Age of Empires II Civilization Match-up Discussion Round 9 Week 18: Britons vs Tatars |
- Civilization Match-up Discussion Round 9 Week 18: Britons vs Tatars
- The instant I get 650 stone
- TheViper versus me
- hmfsw losing to a inca rush
- Why can’t T90 play as a Paladin in D&D?
- [Mod Idea/ request] Map-preview in the lobby
- When you are defeated: type "GG" and then wait 5 seconds for your opponent to answer back. Then you resign.
- PSA: There are different soundsets for different languages. 11 in French is glorious.
- Gameweek 8 for The Civilization League is done and here are the results and the standings along with some stats/records. Fixtures for Gameweek 9 will be available soon. The links to the Guide to the Civilization League and previous gameweek results are in the comments.
- I DID IT. I finally defeated hard ai. Thanks everyone!
- Countering 15 Eagle Warriors in Feudal age.
- Appearently you can see your opponents picked civ REGARDLESS if they have hidden civs or not by choosing their color.
- Empire Wars duos query
- The score for economy makes no sense
- Do you think Elo should decrease over time?
- Is Box Formation Actually Useful?
- Self made Daut Tc + small disastah at the end, still won though!
- Help me get better
- Does the AI coordinate attacks and share information (even when not teammates)?
- Feudal Age Cup registrations open! 100$ prize pool, free entry!
Civilization Match-up Discussion Round 9 Week 18: Britons vs Tatars Posted: 02 Sep 2020 07:00 PM PDT Foot archers vs cav archers! (also sorry I am a bit late with this one lul) Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Japanese vs Slavs, and next up is the Britons vs Tatars! Britons: Foot Archer civilization
Tatars: Cavalry Archer civilization
Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!
Thanks as always for participating! Next week we will begin round 10(!) with the Berbers vs Portuguese. Hope to see you there! :) [link] [comments] | ||
Posted: 02 Sep 2020 08:02 PM PDT
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Posted: 03 Sep 2020 02:12 AM PDT
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Posted: 02 Sep 2020 05:40 PM PDT
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Why can’t T90 play as a Paladin in D&D? Posted: 02 Sep 2020 08:13 PM PDT | ||
[Mod Idea/ request] Map-preview in the lobby Posted: 03 Sep 2020 01:40 AM PDT
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Posted: 03 Sep 2020 04:51 AM PDT Because, you know, the giant banner blocks you from typing. Can we all agree to do that so we can get the "GG" courtesy more often? [link] [comments] | ||
PSA: There are different soundsets for different languages. 11 in French is glorious. Posted: 03 Sep 2020 06:31 AM PDT | ||
Posted: 03 Sep 2020 02:41 AM PDT
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I DID IT. I finally defeated hard ai. Thanks everyone! Posted: 02 Sep 2020 12:08 PM PDT 10:50 feudal time, 6 scouts, 20:00 castle age, mass knights and skirms. 5 trebs then after paladins. and i forgot to take relics so i switched to 8 stable light cav along with mass FU skirms. i love this game [link] [comments] | ||
Countering 15 Eagle Warriors in Feudal age. Posted: 03 Sep 2020 08:25 AM PDT Hey guys, how would you counter 15 EW's in feudal age against Aztecs? I had played scouts into archers and had to watch my army of 4 scouts and 12 archers get shredded by Eagles. Your input would be much appreciated. [link] [comments] | ||
Posted: 02 Sep 2020 02:02 PM PDT
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Posted: 03 Sep 2020 04:14 AM PDT Does anyone know when it starts or who is casting it? Liquidepedia says yesterday, but I couldn't find any links to any twitch or youtube vides, or even any results. [link] [comments] | ||
The score for economy makes no sense Posted: 03 Sep 2020 06:10 AM PDT
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Do you think Elo should decrease over time? Posted: 03 Sep 2020 07:57 AM PDT I see elo as a tool to get fair opponents. Whenever I don't play for a week or so, I come back to the game and just get absolutely wrecked. Have to lose like 4 matches until I can get up again. I dont have the time to play constantly and you just get rusty once you stop playing. Some slight elo loss after some amount of days of not playing(like, lets say 3 days) would be very helpful. [link] [comments] | ||
Is Box Formation Actually Useful? Posted: 02 Sep 2020 09:17 AM PDT
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Self made Daut Tc + small disastah at the end, still won though! Posted: 03 Sep 2020 03:54 AM PDT
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Posted: 02 Sep 2020 08:13 PM PDT Hey guys I'm just getting started at aoe2 (sinde march) and in around 1000elo after about 100 games. Right now i like to play as ethiopians because i like to use archers and i like siege and i enjoy to have hussars and shotels for raiding. I usually play the archer build from hera and the build order trainer mod and i enjoy coming to castle age already having archers which i can upgrade afterwards. But i always struggle against rushes with scouts or man at arms. The problem is that people just get up way faster than me, because i need 22 pop to go up. Because of that they can harass me and i can't get up into castle age. I find it hard to get put of these circle s when they start pressuring me early and when i loose it's almost always the same way and i don't know what to do against it since quickwalling is very difficult. I was hoping you could recommend me some builds or tips on how to avoid getting behind that early in 1v1. If i once have my 10 or so archers i usually get the upper hand but when they attack mi very early i always struggle. Thanks for your help. Wololo [link] [comments] | ||
Does the AI coordinate attacks and share information (even when not teammates)? Posted: 02 Sep 2020 07:00 PM PDT My family and I like to play against the AI on Extreme difficulty. Often, we set the game up so that there are 3 teams: humans, AI team, and another AI team. VERY frequently, it seems like as soon as I send troops out on one side of the map against 1 AI team, the other AI team launches an attack on the other side of the map. It is almost as if all AI share a line of sight, even the ones that are not on teams with each other. It is beyond mere coincidence. Usually within 15-30 seconds of me sending my army out on one side, an all-out assault commences on the opposite side of the map. This almost suggest the computer knows my army is busy elsewhere. Any chance there is a bug when you check the share light of sight with teammates option in the lobby menu that it shares between all of the AIs by default? Just a question. [link] [comments] | ||
Feudal Age Cup registrations open! 100$ prize pool, free entry! Posted: 02 Sep 2020 10:45 AM PDT
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