Age of Empires II Civilization Match-up Discussion Round 11 Week 14: Celts vs Saracens |
- Civilization Match-up Discussion Round 11 Week 14: Celts vs Saracens
- Caught this Burgundian castle frozen in the destruction sequence when the enemy resigned! Look at that detail on the roof beams!
- Ever load into a 1v1 ranked game and find you have NO OPPONENT?
- Is it possible someone has an in with PayPal to help legendary AoE2 player ACCM with unfair account judgments?
- When the bars finally open!
- ACCM paypal account revoked unfairly - can you help?
- Upcoming Balance Changes! (feat. Burgundian and Sicilian buffs)
- April Update #47260 Balance Changes [BETA]
- i know the quality is eye cancer but it was beautiful
- Five new maps incoming!
- Anyone know who this player is? Insane rating gains over last 2 months and great to see a UK player pushing deep into the top 100
- No Winged Hussars arrived - 4 Reasons the Poles cause problems for a new DLC
- The Dude is just wild.
- This game is so wonderful, i can't put it into words. I was in a almost friendless part of my life. Then a bunch of 30+ acquaintances of mine started getting together around AoE2 at Sunday nights, and now we have a growing bond between us all.
- Favorite Lingo in the AOE2 Community?
- Never give up with Goths, even in a 2v1!
- One of my favorite AoE facts: Camels actually counter Horses in real life cause horses hate the smell
- Single-use techs? Make them repeatable
- Post your "Low Elo Legend" stories!!
- Remove the Archer armor class from Mamelukes
- Burgundian cheaper eco techs: analysis
- Who wins?
- R.I.P Incas trush, you were great strat (Spoiler)
- Worth playing only single player ?
- Rejoice! The Inca fools finally must learn how to play a game like everybody else
Civilization Match-up Discussion Round 11 Week 14: Celts vs Saracens Posted: 14 Apr 2021 12:14 AM PDT Fun fact, these two civs represented half of the Siege Onager civs back in AoK (alongside Mongols and Teutons) Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Magyars vs Vietnamese, and next up is the Celts vs Saracens! Celts: Infantry and Siege civilization
Saracens: Camel and Naval civilization
Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!
Thanks as always for participating! Next week we will continue our discussions with the Aztecs vs Teutons. Hope to see you there! :) [link] [comments] | ||
Posted: 14 Apr 2021 04:02 AM PDT
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Ever load into a 1v1 ranked game and find you have NO OPPONENT? Posted: 13 Apr 2021 08:44 PM PDT
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Posted: 14 Apr 2021 02:00 AM PDT Vietnamese pro AoE2 player ACCM was hit by PayPal with a "permanent account restriction" yesterday for no reason. As many know, he is a model of sportsmanship and unequivocally a positive figure in the Age community. For those interested, here is the content of the notices he received from PayPal (from his Twitter). TLDR there is zero transparency behind PayPal's decision: It seems at first glance the situation is hopeless due to the lack of transparency, lack of an appeals process... ...However, is there any possibility of reaching someone, perhaps via r/aoe2, with connections that could possibly help ACCM get this straightened out? ACCM's Twitter handle is @IamACCM if anybody sees this and wants to drop a word of encouragement. It can't be easy to have your financial life turned upside down in a day... even for such a good sport as ACCM. Edit: fixed image link [link] [comments] | ||
Posted: 13 Apr 2021 05:21 PM PDT
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ACCM paypal account revoked unfairly - can you help? Posted: 14 Apr 2021 02:27 AM PDT Hey guys, this is an unusual post for this subreddit and I hope it is not contravening any rules but here's what you can do to help a really unpleasant situation. ACCM's paypal account, which is his livelihood, has been banned without any explanation. And it looks like customer support is not helpful. I'm gonna assume that they are pro-actively banning accounts in Asia to curb scammer activity - accounts that receive many small $ transfers from the West and ACCM has been unfairly and wrongly targeted by this half-baked idea. He won't be able to do streaming for a living as Paypal is the only reliable payment system in this part of the world. Can the AoE2 community write to Paypal to revoke his ban by tweeting or emailing them?Here are some contacts: Twitter Email This is ACCM's original post on twitter about the ban - https://twitter.com/IamACCM/status/1382029367065268224 Thank you! [link] [comments] | ||
Upcoming Balance Changes! (feat. Burgundian and Sicilian buffs) Posted: 14 Apr 2021 12:32 AM PDT
