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    Tuesday, January 21, 2020

    Age of Empires II Playing britons on bf (x-post r/archery)

    Age of Empires II Playing britons on bf (x-post r/archery)


    Playing britons on bf (x-post r/archery)

    Posted: 20 Jan 2020 05:13 PM PST

    A thank you from a returning player.

    Posted: 21 Jan 2020 07:37 AM PST

    My dad used to play the original Age of Empires 2, and around 10 years ago, a little seven year me saw him play a game, and was fascinated by it. I asked him and he let me play the next game. Obviously, I was utter trash at it, and my dad sat beside me and gave me tips and ideas on what to do, so who cared if I sucked! I got to play along with my dad, and we both had lots of fun. As any 7 year old would, I soon forgot about it, and remembered about it when I was a few years older, around 13, and asked my dad about it. He said he still has a copy of the game, and we started playing 1v1 over lan with him on our PC and me on my grandpa's old laptop. Those were the golden days. Large portions of Sundays were spent playing against each other. I however, didn't get any better. Life happened and we lost the game CD when we moved places, the laptop was sold and the computer's hard drive died during a spec upgrade. We were sad to lose the game, but moved on with other things. I didn't think about it until recently, a couple months ago, when I saw a meme about Definite Edition, upon research, I was shocked and speechless to find a still thriving community for the game, with world championships and all! Soon after, I bought DE on Steam, but didn't get a chance to play because of exams. I did however, watch a very amount of YouTube and twitch surrounding the subject, and realised that 13 year old me's strategies were nonsense. Armed with my newfound knowledge, I started up the game and played a random 1v1 against the AI on the new Cenotes map. I got Chinese vs Vikings! Doing everything I learnt resulted in one of the fastest victories I've ever had. Kept my TC working, lured boar, built forward military buildings, archer rushed into crossbows, pikes and siege and demolished the AI. The thrill I felt from the victory was exhilarating.

    I would like to thank this community for 3TC booming for over 20 years, and I hope for it to go on for 20 more!

    Thank you all, for bringing me back to this masterpiece of a game.

    Edit: Sorry for the bad formatting, mobile user.

    submitted by /u/loopyloopd
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    playing as turks so i can feel like a boss

    Posted: 20 Jan 2020 07:45 PM PST

    AOE II DE Build Order Flowchart

    Posted: 21 Jan 2020 06:01 AM PST

    For people who don't want to read my ramblings, here is my flowchart

    Hey people, after some great feedback by you guys on my Civ Megasheet (direct link) I decided to share my new data presentation plan - a clear build order flow chart. Many attempts have been made to share build orders, and many seem to serve different purposes. A quick overview:

    • u/ZeroEmpires and Cicero made this Interactive Build Order guide, a great tool to learn different build orders
    • Cicero also created an amazing PDF with a detailed summary of many strats
    • This monstrosity by mrGPN is often referenced, a bit hard to read but lots of info on-screen
    • The AgeOfNotes website has many images like these that detail single build orders

    A lot of these are handy, but I wanted something to read at a glance whilst playing. Just a small tool on the second screen to check whether you are doing alright. My current version is inspired by this example by u/dandeil - shout out to him for inspiring me. To start, my goal was to improve that version because there are 2 thing I don't like about it.

    1: The build orders are slightly different to my personal preference, so I implemented Cicero's pdf strats.

    2: I prefer images over text if you want to use the sheet in-game. This is of course personal preference.

    Making these changes left me with this version of my AOE 2 DE Build Order Flowchart. In the future I would like to add other build orders, or maybe use this framework to create an interactive tool to show the next step in your build order. I would love to hear your suggestions on this project. Thanks for reading!

    submitted by /u/KrMees
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    You've got to be kidding me

    Posted: 20 Jan 2020 08:21 PM PST

    Hidden Cup 3

    Posted: 20 Jan 2020 03:41 PM PST

    Civ Bonus Idea - Rice Paddies(2x2) instead of farms(3x3).

    Posted: 20 Jan 2020 11:55 AM PST

    Basically just an identical farm except instead of being 3x3 in size, it's 2x2 in size.

    Benefits include:

    • Harder to raid
    • Slightly faster food collection!
    • Fit more farms near your Town Center!

    But most importantly:

    • You can perfectly fit them around your town center!

