Age of Empires 3 Bless this sub. |
- Bless this sub.
- Just joined a game and this was in the lobby... Wtf lol
- How do you get wood effectively in the late game?
- Management of military unit groups
- Cfg file location for AOE3 Steam version?
- DE and skirmish/multiplayer content development, how far should the devs go?
Posted: 14 Jul 2020 07:25 PM PDT
| ||
Just joined a game and this was in the lobby... Wtf lol Posted: 14 Jul 2020 10:29 AM PDT
| ||
How do you get wood effectively in the late game? Posted: 15 Jul 2020 01:21 AM PDT Late game when there are no more wild trees, how do you get wood effectively? 1) As European Civ 2) As Native Civ 3) As Asian Civ [link] [comments] | ||
Management of military unit groups Posted: 14 Jul 2020 07:21 AM PDT From what I've seen, top players always group their military units. Being stuck at sergeant level I think I should learn to use this function, among other things. So my main question is: when you create groups, do you always separate the units, (like 1: hussars, 2: musks, 3 falcs) and consequently add recently trained units to the group where they belong ? Or is there another way? Also, do you use the group function for buildings as well ? And for vills ? Thanks! [link] [comments] | ||
Cfg file location for AOE3 Steam version? Posted: 14 Jul 2020 05:43 AM PDT Does anyone know where I can find my cfg file or file where my settings and hotkeys are stored? I'm planning to reset my PC and I don't want to have to go through all my settings and hotkeys again, especially since I can't remember all of them. I browsed through all the cfgs in my game files but I don't know which is the one I should make a back-up of. [link] [comments] | ||
DE and skirmish/multiplayer content development, how far should the devs go? Posted: 14 Jul 2020 09:47 AM PDT So, since we're here waiting for DE to release, to what extent do you guys think the devs should develop skirmish/multiplayer content for the release? I'm not talking about wishful thinking, but the actual steps you think they need to take in order to provide a sensible and competitively stable environment for us. Balance overhauls? New civs/techs/cards à la AoE II DE? Active event support or developed event support functionalities from the devopers? I think balance and an improved ladder & queue system will be the centerpoint of lasting traction, in terms of skirmish/multiplayer play. It's a bit sad that the community has thousands of players fractured around different versions of the game, and it'd be nice if DE could function as a centerpoint for the multiplayer community. [link] [comments] |
You are subscribed to email updates from Age of Empires 3. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment