Age of Empires II really proud of this DauT castle 11 |
- really proud of this DauT castle 11
- Never underestimate the power of going all-in 1 TC!
- Can we have the Age of Mythology queued techs researching whenever pop capped?
- New Britons Custom Campaign: The Anarchy of King Stephen
- A statistical approach to why I suck at Age
- Won a game against hard A.I with zero population
- AI on Migration Map : disappointingly not migrating
- Age of Empires Discord for beginners/new players
- What map do you prefer?
- What civs are a bad matchup for berbers?
- Can we get the large map view from Age of Mythology into AOE2DE?
- Heroes' Profile Avatars as Rewards for finishing Campaigns?
- Statistics in the interactive build order guide
- When Attack Move is better than Patrol in Definitive Edition
- Just a photo of the Chinese unique unit
- Flemish Revolution feels really imbalanced.
- RTX ON
- Countering FU champions with HC
- Moving Relics?
- Anyone Want to Play a Aame?
- RBW maps different to standard EW.
- Best Aoe2 Players - DEATHMATCH - Celebrating DM
- Can we have Ranked CASTLE AGE Regicide game mode?
really proud of this DauT castle 11 Posted: 29 May 2021 11:47 PM PDT
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Never underestimate the power of going all-in 1 TC! Posted: 30 May 2021 07:12 AM PDT
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Can we have the Age of Mythology queued techs researching whenever pop capped? Posted: 30 May 2021 04:10 AM PDT
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New Britons Custom Campaign: The Anarchy of King Stephen Posted: 29 May 2021 09:08 PM PDT
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A statistical approach to why I suck at Age Posted: 30 May 2021 04:57 AM PDT Hey! I used AoE2.net's API to analyse some of my own past games, and I've written it up on my substack here, while my code can be found here. I don't promise that the code will work for you, but you never know... https://mattseymour.substack.com/p/how-i-play-age-of-empires-2 I am new to blogging and new to Rstats, so let me know if there is anything that's broken, or if there are any other analyses you're interested in. [link] [comments] | ||
Won a game against hard A.I with zero population Posted: 29 May 2021 07:52 PM PDT
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AI on Migration Map : disappointingly not migrating Posted: 30 May 2021 06:31 AM PDT Watching the really fun video of T90 about the legend of iSit, I discovered the migration map and started to train on it against the extreme AI. [link] [comments] | ||
Age of Empires Discord for beginners/new players Posted: 30 May 2021 01:42 AM PDT Here's a discord channel for new/returning players for Age of Empires (2 Definitive Edition). https://discord.gg/RVH7vxxW For those looking to play casual matches / non competitive. We'll also be playing Age of Empires IV upon release. [link] [comments] | ||
Posted: 30 May 2021 04:32 AM PDT | ||
What civs are a bad matchup for berbers? Posted: 30 May 2021 02:43 AM PDT In the past weeks I've been playing the Berbers a ton, especially on nomad. Having a great tech tree, a strong cavalry bonus, a strong unique unit and faster moving villagers it's a civ that overlooked and has quickly become my new "main" civ. Now on the previous civs I've played I always knew exactly what my bad matchups were. I detest facing britons as Turks or Japanese, same deal with bulgarians facing mongols. It's not that these matchups are impossible to win, but they are harder. However I don't feel the same way about Berbers. I feel they have an answer to everything. Hence why I ask some more experienced players here, what is your experience? [link] [comments] | ||
Can we get the large map view from Age of Mythology into AOE2DE? Posted: 30 May 2021 04:39 AM PDT
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Heroes' Profile Avatars as Rewards for finishing Campaigns? Posted: 30 May 2021 06:11 AM PDT
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Statistics in the interactive build order guide Posted: 30 May 2021 06:53 AM PDT I just tried the interactive build order guides made by cicero. They give you grades for milestones and some info how you did at the end, e. g. tc idle times. But most of the time I miss these texts, is there any way to see these messages once they disappeared? [link] [comments] | ||
When Attack Move is better than Patrol in Definitive Edition Posted: 29 May 2021 02:17 PM PDT
