Age of Empires II Civilization Match-up Discussion Round 14 Week 10: Goths vs Incas |
- Civilization Match-up Discussion Round 14 Week 10: Goths vs Incas
- After a two hour game, made me proud. Shoutout to all cooperative teammates out there, who don’t leave when it seems like a loss. Most team games can be won with consistent and aggressive counter pressure.
- I always prefer camels than horses. Can't wait for Camel Scout on April 28.
- New Spirit of the Law navy video when?
- Best aoe2 campaign tournament round 7: Lords of the West
- Should the Hindustanis and the Gurjaras get FU Cavalry Archers?
- Hindustanis Civ Preview mod
- Finally tried ranked. What made you guys finally start?
- For those who may not know: How to catch a smurf
- DLC: shakeup to team metagame?
- How are there so many posts about losing virtually every game that you play?
- What will the balance patch bring with this DLC?
- Question about walling
- Jordan's Medieval Brawl Season 1 #2: Pick Your Fighter!
Civilization Match-up Discussion Round 14 Week 10: Goths vs Incas Posted: 19 Apr 2022 08:55 PM PDT The most infantry units vs the most types of infantry units! Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Japanese vs Portuguese, and next up is the Goths vs Incas! Goths: Infantry civilization
Incas: Infantryand Defensive civilization
Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!
Thank you as always for participating! Next week we will continue our discussions with the Aztecs vs Ethiopians. Hope to see you there! :) [link] [comments] | ||
Posted: 20 Apr 2022 12:09 AM PDT
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I always prefer camels than horses. Can't wait for Camel Scout on April 28. Posted: 20 Apr 2022 01:45 AM PDT
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New Spirit of the Law navy video when? Posted: 20 Apr 2022 01:59 AM PDT https://www.youtube.com/watch?v=zzrZnjdEpbI [link] [comments] | ||
Best aoe2 campaign tournament round 7: Lords of the West Posted: 20 Apr 2022 12:17 AM PDT With the extremely close victory of Tamerlane we move on to the penultimate expansion for the group stage. Lords of the West brought us two new civs that proved to make it the most controversial expansion in the game, as well as bringing us a Britons campaign at long last. After the next poll we will have the victors face off against one another in a pair of semi final rounds before having the top two face off. Previous victors: Genghis Khan, Attila the Hun, Dracula, Francisco De Almeida, Le Loi, Tamerlane [link] [comments] | ||
Should the Hindustanis and the Gurjaras get FU Cavalry Archers? Posted: 19 Apr 2022 11:51 PM PDT Note: I had previously posted a similar post that had not been well received in this forum, and so I'm posting a more measured opinion after some consideration to the comments that I had received. Considering the amazing accuracy with which the Developers have represented the Dravidians (South India) and the Bengalis (Eastern India), I think the two North Indian civilizations, the Hindustanis (Delhi Sultanate and the Mughals) and the Gurjaras (The Pratiharas and the Rajput States) should be given similar attention. Of course balance should be the first priority, so I'm simply running some ideas through the community to see if these would be viable or not.
All comments are welcome, and remember that these suggestions are from a historical accuracy point of view, the objective being to give both the North Indian factions the same amount of representation that the Bengalis and the Dravidians have gotten. [link] [comments] | ||
Posted: 19 Apr 2022 04:24 PM PDT My new Hindustanis Civ Preview mod adjusts the current Indian civ and Elephant Archers according to the new DLC. Also download the appropriate UI mod here. The mods are available in the mod workshop with the same name. Skipped Caravanserai and ignored Siege Elephants for this mod. Persians, Khmer, Burmese, Vietnamese given Elephant Archers along with their respective Elephant bonuses. Malay also have Elephant Archers but their discount bonus does not apply. Implemented Ghulam to the best of the description. Known bug (minor) - Elite Elephant Archer shows portrait of Gidnajan, instead of the Elephant Archer. Ghulam (Elite) stats: HP - 70 (85) Armor - 0/3 (0/5) - Indians lack Plate Mail Speed - 1.1 Attack - 7 m, 7 vs archers, 2 vs eagles, 1 vs buildings (8 m, 8 vs archers, 3 vs eagles, 1 vs buildings) LoS - 5 Range - 1 Cost - 45F 25G Training time - 12 seconds The UI mod doesnt modify other civs' texts because of my inability to debug it. The word Indians is still present there. You might want to try the Prithviraj campaign one more time though, before it becomes historically accurate with Gurjars. [link] [comments] | ||
Finally tried ranked. What made you guys finally start? Posted: 19 Apr 2022 08:37 PM PDT After 20 years of playing this game since I was a kid. I finally tried rank. First match was arena, I had Magyars vs Bohemians. And I actually managed to win quite handily. Second match I was feeling good on Arabia, again with Magyars. Like a noob I was playing without small trees and didn't notice the one tile hole in my walls that the frank player scout rushed me. So all in all quite humbling. First impressions of ranked was exciting but nerve wracking. I'm curious to what made everyone decide to do ranked and what their first impressions were [link] [comments] | ||
