• Breaking News

    Monday, December 6, 2021

    Age of Empires II Medieval Monday: Ask Your Questions and Get Your Answers

    Age of Empires II Medieval Monday: Ask Your Questions and Get Your Answers


    Medieval Monday: Ask Your Questions and Get Your Answers

    Posted: 06 Dec 2021 04:00 AM PST

    Time for another weekly round of questions.

    Talk about everything from build orders to advanced strategies.

    Whatever your questions, the community is here to answer them.

    So ask away!

    submitted by /u/AutoModerator
    [link] [comments]

    Industrial Military Arms Complex Problems

    Posted: 05 Dec 2021 07:16 PM PST

    Map of the AOE2:DE civilisations!

    Posted: 06 Dec 2021 04:06 AM PST

    Map of the AOE2:DE civilisations!

    Yes I know that the Mali Empire is way too thin and half of the islands from the Malay archipelago a re missing.

    I didn't bother placing the Huns, Cumans, and Goths as they just overlapped so much.

    Light Grey are represented areas. Slightly Darker Grey are areas not represented by a civilisation (as of
    6th December 2021).

    The Map's from MapChart. The Icons are from the Wiki). The software is MS Paint.

    https://preview.redd.it/hg1tenahxw381.png?width=5272&format=png&auto=webp&s=e1132acb039e92f1c78a5d7433e4b9605f40ce82

    submitted by /u/AppleEmpire_2629
    [link] [comments]

    Just had a crazy weekend 6-8 hour long campaign. Nobody to share it with so telling it here.

    Posted: 06 Dec 2021 07:06 AM PST

    Long time casual player from the early 00's but recently decided to play my older HD copy I never really put hours into.

    Was playing the Forgotten campaigns, Honfoglalas, where you lose at first and flee with a bunch of farm animals. Well I bugged it out at some point. Maybe because I spent 30 minutes farming up food and villagers in my initial allies base.

    • Stuck in castle age
    • main objective, Penchangs enemy was friendly/neutral with me
    • last remaining enemy was practically infinitely spawning counter units as soon as I approached their base with no end in sight.

    Got to the point where I'd kill off all villagers, spawn a population cap army with reinforcements queued from 10+ production buildings, and still get wiped out before reaching halfway to their town center. My solution was CASTLES. I build 30+ castles, columns of 5 filled with maxed out archers. And I slowly built castles towards them until triggering the next scene.

    Suddenly yellows massive army becomes enemy again and wipes my entire starting base, as if they have spies, killing every single unit on the mainland. Mining camps, houses, every single thing they could touch got killed. But I got my hero unit and a few villagers out on a transport in a seemingly unintended piece of land to the south east. It was literally a blank land with nothing. Luckily I had insane economy banked.

    Now my problem was getting 60 units and my hero to the flagged area. As soon as I landed any units on the mainland, they'd swarm like an unstoppable horde.

    So I sent 50+ scouts, quickly unloaded them and rode as far north as I could. It work and I kited lots of them north. While I had 10+ villagers build me 10 barracks and pikeman. All being sent in a train towards the flag with the hero unit. It worked.

    Now the final enemy is on a small island and I have the same problem as before. They are practically infinitely spawning units. So I did the castle strategy again. 10+ castles and finally won the damn scenario.

    Thanks for reading. I don't know what I did to fuck this scenario up so badly but I refused to restart.

    submitted by /u/HurtsFlyerin21
    [link] [comments]

    Campaign Concepts - Zhu Yuanzhang

    Posted: 06 Dec 2021 07:25 AM PST

    Zhu Yuanzhang

    Born from poverty and having rose the ranks from a general to an emperor, Zhu Yuanzhang leads an army to drive the Mongols out of China and establish a new dynasty. His success, or failure, lies in your hands.

    In this campaign, you will play as the Chinese.

    1. The Mongol Yoke (Red Turban Rebellions)
    2. The Grand City (Conquest of Nanjing)
    3. Lake Poyang (Completely different version. Not the Historical battle)
    4. The Cleansing of the North (Northern reconquests of Mongol lands)
    5. Fall of the Yuan (Conquest of Yunnan)

    https://en.wikipedia.org/wiki/Hongwu_Emperor#Military

    Feedback please!

    submitted by /u/hussar269c
    [link] [comments]

    Why spread out hunting villigares?

