Age of Empires II Capoch's 24 hours stream event |
- Capoch's 24 hours stream event
- I finally got all the gold medals for Art of War! Naval Battle took me a year
- Epic ending to a Viper vs. Kasva game (paladins go splat!)
- There's a new Sheriff in town.
- A message for the devs
- Keep thinking there's a new patch because of the pinned thread
- When the boar is on your opponent's team
- Wholesome af
- Teuton Monk battle in Arena with MBL. Vululu tingtingting vululu
- just because
- My siege onager is upgraded! :D now it can fire flaming stones
- Former AoE dev talks about AoE4
- I found a Jr SOTL
- TIL: Exactly why Turtle Ships are so chunky
- Does anybody else feel like their skill level after each game exponentially decreases?
- Atacama desert
- AOE2 has become virtually unplayable for me
- Is there a known cheat were I can increase the total population amount?
- Will the new Steppe Lancer buff make them more viable? Short answer - No.
- Few of my thoughts about 600-700 ELO players.
- Best 3v3 compositions?
- Can one range skirm beat two range archers?
- Is it a bug that skirms in TCs don't fire extra arrows?
Capoch's 24 hours stream event Posted: 22 Apr 2021 02:29 PM PDT
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I finally got all the gold medals for Art of War! Naval Battle took me a year Posted: 23 Apr 2021 05:15 AM PDT
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Epic ending to a Viper vs. Kasva game (paladins go splat!) Posted: 22 Apr 2021 05:41 PM PDT | ||
There's a new Sheriff in town. Posted: 23 Apr 2021 07:05 AM PDT
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Posted: 22 Apr 2021 06:37 PM PDT
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Keep thinking there's a new patch because of the pinned thread Posted: 23 Apr 2021 01:34 AM PDT My question is, do we need it pinned for so long after release? It still manages to fool/disappoint me every now and then :-( [link] [comments] | ||
When the boar is on your opponent's team Posted: 23 Apr 2021 04:14 AM PDT
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Posted: 22 Apr 2021 09:40 PM PDT
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Teuton Monk battle in Arena with MBL. Vululu tingtingting vululu Posted: 23 Apr 2021 06:22 AM PDT
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Posted: 23 Apr 2021 03:27 AM PDT
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My siege onager is upgraded! :D now it can fire flaming stones Posted: 23 Apr 2021 06:31 AM PDT | ||
Former AoE dev talks about AoE4 Posted: 23 Apr 2021 07:51 AM PDT
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Posted: 22 Apr 2021 05:29 PM PDT found this guy on youtube recently and really like his analysis. Thought i'd share to get him more views [link] [comments] | ||
TIL: Exactly why Turtle Ships are so chunky Posted: 22 Apr 2021 05:04 PM PDT Despite being expensive and slow, turtle ships surprised me today in an islands team game for their durability. They weren't taking any damage at all from enemy navies and I destroyed their docks while shrugging off their attacks. I later looked it up and apparently turtle ships have +8 and +11 anti-ship armour. War galleys and fire ships have +9 and +3 bonus attack vs ships, respectively. When combined with the base pierce armour of 5, that means turtle ships are only taking 3 damage from each war galley and 1 damage from every fire galley attack. With their 200 HP, that means you need 134 war galley shots to take down a turtle ship. Conversely, you only need 14 war galley shots to take down enemy war galleys. I always knew they were tanky, but I thought it was just from their high HP. I was completely unaware of their anti-ship armour. Good to know [link] [comments] | ||
Does anybody else feel like their skill level after each game exponentially decreases? Posted: 22 Apr 2021 10:19 PM PDT I'll win the first couple of games and then I just don't feel that sharp anymore. If I continue playing I'll start to mess up builds and not making the right decisions. [link] [comments] | ||
Posted: 23 Apr 2021 01:56 AM PDT
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AOE2 has become virtually unplayable for me Posted: 22 Apr 2021 11:32 PM PDT DE came out a year and a half ago and for 16 months it was amazing and worked flawlessly, every single time. But in the last two months it's become almost unplayable. First, half of my games crash in the lobby. They only crash once other players join, so I wait five minutes for a game and there's a 50% chance it will crash. Incredibly frustrating. Second, the game has become plagued by lag. I played hundreds of games in the last year, no lag. But in the last couple weeks, it's been choppy and laggy in many of the games I do get to play. Third, desyncs and crashes. I just came here to rant because I had a BF game, we all spent 30 minutes building our big boom imp setups, and then just when the enemy was breaking through my wall and I was ready to meet him, it crashed. Man I wanted to smash something. Evening ruined. All of these issues are recent. I don't know what happened to the game but it has me considering just re-installing HD where I could usually get a game pretty quick and desyncs happened sometimes but not as frequently as they're happening in DE lately. [link] [comments] | ||
Is there a known cheat were I can increase the total population amount? Posted: 23 Apr 2021 02:07 AM PDT | ||
Will the new Steppe Lancer buff make them more viable? Short answer - No. Posted: 22 Apr 2021 11:57 AM PDT I ran a bunch of tests with next patches: -5 gold buff. Unfortunately, the answer is that they are still largely useless, outside of some highly situational use cases. The tests involved large numbers and modest choke points to maximise the Steppe Lancer's range advantage. Against heavy cavalry, they lost convincingly from both a population and resource perspective, whether castle or post imp. Against the light cav line, the best castle Steppe Lancer (mongol), was 37% more population efficient than the Light cav, and 0.2% less resource efficient. While the population efficiency sounds good, its much worse than the knight as a gold unit, so if you have gold and want population efficiency, its very hard to justify the steppe lancer. In post imp, its a similar story, the Tatar Steppe Lancer is 13.4% more resource efficient that generic hussar, but that is due to the Tatar unique tech, which also applies to their Hussar which ends up being similarly resource efficient too. I checked to see if this tech at least allows Elite Steppe Lancer to function more cost effectively than their Cavalier (which doesn't get the tech bonus), but it still loses handily to the cavalier. So again, if you have gold, go heavy cavalry, if you don't go hussar. Even in the most favorable engagement for them, they still aren't worth it. As a final last ditch effort, I tried to see if you can save resources in castle, with a knight front row, and a Steppe Lancer 2nd row, a stacking the game naturally does due to the higher Steppe Lancer speed. Unfortunately this isn't res effective either, just go two lines of knights. Sadly, despite the upcoming buff, the Steppe Lancer is just a gold intensive light cav, that doesn't really make any sense to build in pretty much any circumstance. [link] [comments] | ||
Few of my thoughts about 600-700 ELO players. Posted: 23 Apr 2021 08:35 AM PDT
[link] [comments] | ||
Posted: 23 Apr 2021 02:33 AM PDT in arabia we are literally getting destroyed in feudal age, any tips for how to improve? like civ combination? thanks in advance. [link] [comments] | ||
Can one range skirm beat two range archers? Posted: 22 Apr 2021 09:49 PM PDT | ||
Is it a bug that skirms in TCs don't fire extra arrows? Posted: 22 Apr 2021 11:01 PM PDT Idk if I'm crazy, has that always been that way? Skirms are archers, why does it not make the TC fire extra arrows? [link] [comments] |
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