For those who may not know: How to catch a smurf Posted: 19 Apr 2022 02:04 PM PDT (Note: For the purposes of this post, a smurf is someone who intentionally loses games to drop elo. A smurf who is simply playing suboptimally on purpose is very difficult to identify unless you watch all of their games.) (Another note: If you catch a smurf, DO NOT HARASS THEM. Even if you are 100% sure they are a smurf, simply report them and keep them in mind if you face them again.) --- One of the most timeless aoe2 questions ever asked: Was the person I lost to a smurf, or am I just bad? Well I'm here to show you how to find out if the person you went up against is, in fact, a smurf, or if you are, in fact, just bad. I'll be using a specific profiles I've identified as likely smurfs (without naming them of course) to show you examples of what to look for. But do keep in mind that especially once you're out of LEL territory, smurfs are pretty rare. Let's go smurf hunting! Using AOE2.NET: One of the easiest ways to check for a smurf is to look at their AoE2.net profile. This site provides a lot of quick and easy to access information to use for smurf detection - in fact, it is not uncommon to have it open in a tab while playing or spectating (T90 for example goes to this site often to check for smurfs during LEL streams). With AoE2.net, here are some red flags to look for when identifying a smurf:
While any one of these factors by themselves do not indicate a smurf, an account with more than one of these traits is most likely a smurf. An account with all of these traits is definitely a smurf. But if you're still unsure if your opponent was a smurf or not, there's a few more things we can do to check. So, let's look at my favorite smurf catching tool: Additional info with AOE II Companion: Aoe II Companion is a great app for smurf catching. It offers a wide variety of statistics, such as win rates with or against certain civs, win rates on different maps, win rates in different game lengths, and win-loss percentages against specific opponents. Some of these are helpful - a player with a very low or even 0% win rate on some maps with a large enough sample size might indicate they are intentionally losing on those maps because they don't want to play them. For team RM games, you can look at number of games played with specific allies as well as win rate. For the purposes of this post however, the most useful tool for us will be the statistics on game duration. Let's have a look at this profile again to demonstrate. Now they already have two red flags - long win-loss streaks, and multiple losses in quick succession, so we're already pretty positive they're smurfing. But to be sure, here are their match duration stats. Yikes. Look at that win rate disparity. Using this, we can be 100% positive this person is a smurf. In my experience this is the best way to catch this specific type of smurf - the one who resigns immediately to drop elo. You can look at some of their losses in their match history to confirm this: nearly all of their losses look like these, with durations of 0 or 1 minute. Of course, this guy is a very egregious example. Some examples may be smaller - maybe someone only has 20 out of 100 games under 5 minutes, with a 10% win rate in those games. This is still a smurf. No one should have more than like 5% of their games under 5 minutes with a negative win rate. Quick side note: Some players try to be sneaky because they know about some of these methods. Some players will frequently change their name - the player in the above example is changing their name nearly every day - in order to make it harder to find them on AoE2.net after playing them. This in itself can be a bit of a red flag, but it can be worked around using AoE II Companion by using the follow feature to follow the user, or by finding a specific match against them in your match history. They may also know to avoid long win/loss streaks or to lose in ways other than resigning early - going afk on arena for example gives a more believable game time. For these players, you will just have to look for irregularities in their statistics. Use their map and civ data, look through their match data and see if their losses follow a pattern of being suspiciously short - you can even try to find replays if you can, though this is way more difficult than it should be imo. What do you do if you catch a smurf? The simplest thing you can do is to report them. While I don't actually know if the report feature ever leads to smurf-related bans, it can at least get Microsoft's attention. Once you're aware of this player being a smurf, you can play accordingly when you face them again. You can use the opportunity to practice a build or strategy against a better player, or if they are going for meme strats or other things like douches or tower rushes, practice defending against them. Watch the replay to learn how a stronger player plays and try to