Age of Empires II NAC 3 - Day 5 - Final Day of Group Stage |
- NAC 3 - Day 5 - Final Day of Group Stage
- The Persian Experience [3 Week Long Edit]
- Me during trash fights
- Sharkatzor - the new AoE2 cheat code (Spirit of the Law)
- He did his job already
- Luring wild boars is a dangerous affair.
- [Spoiler tag] Xolotl Warrior P-P-Push
- Then use your hoardes of champions to take out the skirms and halbs
- Players who lagg the game however...
- 10000 IQ play by Max
- Humble request to add spoiler tag if you’re posting a screenshot or other content that can revel the results of NAC
- How to deny a forward castle against The Viper
- Unsure if "noob" lobby is noob? You can search AOE2.NET for unranked lobby ELOs
- Another new civ thread! Lets give it up for Slovaks, defensive civ, while making outposts a bit more interesting
- Why don't Portuguese get Squires?
- How many knights for a Knight rush?
- How to counter Chu Ko Nu?
- What weird strategies are you curious whether or not they would work?
- They got to me...I might need rehab, I think this looks good.
- NAC III DAY 4 RESULTS
- AoE 2 DE Screws my entire pc on startup
- Result of facing extreme AI on post imp with infinite resources. (Can't believe I won with that KD)
- Since when Bulgarians don`t have hand cannoneers?
- NAC 3 - TaToH vs Hera (scout standoff / twitch clip)
- Hand Cannoneer ?
NAC 3 - Day 5 - Final Day of Group Stage Posted: 08 Jan 2020 04:06 AM PST
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The Persian Experience [3 Week Long Edit] Posted: 08 Jan 2020 05:46 AM PST
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Posted: 08 Jan 2020 03:50 AM PST
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Sharkatzor - the new AoE2 cheat code (Spirit of the Law) Posted: 08 Jan 2020 12:40 AM PST
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Posted: 08 Jan 2020 08:22 AM PST
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Luring wild boars is a dangerous affair. Posted: 08 Jan 2020 06:51 AM PST
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[Spoiler tag] Xolotl Warrior P-P-Push Posted: 08 Jan 2020 06:18 AM PST | ||
Then use your hoardes of champions to take out the skirms and halbs Posted: 07 Jan 2020 02:17 PM PST
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Players who lagg the game however... Posted: 08 Jan 2020 06:52 AM PST
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Posted: 07 Jan 2020 12:15 PM PST | ||
Posted: 07 Jan 2020 07:15 PM PST Title. Please and thank you! Admins can we add that as a general rule for any tournament related content. [link] [comments] | ||
How to deny a forward castle against The Viper Posted: 07 Jan 2020 12:18 PM PST | ||
Unsure if "noob" lobby is noob? You can search AOE2.NET for unranked lobby ELOs Posted: 08 Jan 2020 09:30 AM PST Found this out yesterday from someone on here. You can search by player name for people's ELO in unranked, so these lobbies that you see called NOOB ONLY etc you can actually check if they are lying or not. I have joined and called people out a few times and it is hilarious to be kicked ASAP when you call someone out for having 1500+ ELO and over 400 games yet hosting a noob lobby for example. I joined a 4v4 full random noob only lobby in which at the last second the host and 2 players all switched to team 1 very quickly then started the countdown trying to sneakily team up, they were all 1400+ ELO in a named "Noob Only Random" Real scumbags, but this is a way you can check for cheaters and liars pregame if you are new to the game and don't want to be seal clubbed or noob bashed. You can search AOE2.NET for unranked lobby ELOs All the best. [link] [comments] | ||
Posted: 08 Jan 2020 08:23 AM PST Thanks to u/Saint_michaels_ thread about the Tamils and their integration into game, I finally got around making myself a civ about my own nation. Of course, since Slovaks are Slavs, they are already (kinda) represented, and this is mostly for the few people that would enjoy defense-oriented civ with some interesting tweaks. Might even build a custom map/campaign around it, in due time. I am well aware that no new civs will be added to the official game, and in the end, even if they released another possible DLC in far future, Slovaks are probably not that relevant to be included anyways. So, I gotta do it myself. Slovaks - defensive civilisation Western slavic nation living in central Europe. For longer part of the history they coexisted within Kingdom of Hungary (and Austrian empire) alongside other nations such as Magyars, German, Croats, Romanians and more. The civilization is based mostly on the period from 13th to 17th century, as to differentiate it enough from generic Slavs. This period of time can be very broadly summed up as reinforcing and building many new castles after Mongol invasion, German colonisation and boom in mining towns and operations, and later wars against the Ottoman empire. Slovaks use the East European architecture set. Bonuses: - Miners work 10% faster (weaker Turks and Korean bonus, but lumping together both stone and gold gathering) Team bonus: - Market works 20% faster Unique technologies: - Imperial Age technology: Academia Istropolitana - 400W 200G Unique unit - Zeman - 60F 50G; Eltie upgrade: 500F 600G Medium cavalry unit with bonus attack against archers and gunpowder units. Good pierce armor, good speed, medium attack damage. Stats: 100 hp (115), 1/3 base armor (1/5), 9 damage (11) +9 bonus damage against archers (+11), +9 against gunpowder units (11), 1.41 speed (slightly faster than knight line), RoF 1,93 Missing upgrades and units: Barracks - Champion, Eagle warrior line, Monastery - Illumination Blacksmith - Ring archer armor, plate barding armor Economy upgrades/Market - Two-man saw, Guilds Wonder: Basilica of St Giles, Bardejov Playstyle: Their