    Posted: 06 Dec 2021 12:46 AM PST

    Hey. When i watch pro games, players usually have x workers on the boar, y workers on the sheep and z workers on the zebra. x + y + z could fit around one boar at this point, and dead animal food decay, so why spread them out?

    submitted by /u/anynominus
    [link] [comments]

    Bukhara (Hard)

    Posted: 06 Dec 2021 05:11 AM PST

    How did you clear this difficult scenario on Hard? Even if I maxed my population, paid the tributes and reached imperial with every single tech researched, I still got run over by the green's nasty army. They had too many siege weapons that I cannot handle, and my own siege units are sniped by mangudai. My forward camps became rubble in a short nick of time.

    It's maddening. How did you launch a more efficient attack on the Huns?

    submitted by /u/hussar269c
    [link] [comments]

    Spanish supremacy villagers should have military attack stances

    Posted: 05 Dec 2021 05:45 PM PST

    It is such a funny tech but is ultimately rendered useless as they require more micro than a monk.

    It's only actual reason to pick up is to make your eco slightly more difficult to raid.

    I just want kung fu villagers dammit!

    submitted by /u/Cstruggz
    [link] [comments]

    Players who call GG and keep playing.

    Posted: 05 Dec 2021 08:21 AM PST

    Calls GG, goes forward, tries krepost rush.

    What's your story?

    submitted by /u/StigBubblecard12
    [link] [comments]

    Arthur "Sitaux" Alauzen for you, embracing stereotypes like a pog 11

    Posted: 04 Dec 2021 09:29 PM PST

    Love TaToHs Style!

    Posted: 05 Dec 2021 01:10 PM PST

    I really love watching him, he plays so creative. Watching him micro mangonels is the best!

    submitted by /u/entunavi
    [link] [comments]

    Anyone else having major issues with Facebook's video player?

    Posted: 05 Dec 2021 03:43 PM PST

    For me this shit has been ridiculously broken. My internet speed averages about 45 MB/s. I've never had to buffer a youtube vid or Twitch stream at 1080p or 1440p. Yet whenever I watch a live FB stream I get a freeze frame buffer lasting 10-20 seconds every few minutes. Or, when I'm watching a recorded stream, the quality will drop to 480p-ish every few minutes, even though I have 1080p selected instead of auto.

    FB's platform is shit right now and it's gotten to the point where I have little interest in watching live broadcasts for Viper and T90 (both of whom I used to love watching on Twitch), cuz being forced to miss 10 percent of the game at random intervals is infuriating.

    submitted by /u/Zircillius
    [link] [comments]

    Map of medieval Paris in 1450 (update)

    Posted: 05 Dec 2021 12:29 AM PST

    Why no Ethiopians on KOTD draft?

    Posted: 05 Dec 2021 11:38 AM PST

    With a faster up time and great MAA / archer push, i am surprised that no one has chosen it. What am I missing?

    submitted by /u/Beginning_Plastic591
    [link] [comments]

    Waypoints to attack targets work inconsistently

    Posted: 05 Dec 2021 10:33 AM PST

    You can use shift to do waypoints on enemy targets to have your units attack those, as Survivalist shows in this 1 year old video: https://youtu.be/aOzudiQ5Jcs?t=562

    I wanted to try this myself, but somehow waypoints on targets only work sometimes, but othertimes not. I used the editor to test it out and got this result:

    It does work if your units have a movement order as the first order in the queue, or if the first target is ~4 tiles out of range.

    It does not work if the first target is in range+~2 tiles. Then the waypoints dont appear and your units immediately target the last clicked target, as if you werent holding shift.

    I tested this with archers attacking melee units that were stuck between some palisades.

    Does this happen to other players too? As multiple patches contained small changes to the waypoint system, it might be that this bug got in at some point and wasnt there when Survivalist made the video.

    submitted by /u/L0has
    [link] [comments]

    is t90 and dave casting king of the desert 4 at all?

    Posted: 05 Dec 2021 09:04 AM PST

    Invisible Units

    Posted: 05 Dec 2021 04:03 AM PST

    Performance Help

    Posted: 05 Dec 2021 04:43 PM PST

    Hello all. I recently installed Aoe2 DE on a laptop. The benchmark test is giving me a score of over 1000 but ingame I'm getting serious lag. Can anyone please help?

    Here are specs, in case someone needs them.

    AMD Ryzen 3 3250U.

    16GB DDR4 RAM

    256GB SSD

    AMD Radeon Vega 3 Graphics.

