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    Thursday, December 2, 2021

    Age of Empires 3 Taunt 18

    Age of Empires 3 Taunt 18


    Taunt 18

    Posted: 02 Dec 2021 05:06 AM PST

    Mexican Age Progression Cost Overview

    Posted: 02 Dec 2021 09:33 AM PST

    DEV pls next civ Persia ?

    Posted: 01 Dec 2021 10:31 PM PST

    Outposts Grow Legs? AOE 3 - Mexiko EW Build Order

    Posted: 02 Dec 2021 01:03 PM PST

    Build orders

    Posted: 02 Dec 2021 09:34 AM PST

    I'm coming back to this game after a while and see Aussie Drongo has mostly abandoned making videos on it. Does anyone have any other good sources for up to date build orders?

    submitted by /u/arctic_cobra_94
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    What do I do now? Trying to look at the data files to get TownCenters or Capitols to train various types of wagons. No video or tutorials are available. I’m a highly detail oriented person when it comes to instructions/directions.

    Posted: 02 Dec 2021 10:11 AM PST

    Multiplayer crashes and freezing are out of control;

    Posted: 02 Dec 2021 01:50 PM PST

    recent three nights have been 3v3 or 4v4, and all have ‏‏‎ frozen and crashed at 20-30 min mark. What gives?

    submitted by /u/GavinFraserzwcL
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    Would Teepees be better with no build/destroy XP Bounty (like Walls)?

    Posted: 02 Dec 2021 01:28 PM PST

    So Teepees are only 40w, get built in 5 seconds, and can now be constructed by all Lakota infantry units by default (Ulfsarks!), but they have that pesky buildcap of 12/20 with card. If Teepees could be deleted and rebuilt without benefitting the enemy, I think they might be used more widely as an on-demand force multiplier (at least, I'm sure I would use them more often, but then again I'm not super high rank).

    Of course, it would also be great to be able to freely destroy Teepees when they're blocking friendly troop pathing. Are there some potential downsides to such a change?

    Oh and while we're on the topic, the Teepee tooltip still reads "provides a gathering boost to nearby economic units" even though it doesn't help Villagers or Livestock.

    submitted by /u/KyouyaHibarii
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    Brainstorming How to make Mexiko Merc Strat work

    Posted: 02 Dec 2021 09:21 AM PST

    Hi guys, Soo i played around with the News mexican civ and i stumbled apon one of the two revolutions in Age 2 Baia Californio or Something Like that

    I really Like the Idea to combine this Idea with a Water Strat via the Age 2 age Up Card which provides 2 harbors and some.fishing boats

    So you Guys have an Idea to.make this Work?

    submitted by /u/Rutzelmann
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    Can livestock pen be autopiloted?

    Posted: 02 Dec 2021 04:24 AM PST

    Or do I have to constantly micro them?

    submitted by /u/CheeseB8ll
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    Finally another campaign where you are not blue

    Posted: 01 Dec 2021 04:18 PM PST

    In Queenstown Heights you are yellow. But the reason is probably US has to be blue even on the opposing side XD.

    BTW, a new native (Lenape) is spotted in this scenario.

    submitted by /u/Savings-Quit-8833
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    How the F do you counter the Soldado ?

    Posted: 01 Dec 2021 06:43 PM PST

    I just fought against a Mexico player in FFA and I found it very hard to counter the Soldado. It seems like a musketeer and a grenadier all combined together, very effective against any infantry and cavalry. Those soldados ate everything I threw at them in seconds.

    Coupled with culverins I couldn't think of anything to counter them effectively.

    Any ideas/comment on that ?

    submitted by /u/louloubas1
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    let the op mexican strats begin

    Posted: 01 Dec 2021 05:36 PM PST

    these are the best mexican strategies I have seen anyone do so far, done by top 10 players.

    https://www.youtube.com/watch?v=ZZRx0vWfIa8

    https://www.twitch.tv/videos/1221028388

    https://www.twitch.tv/videos/1220465696

    post ur strats below

    submitted by /u/Sweaty-Director8478
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    How to get out of late game stalemates? (2v2)

    Posted: 01 Dec 2021 09:00 PM PST

    My friends and I have been playing a lot of Age 3 DE recently, mostly against bots. Having conquered the extreme bots we've moved onto fighting each other in 2v2.

    In the last few matches that we've played, we've found that if everyone is able to reach late game and build up their production, we get into these stalemates in which it seems impossible for either team to make any progress. We basically just end up throwing units at each other for 60 minutes, with neither team's base ever coming into danger because there are always more units to be quickly built to defend. With infinite resource collection, this is pretty much sustainable forever.

    I haven't really seen many posts like this, so maybe we're just playing a lot more passively in the early game than most players, but am I missing something? In Age 2 for example, trebuchets made it more difficult to turtle in a base with their insane range and damage. I suppose Howitzers are similar, but not every faction gets those units.

    submitted by /u/soapmeadow
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    Follow up to the follow up: Trying to get AOE3: Asian Dynasties TownCenter or Capital to train Wagons like Bank or Factory. This is after I did the Resource Manager and this is what the Data (first 2) and Font (last 2) files look like, which looks nothing like proto(y)/techtree(y). Please help!

    Posted: 01 Dec 2021 09:47 PM PST

    why is Inca now starting with only 5 vills?

    Posted: 01 Dec 2021 07:09 PM PST

    How to beat USA historical battle?!

    Posted: 01 Dec 2021 03:30 PM PST

    Like bruh I'm struggling out here

    submitted by /u/amorywest
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