Age of Empires 3 20 New Hidden Achievements Added on Steam |
- 20 New Hidden Achievements Added on Steam
- Unique Ranked multiplayer when having a main
- What should AoE3DE focus on?
- Tashunke in treaty: yes or no
- modding question for complete collection.
- Блять! 😒
- Inca Ceque System Card.
- Internet Crashing during the event causes interesting results
- ESOC Two Towns Tournament - May 1st
- "Dakota Badlands" is part of the "Unknown" map script in DE!
- How many more Indian subcontinent civ do you want to see in future?
- Queen Isabella with some fascinating mid-game chatter
- Splitting China into Yuan, Ming and Qin in AOE2 style
- UEC Spring Tournamente - Final
- Is it true that ottomans can build 4 town center with a CARD ? some one told me that but i dont find the proper Card
- Any way to unlock these?
- Hotkeys Help
- An incredibly in-depth guide on Polar Bears
- is the instant Russian musketman strat a feature or a glitch?
- this game is exactly why you don't resign too early
- I'm confused about the game's balance.
- Best rushing civ?
- Two questions
20 New Hidden Achievements Added on Steam Posted: 25 Apr 2022 06:36 PM PDT | ||
Unique Ranked multiplayer when having a main Posted: 25 Apr 2022 06:25 PM PDT Let me Explain. I'm a casual player, I play maybe 1-2 times a week for 4-5 games mainly 1v1 ranked. I play mainly with India and generally rank around 1200+elo. However for one or two games I sometimes like to play with other civs which I would rank at 1100elo or so. Because I only play a few games it always ends up being wins with India and losses with my other civs. I find this a bit frustrating and prevents me from really wanting to play more with my non-main civs. I wondered if anyone had ever felt the same Also shouldn't we have a different ELO ranking for each of our civs to avoid that ? [link] [comments] | ||
Posted: 25 Apr 2022 01:12 PM PDT Which one do you think is the best way to improve the game and sustain/enlarge player base? Can be with or without DLCs. [link] [comments] | ||
Posted: 25 Apr 2022 05:18 PM PDT So i have been playing around with Sioux and two main possibilities open up for treaty 60 and 40: either put the cows boom cards, either put the tashunke cards. Are tashunke worth it ? Do you use them ? I know they seem not to be useful but have you actually tried, can they bring value ? Ty very much [link] [comments] | ||
modding question for complete collection. Posted: 25 Apr 2022 09:06 PM PDT I'm trying to make a new native site from an already existing one. My trouble is that i don't know where must I look to change the portrait of the natives. Thank. [link] [comments] | ||
Posted: 24 Apr 2022 07:07 PM PDT
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Posted: 25 Apr 2022 06:21 PM PDT Hey, I recently tried out this card after a long time playing inca and I think it's actually quite good. What it does is give you 0.7xp per second at every tambo(trading post). So even tambos on the tp line give you additional xp and those at native villages too. 0.70xp is the same as a church so you can have like 5 churches worth of xp at once, plus the extra from the trade route and even more if you aged up with priestesses and have them on xp dance. You can combine it with the advanced tambo card to get a lot of tambos built quickly and with more hp. You can do a regular tp start with inca, go 3v, advanced tambos then ceque system. What do you think of the card? Let me know if you try it out. [link] [comments] | ||
Internet Crashing during the event causes interesting results Posted: 24 Apr 2022 09:44 PM PDT
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ESOC Two Towns Tournament - May 1st Posted: 25 Apr 2022 04:49 AM PDT
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"Dakota Badlands" is part of the "Unknown" map script in DE! Posted: 25 Apr 2022 03:21 PM PDT Today I found out that the second place in the custom map competition back in the day and later popular custom map "Dakota Badlands" (one huge circular trade route, "badlands" in the middle, over all a pretty anti-rush map while still allowing lots of flanking in the mid to late game) is actually part of the Unknown script. Of course, that also means that the Minor Civs and the assets don't have to be from the prairie, but that's kind of secondary. Considering I've been playing "The Unknown" in DE for a while now, I wonder if it was only recently added? Also, which other former custom maps may be hidden in there? [link] [comments] | ||