    I am not very tech savvy so any help will be greatly appreciated.

    submitted by /u/Obvious-Rise-7175
    [link] [comments]

    What are the unwritten rules of AoE?

    Posted: 04 Dec 2021 09:55 PM PST

    In any online ranked match, what are the do's and don'ts that all ladies and gentlemen should follow as "war rules"? Keen to hear your opinion folks!

    submitted by /u/comertatuebom
    [link] [comments]

    RX 6600 XT Stutter Issue

    Posted: 05 Dec 2021 12:54 PM PST

    Got a new RX 6600XT graphics card as was relying on my AGPU Ryzen 5 3400g integrated graphics card before.

    However the game experiences stutters/freezes as the game goes on with larger number of players (starts smoothly). Even though the RX 6600XT is significantly better than the Ryzen 5 3400g I'm having this issue.

    Doesn't seem like its a general issue with the GPU - it can AoE4 on medium-high settings very smoothly so you would think at the very least it wouldn't stutter with AoE2. Have tried updating drivers, monitoring gpu/cpu temps levels and ram and disabling freesync.

    When I've googled it, it seems lots of other players have had similar issues with AMD 6000 XT series in AoE2: DE.

    Does anyone know if devs have even acknowledged this as an issue they are working on/aware of?

    Further links from research I did:
    https://steamcommunity.com/app/813780/discussions/3/3034852313324425686/?l=french
    https://www.reddit.com/r/AMDHelp/comments/lrnxjp/age_of_empires_2_de_wont_use_full_gpu_power/
    https://forums.ageofempires.com/t/stutter-lag/183799

    submitted by /u/HovercraftEasy801
    [link] [comments]

    In ranked team games, is their a system to match party vs party and randoms vs randoms?

    Posted: 05 Dec 2021 01:53 PM PST

    I thought about how people who actively form a party with their buddies (and possibly have voice chat via Discord or whatever program) are more efficient at communicating, playing together, and eventually stomping their opponent who just wanted a team game with strangers.

    Does the game recognize this and match team accordingly?

    submitted by /u/Koala_eiO
    [link] [comments]

    Best way to beat Dracula 4?

    Posted: 05 Dec 2021 07:22 AM PST

    What is the best way to defend the castles?

    Did you convert any villagers?

    submitted by /u/hussar269c
    [link] [comments]

    Is this unfair?

    Posted: 05 Dec 2021 04:28 AM PST

    Is this unfair?

    I played a game yesterday and came across this guy who claimed it was a shit thing to do (i'm red). I tried to kill the boar with the fire afterwards. Maybe that's what he was angry about?

    Is there some nomad code i'm not aware of?

    https://preview.redd.it/i7mogt9a5q381.png?width=1936&format=png&auto=webp&s=a8e9248e9bc63a6f36d4cab52e654d7286c6eaa7

    submitted by /u/Altaor
    [link] [comments]

    Why is there even a performance test before you can play multiplayer if it clearly does nothing to prevent people from lagging, especially in 4v4?

    Posted: 05 Dec 2021 06:36 AM PST

    Its completely ridiculous how one guy can make the game run like a sladeshow and not even be bothered by it because he probably isnt even aware of how awful it is compared to playing without lagg.

    There should be a stricter performance test that you cant cheat and consistently causing lagg (which is even detected by the system since it gives you the yellow/orange clock) should force you to retake the test if it keeps happening or ban you from multiplayer if you keep cheating the performance test.

    submitted by /u/PowerPanda555
    [link] [comments]

    [KOTD SPOILER] Knock Knock

    Posted: 04 Dec 2021 09:51 AM PST

    Teuuuutons!

    Posted: 04 Dec 2021 10:25 PM PST

    Teuuuutons!

    https://preview.redd.it/6158khgl3o381.jpg?width=1600&format=pjpg&auto=webp&s=388cee5ecf8dfebc9cb08d1655675f81413789c8

    Last winter, after seeing Reff's post, I made it into a lego mosaic!

    I had to pick the colors wisely as lego doesn't have 256 shades. I'm really happy with the result though. It's now in my background in any video calls in my home office. :) I need to work on a blue Frank Throwing Axeman next.

    The original art is by Pablo Rodriguez aka Reff. Go check his work and give him a like on Instagram. The guy deserves it!

    submitted by /u/vdemaurex
    [link] [comments]

    No comments:

    Post a Comment