Age of Empires 3 That's gotta be the best pirate I've ever seen but in AoE3 |
- That's gotta be the best pirate I've ever seen but in AoE3
- 20 min treaty... 2 hours later and 7000 killed.
- Can different units all move at their highest speed when selected together?
- What is the best 1Pop unit in the game in your opinion ?
- DE: Any news on AI? Did they make them smarter like in the other DE?
- NERF
- How accurate is the LEVEL as far as knowing how good a player is?
- Poll for worst card in AoE3
- Failed to join game
- Things I want in Definitive Edition - mostly much better unit controls
That's gotta be the best pirate I've ever seen but in AoE3 Posted: 02 Sep 2020 08:37 AM PDT
| ||
20 min treaty... 2 hours later and 7000 killed. Posted: 02 Sep 2020 06:50 PM PDT
| ||
Can different units all move at their highest speed when selected together? Posted: 02 Sep 2020 11:16 PM PDT It seems when ranged units will have a short movement speed penalty when engaged in melee (Please correct me if I am wrong). Consider this scenario: I have a bunch of dragoons and there is a cuirass blob charging at me. I fired a few volley and start moving away. However, if one of the cuirassier manages to land one melee attack on one of my dragoon, the entire group slows down. Is there a way to work around this or I have to wait and see what they are doing with the definitive edition? [link] [comments] | ||
What is the best 1Pop unit in the game in your opinion ? Posted: 02 Sep 2020 02:15 PM PDT | ||
DE: Any news on AI? Did they make them smarter like in the other DE? Posted: 02 Sep 2020 02:46 AM PDT | ||
Posted: 02 Sep 2020 01:20 PM PDT Hope they nerf Japan in DE. At least the ability to retrain daimyos, that's broken imo. Who agrees with me? [link] [comments] | ||
How accurate is the LEVEL as far as knowing how good a player is? Posted: 02 Sep 2020 10:55 AM PDT I am trying to create 4v4 noob games with even teams. Should I trust level 0s? is anything above level 10 not a noob ? Does the system try to make teams even ? Ideally I could just get a group of the same people together but that has been really hard to do [link] [comments] | ||
Posted: 02 Sep 2020 03:12 AM PDT | ||
Posted: 02 Sep 2020 09:54 AM PDT All post i see online are years old - do we have a 2020 fix for this ? cant join any games and no one can join games i host myself [link] [comments] | ||
Things I want in Definitive Edition - mostly much better unit controls Posted: 02 Sep 2020 04:39 AM PDT I want Scouts to have an Auto-Explore function. I want units to have an Aggressive Mode setting. I want actual Formation options. The game suggests that there are Formations in the game but there actually isn't. I want Pause to not put a giant unmovable box in the middle of the screen. I want the Escape key to bring up the menu. I want a Command Console for cheats. I want an Auto-Repair option on buildings. I want a Guard unit command. For guarding another unit or a building. I want a Follow unit command. I want an 'Auto Ability Use' option on units. I want a Default Stance option for buildings which create units. So they spawn with a certain Stance. I want a No Attack stance for units. I want the Plantation and Farm to tell you how many units are working there. I want units to return to their original spot when being in Defensive Mode and fighting a nearby enemy. Instead of ending up all over the damn place. I want a smaller UI. The UI takes up almost 1/3 of the bottom screen. This always annoyed me. I want the game to separate Stances, Modes and Formations from each other. For some extremely dumb nonsensical reason the game puts Volley Mode, Stagger Mode, Cover Mode, Melee Mode, Defend Mode, and Stand Ground Mode into the same category. And you can only select one. These are completely different things that are not related to each other. 'Volley Mode' is not what it sounds like, which is a way of shooting in unison. It's actually just an option to enable ranged attack instead of melee attack. Volley Mode should be renamed to 'Ranged Attack' and put into an 'Attack Mode' category with 'Melee Mode'. These two things are related and control how a unit fights. Stagger Mode is a spacing option which tells units spread out to limit artillery fire damage. This is an option that should be in its own category. It has nothing to do with anything else. Either your units are staggered or not. 'Defend Mode' and 'Stand Ground' mode are what's known as 'Stances' in the other games. They are essentially aggression options which determine how aggressively your units fight other units. These two things are related and should be in their own category called 'Aggression Stance' or something like that. And on top of the two that are already there, two more Stances should be added. And those are 'Aggressive Mode' and 'No Attack Mode'. Defend Mode should make your units fight nearby enemies and then return to their spot. Currently in the game, units on Defend Mode will fight nearby enemies and then don't return to their original spot. Which means your units end up all over the place which is obviously really annoying. Stand Ground Mode should make your units fight enemies but remain in place and not move at all. Aggressive Mode should make your units attack nearby enemies and follow them until they are dead. No Attack Mode should make your units remain in place and not attack any enemies. I want all units to have all these options on them when it makes sense. Cannons for example literally only have two control options on them, Bombard Mode and Limber Mode. Almost all of these things are in Age 1/Age 2. Never understood why they were removed in Age 3. The unit controls got especially bad in Age 3 and it made combat really annoying in my opinion. [link] [comments] |
You are subscribed to email updates from Age of Empires 3. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment