Age of Empires II There are many good times to say 11, but not after your opponent just resigned... |
- There are many good times to say 11, but not after your opponent just resigned...
- Can anyone beat this
- I said "oh well, this guy is dead" but he had another opinion
- Beating Britons playing as Ethiopians
- Any recommended up-to-date beginners guide video for someone who hasn't touched an rts game before?
- Playing Snakes and Ladders on the Ranked Ladder
- Should I tell my first opponents I’m a noob?
- Apologies for incorrect spelling
- Rating the campaign sets from worst to best.
- Monk vs Scout (before & after change)
- Blacksmith upgrades, which ones and when?
- Yodit 3 - A Fallen Crown
- Is this game addictive or what?
- Weird fortress generation, my teamate gg'd in the first 2 minutes.
- AOE Toons #4 A lumberjack in a Rush
- Why hun wars?
- Not to horrible for first time against standard bots (only got he game a couple of days ago) and sorry about not taking screenshots I was in a hurry
- Nomad Treaty - The Orange Box Problem
- Teuton Gameplan
- walling question with regards to hard ai
- When to go siege as an archer civ?
- There is pain in whichever path you choose
- differences between patrol/attack move
- What’s the deal with Fortress?
There are many good times to say 11, but not after your opponent just resigned... Posted: 02 Dec 2021 08:09 AM PST Just finished a game where my opponent flat out steamrolled me. It was fun, I tried my best but they won fair and square. "gg wp". The reply? "11". After that: "so easy". Listen up Rambo. I love having a good chat with my opponent after a game - no matter the outcome - but I didn't spend half an hour having a good time with you only to find out you are a sore winner. 95% of the time players I encounter are lovely. I love the community, I love analyzing a game afterwards for a minute or so before wishing each other a nice day. Just try not to be that sassy 5% thankyouverymuch. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 01 Dec 2021 06:43 PM PST
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I said "oh well, this guy is dead" but he had another opinion Posted: 02 Dec 2021 02:42 AM PST
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Beating Britons playing as Ethiopians Posted: 02 Dec 2021 06:58 AM PST I'm 1000 elo and have had this matchup alot recently, and I can't win! The briton range bonus outranges everything ranged I can make, including siege. Ethiopian cavalry sucks and shotels is a non-factor in this matchup. Any pointers? Thank you [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Any recommended up-to-date beginners guide video for someone who hasn't touched an rts game before? Posted: 02 Dec 2021 06:29 AM PST Just like the title says, I just bought this game during the autumn sale, bought it since it's a competitive game that prevents me from blaming my teammates for the loss, and by the looks of it each match seems to be different from the last due to the game focusing more on adaptability and optimization, anyways I'll be looking forward to your replies and i hope you have a nice day!! [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Playing Snakes and Ladders on the Ranked Ladder Posted: 01 Dec 2021 06:46 PM PST
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Should I tell my first opponents I’m a noob? Posted: 02 Dec 2021 08:50 AM PST I'm thinking about playing my first ranked games this weekend. I'm a lousy player, but I'm thinking why not give it a try. As you're aware, with the Elo system I'll first have opponents who are much stronger than me. While I'm tumbling down the ladder. Now I'm wondering if I should let them know at the start that I'm new. My thought process is that they can then decide whether they wanna attack me quickly, get the game over with, and queue up again for a more competitive matchup, or just play a relaxed game where they know they won't lose. The downside is that they might simply not believe me and think I'm lying to them to make them feel safe, or that in case of a freak accident that somehow lets me win a game I will look like an ass. Am I overthinking this and should I simply play, or would it be nice to let them know? [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Apologies for incorrect spelling Posted: 01 Dec 2021 09:17 PM PST
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Rating the campaign sets from worst to best. Posted: 02 Dec 2021 09:47 AM PST So I was playing Arena and befriended a guy and we talked about campaigns. I have all medals and all but one achievement (Rome was...) and he is in the process of beating campaign sets as they were released. As I was giving my piece of advice and describing them, I figured I would rate them according to... well my own liking.
Yeah, I don't like Yodit mission design. Staying in Feudal is bad, beating Dagnajan is ridiculously easy when he is the first unit in the army and the last mission completely wastes the size of the map. The second mission is decent, even though I am not fond of the Tent mechanic and 4th mission is... about resource deprivation which would be fine a different campaign, but becomes annoying if the rest is bad. Also reminder that Yodit 1 medal bug was a thing.
