Age of Empires II Semi noob, almost semi noob, noob, noob noob, super noob, real noob and ULTRA Noobs. |
- Semi noob, almost semi noob, noob, noob noob, super noob, real noob and ULTRA Noobs.
- Understanding the Hussite Wagon
- 11
- Project_Belgium accidentaly deletes 3 castles
- I got flamed by a toxic player 11
- After faving Nomad for a while, I gotta say that most games on that map are great. What would you say, what percentage of games on certain maps were really good games?
- Would you participate in an online survey on age of empires?
- Coaching Lessons (7th Semester)
- "Sorry, failed to connect to multiplayer services. Request was invalid." Anyone else getting this on Xbox Game Pass?
- [Mod] Increase the size of the global queue
- Is this achievement bugged for anyone else? ive done it 3 times now and it's still not giving me the achievement..
- When you've lost your 8th Game out of 11.
- Kasva played with one hand against badboy, saracen all in market
- Just created my first custom map and looking for any free players to test it with me? 2 players will team up to attack Vilnius in Medieval Lithuania. Victory is simple, destroy the Lithuanian Castles and Monument to win! Let me know if you’re interested?
- If current version of sicilian cavalier can be in the game, why isnt Byzantine Cataphract somehow changed ?
- Why make multiple markets in 1v1?
- How long do I need to wait?
- What is the hardest achievement to get?
- PC Help. frame drop. game lags
Semi noob, almost semi noob, noob, noob noob, super noob, real noob and ULTRA Noobs. Posted: 04 Sep 2021 10:54 PM PDT
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Understanding the Hussite Wagon Posted: 05 Sep 2021 01:01 AM PDT
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Posted: 05 Sep 2021 02:29 AM PDT
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Project_Belgium accidentaly deletes 3 castles Posted: 05 Sep 2021 01:36 AM PDT
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I got flamed by a toxic player 11 Posted: 04 Sep 2021 06:56 PM PDT
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Posted: 05 Sep 2021 06:12 AM PDT I think Nomad has almost 100% good games with Random Civ. When there is one of the meta-civs (Spanish, Malians, Persians, Lithuanians) against a non-meta-civ it is way lower, so overall I'd say something like 80%. I think Four Lakes is my favorite map in that regard. Majority of games is great. It basically only feels not good when I fuck up by myself. 90%+ good games I think. (Just that they tend to be kinda stressful.) I think both share that you can switch focus when losing on one front so that there are more swings and more options to make something happen, Arabia is more linear. With Arabia I'd say it's something like 50%. Many games are just standard-Feudal-Meta, one executes better and wins early Castle Age. Other than those, there are many good games and some great. Arena has many bullshit games I think. Trebs and BBC dominate too hard, getting pushed by a 2-farm-eco isn't particularly fun in my opinion, some Castle Age strats feel a bit too strong and kinda unfair too defend against. I dislike relic wars and treb wars, but I like booming and strong Imperial army comps. I think I like maybe 30% of the games on that map. Without clown strats probably over 50%. Black Forest is a bit like 0% great games, 100% good games, you know what you get. That said, it probably makes sense to distinguish by "I didn't enjoy that game" - "I enjoyed that game" - "that game was amazing". Amazing games would be probably like Arabia 15-25%, Nomad 30%, Four Lakes 40%, Arena 10%. I think Acropolis ranks quite high for me too, always fast paced with multiple attacking angles and very effective tech switches pretty often. Might hit my Nomad-30%-great-games-standard. Golden Pit and Gold Rush tend to feel like civ-win, if not they are pretty good too. Probably both over 20% great games as well and over 70% good games. (I'd say they are my favorite team game maps btw.) A map which I do like on paper but which tends to play out a bit meh is Valley. I presume that might be because I don't have a good intuition for that one yet. Quite different things can be strong there. Should make for many good games once I understand it better, but so far 40% good games or less, can't really recall games that felt amazing. Serengeti feels similar for me with the addition that it feels too much speed based, when I lost there I usually feel like I just played too slow which sucks. Not sure if I even had a game on that map that I really liked at all, maximum is basically "it was okayish" if I manage to get a lead. Whatchaguysthinkin [link] [comments] | ||||||||||||||||||||||||||||||
Would you participate in an online survey on age of empires? Posted: 05 Sep 2021 04:14 AM PDT | ||||||||||||||||||||||||||||||
Coaching Lessons (7th Semester) Posted: 04 Sep 2021 10:07 PM PDT
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Posted: 04 Sep 2021 10:03 PM PDT
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[Mod] Increase the size of the global queue Posted: 05 Sep 2021 07:27 AM PDT
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Posted: 05 Sep 2021 04:33 AM PDT
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When you've lost your 8th Game out of 11. Posted: 05 Sep 2021 07:19 AM PDT
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Kasva played with one hand against badboy, saracen all in market Posted: 04 Sep 2021 04:45 PM PDT
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Posted: 05 Sep 2021 07:42 AM PDT
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Posted: 05 Sep 2021 06:11 AM PDT To give some context, outside of the classical rant-fan-post -> While numerous cavalry unique units, or unique technologies have been added into the game, cataphract has stayed almost all the same ever since AoK changes came to be. Just imagine that somebody told you about cavalry unit, that has high pierce armor, and also negates bonus damage dealt to it with decent melee armor, suddenly you have a tank that has no clear counterchoices except brute strenght that not alot of civs have at their disposal.. With this said.. -> -> Currently Cataphract sits at some mediocre tier of a cavalry hierarchy. Getting beaten down by sometimes cheap, relatively weak, cavalry among some civs. Most notable killers are:
Although i understand (and also like) that byzantines are not supposed to always go for one unit solely to win games, i feel like the absence of a power-housed unit inside their tech tree leaves them really weak in later stages of the game (unless you just pour trash units all the game to steamroll enemy later with gold composition). Thus i would make these changes to cataphract itself.
With the aim towards beefy cataphract, i tuned down its major cards (Infantry bonus damage + anti-cav bonus damage) With the updated stats, Generic FU Halb, kills Cataphract in 7 hits instead of 8, leaving them a bit more vulnerable to bonus damage. Looking at other units though, Cataphract will hold up much better against pretty much all other units. However, despite looking beefy with the updated stats, they're not as intimidating as they used to be, since they're even slower than boyar (-0,05 speed), leaving them vulnerable to hit&run tactics, and it can hurt in large scale fights where bumping plays a major role. But those are just my thoughts, what i wanted to achieve with these changes was to give cataphract a tankier role among byzantine army, with the first idea of increasing melee armor only by +1 for basic, and +2 for elite version. It looks probably kinda wild but let me give your thoughts, what do you think about it and or any of you personal preference or change that you might like to see on cataphracts. P.S: Inb4 i had the idea of moving logistica to castle age, and give them new imperial UT while applying greek-fire into tech tree bonus -> that would exclude all the changes ive written above. [link] [comments] | ||||||||||||||||||||||||||||||
Why make multiple markets in 1v1? Posted: 05 Sep 2021 04:13 AM PDT A player I went up against in 1v1 made multiple markets in the middle of the map. When I asked why he did that, he wouldn't tell. Is there any benefit to doing this? Is there an exploit I'm unaware of? [link] [comments] | ||||||||||||||||||||||||||||||
Posted: 04 Sep 2021 03:54 PM PDT
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What is the hardest achievement to get? Posted: 04 Sep 2021 08:30 PM PDT | ||||||||||||||||||||||||||||||
PC Help. frame drop. game lags Posted: 04 Sep 2021 08:01 PM PDT |
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