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Just a photo of the Chinese unique unit Posted: 29 May 2021 01:47 PM PDT
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Flemish Revolution feels really imbalanced. Posted: 29 May 2021 11:13 PM PDT I've seen a few players use Flemish Revolution. Most recently in a 1 on 1. I ended up winning but, I am really amazed at just how overpowered this tech is. I watched a spirit of the law video on it https://www.youtube.com/watch?v=sTNeGAvkqbQ and he explains that if you have 100 villagers, it's only 4.5 gold per unit. They (generally speaking) have the strengths of champions plus the strengths of halberdiers, together in the same unit. The loss of economy is kind of a non-issue. If anything it works the opposite. It's a gain in economy. 100+ strong units for, something like 4.5 gold each, is like getting hundreds (thousands?) of free resources. When I saw my opponent use this in my last came, he rebuilt his villagers in only minutes. I saw this stat that, the tech only has a 20% win rate. I honestly don't know how that can be the case. Perhaps the people who are using it think they can just pay to win, by buying this overpowered civ. It kind of made me feel a bit sour about that match. I am honestly amazed that I won, but if I hadn't, I don't feel that it would have been a fair victory for my opponent. It would be one thing if these were like, 100 cheap weak units. But they are so strong that, in a lot of situations, there's not much answer for it. [link] [comments] | ||
Posted: 29 May 2021 09:11 AM PDT
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Countering FU champions with HC Posted: 29 May 2021 11:24 PM PDT I was playing as Indians vs Vikings and Japanese. Thanks to some great answers on my previous question, I was able to hold off the knight rush and boom. Then I started getting attacked by champions of both civs, backed by skirms/arbalests. Per the wiki, " Again, Hand Cannoneers easily deal with enemy infantry, so the player must use them.", so I went into HC with halbs in front. It didn't work, the champions cut through both, unless I committed 5+ HC per champ. What am I doing wrong, I.e. is it a micro issue or should I mass larger numbers of HC? Research all armor upgrades (I didn't get ring archer)? Conversely, is the unit choice itself wrong? Thanks a lot! [link] [comments] | ||
Posted: 29 May 2021 11:21 PM PDT Can you move a relic once you place it in a monastery? [link] [comments] | ||
Posted: 30 May 2021 01:35 AM PDT always looking to play games and I was wondering if people are interested in joing my discord to play games with me and my friends. [link] [comments] | ||
RBW maps different to standard EW. Posted: 30 May 2021 07:29 AM PDT How come all the RBW maps start with sheep, 1 extra villager and just 2 farms compared to the standard Empire wars in the game? You'd think if the devs wanted to push empire wars they would standardise the start to be the same as RBW. On the normal maps on DE you start with 27 vills - 5 farms, 6 berries, 11 or 10 wood and 5 or 6 gold. It really changes how the games will begin as you are able to delay farms with having sheep on RBW where as on normal EW maps it can be a little tricky to get a stable/range and double bit axe and then you cant get farms as you have no wood. Even the stable or DB axe is delayed slightly, never mind trying to get farms. [link] [comments] | ||
Best Aoe2 Players - DEATHMATCH - Celebrating DM Posted: 30 May 2021 07:21 AM PDT So, I've never really got into deathmatch, but now that they're taking away deathmatch from the ranked ladder, I've of course now become a little but more interested in it. In particular I was interested in the top players playing DM. The RM ladder players are extremely popular, but not sure the DM'ers get the same hype. So here's a video for them, celebrating the top 15 aoe2 DM players of late. Some interesting names, some I've heard, some I haven't. Let me know what you think! [link] [comments] | ||
Can we have Ranked CASTLE AGE Regicide game mode? Posted: 30 May 2021 07:03 AM PDT Feudal Age barely has any variety on top of all that you have a king to protect and a king to assassinate which means there is a huge potential for comebacks (giving the king more hp and making him a cav unit would balance it out) [link] [comments] |
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