Age of Empires II Medieval Monday: Ask Your Questions and Get Your Answers |
- Medieval Monday: Ask Your Questions and Get Your Answers
- Yo first time on this sub and I caught this moment.
- When an Aztec Monk converts your Huskarl.
- I don't get why it's sped up at "normal" speed.
- Just one more, I can quite any time
- "Gentlemen, it has been a privilege fighting with you."
- EXACTLY 100,000 subs!!!!
- Why are people so scared of ranked?
- Ran into his boar on my scout's second circle, lamed it, GG at 12:10
- Guide for Booming with Tatars after new sheep bonus!!! (25+2 4TC Boom)
- The second coming of Jesus
- Continuous call for rework on Steppe Lancer
- New turks meme
- Is there any fix to LAG in the late game?
- Bapheus (historical battles) map is changed
- This is what you find when you google Magyar Huszar. Now why didn't they model them after this dandy boy!?
- Official statement to the awful chat system?
- More info and analysis about the "lag" which brought by the new patch!
- Fallout A Post Nuclear RTS Game
- Insane siege onager conversion. T90: "The Power of God"
- The perfect farm eco doesn't exi-
- Full Random Civ Ladder?
- Proposal to bring Hand Cannoneers back to their rightful place
- When you accidentally dock next to opponent on nomad and both try to shore fish the same fish
- "Gee-bee-to"?
Medieval Monday: Ask Your Questions and Get Your Answers Posted: 23 Nov 2020 07:07 AM PST Time for another weekly round of questions. Talk about everything from build orders to advanced strategies. Whatever your questions, the community is here to answer them. So ask away! [link] [comments] | ||
Yo first time on this sub and I caught this moment. Posted: 23 Nov 2020 02:34 AM PST
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When an Aztec Monk converts your Huskarl. Posted: 22 Nov 2020 09:27 PM PST
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I don't get why it's sped up at "normal" speed. Posted: 22 Nov 2020 09:04 PM PST
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Just one more, I can quite any time Posted: 22 Nov 2020 03:27 PM PST
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"Gentlemen, it has been a privilege fighting with you." Posted: 23 Nov 2020 06:29 AM PST
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Posted: 23 Nov 2020 02:46 AM PST Basically let's goooooo this game is really big now huh? [link] [comments] | ||
Why are people so scared of ranked? Posted: 22 Nov 2020 08:22 PM PST
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Ran into his boar on my scout's second circle, lamed it, GG at 12:10 Posted: 23 Nov 2020 06:34 AM PST
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Guide for Booming with Tatars after new sheep bonus!!! (25+2 4TC Boom) Posted: 23 Nov 2020 07:17 AM PST
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Posted: 23 Nov 2020 06:11 AM PST
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Continuous call for rework on Steppe Lancer Posted: 23 Nov 2020 12:22 AM PST Balance patch just released, and while everyone was calling for hand-cannoneer and cav archer buff/fix, I still want to raise the awareness on this regional unique unit: Steppe Lancer. They are just too similar to either a knight or a hussar functionally. Yes, they have their unique perk of having +1 melee range, but it doesn't change the fact that in practice, they are a food-heavy melee cavalry units, and can be replaced by other cavalry units in every moment in the game.
