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    Age of Empires II Civilization Match-up Discussion Round 7 Week 2: Goths vs Spanish

    Age of Empires II Civilization Match-up Discussion Round 7 Week 2: Goths vs Spanish


    Civilization Match-up Discussion Round 7 Week 2: Goths vs Spanish

    Posted: 25 Sep 2019 01:44 PM PDT

    What is this? I thought I didn't do mirror matches! ;D

    Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Berbers vs Magyars, and next up is the Goths vs Spanish!

    Goths: Infantry civilization

    • Infantry cost -35% starting in Feudal Age
    • Infantry +1 attack vs buildings
    • Villagers +5 attack vs Wild Boar; hunters carry +15 meat
    • +10 maximum population in Imperial Age
    • TEAM BONUS: Barracks work +20% faster
    • Unique Unit: Huskarl (Anti-Archer infantry)
    • Castle Age Unique Tech: Anarchy (Create Huskarls at Barracks)
    • Imperial Age Unique Tech: Perfusion (Barracks work 2x faster)

    Spanish: Gunpowder and Monk civilization

    • Builders work +30% faster
    • Blacksmith upgrades do not cost gold
    • Bombard Cannons and Hand Cannoneers fire +18% faster
    • Cannon Galleons have Ballistics, faster projectile speed
    • TEAM BONUS: Trade units generate +25% gold
    • Unique Unit: Conquistador (Mounted Cannoneer)
    • Unique Unit: Missionary (Crappy Monk on a donkey)
    • Castle Age Unique Tech: Inquisition (Monks convert faster)
    • Imperial Age Unique Tech: Supremacy (Villagers exceptional in combat)

    Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!

    • So for good ol' 1v1 Arabia, Goths lack any significant eco bonus, and Spanish only possess a minor one. Does this give an edge to a Goth M@A play or a Spanish tower rush? From there, how do Goths survive Castle Age Conquistadors to make it to their Imperial Age flood?
    • On Regicide Fortress, both of these civs are considered quite powerful. Both possess terrifying unique units and have plenty to do when fully boomed. Who do you favor on this classic map type?
    • From a design perspective, you can clearly see that both of these civilizations have a lot of their strength vested into their unique units - Spanish lack even Xbows and Goths lack stone defenses. Given that, which UU do you think is *more* important to that civilizations strength: the Huskarl or the Conquistador?

    Thank you as always for participating! Next week we will continue our discussion with the Britons vs Japanese. Hope to see you there! :)

    Previous Discussions: Part 1 Part 2

    submitted by /u/OrnLu528
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    Someone's got some explaining to do

    Posted: 25 Sep 2019 10:58 AM PDT

    Something Sick Happening

    Posted: 26 Sep 2019 05:34 AM PDT

    MbL finds out Ethiopians don't get Champions

    Posted: 26 Sep 2019 05:26 AM PDT

    Lord and saviour DauT blocks transport of 5 villagers escaping (SOUND WARNING)

    Posted: 25 Sep 2019 12:54 PM PDT

    Is there a list with all units and counters to them?

    Posted: 25 Sep 2019 08:51 PM PDT

    I am a noob and I really suck at this game

    submitted by /u/3rupt10n
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    Aoe2 without direct play

    Posted: 26 Sep 2019 07:29 AM PDT

    So I'm trying to put aoe2 on a usb to play with a friend(via lan)

    Problem is the computers we wanna play on don't have "direct play" installed, and we don't have administrator access to install it

    Is there any workaround or alternative to direct play? Or a way to put it on the flash drive

    submitted by /u/riveramoore2233
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    Decided to go elephents with Malay, AI greeted me with this.

    Posted: 25 Sep 2019 08:03 AM PDT

    Rise To Glory 3v3 Tournament

    Posted: 25 Sep 2019 04:57 PM PDT

    Since it has been posted on AoEZone as well, it makes sense to spread the news here on Reddit, too. VooblyOfficial and MundoAoE are hosting a 3v3 tournament that will last 2 weeks ( 7th October - 27th October ) with a minimum prize pool of $750. The team games will not include any kind of slinging, but there will be fixed positions for the players. In addition to the prize pool for the players, the viewers will have the chance to win AoE2:DE2 keys (provided by Microsoft) during community activities throughout the event.

    The registration is open from the 24th of September to the 6th of October, so let's see who is going to sign up.

    More information on the announcement on AoEZone.

    submitted by /u/paladine420
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    Map Editor and Multiplayer.

    Posted: 25 Sep 2019 03:25 PM PDT

    New to AoE2. Two quick questions:
    1) Can you use custom maps in online multiplayer?
    2) Is there a better map-making utility somewhere than the one that is packaged with the game?

    submitted by /u/JacksonMalloy
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    20 knights in 20 minutes

    Posted: 25 Sep 2019 11:27 AM PDT

    20 knights in 20 minutes

    Legendary strategy from 2006. For Pocket and Arena players.

    https://www.youtube.com/watch?v=b-gH0Z3ij0k

    https://i.redd.it/nt1220jd8so31.png

    submitted by /u/DruzhinaAoE
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    Better pathing control idea

    Posted: 25 Sep 2019 04:25 PM PDT

    Would allowing a player to hold down the right click button and drag a direction instead of making multiple right clicks be better to control where your units go? I imagine there could be an arrow in the direction of your movement after you let go to visually show you. I think this would decrease the amount of times a villager or army moves the opposite way around trees or some other obstacle than you intended.

    submitted by /u/throwitaway123718
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    Matchup.help-Italians vs mobile civs like huns, Mongols,franks,etc.

    Posted: 25 Sep 2019 09:42 AM PDT

    I'm having a lot of trouble in these matchups.

    I protect one area with army,they arrive in another.My army takes ages to get there.

    I'm going elite genoese crossbow+ halbs + trebs.I protect one area,another is getting rekt

    If the civ has siege ram it is especially bad.

    submitted by /u/annucox
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    Cannot join AOE 2 multiplayer lobbies (Steam)

    Posted: 25 Sep 2019 10:37 AM PDT

    I currently have the problem that I cannot join any AOE II (Steam) multiplayer lobbies, as I am stuck in the "joining multiplayer game... press esc if you do not join the game within 15 seconds." screen.

    Tried googling, but most threads are ancient, and none seemed to have a solution that worked. Those that had positive results most of the time claim they didn't change anything at all. I already tried the following steps, to no avail:

    • Restart PC
    • Uninstall and Reinstall AOE 2
    • Manually enable ports required by Steam (It's possible that I didn't do that correctly, as I am in no way an expert)

    Two of my friends have no problems at all, same Version of the game. Single player games work just fine for me as well.

    Does anyone have any ideas on how to fix this problem? Thanks a lot in advance! :)

    submitted by /u/Thommylol
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