjoy it much and i found out about aoe2 and i think it looks pretty cool so i wonder which one should i get aoe2 or aoe2 definitive edition? Thx for your answers <3 [link] [comments] | ||
[AoE 2 DE] Unique Tech balance change ideas questionnaire Posted: 16 Aug 2020 04:11 AM PDT
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Trying to reach mid game maybe... how do I play with new players?? Posted: 16 Aug 2020 07:35 AM PDT
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Posted: 16 Aug 2020 07:17 AM PDT Is there some voodo magic required to install mods in the AoE 2 Definitive Edition? When I first purchased the game, I installed three mods using the built-in mod manager/workshop/service/whatever-you-call-it. Everything worked fine. I took a break from the game, finished a few story-based games, came back for the events (though I still forget to start the Mongol event in time and didn't get the Yes We KHAN cheat :( ). In the past weeks I've started to play more and more AoE 2: DE and finally started playing a few multi-player machtes again. While not a problem when playing against the AI or playing the campaigns, I noticed that I don't have a small trees mod installed. I nearly lost a game because of that (or rather because of my shoddy walling). So after the game I went to the mod manager, clicked on the second tab and watched the load animation... and watched it, and watched it... it never stops. I have visited the built-in mod manager multiple times, but even if I wait fifteen minutes or longer, all I see is a loading spinner and the text "Mods are being loaded..." when searching for new mods to install. Was the built-in mod manager given up? Is it broken? Do I need to fix something locally to get it to work [link] [comments] | ||
Top five difficult/impossible to balance unique unit/tech and civ bonus concepts Posted: 16 Aug 2020 06:32 AM PDT So there are probably several different civilization bonuses, unique units, and unique techs that were never thought out or implemented of with all the HD and DE expansions. With that being said, there were several new civilization bonuses that were added into older civilizations with balance patches (i.e. Khmer farm bonus and the Teuton extra melee armor for their infantry and cavalry). However, there are civilization bonuses, unique unit, and unique techs where I feel it may be difficult to balance around or even impossible to implement for gameplay reasons. This is a discussion on what civilization bonuses, unique unit and unique technology concepts that weren't implemented in AoE2, but they are impossible to balance from a gameplay perspective. For me, here's my list:
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On what basis does AI chooses its military units ? Posted: 15 Aug 2020 11:55 PM PDT Hi everyone, So I was playing against hardest AI in a 1v1 on Arena. I was Aztecs vs Portugues. Everything was going fine until AI came up with 20-25 monks and converted almost all of my army. Who can even expect 20-25 monks from Portuguese. Similarly, I was again playing against AI as Aztecs vs Persians. It made paladins not even a single War Elephant. On what basis does AI make its units? Portugues are not monk civilization, yet it made so many monks while not even one UU from Persians. Anyone has any knowledge about this ? PS- Its AOE 2 HD not DE [link] [comments] | ||
Age of Noob Cup III's Qualifiers are Live Now! Posted: 15 Aug 2020 08:25 AM PDT
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If you had to fix the fog scan bug, how would you do it? Posted: 15 Aug 2020 11:34 PM PDT I've seen a lot of noise recently about this particular bug where you can scan an area in the fog of war and see if an enemy has placed buildings there. My question is - What is an alternative implementation that still allows you to place buildings in the fog? I personally think the way it currently is is fine. But I want to know what others think about it. [link] [comments] | ||
The Most Fun I've Ever Had in the Scenario Editor Posted: 15 Aug 2020 02:19 PM PDT
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