• Breaking News

    Tuesday, March 30, 2021

    Age of Empires II I created a mod to bring back some nostalgia, while keeping things looking modern. Original Main Menu UI Theme!

    Age of Empires II I created a mod to bring back some nostalgia, while keeping things looking modern. Original Main Menu UI Theme!


    I created a mod to bring back some nostalgia, while keeping things looking modern. Original Main Menu UI Theme!

    Posted: 30 Mar 2021 05:03 AM PDT

    found this beauty

    Posted: 29 Mar 2021 09:53 PM PDT

    how to lure multiple boars at once

    Posted: 29 Mar 2021 11:45 AM PDT

    Scared vill hides in plain sight

    Posted: 30 Mar 2021 01:16 AM PDT

    Welcome to the LotR/AoE2 Crossover Universe!? (HC4 Spoiler!)

    Posted: 30 Mar 2021 03:14 AM PDT

    Unused Civ Bonuses/Unique Techs

    Posted: 29 Mar 2021 06:23 PM PDT

    The following is a list of roughly symmetrical-to-non-DE bonuses that have not been utilized by any civilization. This should work as a guide for creating not-too-crazy civ bonuses for concept civs (Georgians, Poles, Tibetans, etc.) without being forced into something akin to Burgundians or Sicilians or Khmer farm bonus or Lithuanian relic bonus

    • Stone Mining( Upgrades) Free
    • Start with +X Wood (not copying persian bonus, that's +food and +wood)
    • Start with +X Stone
    • Castles +X Garrison space
    • Archers +Attack (could be balanced by scaling poorly into imp, i.e. lithuanian xbow)
    • Archers +Movement speed (could be balanced by scaling poorly into imp, i.e. malian arb)
    • Archer-line Upgrades Free (could be balanced by scaling poorly into imp, i.e. malian arb)
    • Skirm-line Upgrades Free (specifically worded to affect imp skirms given viet ally, but can be changed)
    • Cavalier Upgrade Free (specifically worded to not fuck up balance if civ is given paladin- getting paladin free would be busted)
    • Heavy Camel Free
    • Cavalry Armor Upgrades Free (Would have to be balanced by scaling poorly to imp, would make a pretty op scrush)
    • Infantry Armor Upgrades Free
    • Archer Attack Upgrades Free (exc. Chemistry)
    • Gunpowder Technologies Free (BBT/CG, prob balanced by no ECG)
    • Cavalry +1/2/3 :: +1/2 Attack
    • Cavalry +X PA (balanced by no paladin or no bloodlines- we are not doing the Indian model of missing plate barding here)
    • Eagles are X% cheaper (thinking of some 4th meso civ that corresponds to malay, explanation below)
    • Knights are X% cheaper (higher % than berbers to appeal to specification, easily balanced out by lackluster stable tree)
    • Galleys +Range (could be balanced by scaling poorly to imp, ie celt galleon)
    • Demos + blast radius (easily balanced by no heavy demo)
    • Redemption Free (could be balanced by scaling poorly to imp, ie khmer monk)
    • Bloodlines free in Castle Age (prob the most asymmetric I'm gonna get here, would create interesting tradeoff dynamic of weighing extended feudal)
    • Husbandry Free (alternative to cuman bonus)
    • Squires/Arson Free
    • Regional UU-line Upgrades Free (eagles, SL, BE, etc- am debating this + eagle discount around a 4th "meso" civ (Mississippians?) that takes the early game thriving and late-game falloff to a harder extreme than aztecs and mayans, won't be a 0-effort shitpost dw)
    • Barracks UU (only one applicable here is condos which don't have an elite upgrade)
    • UT that gives archer UU in ranges (Sunka Wakan)
    • UT that gives siege UU in workshops
    • Better-scaling Halb-variant UU (Swiss Pikemen to your Magyar Huszars- not offering a skirm here because imp skirm)
    • Various Monastery/University Upgrades Free (like not Heresy but there's a lot of untouched ground; this is about 12 suggestions wrapped under a single bullet point)
    • Military Buildings (exc. castles) built faster
    • Eco buildings (i.e. camps) provide housing space (contrast to slavs team bonus)
    • Team Bonus: Tribute fees reduced at start
    • Houses -X% cost (contrast to japanese eco building bonus and inca housing space bonus- easily balanced by losing out on some starting wood if need be)
    • Team Bonus: Castles work slightly faster (less than Kasbah for obvious reasons, may be on a civ who relies heavily on UU similarly to how huns/britons/etc operate)
    • Villagers can attack from range if fletching is researched and benefit from archer attack and armor upgrades (Is probably inherently balanced by pierce armor being higher in most units and villagers being on the slower side of units, though I see vils trading well against feudal archers with 2/3 armor, 4 range and 4 attack, so it can certainly be tweaked)
    • UU- explicitly anti-siege foot archer
    • UU- explicitly anti-gunpowder cavalry
    • UU- explicitly anti-archer cavalry (castillian lancers vs genoese crossbowmen, taking bets)
    • UT- remove gold cost from Camels (should be balanced by falling off HARD in imp to have camels basically just be faster halbs here, esp given the skirm soft-counter)
    • Huntables contain X% more food
    • Trees contain X% more wood (don't pick on FN)
    • Mines contain X% more gold/stone (lower number than food/wood to be balanced, still stronger than mayan, maybe)
    • Berries contain X% more food
    • Fishing ships gather from traps X% Faster (stronger than Japanese to screw with SOTL?)
    • Barracks Techs cheaper (yes I stole this from Burgundians but it's actually a relatively sane bonus)
    • Archery Range Techs cheaper (read above)
    • Buildings heal faster (could be balanced by no herbal medicine or just be insanely strong if people were to actually pay attention to their civ bonuses)
    • Units can be regarrisoned in production buildings to heal (not much point but could be useful, esp feudal cav since they can't garrison in tc)
    • Siege +X% Attack (something sane for the love of lord daut)
    • economic buildings (except town centers) built x% faster
    • Siege X% faster (once again, something sane please)