How many more Indian subcontinent civ do you want to see in future? Posted: 25 Apr 2022 09:33 AM PDT Indian subcontinent is large and had a lot of cultures existing in the period of this Game ....with upcoming DLC coming for aoe2 based on Indian subcontinent..maybe we can expect some changes for the current Indian civ and Indian subcontinent in aoe3 in near future ...so do share your opinion on what civs from Indian subcontinent you want to see coming in this game...or you don't want any Indian subcontinent civs at all... [link] [comments] | ||
Queen Isabella with some fascinating mid-game chatter Posted: 24 Apr 2022 08:08 AM PDT I'm allied with Spain, playing as Portgual, and she just told me thirty minutes into the game on Caribbean that it's "time to show these people how they are being deceived". What a fascinating thing to say, the depth and subtlety of that vocal cue! They had some real smart cookies working at Ensemble Studios back in 2004-2007, that much is certain. I mean, I had to pause the game just to think about the implications of what her ladyship just said. She targeted Napoleon's burgeoning settlement on an adjacent isle on the radar map. I think she's saying that he is a corrupt, callous, careless leader who is misleading and taking advantage of his citizens and that we, the liberators, the enlightened ones, will free them from his tyrannical yoke. Also there's a hint of menace in the air, that their delusions of grandeur are about to be shattered as the fearful Spanish Armada, combined with my fierce Portuguese fleet, are going to lay waste to their puny defenses. And she's right, I'm just about finished constructing my first Monitor and the second one will be out in about five minutes, and then we can bomb the hell out of their cannon towers and town centers and really bring them to their knees without even landing any sort of army. And when we do, I have the Ronin and Manchu horse archer cards in my deck, those guys don't mess around and cut through opposition like a hot knife through butter. After that we also have King Frederick the Great to deal with, as I set up Napoleon to be allied with Germany when creating the game. I wonder what Isabella will have to say about his leadership. [link] [comments] | ||
Splitting China into Yuan, Ming and Qin in AOE2 style Posted: 25 Apr 2022 02:20 AM PDT Yuan aka the Mongols, 1271-1368(Northern Yuan is until 1635) Civilization bonus - Max population 180, but no need to support population, villager limit 90 - Train units individually instead of Banner Army - Keshik +10/10/30% attack in Age3/4/5 - Cavalry units +5/5/5% speed and + 10/10/30% HP in Age3/4/5 - Ger replaces livestock pen and rice paddy, herdables cost -50% - Villagers are replaced by Mongol Nomads(build limit 90), kills huntable in 1 shot and gather from hunts 20% faster, can be tasked to work on Ger to produce food/gold - Khan : replaces the monk as hero Consulate - Han Chinese : +10 max pop, ships export/food/gold trickles - Koreans : Artillery is 20% cheaper, ships economic buildings - Russians : same as in game - Kazakhs : hunts yield + 10%, ships 3/3/5 Kazakh Nomads(workers) that doesnt take pop space - Persians : trade route generate + 100% resource, ships defensive buildings Unique Cards Warrior Queen Anu - ships a female Khan Mangudai - Keshiks become Mangudais that cost 2 pop but much stronger and longer range Bayatur : Iron Flails become Bayaturs that cost 3 pop but much stronger and gains melee armor same as ranged armor Silk Inner Armor - Cavalry units regenerate 3 health per second Mongolian Horse - Cavalry siege armor +20% and Cavalry units trickle 0.1 food Ming aka the Han Chinese, 1368-1644(Southern Ming is until 1683) Civilization bonus - Max population 230, villager build limit 105 - Train units individually - Infantry -10% attack and HP, Cavalry -20% attack and HP - Village is redesigned in Chinese style, no longer trains herdables but increase nearby rice paddy gather rate by 10% - Can build Livestock pen, train pigs instead of sheep, pigs fatten twice as fast and max 600 food, build limit 20 - Red Barbarian Cannon - anti Infantry cannon trained at Castle(imported from Portugal and mass produced in China, Portuguese were called the Red Barbarians at that time) https://pbs.twimg.com/media/DMMHQomVQAAlP62.jpg:large Consulate - Vietnamese : villagers trickle 0.1 wood while on production task, ships economic buildings - Indonesians : fishing boats cost -10%, ships 2/2/3 Native Fishermen which are fishing boats that does not take pop - Indians : War Elephants trainable at Castle, ships 1/1/2 mangrove rickshaws - Ceylon : Gives trickle of 3 export/sec