    Not sure if this alone would be enough of an econ bonus for a civ.

    submitted by /u/EndlessArgument
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    Check out my updated Random Map Scripting Documentation

    Posted: 21 Jan 2020 02:40 AM PST

    Documentation

    Github

    I've been piecing together an updated reference for random map scripting for my own use, and I figured I'd share what I have so far. Right now its a complete documentation of the syntax with a little bit of targeted tutorial mixed in, but my vision is to turn it into a full map scripting guide.

    Most of the guides and references I found are missing the new features, and they're all a little janky for me. My documentation is generated from a machine-readable xml file, so if you want it in a different form factor all it will take is an XML parser and a bit of scripting.

    Also included is a rudimentary RMS syntax highlighter and an annotated listing of all valid RMS script tokens if you're into that sort of thing.

    This is very much a work in progress, but as far as I can tell it's the only fully up-to-date listing of valid commands and attributes in a usable form factor.

    I'm open to feedback and very open to pull requests if you want to contribute. The next step after this is going to be a rms script transpiler that smoothes out some of the rough spots in the language, so stay tuned for that.

    submitted by /u/hungarian_notation
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    Can we get more Arabia style 1v1 maps and or more map bans?

    Posted: 21 Jan 2020 06:41 AM PST

    Like in 1v1 DE ladder I don't have enough bans to block the nomad and water maps.

    submitted by /u/nocomment_95
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    [Unorthodox Tactics] 1 Rushing down enemy houses

    Posted: 21 Jan 2020 03:19 AM PST

    Hello there,

    I would like to post every week about an unorthodox Tactic in Aoe2 that could somehow be viable.

    The idea is to discuss how effective could be the strategy presented, which civilization is the most suitable for doing it , which would be a good counter, which units could support it... you get the grasp of it.

    To open up this series of post:

    Rushing down enemy houses

    The idea is simple, try to run down enemy's houses as soon as possible, so we make a mess of his villager production and force them to waste resources and time into building then again.

    I suppose the times with this strategy would be similar to a tower rush, but instead of denying resources, we would be denying population space, hence his economy and TC production.

    I guess there are two keys with the strategy:

    1. Contrary to tower rush, rushing down houses won't win you the game per se. It would only suffocate the enemy population and resources. You will have to continue the strategy with other attacks or booming to get ahead in the game.

    2. Houses use to be really exposed in the enemy base. More than often, houses are build to wall economy, so, it should be relatively easy and safe to focus and destroy houses.

    The questions that raise are...

    1. Have you ever tried this tactic?

    2. Would you consider it viable?

    3. Which unit is the best to destroy houses in feudal age?

    4. Could this be a solid strategy for cummans, having siege workshops in feudal age?

    submitted by /u/Ooozuz
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    Build Order Trainer

    Posted: 20 Jan 2020 12:44 PM PST

    I made a mobile-optimized webpage to practice build orders on my phone. The build orders are based on Cicero's Build Order reference. I have it available on my github page, if anyone else thinks it could be useful.

    https://porcpine1967.github.io/buildordertrainer/bo.html

    submitted by /u/mortimer5
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    Idea for improving the map pool system

    Posted: 21 Jan 2020 07:19 AM PST

    You queue into up to 4 map pools:

    • Alternative Meta (Nomad, Steppe, Megarandom, etc...)
    • Closed (Black Forest, Oasis, Hideouts, Regicide Fortress, etc...)
    • Hybrid Land/Water (Team Islands, Coastal, Scandanavia, etc...)
    • Open (Arabia, Valley, Gold Rush/Pit, etc...)

    You're able to select which map pools to enter queue for, instead of the current map ban system which I don't think is very well put together.

    DE is trying to reduce queue times while still accommodating for a diverse set of maps. I think this is a good goal to help manage the relatively small user pool while still emphasizing map diversity. I think the map ban system as an idea is not an effective way to achieve their goals. Instead of splitting hairs over "how many bans should we allow for each game mode" (1v1 vs. TG), I think they should embrace that some of their users want to only play specific map archetypes.

    I like the spice that the map pool currently offers, but I believe this approach would offer more choice in the matter without hindering matchmaking times too much. The Arabia only gang would be much closer to their ideal state under this system I think, and most importantly the Alternative Meta games would be easy to de-select. Personally I love the Alternative Meta maps, but I know some people very strongly dislike them and it's unfair that they aren't effectively able to ensure they avoid those maps.

    The individual maps associated with each pool could be rotated regularly, or left alone, whatever they like.

