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    Age of Empires II Medieval Monday: Ask Your Questions and Get Your Answers

    Age of Empires II Medieval Monday: Ask Your Questions and Get Your Answers


    Medieval Monday: Ask Your Questions and Get Your Answers

    Posted: 23 Nov 2020 07:07 AM PST

    Time for another weekly round of questions.

    Talk about everything from build orders to advanced strategies.

    Whatever your questions, the community is here to answer them.

    So ask away!

    submitted by /u/AutoModerator
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    Yo first time on this sub and I caught this moment.

    Posted: 23 Nov 2020 02:34 AM PST

    When an Aztec Monk converts your Huskarl.

    Posted: 22 Nov 2020 09:27 PM PST

    I don't get why it's sped up at "normal" speed.

    Posted: 22 Nov 2020 09:04 PM PST

    Just one more, I can quite any time

    Posted: 22 Nov 2020 03:27 PM PST

    "Gentlemen, it has been a privilege fighting with you."

    Posted: 23 Nov 2020 06:29 AM PST

    EXACTLY 100,000 subs!!!!

    Posted: 23 Nov 2020 02:46 AM PST

    Basically let's goooooo this game is really big now huh?

    submitted by /u/Rockin1O1
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    Why are people so scared of ranked?

    Posted: 22 Nov 2020 08:22 PM PST

    Ran into his boar on my scout's second circle, lamed it, GG at 12:10

    Posted: 23 Nov 2020 06:34 AM PST

    Guide for Booming with Tatars after new sheep bonus!!! (25+2 4TC Boom)

    Posted: 23 Nov 2020 07:17 AM PST

    The second coming of Jesus

    Posted: 23 Nov 2020 06:11 AM PST

    Continuous call for rework on Steppe Lancer

    Posted: 23 Nov 2020 12:22 AM PST

    Balance patch just released, and while everyone was calling for hand-cannoneer and cav archer buff/fix, I still want to raise the awareness on this regional unique unit: Steppe Lancer.

    They are just too similar to either a knight or a hussar functionally. Yes, they have their unique perk of having +1 melee range, but it doesn't change the fact that in practice, they are a food-heavy melee cavalry units, and can be replaced by other cavalry units in every moment in the game.

    • In early to mid castle age, knight is always the best choice. Just like how you almost never see light cav and longswords in castle age, knights give the best value out of the same food cost, which is the limiting resource in castle age. Unless your melee unit have very special role like huskarl, knight will always be better.
    • In imperial age, hussar is always better if you want to spam units because they cost 0 gold. Low gold cost is still gold cost, which is why units like Magyars huzsars and Malay TH-trashman are so powerful.
    • On the other hand, Steppe Lancers are not the most pop-efficient units, so they are not prefered in team game either. Cumans got paladin so it's a no-brainer; Tatars got Keshiks and FU cavalier, both of them are better choice; Mongols Steppe Lancers are arguably their best melee option, but why would you go for that in team game anyway when you have Mangudai and Ferrari Siege rams?

    As you can see, even if they have a perfectly balanced stats, it doesn't change the fundamental problem: it is just a mix between light cav and knights. In my opinion, if they would ever be relevant in the game, either those "steppe civs" have limited cavalry option (which is obviously not preferred), or they need a clearly distinct role where Steppe Lancer can do much better than other cavalry, while at the same time not replacing the role of knights and light cavs completely. There are a few changes I can think of, not all of them needed to be implemented, but even just one of it can make a great difference:

    1. Introduce a small bonus damage against some other unit. Since the steppe civ don't have the best champion option (looking at you Tatar), I think a bonus against Eagle warrior could be quite nice. Alternatively, they can do bonus damage against villagers and trade carts.
    2. Change the cost from food heavy to gold heavy e.g. from 70F 45G to 25F 75G. With this change it would be like eagle warrior on horse, with power spike in early imperial age.
    3. Forget about elite upgrade, just make them a fast imperial unit like Condotierro.
    4. Decrease the attack but increase the attack rate. This way the unit would deal more damage against unit with very low armour, but less against units with mid to high armour, depending on the numbers.

    For me, I think option 2 and 3 would be the easiest change, making them a readily available but unsustainable unit in imperial age like Condotierro. It also provide an alternate strategy for the three civs, especially for Mongols, which is traditionally a weak early-imperial civ, they can now choose to sacrifice their late game potential for a boost in strength early on.

    submitted by /u/html_lmth
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    New turks meme

    Posted: 22 Nov 2020 08:24 AM PST

    Is there any fix to LAG in the late game?

