Age of Empires 3 Hot take - oprichinks hot take can burn you alive |
- Hot take - oprichinks hot take can burn you alive
- Big Boy Mortar is BACK!
- What's up with the Ranked matchmaker?
- Harquebusiers counter everything
- D311 Error
- Can I mod techtree.xml to make Sioux mine gold and Japanese hunt in DE?
- The final tier list: Mercenaries (Let me know what kind of content you want next!)
Hot take - oprichinks hot take can burn you alive Posted: 28 Jan 2022 01:24 AM PST
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Posted: 28 Jan 2022 05:18 AM PST
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What's up with the Ranked matchmaker? Posted: 28 Jan 2022 04:39 AM PST I have an abysmal WR: 30%, and I'm still getting matched up with guys way way out of my league. And I'm not a noob by all means. Is WR or any kind of statistic even considered when pairing up people or it's completely random? [link] [comments] | ||
Harquebusiers counter everything Posted: 28 Jan 2022 08:25 AM PST Title is a bit of an exaggeration, but these things are heavy cav that can outshoot most dragoon-and-musketeer-type units (even caroleans), their hard counters. I've tested a number of matchups in the scenario editor and even with cost/pop-equal battles the Harqs win almost every time. The main problem with them is their 6 range but they're pretty fast too so that's less of a deal than it might seem. Been doing British FFs in supremacy to recruit as many of them as I can each game (while winning) but I'm pretty low elo, does anyone else have any dramatic experiences with them? I would assume they'd be especially dominant in treaty with the Imperial Merc upgrade. [link] [comments] | ||
Posted: 28 Jan 2022 03:16 AM PST
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Can I mod techtree.xml to make Sioux mine gold and Japanese hunt in DE? Posted: 27 Jan 2022 10:22 PM PST Finally got a copy on Steam sales. Now before I start editing the techtreey I have a few question.
<effect type="Data" action="Gather" amount="0.00" subtype="WorkRate" unittype="AbstractMine" relativity="Override"> <target type="ProtoUnit">AbstractVillager</target>
<target type="ProtoUnit">AbstractVillager</target> </effect> <effect type="Data" action="RifleAttack" amount="0.00" subtype="WorkRate" unittype="Huntable" relativity="Assign"> <target type="ProtoUnit">AbstractVillager</target> </effect> <effect type="Data" action="ButtAttack" amount="0.00" subtype="WorkRate" unittype="Huntable" relativity="Assign"> <target type="ProtoUnit">AbstractVillager</target> </effect> <effect type="Data" action="Gather" amount="0.00" subtype="WorkRate" unittype="Huntable" relativity="Assign"> <target type="ProtoUnit">AbstractVillager</target> </effect> <effect type="Data" action="Gather" amount="0.00" subtype="WorkRate" unittype="Herdable" relativity="Assign"> <target type="ProtoUnit">AbstractVillager</target> </effect> <effect type="Data" action="Hunting" amount="0.00" subtype="WorkRate" unittype="Herdable" relativity="Assign"> <target type="ProtoUnit">AbstractVillager</target> </effect> <effect type="Data" action="RifleAttack" amount="0.00" subtype="WorkRate" unittype="Herdable" relativity="Assign"> <target type="ProtoUnit">AbstractVillager</target> </effect> <effect type="Data" action="ButtAttack" amount="0.00" subtype="WorkRate" unittype="Herdable" relativity="Assign"> <target type="ProtoUnit">AbstractVillager</target> </effect> <effect type="Data" action="BlunderbussAttack" amount="0.00" subtype="WorkRate" unittype="Huntable" relativity="Assign"> <target type="ProtoUnit">AbstractVillager</target> </effect> <effect type="Data" action="HandAttack" amount="0.00" subtype="WorkRate" unittype="Huntable" relativity="Assign"> <target type="ProtoUnit">AbstractVillager</target> </effect> <effect type="Data" action="HandAttack" amount="0.00" subtype="WorkRate" unittype="Herdable" relativity="Assign"> <target type="ProtoUnit">AbstractVillager</target> </effect> I don't know if this mod will apply in the original, non DE version.
[link] [comments] | ||
The final tier list: Mercenaries (Let me know what kind of content you want next!) Posted: 27 Jan 2022 10:12 PM PST
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