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    Age of Empires II Medieval Monday: Ask Your Questions and Get Your Answers

    Age of Empires II Medieval Monday: Ask Your Questions and Get Your Answers


    Medieval Monday: Ask Your Questions and Get Your Answers

    Posted: 23 Dec 2019 07:07 AM PST

    Time for another weekly round of questions.

    Talk about everything from build orders to advanced strategies.

    Whatever your questions, the community is here to answer them.

    So ask away!

    submitted by /u/AutoModerator
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    AOE DE & AOE 2 DE bundle is currently cheaper than AOE 2 DE itself

    Posted: 23 Dec 2019 04:07 AM PST

    On the lighter side of the December update, these fancy "Merchant" units were added into the game.

    Posted: 22 Dec 2019 07:24 PM PST

    THANK YOU AOE 2 DE DEVS

    Posted: 22 Dec 2019 11:24 AM PST

    Age of Doge 2: Every Civ as a dogelore character

    Posted: 22 Dec 2019 04:09 PM PST

    What to do against scout rush/archer rush players? What are the best tactics against those?

    Posted: 23 Dec 2019 05:48 AM PST

    I found it very hard to play against these 2 type of players.

    Walling or what?

    submitted by /u/riqwertz
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    AoE2 DE most accurate lobby simulator

    Posted: 23 Dec 2019 12:35 AM PST

    AoE2 DE most accurate lobby simulator

    My most accurate and very complicated simulation of a ladder in AoE2 DE

    Histograms (left - ELO of each player from bottom to top, right - distribution of players with ELO range)

    Top15 of a simulated ladder

    Top15 of a real ladder (23 december 2019)

    1. Skill (20 real players with precise tweak of their skill based on a voobly) Skill affects on a win probability Every game skill of the player is increasing. More skill and games means less increasing. After a lose skill is increasing more.
    2. Rating. Starting rating is 1000. First 10 games gives 2x more ELO. Top 100 gains 2x less rating.
    3. Weakness and strongness (only for real players for now). Some players are always playing better or worse against an others. For example, Nili killing Hera, and Villese killing Vinch. Those traits are only slightly increasing/decreasing probability of win.
    4. Online. Every session players joining in the queue. The higher probability of online the more games. Some noobs has only 0% online and playing up to 2 times.
    5. Matchmaking. Pairing two close opponents. Difference in 50 ELO = they play 100%. Difference in 100 ELO = they play 25%. 200 ELO = 12.5%. 400 ELO = 6.25%. If more then players don't play.
    6. New players. Very hard problem to tweak. I have newbies and "elders" Gaussian variance of skill for noobs: 1000 +-. For "elders": 1400 (skill is relative value and does not affect ELO directly)
    7. Every session there is 4 new random players in the system

    It was very fun to play with parameters and observe how different values affect a simulation. For example, the more random good player the more and faster top players gets a 2K+ ELO. The bigger amount of players in general does not affect a top players too much (but a small amount is ruins everything). I have even more observations, maybe i will post my work in progress later. Make it top please!

    You can notice how accurate a simulation: Daut has exact #10 place with exact 63% winrate (but somehow 100 more games

    submitted by /u/DjSapsan
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    I've unlocked a new tech, it's called "Labor Camp"

    Posted: 22 Dec 2019 01:07 PM PST

    Is it worth it to try multiplayer as a returning player who can only beat medium AI?

    Posted: 22 Dec 2019 08:53 PM PST

    Unable to subscribe to mods on my laptop, any ideas on how to address the issue?

    Posted: 23 Dec 2019 03:11 AM PST

    How to manage monks?

    Posted: 23 Dec 2019 05:13 AM PST

    I've been playing the game against the AI and mates on a LAN on and off since it came out, but only recently made any real attempt to learn how to play the game in an effective manner (reading about build orders etc).

    One thing I've just never bothered with is monks, except for gathering relics. I am aware that they can be a powerful unit if microed well. Can anybody give me some good tips on how to use them effectively?