as long as you have 1 dock, ships resource crates - Arabs : Camel Riders(anti Cavalry) trainable at Castle, ships military units Unique Cards Champa Rice : Rice paddy base yield rate +10%(does not add with other bonuses, it multiplies) Zheng He : exchange half of food and coin for lesser amount of export Imjin War : ships a powerful Korean turtle ship Qi Jiguang : ships 10 Changdao swordsman and gives them +1 multiplier against mercenaries and outlaws Shen-ci Camp : ships 10 Arquebusiers and change their cost from coin to food Qin aka the Manchurians Civilization bonus, same as AOE3 Chinese with slight modification - Max pop 200, villager limit 99 - Units with Archer tag +5% attack and HP - Natural resource gather yield +5% Unique Cards Mongolian Princes - Can train Native Mongol Cavalry(doesnt take pop, limit 10) at Native Embasy Manchu Horsemanship - Manchu cavalry archer trainable at Castle Opium War - Replaces Dowager Empress card. Can no longer use the Consulate, but returns all export as 100% food/wood/coin Emperor's Hunting Ground - Ships a hunting ground rickshaw, when built will spawn huntables Siberian Forest : Gives 2 wood trickle per sec and trees last 100% longer [link] [comments] | ||
UEC Spring Tournamente - Final Posted: 24 Apr 2022 12:58 PM PDT
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Posted: 24 Apr 2022 08:39 AM PDT | ||
Posted: 23 Apr 2022 09:36 PM PDT
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Posted: 24 Apr 2022 09:34 AM PDT I am having some issues remapping some hotkeys.
Thanks! [link] [comments] | ||
An incredibly in-depth guide on Polar Bears Posted: 24 Apr 2022 02:25 AM PDT
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is the instant Russian musketman strat a feature or a glitch? Posted: 23 Apr 2022 06:46 PM PDT When you have the 2 cards that boost unit production speed along with the upgrade from the church musketeers (and halbardiers, I believe) come in with zero build time, spawning as soon as you click. [link] [comments] | ||
this game is exactly why you don't resign too early Posted: 23 Apr 2022 01:20 PM PDT
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I'm confused about the game's balance. Posted: 23 Apr 2022 10:04 AM PDT I like experimenting with different civilizations, and since I started getting better with most of them, some civilizations started popping out as having more or less weaknesses than the others. For example, the units themselves seem quite balanced in cost/effectiveness, but looking at the civilizations as a whole, you see the Ottomans, that don't have good anti-cavalry options (Janissaries deal less damage to cavalry than musketeers, they don't have Pikeman, and Cavalry Archers are harder to use than Dragoons), the Dutch that have a hard time with their economy (3 cards and -10% move speed for ALL military unit feels like a terrible trade to just close the gap between their 50 settlers + 5 banks economy and the other European civilizations 99 villagers economy), then finally the French that have a villager that works better (so they have an effective 100 villager economy with only an 80 population cost), don't lack any units, have an extra cavalry that is more effective than the Hussar, and even have cards for all their units. Not saying that the developers aren't making a bad job at balancing, because comparing the Definitive Edition to the original game a lot of things are way better, and I know that balancing a game is hard and there's always someone unhappy with the changes, but some things still feel weird, like how recently they nerfed Sweden economy to only have 90 villagers when torps don't have any resource trickle, crippling their endgame/treaty economy. I'm just wondering if this is it and there is indeed some weird imbalance where some civs have some gaps and others don't, or if I'm missing something and things are better being this way. [link] [comments] | ||
Posted: 23 Apr 2022 08:56 AM PDT Looking to switch civs. I'm tired of the Brits. I like to be aggressive. What civ(s) are good at rushing? I had some success with the French. [link] [comments] | ||
Posted: 23 Apr 2022 06:28 AM PDT I am looking to start branching out a bit from my first starting civ (India). I mainly play TAD (my computer is too old to handle DE). Do you have any suggestions on a good civ to play that is (hopefully) easier to play? Also, how different are the TAD Sioux from the Lakota? Are they similar in playstyle, or are they now completely different? Thanks! [link] [comments] |
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