    -

    may or may not be updated, feel free to suggest your own in the comments!

    -

    "4th meso civ" with obligatory link to steppe lancers too:

    HP: Mayans -> Vietnamese (-> Mongols)

    Attack: Aztecs -> Khmer (-> ???)

    Armor: Incas -> Burmese (-> Tatars)

    Cost: ??? -> Malay (-> ???)

    Speed: ??? -> Khmer again (-> Cumans)

    submitted by /u/karanrime
    [link] [comments]

    "Team Random Map"... but this is a 1v1?

    Posted: 30 Mar 2021 03:01 AM PDT

    Is anyone else getting this? Every game seems to either be me, or someone else not starting the game.

    Posted: 30 Mar 2021 05:17 AM PDT

    Confession...

    Posted: 30 Mar 2021 07:33 AM PDT

    I have a confession to make: I have a serious attraction to Teutonic Knights. The way their smooth capes flow over the perfectly chiseled bodies makes me an instant horndog.

    I can't imagine going a day without giving into my carnal urges watching them stroll onto the battlefield.

    I have spent the last few months writing fanfiction and poetry to express the deep, sexual energy these boys express with every step.

    submitted by /u/youlemadbro
    [link] [comments]

    Guerilla Warfare Mod for aoe2 by me enjoy

    Posted: 30 Mar 2021 02:28 AM PDT

    Does anyone else have a difficult time joining a ranked game due to bugs?

    Posted: 30 Mar 2021 03:47 AM PDT

    More than half the games I try to play I get a variety of error messages, sometimes AoE even closes down completely. I just started playing again and remember this being an issue with release, how have they not fixed this yet? Do they plan to fix it?

    submitted by /u/rpxyu
    [link] [comments]

    Help with CaptureAge - terrain graphics

    Posted: 29 Mar 2021 07:05 PM PDT

    New Tournament: Water Wars (<1200 ELO)

    Posted: 30 Mar 2021 04:40 AM PDT

    Ever dreamt of waging war on the vast oceans that AOE2 provide? Sending your Turtle ships into battle, not knowing whether they will return. Does your Viking blood gives you the need of ravaging island and all in your path? Or are you more peaceful and enjoy building up your island ending it with a mighty wonder?

    Then this is the tournament for you.
    Water wars is a 1v1 Low ELO (<1200 ELO) tournament happening in May where only water maps are used. (max 20 players). With victory conditions on standard , meaning Wonder and Relic victories are allowed.

    signup and more information can be found here: https://discord.gg/ZC9hJ4cm

    submitted by /u/Sweetcoman
    [link] [comments]

    Franks vs Mayans: How to deal with eagles+pikes?

    Posted: 29 Mar 2021 10:29 PM PDT

    I playing as the Franks went for knights + elite skirms thinking that the skirms will counter the pikes and potential archers and knights counter eagles. That turned out to be a disaster. The thing is that my opponent can always go for archers if I switch into longswords; and knights and longswords would be too expensive. Axeman works too but I had zero on stone. Knights and scorps could also work but I feel like scorps get killed too easily by eagles (if they come from different directions and such). What are your thoughts?

    submitted by /u/MysteriousShadow__
    [link] [comments]

    How to learn/train other maps than Arabia?