As you can see, even if they have a perfectly balanced stats, it doesn't change the fundamental problem: it is just a mix between light cav and knights. In my opinion, if they would ever be relevant in the game, either those "steppe civs" have limited cavalry option (which is obviously not preferred), or they need a clearly distinct role where Steppe Lancer can do much better than other cavalry, while at the same time not replacing the role of knights and light cavs completely. There are a few changes I can think of, not all of them needed to be implemented, but even just one of it can make a great difference:
For me, I think option 2 and 3 would be the easiest change, making them a readily available but unsustainable unit in imperial age like Condotierro. It also provide an alternate strategy for the three civs, especially for Mongols, which is traditionally a weak early-imperial civ, they can now choose to sacrifice their late game potential for a boost in strength early on. [link] [comments] | ||
Posted: 22 Nov 2020 08:24 AM PST
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Is there any fix to LAG in the late game? Posted: 23 Nov 2020 03:28 AM PST Every community game i play, if it lasts for certain amount of time - it starts lagging. I still can move around, just having 2 frames per second is annoying and hard to micro. :D [link] [comments] | ||
Bapheus (historical battles) map is changed Posted: 23 Nov 2020 12:57 AM PST
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Posted: 23 Nov 2020 09:02 AM PST
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Official statement to the awful chat system? Posted: 22 Nov 2020 11:14 PM PST The other day when my enemy was pausing I was literally asking 'Do I have time for a tea?' and got cencored. We have asked thousands of times for an option to turn off the filter. We still cannot let spectators see our in-game chat. I feel like we are getting ignored. Is there an official statement on why FE keeps ignoring the chat issues? [link] [comments] | ||
More info and analysis about the "lag" which brought by the new patch! Posted: 22 Nov 2020 09:41 PM PST Hello folks, Yesterday we had another 3v3 game to see if things were fixed, as one of our friends could enter and enjoy a 4v4 game the other day. We started playing, nothing up to feudal age, to castle age, and after people put up their town centers up and fights started around, game starts to lag. We paused the game, and saw that our friend has this little red icon next to his name. We didn't want to play further with the lag, so we made an experiment, we asked our friend to resign. He resignes. The game is still laggy. We ask him to leave spectating. The moment he stops spectating, game is back to normal again! No lag! So, what gives? Devs changed the game so this guy's computer couldn't handle a 20-year old game anymore? It was just fine a week ago. [link] [comments] | ||
Fallout A Post Nuclear RTS Game Posted: 22 Nov 2020 02:50 PM PST
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Insane siege onager conversion. T90: "The Power of God" Posted: 22 Nov 2020 11:39 AM PST
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The perfect farm eco doesn't exi- Posted: 23 Nov 2020 08:22 AM PST
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Posted: 23 Nov 2020 04:00 AM PST Hey everyone, Just like many here I was very excited about the new feature allowing for a random civs to be chosen in ladder, but I must say I'm quite dissapointed since, well, barely anyone ever activates it in team games where EVERYONE must have it on... What does everyone think of being able to queu in random and only be matched with people who also play random? [link] [comments] | ||
Proposal to bring Hand Cannoneers back to their rightful place Posted: 22 Nov 2020 09:28 PM PST Proposal to bring Hand Cannoneers back to their rightful place The problem now is that Hand Cannoneers can't counter anything, the hit rate is low, and the movement speed is slow. Let me give an example. Theoretically, the musketeer can counter the eagle warrior. If the eagle warrior really gets nervous and fights the musket head-on, then the eagle warrior will indeed suffer. But in fact, the Eagle Warriors can completely avoid the battle and kill the villagers; if the Hand Cannoneers chooses to spread the defense, they will be defeated by the Eagle Warriors. (Actually, Hand Cannoneers may not have been able to beat Eagle Warriors. It depends on which country's Eagle Warriors. Maya upgrades El Dorado's technology to the Eagle Warriors with more than 100 health points, but Hand Cannoneers can't beat them. Aztec's 16 melee attacks After being upgraded, the Eagle Warriors can tie with the champion) In addition to increasing the rate of fire and movement for Hand Cannoneers, I have another idea. Portugal's unique technology Arquebus, as the Imperial University technology for several gunpowder nations, Portugal's unique technology is renamed "Flintlock", the gunpowder version of the Thumb ring, increases the rate of fire, and at the same time increases the hit rate of hitting static targets to 80-90% (the details can be discussed) . [link] [comments] | ||
When you accidentally dock next to opponent on nomad and both try to shore fish the same fish Posted: 22 Nov 2020 02:38 PM PST
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Posted: 22 Nov 2020 08:49 AM PST
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