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    Wednesday, October 6, 2021

    Age of Empires II Age of Empires II: Definitive Edition – Update 54480

    Age of Empires II Age of Empires II: Definitive Edition – Update 54480


    Age of Empires II: Definitive Edition – Update 54480

    Posted: 05 Oct 2021 03:50 PM PDT

    Congratulations to the Long Swordsman for figuring out how to use this massive shield, only took him 22 years

    Posted: 06 Oct 2021 04:03 AM PDT

    T90 rejoice! (Latest update includes spec chat.)

    Posted: 05 Oct 2021 06:11 PM PDT

    Twitch Leak

    Posted: 06 Oct 2021 04:39 AM PDT

    Hey everyone, if you're not aware, Twitch has had an immense database leak and you should change your password (and the password of everything else that uses the same password), as well as your stream key. Among the leaked data is the payouts from twitch to Streamers, the top 10,000 are compiled here https://pastebin.com/LjmaPNam

    Remember this is just payouts from Twitch directily over the past two years and does not account for donations, sponsorships, other platforms (Youtube, Mixer in Viper's case), or tournament earnings.

    Some prominent members of the AoE II community:

    • 211 T90Official $570,639.29
    • 899 Hera $202,966.92
    • 1290 TheViper $149,120.22
    • 1734 MembTV $115,724.42
    • 2551 mblaoc $83,123.28
    • 2601 Nili_AoE $81,445.12
    • 5892 DauT $38,806.99
    • 6478 TaToHAoE $35,681.93
    • 6687 JorDan_AoE $34,619.9

    Thoughts on this whole situation and the list? Any others on there I missed?

    Edit: Understandably this is controversial information to share and people are getting mad at me for posting this or calling for me to delete or censor the post. I understand concerns and anger over this information, but this information is simply "out there" now. Nobdy can do anything about that and people will be curious. I figured it would be best to present this information promptly, objectively, and matter of factly on probably the best and most level headed AoE II discussion board online. If you don't want to know, then don't look at it or engange in its discussion. It is a better alternative to it being buried, manipulated, and surrounded by speculation and hearsay. The calm and supportive responses that have already followed in the comments proves this imho. I'll leave it up to the mods if they want to try and censor this information or kill this discussion, it's their space after all.

    submitted by /u/Guerra1146
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    Right in the feelings

    Posted: 06 Oct 2021 01:21 AM PDT

    My partner created a scratch-to-reveal aoe2 map for a birthday scavanger hunt. The scout coin removed the "fog of war" and the map was an aoe2 recreation of our neighbourhood with clues!

    Posted: 05 Oct 2021 04:51 PM PDT

    Long Swordsmen vs. Knights after October 2021 Update

    Posted: 05 Oct 2021 11:16 PM PDT

    PSA: You should change your Twitch password

    Posted: 06 Oct 2021 06:37 AM PDT

    I don't know if people are aware, but there has been a huge data leak at Twitch. Although passwords haven't been published, it is likely that however stole that data has access to them.

    So you should change you Twitch password, which you can do here: https://www.twitch.tv/settings/security (and double check that url, so you're sure it's really Twitch and I'm not trying to scam you)

    If you use the same password on other websites you should change those as well and you really should stop reusing passwords. It's also a good idea to enable two factor authentication, which you can do on the same page you reset your password.

    submitted by /u/PinappleButtPlug
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    Civilization Match-up Discussion WEEK 200 SPECIAL: Bohemians vs Poles

    Posted: 05 Oct 2021 10:38 PM PDT

    Wow, this makes 200 freakin' civ match up discussions! Short message at the end of the post :)

    Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Britons vs Sicilians, and next up is the Bohemians vs Poles!

