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    Wednesday, November 11, 2020

    Age of Empires II Civilization Match-up Discussion Round 10 Week 10: Ethiopians vs Indians

    Age of Empires II Civilization Match-up Discussion Round 10 Week 10: Ethiopians vs Indians


    Civilization Match-up Discussion Round 10 Week 10: Ethiopians vs Indians

    Posted: 10 Nov 2020 07:32 PM PST

    Ummm.... yeah sorry I've got nothing....

    Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Magyars vs Malay, and next up is the Ethiopians vs Indians!

    Ethiopians: Archer civilization

    • Archers fire +15% faster
    • Receive +100f, +100g upon reaching the next Age
    • Pikeman upgrade free
    • TEAM BONUS: Towers and Outposts +3 LoS
    • Unique Unit: Shotel Warrior (Fast, fragile infantry with massive attack)
    • Castle Age Unique Tech: Royal Heirs (Shotels train almost instantly)
    • Imperial Age Unique Tech: Torsion Engines (Siege Workshop units have increased blast radius)

    Indians: Camel and Gunpowder civilization

    • Villagers cost -10/15/20/25% per Age
    • Fishermen work +10% faster
    • Camels +0/+1 armor
    • TEAM BONUS: Camel units get +5 attack vs buildings
    • Unique Unit: Elephant Archer (Slow, tanky, expensive cavalry archer)
    • Unique Unit: Imperial Camel (Additional upgrade to the Camel-line)
    • Castle Age Unique Tech: Sultans (all gold income is +10% faster)
    • Imperial Age Unique Tech: Shatagni (Hand Cannoneers +1 range)

    Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!

    • Alrighty, so for 1v1s on open maps, we saw these civs picked maybe a few times throughout KotD3, but certainly not often. Ethiopians possess some very strong military options, but lack a persistent eco bonus, whereas Indians have a great eco, but their reliance on Camels makes them pretty situational. As Ethiopians are much more focused on Archers, Infantry, and Siege, does the strength of the Indian eco give them a chance here?
    • On closed maps, the dynamics of this match up could change a bit. Indians can better utilize their excellent economy, but Ethiopians can do an FC without gathering gold, as well as have more time to get to their scary siege late game. How does Indian cavalry and gunpowder fare against Ethiopian archers, infantry, and siege?
    • In team games, Indians are hands-down a meta-defining civ in the pocket role. The power of their camels combine with their cheap villagers to allow them to field a very large army of powerful camels whilst booming up all the while. However, Ethiopians are very commonly considered a top-tier flank civilization in their own right. Can an Ethiopian flank give the necessary support to a knight-producing pocket (i.e. Franks/Lith./etc.) to deal with the menace of the Indian Camels?

    Thanks as always for participating! Next week we will continue our discussions with the Celts vs Turks. Hope to see you there! :)

    Previous discussions: Part 1 Part 2 Part 3

    submitted by /u/OrnLu528
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    Got my brother into the game a few days ago and he's already making self-aware memes

    Posted: 10 Nov 2020 06:07 PM PST

    How to make your opponent resign in Castle Age (feat. MBL)

    Posted: 11 Nov 2020 02:13 AM PST

    Go home AoE wiki, you're drunk.

    Posted: 10 Nov 2020 02:03 PM PST

    How to counter cavalry archer ?

    Posted: 11 Nov 2020 04:47 AM PST

    No idea how to counter those broken units they kite so much

    submitted by /u/RayaneUdyr
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    Quick walling: Paint.NET edition

    Posted: 11 Nov 2020 04:11 AM PST

    Vibin' on T Station

    Posted: 11 Nov 2020 03:05 AM PST

    Do we know when the november update is coming out?

    Posted: 10 Nov 2020 05:34 PM PST

    Anyone else makes anti-raid "villages" around their second town center?

    Posted: 10 Nov 2020 03:26 PM PST

    Multiplayer anxiety

    Posted: 10 Nov 2020 10:19 PM PST

    I play a lot of multiplayer games. But for some reason aoe has been the only game Im reluctant to play ranked on. The only other game that I was a bit anxious about was csgo but after playing casual in that game for a while and just having fun and getting used to it i felt I was confident enough to play ranked cuz I won't be as much of a burden to my team.

    But I've been playing aoe most of it's lifetime on and off with DE kinda rekindling my interest in it. I won't say I'm good but i got the basics down but for whatever reason I just can't force myself to play ranked. I only have two games on ranked. I don't think I'm alone when it comes to this so can someone tell us how they overcame it ?

    submitted by /u/Rydergrove
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    tfw I realized the power of Kamandaran on Forest Nothing

    Posted: 11 Nov 2020 07:27 AM PST

    Houses, Archery ranges, Stables, Monasteries, & Markets can attack adjacent units! Market DPS > skirmisher DPS [test analysis]

    Posted: 10 Nov 2020 10:24 PM PST

    exampe of what I'm talking about

    • Houses: 5.8 damage/minute

    • Archery ranges: 6.5 damage/minute

    • Stables: 7.3 damage/minute

    • Monasteries, Markets: 23.3 damage/minute


    The enemy unit/building has to be adjacent to the building. Which Age you're in appears to have no effect.

    All buildings deal 1 damage (regardless of armour). Which means that in certain scenarios against high armour targets Markets & monasteries will have higher DPS than skirms (due to their low attack rate).