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April Update #47260 Balance Changes [BETA] Posted: 13 Apr 2021 10:28 PM PDT Mods delete if this isn't allowed. Since the April update has been made publicly available in beta format for download, I thought I'd try my hand at identifying some of the changes. I'm not good at finding these usually and I assume there are many more I'm unaware of. These are the major civilisation changes I've noticed. They say an official list of changes will come. Furthermore, these are the beta balance changes, the real ones may still change. Burgundians: Economic Upgrades available one age earlier and cost -50% food Vineyards conversion ratio of food to gold down from 100% to 50% Cumans: Palisade Walls reduced from +50% to +33% HP. Franks: Their unique technologies have had their ages swapped, costs adjusted accordingly Bearded Axe (300f, 300g) Chivalry (600w, 500g) Incas: Villagers affected by blacksmith upgrades starting Castle Age Malay: Fish Traps provide 3x food instead of infinite. Battle Elephants now cost -30% in Castle, -40% in Imperial (72f and 42g). (They still only have +1/+1 at blacksmith) Karambit Warrior +1 base attack to (7/8), Elite has also gained +1 melee armor Sicilians: First Crusade (units are more resistant to converions) was added to the tech Donjon stone cost reduced from 200 to 175 stone Serjeant base armor increased from 1/1 to 2/2 in Feudal Elite Serjeant HP up from 75 to 85 Cannon Galleon upgrade no longer exists. The unit is available immediately after researching chemistry Ornlu has done an overview probably far more in-depth than mine was. [link] [comments] | ||
i know the quality is eye cancer but it was beautiful Posted: 13 Apr 2021 07:54 AM PDT
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Posted: 14 Apr 2021 12:43 AM PDT Along with the new balance changes, the April preview build also has five new maps in the random map selection screen: Volcanic Island: Players start with wide-open bases on a large, elevated island shared by all players. All the wood is in a big clump in the middle. Players have standard starting food and two six-tile golds but no stone. Instead, the stone is scattered on tiny islands of lands in a mass of shallows ringing the outer edges of the map. The water also has fish. Team Moats: Basically Arabia except each team has a moat around its base with only a few shallow crossings. Inside the moat you only have 4 tiles each of gold and stone as well as a few tiny woodlines. Will probably play similar to Hill Fort. Crater: Players start inside a big featureless crater and have tons of stone and gold around their TC, but almost all the wood is ringing the outer edges of the crater. Standard food, and the middle of the crater has all the relics. Will be an insanely open and aggressive map. Crossroads: Weird looking map; players start on the fringes while the middle has big circular forests that have unbuildable terrain passing through them. Gold and stone are in the center and around the outside. At the outermost edge is multiple bodies of water. Michi: Just like the fan map, it's a hyper-boomy map where players are initially separated by an impassable forest they need to chop their way through. [link] [comments] | ||
Posted: 14 Apr 2021 03:31 AM PDT
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No Winged Hussars arrived - 4 Reasons the Poles cause problems for a new DLC Posted: 14 Apr 2021 03:20 AM PDT 1) In the later game they are already represented by Lithuania. In 1385 the Grand Duke of Lithuania married the Queen of Poland and the two states were united under the Polish Lithuanian Union. This union endured until the end of the medieval period and beyond. 2) In the early game they are already represented by the Slavs, the Poles being a fundamentally Slavic people (though admittedly boyars are the nobility of eastern slavs like the Kievan Rus) 3) Polish 'winged hussars' are scarcely medieval. While there were 'hussar' units in Polish armies from 1503 onwards, it wasn't until the reforms of Stephen Bathory in 1570 that they really arrived. After all, the popular Sabaton song is about Vienna 1683. 4) Even if you did include a Polish 'winged hussar' there is already more than one 'hussar' unit in the game. You have the scout line in the stable and the Magyar Huszar which is more in keeping with the time period and actually the inspiration for the later Polish 'winged hussars'. [link] [comments] | ||
Posted: 13 Apr 2021 01:38 PM PDT
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Posted: 14 Apr 2021 09:17 AM PDT On top of it, i'm one of the best players of our gang, and therefore it is being twice as fun to me. XD Greetings from Brazil to you all. [link] [comments] | ||
Favorite Lingo in the AOE2 Community? Posted: 14 Apr 2021 05:44 AM PDT Here are mines:
[link] [comments] | ||
Never give up with Goths, even in a 2v1! Posted: 14 Apr 2021 03:41 AM PDT Goth spam is unreal, I found myself in a 2v1 situation after my teammate was wiped out. In the end the spam was too much for my opponents and I ended up winning the game! Here's the timeline: https://imgur.com/a/n1cQidd [link] [comments] | ||
Posted: 13 Apr 2021 02:31 PM PDT