    Without better access to matchmaking data it's very difficult for me to quantify this mathematically, but certainly there's a logical way to improve the system.

    P.S. Why isn't there a "DE" flair available?

    submitted by /u/creedlar
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    Long Swords baby!

    Posted: 21 Jan 2020 07:50 AM PST

    The Oath to Unify Nusantura (DE)

    Posted: 21 Jan 2020 06:57 AM PST

    So how am I supposed to win this level (Moderate) if the two naval enemies starts at Imperial and can outproduce me while I have to tiptoe on eggshells with Sunda at castle as well as defend the colonies? I can barely get fireships up and running while they flood me with elite cannon galleons

    submitted by /u/Avalon-1
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    Need a new taunt of "build trade units" or "stop building trade units"

    Posted: 20 Jan 2020 03:33 PM PST

    They seem like useful commands to send an ai.

    They also seem like a useful taunt when teaming with newer players who want to start trade in feudal age.

    submitted by /u/TripRichert
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    Game not loading...

    Posted: 21 Jan 2020 06:13 AM PST

    So, the last time that I played DE was 2-3 days ago. It worked fine then.

    Today, I've tried about 10 times, and it never goes beyond the screen showing the 3 faces. (or whatever it's called). It doesn't even play the intro.

    Do you guys have any suggestions? What should I do?

    I browsed through this subreddit, and, the most relevant "game launch issue" post that I could find was one posted 20 days ago. It didn't offer solutions.

    (Yeah, I did try "turning it off and on again". xD

    I was playing the game in probably the lowest settings that I know of. )

    Thanks in advance.

    submitted by /u/nb18767
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    Prithviraj Mission 4 "The Fate of India" | Hard Playthrough

    Posted: 21 Jan 2020 05:40 AM PST

    Picking Civilizations

    Posted: 21 Jan 2020 01:50 AM PST

    I have a hard time knowing what civilizations to play as, which leads to me often just picking random and getting a civ i can barely play as. My favourite unit type is probably the archer and knights so if anyone can suggest a civilization i can try playing as.

    submitted by /u/Something_swedish
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    Badly designed AI or what?

    Posted: 21 Jan 2020 05:31 AM PST

    Something peaked my interest when I was playing against DE AI on hard, and after playing many matches with hard AI, I can confirm that it's not well made. Most of the time you play against it, it starts normally by attacking and all that, but after a while, all hard AI shows no aggression, and pulls all their armies back to their base.

    And then for the rest of the game normally, it keeps pulling it's units back every few seconds to right next to it's oldest existing town center. I have several times that an allied AI actually say in chat it is going to attack an enemy, and their units move towards the enemy base for a few seconds before being pulled back. And that's how it goes for the rest of the game.

    And if you try to attack an AI, it will start responding, but then it starts pulling the units back to the town center again for a few seconds, and in that time, they don't even attack you or care that you attack, until the pulling stops and it continues like normal. You can even stand right next to their Town Center and attack them, and even if they are already in place, they will ignore you mostly until it ends.

    I have tried to start aggression with allied AI by ordering it to attack an enemy, attack specific enemy or attack in direction of the flare, but nothing changes.

    I don't know if it's related to me playing Nomad map, but whatever it is, the AI is just badly designed in so many ways.

    And that is one of several issues I have noticed with this AI, but that one is the worst one.

    submitted by /u/Reaper8U
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    Pro Recs

    Posted: 21 Jan 2020 01:41 AM PST

    Hi guys,

    Still playing on voobly as my laptop won't run DE and I'm trying to download pro recs from tournaments so I can rip off their build orders but can't seem to find anywhere on voobly or aoezone specifically for tournament recs. does this exist anywhere?

    Thanks in advance

    submitted by /u/SaladinStormblessed
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    Hidden Cup 3 - March 19-22

    Posted: 21 Jan 2020 03:57 AM PST

    Hidden Cup 3 announced!

    Qualifiers begin February 17th, 8 spots open.

    Good luck everyone, really excited for another AOE2 tournament!

    https://youtu.be/4F7Qrv9utP8

    submitted by /u/revivemorrison
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    FPS in AoE2 is around 10, while its around 40 in AoE3

    Posted: 21 Jan 2020 03:56 AM PST

    Although i do have a crap computer, by my humble logic, if AoE 3 runs on High, why do I have problems with AoE2 ?

    submitted by /u/BellrickWyrmheart
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