    Bohemians: Gunpowder and Monk civilization

    • Blacksmiths, Monasteries, and Universities cost -100w
    • Chemistry and Hand Cannoneer available in Castle Age
    • Spearmen-line deal +25% bonus damage
    • Fervor and Sanctity affect Villagers
    • Mining Camp upgrades free
    • TEAM BONUS: Markets work +80% faster
    • Unique Unit: Hussite Wagon (Tanky siege unit armed with cannons)
    • Unique Unit: Houfnice (Additional Bombard Cannon upgrade)
    • Castle Age Unique Tech: Wagenburg Tactics (Gunpowder units move +15% faster)
    • Imperial Age Unique Tech: Hussite Reforms (Monks and Monastery techs have their gold cost replaced by food)

    Poles: Cavalry civilization

    • Villagers regenerate 5/10/15/20 hp per minute, per Age
    • Folwark replaces Mill
    • Stone Miners generate an additional 0.5 gold per 1.0 stone mined
    • TEAM BONUS: Scout-line deal +1 damage to archers
    • Unique Unit: Obuch (Heavy infantry that strips enemy armor with each attack)
    • Unique Unit: Winged Hussar (More powerful replacement to regular Hussars)
    • Unique Building: Folwark (Mill that provides 5 pop space; allows nearby farms to instantly add 10% of their food to your stockpile)
    • Castle Age Unique Tech: Szlachta Privileges (Knight-line costs -60% gold)
    • Imperial Age Unique Tech: Lechitic Legacy (Scout-line deal 25% trample damage)

    Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!

    • Alrighty - battle of the two new civs! Both of these civs are still very much in the process of being figured out, but for 1v1 on Arabia and other open maps: Poles have mobility on their side, as well as long-term economy, but they do fall a bit short when it comes to late game. Conversely, Bohemians may lack the mobility of Poles, but their army should be stronger in a straight up fight - provided they can them. How do you see this one playing out on open maps?
    • For closed maps, I can already see people typing "Bohemians EZ lul". This may be true, but let's still think this through. Bohemians have an excellent Monk rush, but Poles have both excellent scouts to take map control on Arena and Hideout, and even on BF they can freely play Farm Simulator with their Folwarks. I do see them running into problems in late game, however. What sort of early timings could Poles utilize against Bohemians on the more closed maps out there?
    • For team games, it's kinda funny because neither of the new civs really fit the meta very cleanly. Bohemians definitely prefer being flank on any map type. Their Castle Age Chemistry can give them a nice midgame power spike for Crossbows, and of course their late game "doom push" is pretty terrifying. Poles, meanwhile, I suppose would want to be pocket. Their scouts -> knights play is excellent, especially in late Castle/Age early Imperial Age, but you just fall off a cliff after that. Interestingly, in the Rage Forest 4v4 BF games I've casted recently, lots of teams are using Poles as a flank civ on that map for their Vill regen and early Imp timings off their Folwark food eco. How do you see these civs slotting into team compositions?

    Thank you as always for participating! Next week we will continue our discussions with the Koreans vs Mayans. Hope to see you there! :)

    -------------------------------------------------------------------------

    I just want to say that I am honestly amazed that I am still doing these posts every week for almost 4 years. These discussion posts were actually the first content I created for the AoE2 community, as I started up this series a little over a month before I started streaming and making YouTube videos. Even when I started this series, the 31 civs that existed at the time still gave us well over 400 weeks of discussion, and now that number is waaaay higher lol. Knowing that we would almost certainly never do all of the match ups, I just told myself that I would keep doing them as long as people were interested in them.

    And then you guys keep writing really well thought out posts every week - and I can't thank you enough for that! That philosophy still stands - as long as you guys enjoy these posts, I'll keep making them! We've got plenty of time ;D

    Cheers,

    Ornlu

    Edit: Bonus pic of the spreadsheet I use to keep track of the discussions. Yeah I have to zoom out pretty far 11

    Previous discussions: Part 1 Part 2 Part 3

    submitted by /u/OrnLu528
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    What if I told you that patch notes aren't always 100% accurate?

    Posted: 06 Oct 2021 05:04 AM PDT

    Last patch: "Well, Arabia now sucks but at least Runestones serves as a replacement" but now... Seriously devs, just give us old Arabia as a choice...

