Age of Empires II Medieval Monday: Ask Your Questions and Get Your Answers |
- Medieval Monday: Ask Your Questions and Get Your Answers
- When your boar gets lamed before you can lure it.
- Eco goes brr
- Empire Wars Duo - $1000 2v2 Empire Wars Tournament by Lidakor
- Finally
- It's walled but you can pass if you squeeze through
- Tatoh almost reach 2k with his feudalVoy smurf account playing only Feudal with just 2 losses. If he loses 5 games he delete the account.
- Hera just finished his 100% winrate unranked to top 100 challenge
- I finally beat the hard AI 1v1!
- Comically low Elo player, looking to improve
- Worst civ match-ups?
- Scorpion Balance Idea
- What civs are significantly more dangerous in Empire Wars mode?
- 1k to 1k4 ELO AoE2DE Guide - Basics of Scouting (EP3)
- Sometimes it isn't until after the game that you discover the real reason you won...
- New DLC??
- Looking for the Dino_AOE2 guide
- Estoy buscando gente para jugar Team Games en ranked, especificamente suramerica.
- deer before berries
- Arabia WK 2v2 Tournament
- AoE 2 DE issue with player color
- britons vs bulgarians
- "Just learn to counter it", "Arambai arent broken"... "Just make xbow"
- Using only already existing bonuses, make the most overpowered civilization
Medieval Monday: Ask Your Questions and Get Your Answers Posted: 10 Aug 2020 08:07 AM PDT Time for another weekly round of questions. Talk about everything from build orders to advanced strategies. Whatever your questions, the community is here to answer them. So ask away! [link] [comments] | ||
When your boar gets lamed before you can lure it. Posted: 10 Aug 2020 03:20 PM PDT
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Posted: 11 Aug 2020 06:21 AM PDT
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Empire Wars Duo - $1000 2v2 Empire Wars Tournament by Lidakor Posted: 11 Aug 2020 01:49 AM PDT
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Posted: 11 Aug 2020 07:21 AM PDT
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It's walled but you can pass if you squeeze through Posted: 10 Aug 2020 05:18 PM PDT
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Posted: 10 Aug 2020 08:23 PM PDT
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Hera just finished his 100% winrate unranked to top 100 challenge Posted: 10 Aug 2020 02:18 PM PDT
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I finally beat the hard AI 1v1! Posted: 10 Aug 2020 08:38 PM PDT Context: played the game as a kid, a bit of HD, and messed around with campaigns and fighting moderate AIs with friends. Never been that good. Decided to fight 1v1 vs hard AI and got steamrolled several games, including an embarrassing Khemer elephant push through a hole in my wall. After a bunch of practicing fast castle in the art of war, I decided to put a Frank FC knight rush into battle against some Mongol randoms. I'd learned the hard way to wall off well and not overcommit to rushes, and my first 5 knights managed to take 3 vils. After that I settled in, used a castle to take a hill gold mine, and played the long game till I could mass paladins assisted by skirmishers and light Calvary to push through their base. I would have won sooner, but the AI scooped up relics so I had to suicide my first 25 cavaliers into their monastary, after which I took out asany vils as I could.There was a lot of villager idle time, forgotten blacksmith upgrades, and abusing the Ai's tendency to suicide units into castle fire, but it worked. Rough rider achievement is now in hand. Time to tighten up my execution and get ready for the extreme AI. [link] [comments] | ||
Comically low Elo player, looking to improve Posted: 11 Aug 2020 05:02 AM PDT Hi all! So I have about 200 hours on ladder and my elo is floating from 780-815, I watch Hera, viper, Daut and try to pick new things but I get goofed on by early aggression and I get kind of overwhelmed , any help is greatly appreciated, thanks!! [link] [comments] | ||
Posted: 10 Aug 2020 11:49 PM PDT After you've found a match, and it gets to the civ/player name loading screen... what civ match ups make you just go "gg" when you see them? If you're playing as A, what B civs are impossible to handle? Burmese vs Britons - As a Burmese main this is my personal hell and I groan every time I have to play this match. Shit skirms, average rams and while the elephants are good, 3 or 4 monks (guarded by a blob of Longbows...) will stop any large elephant push. I honestly just don't know what to do in this match up. Apart from quality monks, Burmese are very much a "close range" civ, while Britons excel at the opposite. Burmese will always struggle against archer civs but for some reason with Britons it just feels doomed from the start. Mayans vs Goths - This is the classic nightmare set up. Mayans can pretty much only do Eagles and archers. Eagles will melt to Goth swordsmen, archers will die to Huskarls. The Goth player doesn't even need to have the Imp swarm going. It can just be Castle Age and this is seriously difficult for the Mayan player. The only option here is to hit hard and fast, smother the baby in the cot, close the game down in Feudal. Celts vs Mongols - Pretty self explanatory really. Celt siege will melt to Mangudai, as will Celt infantry. The 2 things Celts excelt at. Celts have terrible cavalry (which could be