    Thanks all

    submitted by /u/Flashbambo
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    Team Islands

    Posted: 23 Dec 2019 04:30 AM PST

    Spam ship til both teams run out of wood and cry. What ya reckon?

    Seems to be a theme...

    submitted by /u/Cee-Dee-Bee
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    Noob Question - Why does pros seem to prefer TC than camps when gathering additional resources? TC's are almost build too close to each other

    Posted: 22 Dec 2019 10:19 PM PST

    Isnt town centers more expensive than lumber/mining camps?

    submitted by /u/kana0011
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    Need help with micro aggression

    Posted: 23 Dec 2019 03:52 AM PST

    I am currently playing AoE 2 HD and I always have problems controlling my units properly when attacking, is there a way to have your units attack and have more control over them because mine seem to keep running under TCs/Castles or generally overextend somewhere, because I have to check my base as well to keep producing villagers/military and then my army just always goes off somewhere and fights in unfavorable positions. Also I have a big problem with producing military units when I'm pushing and then they just stay in one spot instead of me setting a move flag to the place closest to the front lines.

    I am also wondering how often are other stances in the game used except the aggressive stance?

    Thanks in advance for the replies.

    submitted by /u/MirkoHabar
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    How do you stack buildings in scenario edditor in DE

    Posted: 22 Dec 2019 04:55 PM PST

    In HD you could remove the snap to grid and stack buildings using control s but that doesnt seem to work in de so i was wondering how you do it now

    submitted by /u/discordparade732
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    When you can take revenge after you died.

    Posted: 22 Dec 2019 04:09 PM PST

    DE Help Needed: Anyone know how to enable total time expired?

    Posted: 22 Dec 2019 06:21 PM PST

    Noob getting back into the game here, and I can't seem to enable it to show the total time expired when playing multiplayer. Any help would be much appreciated!

    submitted by /u/T_sizzle30
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    Pathfinding seems worse than ever

    Posted: 22 Dec 2019 10:46 AM PST

    Just played a Berber game against the AI. I'd send cavalry to deal with a trebuchet taking shots at my wall, and rather than using the gate to the side, they head directly towards the trebuchet and then wait next to the wall. Also there were many instances of my troops just hanging around with enemy nearby, not auto engaging. Definitely had them on aggressive. Hope they patch again soon because this isn't fun.

    submitted by /u/Flashbambo
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    Is there anyway to get old style queue back?

    Posted: 22 Dec 2019 10:21 PM PST

    Say you don't like the current queue cards with the numbers written on them, is there a way to change back to the regular old style queue?

    submitted by /u/lockin_name
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    Double barracks m@a?

    Posted: 22 Dec 2019 04:17 PM PST

    has someone tried this? I was wondering if, especially with the japanese, one could just add a second barrack before feudal, recruit 4 militia instead of 3, execute the usual rush and then, after researching supplies, keep pumping m@a like no tomorrow. I mean, they are stronger than all other feudal units and are also good vs buildings!

    I can't find any existing build orders, so i'm almost sure i'm overlooking something major here, but i also feel there might be some potential

    submitted by /u/Scatamarano89
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    How to use custom maps on DE (xbox game pass)

    Posted: 23 Dec 2019 01:13 AM PST

    I searched the sub reddit and couldnt find any answers, so I'm sorry if this is a common question.

    I'm trying to play the forrest nothing map, but I can't seem to get it to work. Is it even possible to use custom maps in the xbox game pass DE? Because im having a lot of issues finding the games files.

    I guess the best question is what folder do I need to put the .rms file in?

    submitted by /u/ConnorTheGr8
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    Aoe2 DE: Visible to Friends only lobby?

    Posted: 22 Dec 2019 08:26 PM PST

    There used to/should be a setting when creating a lobby for visible to friends only, along with public and private. Both me and my gf only see public and private as options now. We're pretty sure it was available pre Dec 17th patch. The only way we can play together now is with a direct invite to a private lobby.

    submitted by /u/astigos1
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