improve. Though, occasionally if I don't feel like playing them, and I know they like to resign immediately, I will "counter-smurf" - quickdraw a resign before they do, robbing them of the satisfaction of beating up on a weaker player while also raising their elo. Then I will wait a while before re-queueing so I don't match up with them again. Petty? Of course. Hopefully Microsoft is able to implement a better system for catching these guys. The few players I've reported for being smurf accounts are still kicking, so I don't think the reports do much. It's also difficult to report a player after the fact because you can only do it from the results screen - while I understand why this was done, it can let a lot of smurfs go unpunished. --- And that's that! Hopefully now you will have a few more tools in your arsenal to catch smurfs, and you can finally know for sure if that person who stomped you is actually a smurf, or if you're just bad. Or maybe both. [link] [comments] | ||
DLC: shakeup to team metagame? Posted: 20 Apr 2022 02:38 AM PDT The DLC looks very interesting and the elephant units, new civs and changes to Indians look quite interesting. Looking at it though it seems the metagame for teamgames is not really about to change. On most (open) maps pocket scouts => knights + flank archers seems to remain the best by far. Teamgames will always be about gold units and infantry seems hard to make a thing but I would like to see some changes to change it up so that cav archers, elephant units, camels and maybe even lancers and UUs would see more play. For example, how about giving camels +1 pierce armour like Indians/Hindustanis had before? Strong camel civs like Saracens, Gujaras, Berbers and Hindustanis would have a serious camel option then. In return camels could have their base damage lowered a bit but bonus damage increased, ie they would fare better vs knights backed up by archers but about the same as raiders or straight up vs archers/skirms. Additionally some changes to cav archers would be nice to see to make them more of an option. For example make them better without thumb ring but make them weaker lategame by making parthian tactics weaker. Differentiate them more from regular archers by giving them slightly higher damage but slower attack so they counter knights better but do a little worse vs archers. Many options are possible to give other units than archers and knights a possibility to shine in teamgames. Do you think teamgames will already be shaken up by the new civs and elephant units? Or do you have a suggestion that could help? [link] [comments] | ||
How are there so many posts about losing virtually every game that you play? Posted: 19 Apr 2022 04:17 PM PDT Posts like this are consistently some of the most upvoted posts on this subreddit. This has always been weird to me. Even if you're bad at the game, you should still be matched up with people with a similar skill level to you. At least over time, your win rate should get closer and closer to 50%. How are people posting about losing almost ever game they play when there's a skill-based matchmaking system? [link] [comments] | ||
What will the balance patch bring with this DLC? Posted: 19 Apr 2022 06:09 PM PDT The three new cics are cool, as is Hindustan, but now that we have Camel Scouts (will they be considered Unique for the purposes of Samurai?) and Generic Elephant Archers, how will the current roster of Viva change? Will the Rise of the Raja nations have access to elephant archers? Will camel Scouts make it to other Camel nations (doubtful, but hopeful). Will Teutons get something to combat these armor piercings changes? [link] [comments] | ||
Posted: 20 Apr 2022 01:20 AM PDT So I was watching T90's stream yesterday. He was casting some mid-elo games and was discussing strategy. One of the players tried to full wall his base and was punished for it, which to be honest has happened to me if the other guy's faster. Tristan was making the case that in the early game it may be better to just wall your resources or make some tighter walls around the TC and try to full wall a little later when you feel you have some map control or know what the opponent is doing. I asked what do you do when the opponent sends Archers to your small-walls and he said in that case you will need a Range, which of course makes sense. I tend to open with Scouts, so my question is when should you look to add said Range. If and when the Archers arrive? Isn't it a little late by then due to the huge idle time? I know it depends when it comes to these things, but some advice on the timing and what to look for would be appreciated :) PS: My elo is about 1000 if it helps. [link] [comments] | ||
Jordan's Medieval Brawl Season 1 #2: Pick Your Fighter! Posted: 20 Apr 2022 01:03 AM PDT Tomorrow (at 15:00 GMT!) Round 2 of the first Season of Jordan's Medieval Brawl is starting. This tournament is attempting to revive the AOE2 ranked ladder and I'm super hyped for it! This weeks top 8 active ladder players are facing off, but who do you think will take home the prize? edit: to show the right date for the match [link] [comments] |
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