    Posted: 23 Nov 2020 03:28 AM PST

    Every community game i play, if it lasts for certain amount of time - it starts lagging. I still can move around, just having 2 frames per second is annoying and hard to micro. :D

    submitted by /u/Roshimeister
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    Bapheus (historical battles) map is changed

    Posted: 23 Nov 2020 12:57 AM PST

    Bapheus (historical battles) map is changed

    I took the two screenshots in October and today respectively. You can see that the green city and the blue one on the left have swapped their places, but this isn't stated in the November patch note. Is there any other campaign map changed as well?

    https://preview.redd.it/mtwcpo8ney061.png?width=445&format=png&auto=webp&s=fb351594fb8655dcde16253049316d506bce6433

    https://preview.redd.it/mwmnys8ney061.png?width=435&format=png&auto=webp&s=ef9f3213ed176eef17b85fb8eea6d76ce46ce0c7

    submitted by /u/IcyBally
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    This is what you find when you google Magyar Huszar. Now why didn't they model them after this dandy boy!?

    Posted: 23 Nov 2020 09:02 AM PST

    Official statement to the awful chat system?

    Posted: 22 Nov 2020 11:14 PM PST

    The other day when my enemy was pausing I was literally asking 'Do I have time for a tea?' and got cencored. We have asked thousands of times for an option to turn off the filter. We still cannot let spectators see our in-game chat.

    I feel like we are getting ignored. Is there an official statement on why FE keeps ignoring the chat issues?

    submitted by /u/Verstoert
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    More info and analysis about the "lag" which brought by the new patch!

    Posted: 22 Nov 2020 09:41 PM PST

    Hello folks,

    Yesterday we had another 3v3 game to see if things were fixed, as one of our friends could enter and enjoy a 4v4 game the other day. We started playing, nothing up to feudal age, to castle age, and after people put up their town centers up and fights started around, game starts to lag.

    We paused the game, and saw that our friend has this little red icon next to his name. We didn't want to play further with the lag, so we made an experiment, we asked our friend to resign.

    He resignes. The game is still laggy.

    We ask him to leave spectating.

    The moment he stops spectating, game is back to normal again! No lag!

    So, what gives? Devs changed the game so this guy's computer couldn't handle a 20-year old game anymore? It was just fine a week ago.

    submitted by /u/inwector
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    Fallout A Post Nuclear RTS Game

    Posted: 22 Nov 2020 02:50 PM PST

    Insane siege onager conversion. T90: "The Power of God"

    Posted: 22 Nov 2020 11:39 AM PST

    The perfect farm eco doesn't exi-

    Posted: 23 Nov 2020 08:22 AM PST

    Full Random Civ Ladder?

    Posted: 23 Nov 2020 04:00 AM PST

    Hey everyone,

    Just like many here I was very excited about the new feature allowing for a random civs to be chosen in ladder, but I must say I'm quite dissapointed since, well, barely anyone ever activates it in team games where EVERYONE must have it on... What does everyone think of being able to queu in random and only be matched with people who also play random?

    submitted by /u/GreedIsGuud
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    Proposal to bring Hand Cannoneers back to their rightful place

    Posted: 22 Nov 2020 09:28 PM PST

    Proposal to bring Hand Cannoneers back to their rightful place

    The problem now is that Hand Cannoneers can't counter anything, the hit rate is low, and the movement speed is slow.

    Let me give an example. Theoretically, the musketeer can counter the eagle warrior. If the eagle warrior really gets nervous and fights the musket head-on, then the eagle warrior will indeed suffer. But in fact, the Eagle Warriors can completely avoid the battle and kill the villagers; if the Hand Cannoneers chooses to spread the defense, they will be defeated by the Eagle Warriors.

    (Actually, Hand Cannoneers may not have been able to beat Eagle Warriors. It depends on which country's Eagle Warriors. Maya upgrades El Dorado's technology to the Eagle Warriors with more than 100 health points, but Hand Cannoneers can't beat them. Aztec's 16 melee attacks After being upgraded, the Eagle Warriors can tie with the champion)

    In addition to increasing the rate of fire and movement for Hand Cannoneers, I have another idea. Portugal's unique technology Arquebus, as the Imperial University technology for several gunpowder nations, Portugal's unique technology is renamed "Flintlock", the gunpowder version of the Thumb ring, increases the rate of fire, and at the same time increases the hit rate of hitting static targets to 80-90% (the details can be discussed) .

    submitted by /u/SgtRL3
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    When you accidentally dock next to opponent on nomad and both try to shore fish the same fish

    Posted: 22 Nov 2020 02:38 PM PST

    "Gee-bee-to"?

    Posted: 22 Nov 2020 08:49 AM PST

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