Picking African Kingdoms dead last was easy, but I was torn here. Some of the Battles of Forgotten saved Forgotten Kingdoms, I can't dunk on Age of Kings, Conquerors is saved by Attila, Lords of the West has as many lowlights but i has more highlights.
This one tears my heart, the thing that decided it for me was that I am rating stuff according to how it looks in DE. And DE has one great thing. New civs are applied to the old campaigns where they were missing. Which leads to one bad thing. Missions, where it happens, are not changed sufficiently in terms of difficulty to keep these up to speed. The backbreaker though are the old Historical battles - Azincourt seriously needs a remake. Separate mission that can be cheesed within minutes by... walking your hero to a Transport ship shouldn't be a thing. Not to mention that mission has already been adjusted in the past to make it less cheesable. (Monk converting Vills). Hastings and Tours are painfully easy, but at least they give you missions where Franks have a reason to utilize TAs which are absolutely useless in Joan of Arc. I actually Vindlandsaga, no issue here. Lepanto is easy, but no issue if they fixed the achievement and you can get it if you destroy Turks. I have no issue with easy missions if there is something rewarding if you learn to play them better (I am elo 950-1000 RM, nothing impressive). Because for example, Manzikert is utter trash. That mission contains a Ram push against two high ground Castles and you have no control of your eco, so no control of the pace of the game, where enemy aggression is nigh non-existent. Noryang Point at least gives you the power fantasy of Turtle Ships and Kyoto... Kyoto is a good mission. Green makes you work for the win.Many missions outside of Attila are pretty much outdated and that made me pick it 6th.
Alaric - you get to enjoy the Post-Imp Goth push and there is a good final mission. Nice consistent campaign. Battles of the Forgotten - that which has helped secure the 4th place.Bukhara - tough mission against late-game Mongols, containing betrayal and a chance to finally build Elephants. To this day the only mission where you can play as Persians. Only Mayans, Koreans, and Chinese have suffered this treatment to this day as well. Dos Pilas - Speaking of Mayans - tough start, two ways to experience the mission. Good stuff.York - a single mission worth half of the campaign given its size. If you are into that sort of stuff like me, you love it.Honfoglálas - In my opinion, one of the best scenarios created. The switch between nomadic and sedentary is brilliant, the map feels full, but not cluttered plus you can fight Bulgarians, but don't have to. Lake Poyang - easily the worst Forgotten Battle. Doesn't display any of Chinese strengths and it relies on two gimmicks - clown car spawn of the grey and unkillable towers. Plus it's an escort mission. Bribing pirates and Dragon ships won't save it. Kurikara - Full Japanese mirror action with a lot of resources and a lot of ground to gain. Yamasa towers can trully shine. Good stuff.Cyprus - tough mission which used to be the only Britons campaign content, because I ignore Azincourt. You face both ground and naval threats and you can build a ball of 60 Longbows. So that's dope.Bapheus - The polar opposite of Manziker. This brilliant scenario highlights Turkish strengths. Each playthrough can be made different thanks to alliances or the lack of one.
Art of War - it was really needed. I get that people hate the naval level, but it's really helpful for folks to get into MP.