playstyle is based around strong fortifications and extensive line of sight, thanks to the buffed up outposts/vartovkas. Deploying sturdy halberdiers and fast Zemans against enemy units, while retaining the possibility of acceptable two-handed swordsmans, if you get enough of research with the IA tech. Their weaknes is definitely water (Slovaks never lived close to the sea), and archers, which lack the last defence upgrade, alongside arbalest and whole cav. archer line. Since most archers will outrange Vartovkas even with max archer attack upgrades, they cannot be relied upon as main source of defence. You could play wround with them as a harassing tool though, also utilising their even more extensive LoS and ability to defend itself, thus spliting up your enemy's forces a little. As an alternative, you have acces to fully upgraded hussars, and decent elite skirms. Crossbows are also still plausible in CA, though they will fall behind in Imperial. Same goes with knights. Monks are also an possibility, with open tech tree. Vartovkas do not make regular towers obsolete, since they are pretty weak by themselves, with short range and without the possibility of garissoning units. While their low cost might be tempting, the upgrade itself is stone heavy to offset this. You might wanna get the upgrade, if you plan to build lot of them. Zeman is meant as a stepping stone between hussar and paladin, with specific anti-archer/gunpowder usage. While cheaper than knight line, they will not reach cavalier level of hp/damage even with elite version (no upgrades). Any balance ideas are always welcomed. I dont play much multiplayer, but not like this civ would be played much around MP anyways, if at all. Within the possible future campaign, the maps would probably be made around their strenghts and weaknesses anyways. Thanks for reading, if you managed to make it all the way down here. [link] [comments] | ||
Why don't Portuguese get Squires? Posted: 08 Jan 2020 12:54 AM PST It seems like an odd omission. They would not be broken if they had Squires, and it might give them a nudge on land maps. [link] [comments] | ||
How many knights for a Knight rush? Posted: 08 Jan 2020 02:22 AM PST I generally play Frank's and I try to get 6 knights before I go to his base should I try and be going with more or less? [link] [comments] | ||
Posted: 08 Jan 2020 03:32 AM PST I fought with skirms against them... but it didn't worked so well out... Maybe knights are a better option? [link] [comments] | ||
What weird strategies are you curious whether or not they would work? Posted: 08 Jan 2020 01:16 AM PST Watched T90s video on Dauts onager tree chopping technique on islands, made me curious if anyone else has some crazy strats they'd like a pro to try and if they think it would work. [link] [comments] | ||
They got to me...I might need rehab, I think this looks good. Posted: 07 Jan 2020 10:07 PM PST
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Posted: 07 Jan 2020 03:57 PM PST NUMBER OF PLAYERS: 9 (TheViper, TaToH, Mr_Yo, Liereyy, Hera, DauT, TheMax, Laaaaan, Villese) Host : Nilli Casters : Dave, OrnLu, turkman, T90 AND THE OVERLAY GUY Platform : AOE 2 DE Prize pool : $30,000+ (donations are added to the prizepool) Results so far: https://challonge.com/nac3_group Standings :https://challonge.com/nac3_group/standings Where to watch: https://www.twitch.tv/nili_aoe Previous Results: https://www.reddit.com/r/aoe2/comments/ekvt23/nac_iii_tournmanet_3_jan_2020_to_12_jan_2020/ Day 4: Mr_Yo Vs Villese (3 - 0) , Laaaaan Vs DauT (2 - 3) , TheViper Vs TheMax (3 - 1) , TaToH Vs Hera (1 - 3) Matches links: [Mr_Yo Vs Villese](https://www.youtube.com/watch?v=06addAty_2c), [Laaaaan Vs DauT](https://www.youtube.com/watch?v=EZ1BCIFaxa0) Day 5: [link] [comments] | ||
AoE 2 DE Screws my entire pc on startup Posted: 08 Jan 2020 05:32 AM PST Heyo! Whenever I start AoE2 DE, my PC would just go fucking nuts.100% CPU usage, RAM usage skyrocketing. It's odd, It used to work perfectly well, and my pc specs should allow to handle the game like a piece of cake. Any ideas? Cheers <3 Edit: With 'my pc going nuts' I mean, several apps crashing (discord being the prime example), mouse software just stopping working etc Edit 2: Fixed it! Closed Photoshop which had around 30 tabs open, eating all virtual memory! [link] [comments] | ||
Result of facing extreme AI on post imp with infinite resources. (Can't believe I won with that KD) Posted: 07 Jan 2020 08:03 PM PST
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Since when Bulgarians don`t have hand cannoneers? Posted: 07 Jan 2020 09:56 PM PST Just had an arena game what was heading into post imp fight. Playing with Bulgarians I set myself some range reserached chemistry and than surprise. I didn`t get hand cannoners. I have nevr ued hc with bulgarians but was absolutely sure thewy get them. All patch notes and balance changes I have seen were about the konniks, Krepost and bagain tech. So since when Bulgarins don`t get Hand cannoneers? Have I missed any other balance changes since DE relesed? PS. I even checked to be sure. If you go to https://ageofempires.fandom.com/wiki/Hand_Cannoneer the civ is listed as one of those who get access. Also in Viper civ overview https://www.youtube.com/watch?v=Azx7PoJTN1k you can see the same. Actually could it be so they had hc in beta and all early info says they got while when DE is out they were stripped of hc just before release? [link] [comments] | ||
NAC 3 - TaToH vs Hera (scout standoff / twitch clip) Posted: 07 Jan 2020 04:06 PM PST https://clips.twitch.tv/SteamyOddJuiceTakeNRG That was cool to watch. [link] [comments] | ||
Posted: 08 Jan 2020 01:46 AM PST I don't see pro gamers use this unit or probably very rarely. Why is that? [link] [comments] |
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