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Single-use techs? Make them repeatable Posted: 14 Apr 2021 02:18 AM PDT Single-use techs seems really lackluster for the most part. The devs seem to think so too, since they are slowly adding a permanent bonuses to them as well, so they are more akin to regular technologies (i.e. the Sicifilian First crusade is to give resistance to conversions in the next patch). I dare to say, it would be more interesting, if those techs ONLY gave you one-time bonus (so no permanent ones), but they could be researched again. For example, Burgundians would be able to convert their food to gold for powerspikes, or trade-in their villagers for Flemish militia as usual. Except, they could do so multiple times. This would be easily balanced by adjusting the price and lenghtening the research time, which would act as a "cooldown" for the techs. Maybe it will take 2 to 4 minutes to research, which would make them require a bit more skill to use, rather than just a one-time panic button. Did you scout your enemy's 7 stables? Well, better click up that Flemish militia tech and churn out shitton of villagers, before it gets through. Do you feel your enemy is getting ahead and huge attack is incoming? Or maybe you fell behind on military units? Click up that First crusade and pray to god it will finish in time. This could work also for the Vietnamese Paper money. Give it a longer cooldown and you basically have a relatively good trade (Wood and food for gold) every 5 or so minutes, let's say. Definitelly more usefull than one time bonus, which is really only good in team games. [link] [comments] | ||
Post your "Low Elo Legend" stories!! Posted: 14 Apr 2021 02:50 AM PDT First of all I'm a low elo player 950-1100 range. I see all these funny t90 videos but I literally never run into any of this hilarious shit. It's kind of a bummer man. But tonight on Arena I had a real low elo legend sighting! 11 Teutons (me) vs Mayans (them) I didn't finish the whole replay yet.... but opponent sends his 4th vill out immediately to build watch towers literally everywhere. Every res pile, every relic, everywhere. He lost at least two vills doing this one to me one to wolves. Then he literally started walling the map in half using houses barracks and archery ranges. Absolutely bisected the map. He was actually very fair with the resources he left me... Needless to say this didn't work. His uptime was super late. I didn't know why yet but I'm thinking "ok, he's mayans. Super late uptime he's probably got a million vills on stone so he's gonna start dropping castles everywhere. Nope. He dropped one but it turns out walling the arena in half just isn't a fast process. I went into full on castle drop defense mode. He killed a bunch of scouts while I was getting relics. Pikes and eagles everywhere. I was ready for it. But turns out they were just cover for the villagers making the house wall. He let me get my 4 relics and leave. By the time he was ready to respond to me trebing down his castle I had a small legion of siege onagers and champs waiting for him. Things went downhill quickly from there for him. I wanted to ask him if that ever works but just as mysteriously as he arrived he was gone before I could ask. I looked him up 1000 1v1 1270 team games... higher than I'd expect that from. Got any funny ones? Did they work? [link] [comments] | ||
Remove the Archer armor class from Mamelukes Posted: 14 Apr 2021 07:55 AM PDT Tl;dr: there are many sound reasons why Mamelukes should not be classified as archers, an unfortunate classification going all the way back to Age of Kings.
So what is to be done? One thing is clear: the Archer class must be removed. Possible armor classes include: {UU, Camel, Cavalry, Mameluke}, {UU, Camel, Mameluke}, or {UU, Camel, Cavalry}. Whether Mamelukes deserve their own armor class is another discussion (personally, I would prefer {UU, Camel, Cavalry}) but I think this would be a nice buff to Saracens without tinkering with the cost, range, or other stats. Mamelukes are sweet, more Mamelukes please! [link] [comments] | ||
Burgundian cheaper eco techs: analysis Posted: 14 Apr 2021 09:14 AM PDT
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Posted: 14 Apr 2021 03:46 AM PDT
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R.I.P Incas trush, you were great strat (Spoiler) Posted: 14 Apr 2021 06:31 AM PDT | ||
Worth playing only single player ? Posted: 13 Apr 2021 03:36 PM PDT Just wondering if the game is worth playing for single player only. Game has been in my steam library for years and I'm wondering if the campaign's alone would be worth the time investment required to learn such a seemingly complex game. I realise this is probably a biased place to post this lol but if anyone had any thoughts I'd love to hear them based on the fact I feel I'm significantly below average when it comes to RTS skills . Also is there any campaigns in particular you'd recommend playing first after the Scottish tutorial one and just in general which was your favourite? Finally im curious particularly if there are any other non competitive types like me who have any tips on how to improve at the single player aspect of the game as I'm sure it's much different than the meta associated with online play and I'm worried about getting disheartened if I suck so bad I fail them non stop. [link] [comments] | ||
Rejoice! The Inca fools finally must learn how to play a game like everybody else Posted: 14 Apr 2021 02:08 AM PDT New patch will reportedly remove vil blacksmith upgrades til Castle Age. Ahhhhhh.... [link] [comments] |
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