    Posted: 05 Oct 2021 08:56 PM PDT

    Suggestions to DEVS for ALT+F4

    Posted: 06 Oct 2021 02:01 AM PDT

    Looks like the current fix doesn't handle the core of the issue: which is people are still dodging maps they don't want to play.

    An often suggested fix would be to give people unlimited amount of map bans. However it is countered that this will significantly increase waiting times.

    Now what if, on top of the unlimited map bans, the game will give a pop-up after X- minutes, to check if you want to add maps to your map pool to reduce the waiting time. Those who want to play faster will do so, those who really want to wait will not add maps. Win, win, no?

    submitted by /u/Error_Great
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    Most dedicated playerbase

    Posted: 05 Oct 2021 02:53 PM PDT

    I didn't want a Pumpkin Knight, I wanted a Headless Knight! Gimme Dullahans pls!

    Posted: 05 Oct 2021 11:42 PM PDT

    Hey I’m not supposed to be in my elo

    Posted: 06 Oct 2021 06:25 AM PDT

    I watch t90 vids on the low elo legends and I'm literally as bad as them but my elo is 900 and I keep getting stomped like I'm actually awful.. how do I get out of this elo

    submitted by /u/lew1456
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    I just got a queue time timer because the game crashed

    Posted: 06 Oct 2021 02:53 AM PDT

    What's up with that?

    submitted by /u/PoopLord69722
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    Made with tears after I lost all my cavalry to halberdiers

    Posted: 05 Oct 2021 11:08 AM PDT

    My skills as an outpost rusher

    Posted: 06 Oct 2021 06:55 AM PDT

    PSA: You can push deer with trade carts

    Posted: 05 Oct 2021 09:16 PM PDT

    As many of you may know, I don't value scouting much at all in dark age. So on marketplace we get given these tradecarts and I'm thinking "well what's the point of these in dark age? I don't have a market, what am I gonna do with them? Scout my oppponent?"

    So naturally I checked if you can push deer with them. Turns out you can, go figure.

    submitted by /u/total_score2
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    Tripple kill without Rehoboam micro

    Posted: 05 Oct 2021 06:06 PM PDT

    My low elo big play

    Posted: 05 Oct 2021 11:10 AM PDT

    11, people are just leaving the game for maps they don't want to play now, welcome to ruined elos.

    Posted: 05 Oct 2021 06:08 PM PDT

    I knew this would happen, please for the love of god give more bans so we don't all queue, get into the map, then someone leaves, then our elo gets raised past where we should be.

    id rather queue a little longer for maps we absolutely want, than land in a map most people don't want to play then someone abandons and ruins my elo. 11

    submitted by /u/gtrley
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    Uptimes calculator - new feature on AoeLibrary.com

    Posted: 06 Oct 2021 04:10 AM PDT

    Uptimes calculator - new feature on AoeLibrary.com

    Uptimes Table

    I've added a new feature to AOE Library to allow you to view the perfect uptimes when doing feudal or fast castle.

    You can view the table at www.aoelibrary.com/uptimes.

    Let me know if you see any bugs. I wasn't 100% sure how to calculate the Malay times so took the times from a game rec!

    If you want to add any twitch, youtube, or community sites for AOE2 you can submit these using the Add button.

    submitted by /u/tibsmagee
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    Do you think the latest patch made Arabia even worse than last time?

    Posted: 06 Oct 2021 12:00 AM PDT

    I don't understand why they kept changing the most popular map when it was balanced ok. IMO the biggest problem of the Dawn of Dukes Arabia (that's what I'm calling it now) is resources on hill, lack of cliff, and the empty middle. The lastest update changed none of those. The new woodline generation are decent from the few games I played so far. Still sometimes two woodlines are uncomfortably close.

    I'm just curious whether the devs will keep on changing the current map gen or revert it back eventually.

    submitted by /u/depthofuniverse
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    PSA: Enable your mods after the update!

    Posted: 05 Oct 2021 04:31 PM PDT

    Don't forget to enable your mods after the update!

    submitted by /u/jauznevimcosimamdat
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