Yes, nostalgia plays a role. But I don't care. These are brilliant.William Wallace - Yeah, Celts probably need an actual campaign, since I could beat these as a 7-year-old, but it serves its purpose. I miss the original voice acting though.Joan - Probably the first real campaign most of us played. Two dungeon crawlers, three "destroy this" missions, and two are ram pushes, but I am willing to be forgiving because Joan6 is a masterpiece to this day. 1.Dawn of the Dukes Perfection. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Monk vs Scout (before & after change) Posted: 01 Dec 2021 07:24 PM PST So I crunched the numbers regarding the change to scout conversion time, inspired by this post by u/Mankaur. Since there is quite a lot of information I decided to make a new post instead of replying. Btw, TLDR at the bottom. Information found by u/Azot-Spike which I summarize below:
Assuming the above information is correct, below are the probabilities that conversion happens just after the n-th second:
Observe that scout conversion time is more consistent (less RNG). Now, it takes 3 hits for a scout cav to kill a monk (without Sanctity). With a Rate of Fire of 2 seconds, the Time to Kill is 4 seconds. Taking this into account as well as the time to close the distance, below are the conversion probabilities if scout is D tiles away:
TLDR: After update 56005, monks can no longer convert scouts at close range (0 to 6 tiles away), while previously they can with low probabilities (4% - 15% depending on range). On the other hand, close to max conversion range (7 to 9 tiles away), they're more likely to convert a scout (up from 18% - 22% to 28% - 48%, depending on range). [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blacksmith upgrades, which ones and when? Posted: 02 Dec 2021 08:20 AM PST I struggle in part because I'm not aggressive early on. I want to get my units upgraded before attacking. So a few questions on Blacksmith upgrades: Is there ever a game that makes it to imperial where you don't get all of them? Which makes the least sense? How many units should you have before getting an upgrade makes sense (instead of getting an extra unit with the cost of the upgrade)? Which upgrades first, offensive or defensive? [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Dec 2021 05:09 AM PST I don't think many people count Yodit as one of their favorite campaigns, and neither do I. Although the mission where you have to control the stelae is pretty fun, the first mission is a grind, and the last mission is a pushover. However, the most useless mission of the campaign, and possibly in the entire game, is mission 3, where you have 45 min (on Hard) to prepare for the enemy army and kill King Dagnajan. In DE, all the passes to the south were well guarded and the enemy near the starting TC could be a bitch. Both have been significantly nerfed, so there's nothing stopping you from expanding and booming. You could defeat one of the enemies to the south to gain trade access, but there's a ton of gold around and it's over in 45 mins anyway, so why bother? Even worse, you don't even NEED to boom. Three castles, and if you're feeling fancy some archers, will kill off the entire enemy army by themselves. Part of this disappointment seems to be caused by wonky triggers, making parts of the enemy army (like the Siege Rams which MIGHT actually cause a problem) stay behind in camp and never appear. I just replayed the mission and had to go on the attack because Dagnajan never left his base and was just sitting there twiddling his thumbs until my shotels and arbs could get close enough to snipe him. Forget about the side quests to destroy the smaller red bases, no need for that either. So, what are your feelings about this mission? What other missions were made this much worse in their DE versions? [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Is this game addictive or what? Posted: 01 Dec 2021 12:45 PM PST I've only been playing this game for like 5 or 6 months or so but I felt like I am almost addicted to it at this point. It all started with a summer vacation this year and one of my friends invited me to play and she installed the game for me.... and then I just can't stop from there. You thought you would only play one game today but then you got stomped by the opponent and then you keep playing more and more, analyzing the mechanics and situations, having fun with battle elements, etc. Some activities that I used to do became less interesting to me. Also, I don't play many other games. The only games I played pretty intensively in past besides this game are CS and street fighter series. Would love to hear how you guys are doing, share your thoughts and experiences. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weird fortress generation, my teamate gg'd in the first 2 minutes. Posted: 01 Dec 2021 09:38 AM PST
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AOE Toons #4 A lumberjack in a Rush Posted: 01 Dec 2021 10:15 PM PST
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Posted: 02 Dec 2021 08:57 AM PST I remember several years ago many players used to mostly play hun wars. Anyone remembers how we wound up like that? Why people used to prefer hun wars? Hans are hans [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 01 Dec 2021 11:54 PM PST