    Posted: 30 Mar 2021 02:41 AM PDT

    We recently started playing team games with my mates mostly 2v2 or 3v3, (we're about 900 elo on 1v1 rm individually) and every time the map it's not Arabia or similar open map we get destroyed. In Arabia we win 70% of the times but with the pool changing we often get maps that we have no clue how to play. We don't wanna exclusively play Arabia so we would like to train a bit but playing against AI is not great as it doesn't play the meta for each map. Are there any team game tips for specific maps or a way to improve and train? Any suggestions welcome thanks!

    submitted by /u/di_L
    [link] [comments]

    How were you introduced to Age of Empires II?

    Posted: 29 Mar 2021 01:50 PM PDT

    I have heard a few people talk about how they were introduced to this game, and I would like to see what is most common. Personally, I saw my Father play the game as a kid years ago, and I've been hooked on it since.

    View Poll

    submitted by /u/OliveYTP
    [link] [comments]

    1000 gold from Keshiks?

    Posted: 30 Mar 2021 04:47 AM PDT

    Has anyone here accumulated 1000+ gold from Keshiks?

    submitted by /u/hussar269c
    [link] [comments]

    Question about HC4

    Posted: 30 Mar 2021 08:28 AM PDT

    I recently discovered HC4 on yt (haven't even played ranked myself, just a fan of watching competitive games) and had some questions watching it. Is there a vid explaining how the ban/pick vote for civ works? I mean, I get that red borders indicate that it was banned after all civs were picked, but what about the "sniper" logo or an order in which civs are picked from the pool?

    Thanks for the answers in advance!

    submitted by /u/Qend
    [link] [comments]

    Let’s call it «Age of Thrones». Another little mashup I made today.

    Posted: 30 Mar 2021 08:25 AM PDT

    Best Archer Civ

    Posted: 30 Mar 2021 07:49 AM PDT

    I'm trying to branch out from my CA and infantry, calv civs to try out some archer civs. What are the best ones and why would you say?

    I tried out thr vikings and liked them for archers but idk if they are considered a archer civ? My duo buddy always goes calv so need to have a archer option.

    submitted by /u/btrust02
    [link] [comments]

    Goths Balance Changes

    Posted: 30 Mar 2021 07:28 AM PDT

    Goths had an OP drush and boar lame, so their early game was heavily nerfed. As we all know, on the majority of maps, civs with poor early game don't win. I would like to take a look at their existing bonuses and see if we can help Goths to be a more balanced civ.

    Infantry cost bonus from 20/25/30/35 to 20% (or maybe 25%) starting in Feudal and not increasing. Give Goths Supplies tech. Overall this is a nerf as the reduction in gold cost matters the most. This will prevent their lategame from being quite as unstoppable/inexhaustible, though still a top tier infantry civ, and enable free Loom to not make an oppressive Drush by starting the bonus in Feudal.

    Hunter meat carry bonus from +15 to +100. This lets 1 villager collect 1 deer without needing a mill or pushing, I.E. you could set 3 vills on 3 deer and be fine. Anything less than +100 is fairly useless, as 2 trips will always be worse than milling or pushing.

    Extra damage vs boar: removed. This messes up the boar more often than not and just helps laming and prevents them from getting free Loom. Magyars have a bonus vs wolves etc so the design space is not wasted. Optionally change the bonus to kill deer in 1 hit, to synergize with the 1 vill 1 deer strat.

    Give free Loom. Without the boar laming potential, they can deserve this. Combined with the hunt bonus, they now have a decent early eco. Most likely it will be a Drush just like Aztecs used to be, but not an oppressive Drush like old Goths. They now have the option to skip the Drush as well, and pocket the 50 gold and research time for more Feudal fun.

    A final note, Goths get fully upgraded Crossbows, only missing the Arbalest upgrade (which are far better than Arbs missing Bracer). They don't get Thumb Ring but do get Ballistics so they are quite decent. With a better early eco and worse Post Imp spam, we may see more archers in Goth builds as well, a welcome diversity.

    submitted by /u/kittyjoker
    [link] [comments]

    Beginners Civ homework

    Posted: 29 Mar 2021 08:06 AM PDT

    i think we should discuss when how and in what forms we post here other players names

    Posted: 29 Mar 2021 09:42 AM PDT

    this is a direct answer to the post about the racist guy and with all the deserved attention it is getting i just wanted to discuss parameters when it is okay to post other players names.

    i am more than happy that this community is going in to do efforts to dont let this racist bullshit fly in here but i want to urge everybody to limit this to these rare cases.

    i would not like to see toxic and other shitty behaviour beeing punished by similar post because so that the player is targetet. the actions themself yes the names no.

    your input ist highly welcome

    submitted by /u/Yourpersonalpilot
    [link] [comments]

    No comments:

    Post a Comment