    Damage appears to be ranged (as rams take 1 damage per attack)

    I tested most other common buildings, but they couldn't attack (didn't test towers, harbours, or castles).


    Test in HD (although I think it still works in DE):

    • have the buildings above each next to an enemy outpost;

    • select the building;

    • right click the enemy outpost;

    • wait 10 minutes in game time.


    A FU market can deal 40 damage (135/175) to a battering ram before the market dies.

    A feudal age market can kill a watch tower before the watch tower kills it.

    Obviously you aren't going to raze the enemy town to the ground with markets (calm down Saracens), but this could be useful to counter enemy towers or forward buildings (especially using the market), or to kill scouts/militias/spears/villagers) attacking your market. Mostly useful early game.

    Making the enemy hear the attack sound is good by itself (as it puts them on edge, and they won't be able to figure out what's attacking them)

    submitted by /u/slothismysin
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    Losing games intentionally - Reason for ban?

    Posted: 11 Nov 2020 06:09 AM PST

    I stopped playing aoe2 for a couple of months, and considering a return. However, I believe there is no rating decay, and thus queuing right now would set me up against opponents of the skill level I was before i stopped playing, which is surely quite above my current level.

    To counterbalance this, I was thinking about losing a couple of games -- forfeiting at the start -- to intentionally drop my rating to a value that would be more appropriate, and then climb as my skill improves.

    If I do this, do I risk being banned? The rules don't seem to explicitly mention this, but I wouldn't like to gamble on this...

    Cheers.

    Edit: I am now convinced that this is not a good idea, despite not being a bannable offense. There doesn't seem to be a feasible way to adjust for inactivity without (even if mildly) disrupting the ranking system.

    submitted by /u/MauZaum
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    How to play real world map with true starting locations with active AI?

    Posted: 11 Nov 2020 01:42 AM PST

    Hey guys,

    I was trying go play a europe map with a friend, where you start with some villagers in a ship and get to choose your starting location. This was the closest to TSL europe map I could find..but the AI was dead in the MP game. So does anyone know or have experience how one could set up such a map for multiplayer with working AI? Would be amazing!

    submitted by /u/-Belisarios-
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    Allow Reconnecting After Disconnects

    Posted: 10 Nov 2020 06:39 PM PST

    There's already an auto "Attempting to reconnecting.... catching up to the server" feature that works well when one's internet connection times out for a few seconds. But, if the internet completely goes down, it disconnects and you can't get back in.

    There should be a feature that allows you to reconnect to the game.

    There are next-to-no downsides to it, except that someone could cheat by spectating. But, it takes too long to go and spectate a game, and in ranked games there's already a 3 minute delay. It would almost never be used and even if used it's usually a disadvantage for the cheater.

    Edit: The feature would be used for team games only.

    submitted by /u/AOEBuildsDOTcom
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    What is up with people picking mirror recently

    Posted: 10 Nov 2020 08:32 PM PST

    Lots of mirror recently, what gives?

    submitted by /u/Key_Ad_67
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    Uses for extra buttons (Logitech G502)

    Posted: 10 Nov 2020 08:39 PM PST

    Does anybody else have a g502? What keys do you map the extra buttons too? I use the G4 and G5 buttons for stand ground/aggressive. Side scroll for palisade gate/gate. Haven't decided what to do with the other buttons. G7/G8 could be for line/box maybe, snipe button for patrol.

    submitted by /u/_Hari__Seldon_
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    Synergistic Civ Combination Discussion

    Posted: 10 Nov 2020 01:02 PM PST

    Hi everyone,

    If this topic has already been covered feel free to link it here and ignore my post.

    Was hoping to get a loose discussion going on civ picks for 2v2 or 3v3 games that have good synergy on a team (e.g. team bonuses from one civ significantly benefit their teammate).

    Counterable but very annoying strat:

    Khmer + (Celts or Slavs or Teutons or Mongols):

    Mass scorpions.

    Combinations that I have questions about:

    Britons + (Mayans or other civs which use archery range):

    Britons team bonus of faster working archery range can be used for foot archers, skirms, cav archers, hand cannoneers.

    Huns + (Franks or other civs which use stable):

    Huns team bonus of faster working stable can be used for scouts, knights, camels, elephants.

    It feels like a very popular and successful strategy for team games is that one person goes knights, while the other goes foot archer. This means that team bonuses like the ones I mentioned here are probably underutilized. There is definitely a valid reason for this, i.e. AOE2 is rock paper scissors, it doesn't really matter that you have a bigger rock because you can still get countered by paper. Can you help me think of situations of where both players in a 2v2 game should both focus on knight line or archer line?

    submitted by /u/suburbscout
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    EU servers down ?

    Posted: 10 Nov 2020 03:25 PM PST

    Having issues to create/join games

    submitted by /u/Uslish
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    Do we know how the AOE 2 HD edition reacts to mods created for the original Gold version?

    Posted: 10 Nov 2020 07:36 PM PST

    I used to own the Gold Edition years ago and have since lost it. When I had it though, I used a lot of total conversion mods towards the end of my time playing it. I've been wanting to relive those games I played but I'm having trouble finding the Gold Edition available digitally, and I'm always rerouted back to the HD Edition. I'd definitely buy it if it could implement the mods, but I don't want to waste money considering I already bought the Definitive Edition.

    submitted by /u/dvdcrlsn
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