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Nomad Treaty - The Orange Box Problem Posted: 01 Dec 2021 04:07 AM PST The orange box is a massive issue to competitive gameplay on Nomad. It's completely unfair and unbalanced that you can know where an opponent TC is without seeing the opponents TC with your villager LOS. My fix for this issue is - orange box shouldn't appear until your villager sees the opponent TC with their own LOS, triggering the orange box. I don't think anyone likes the orange box and have heard nothing but negative feedback about this. Also for lobby games we should have the option to turn it off. I am hosting a Nomad tournament and this is now a part of the gameplay where as before you could turn the treaty on or off. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Dec 2021 03:23 AM PST With the latest update the below plan may have become (more) viable. Start with M@A into archers, get to Castle age. When in Castle age we either go for elite skirm or monks for defence and we go to stone, ASAP we get a castle up and start producing Teutonic Knights (TK) and attack as soon as we get a decent mass. I see the comp of TK and Crossbow shred knights so badly that you can have 2 armies and still trade well, Longswords would stand no chance. Cav archers would be intresting as they are nearly immune to TK's, but lose quite badly to elite skirms, the fact that you can outrange them with elite skirm leads me to belive you win this fight as well, they can always try to on the attack and kill vills... idk how this would end. The Worst case scenario i think is crossbow + mangonel this would be quite interesting as you would need to dive on the mango's with the TK's and somehow keep the skirms alive from skystones. you also run the risk of being in imp way slower or just getting outboomed. In Imp Elite TK with skirm is still viable, you only need 2 castles with constription to pump out a fuckton on TK's, perhaps it would be wise to go for bombard cannons instead of trebs to save on castle production time Let me know what you think [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
walling question with regards to hard ai Posted: 01 Dec 2021 05:29 PM PST i have looked through a few posts of people having the same difficulty as i am with the hard ai, moderate is really easy but this seems impossible. i have tried scout rushing, successfully killing 4-6 vils but they are still producing a 20-30 man army before even castle age and completely overpowering me. if i wall, it doesnt matter because they just burn the wall down and its basically delaying them winning not stopping it. what else can i do im really struggling to get what im doing wrong (clearly i am doing something wrong or i wouldnt be asking this question)...do you double wall to stop them getting in pre-castle or just after castle? its either feudal 30 man rush or literally as soon as the ai hits castle age (around 21mins) they do the crossbow upgrade and then its 30 crossbows and spears. im able to fast castle at about 17 mins but thats with making 0 army which i know is a thing but how do you deal with a 30man army while you are trying to do that!! sorry if this post sounds disjointed its late and my brain is really working properly [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When to go siege as an archer civ? Posted: 02 Dec 2021 05:40 AM PST It depends. I find that I generally am able to finish games quite well as a cav civ but I struggle as an archer civ against anything that has decent siege (rams). From analyzing some of my games, I think my main issue is that I am too slow to go to siege myself. I usually raid with some archers to do a little bit of damage in feudal and then outboom the opponent in early castle (either with +1 TC or eco upgrades) and get my archer numbers up. But I notice that better opponents just eventually get their walls up, outboom me and get to capped/siege rams+ skirms and then steamroll me. I guess I should get siege pressure earlier, but I am not sure when. I fear that if I do it too early, they can just get some knight numbers up and sweep everything. So when should I go siege and how do I make sure they don't get sniped? Include monks? I don't think my micro is good enough to handle them well, and they are expensive. So poor micro then immediately costs me 100 gold a piece. Tldr: how do you finish a game as an archer civ? When do you go siege and make sure that an enemy cannot 1. use knights to clear everything 2. outboom you behind walls? [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There is pain in whichever path you choose Posted: 30 Nov 2021 08:08 PM PST
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differences between patrol/attack move Posted: 02 Dec 2021 02:44 AM PST i heard in DE that attack move is better for ranged units as it's more responsive. Is it OK for melee units as well? or should you still use patrol in some scenarios? i'm kinda too lazy to learn to use both unless there is a clear advantage of one vs another [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What’s the deal with Fortress? Posted: 01 Dec 2021 11:23 AM PST We've got Fortress in the 1v1 pool for the first time in a while (the first time since I stopped avoiding closed maps like the plague anyway) so I was wondering what you guys think is the best way to play it, what civs are best, etc. In tournaments Fortress is almost exclusively played as a Regicide map, but for some weird reason this is not the case on ranked. This makes build orders different and either hurts or benefits different civs (e.g. Chinese are insanely good on regicide Fortress because you start with food so they get their full 3 villager advantage without TC idle time in dark age). So, who do you like on non-regicide Fortress? Obviously your normal Arena/Hideout civs are still good here, but Fortress is not the same as Arena. In particular the fact that you start with a Castle should benefit civs with good UUs (and even UTs to an extent). What strategies do you like for Fortress, and are there any interesting strats you know that you might not go for on e.g. Arena? Finally, what does a "standard" FC build look like on Fortress? I just played a game and realised halfway to Feudal that I'd definitely clicked up too early. I ended up getting killed hard by a Malay fast-Imp Arb + Treb push! [link] [comments] |
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