countered by Mongol camels) and normal archers, which are no match for Mangudai/Hussars. While Woad Raiders are fast, the Celts will never come close to matching the mobility of a Mongol army. Yeah, this one is seriously tough! Goths vs Japanese - Goths are just outclassed here. Samurai eat Huskarls and their infantry will never hold up to the Japanese, and I think even with a 2:1 ratio (taking into account late game Goth spam) the superior Japanese armour and attack speed would still win out. What else can Goths throw? Not much. Japanese also have some nice early game bonuses to stop the Goths from snowballing. Idk when I'm Japs in a late game against Goths I'm just not worried. Their infantry will swarm, crash and melt against mine and as long as I have 2-3 relics, I can sustain just enough champ production not to get worried. Any other match ups you can think of? Any tips you might add for players who find themselves in these unfortunate situations? Berbers vs Huns is another potential but I play either civ so very infrequently I can't make a great judgement call. Anyways I'm interested to hear your thoughts! [link] [comments] | ||
Posted: 10 Aug 2020 07:44 PM PDT Unsure if this has been suggested before, though I can't find any related posts. tl;dr: give Scorpions an attack-ground function like other siege. Scorpions are among the least-used units in the game, perhaps being only overshadowed by petards and the red-headed step child Siege Tower. From low level games to pro play, they are primarily used as a troll unit and are almost exclusively built by 2 or 3 civilizations, despite all having access. I doubt they need to be tweaked statistically, as they can work well within a niche and even small changes could make them overpowered for their cost. What I suggest is to allow scorpion accuracy to get potentially better at the expense of more micro by giving them the same attack ground option as other projectile siege weapons. This would make the skill cap when using scorpions slightly higher (while maintaining their already low skill floor) and allow for some good mechanical outplay potential. As it currently stands, with Scorpions never being affected by ballistics, hitting targets that move at a certain angle and speed is impossible. My hope would be that, given the narrow area of effect of Scorpion projectiles, good aim and anticipation would be rewarded without it being easy. Viper and Hera might terrorize people with all-Scorpion meme strategies, but the same counters to Scorpions generally apply and most of the population of the game will be able to use them slightly more efficiently within their intended use cases. Of course, there is a chance that this opens the door for them to be much too useful or too hard to micro against, but formation splitting, good spacing, and use of their effective counter units should still keep them in a relative niche when compared to their older brother mangonel-line. It's arguable that some of the stats (base attack or fire rate, maybe) would need to be reduced slightly to compensate for this change, but even that I feel would put them in a better state; for a game as competitive as this one, I believe that increasing the skill cap without affecting the skill floor is good for the game. In this case in particular, it may open up some interesting meta shifts around how Castle and Imperial Age fights and territory control are executed. Oh, and Ballista Elephants might be considered for it as well. Less sure on that one, though. [link] [comments] | ||
What civs are significantly more dangerous in Empire Wars mode? Posted: 11 Aug 2020 03:02 AM PDT My personal pics :
Honorable mentions: Franks, Persians Burmese, Bulgarians. Lithuanians too, but only if they keep their starting food bonus. Biggest losers:
[link] [comments] | ||
1k to 1k4 ELO AoE2DE Guide - Basics of Scouting (EP3) Posted: 11 Aug 2020 06:44 AM PDT
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Sometimes it isn't until after the game that you discover the real reason you won... Posted: 10 Aug 2020 02:59 PM PDT
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Posted: 11 Aug 2020 05:32 AM PDT https://steamdb.info/app/813780/dlc/ https://forums.ageofempires.com/t/new-steamdb-dlc-for-aoe2-de/93176 The latest was added 5 days ago.. Maybe Capture age? or what? [link] [comments] | ||
Looking for the Dino_AOE2 guide Posted: 11 Aug 2020 07:01 AM PDT Hi all, I have a printed guide to AOE2 (pre -DE) by Dino_AOE2, extremely well researched and sourced, but I have lost my electronic copy. I cannot find it anywhere (AOEzone, this reddit, Steam). Can anyone point me to it? Thanks! [link] [comments] | ||
Estoy buscando gente para jugar Team Games en ranked, especificamente suramerica. Posted: 11 Aug 2020 06:53 AM PDT Hola, soy de argentina y como algunos de mis amigos ya no estan jugando me quede sin gente para jugar ranked en team asi que estoy buscando para jugar regularmente que tenga mas de 1000 en 1v1 y si no rankeaste 1v1 al menos 1600 en TG. No siempre jugamos ranked, no nos molesta practicar 1v1 entre nosotros o hacer salas unrankeds. Dejo mi perfil de steam para que me agregue el que quiera jugar. https://steamcommunity.com/id/santiagovd/ [link] [comments] | ||
Posted: 11 Aug 2020 06:15 AM PDT hello is there any issue to take deer (using a mill) before going to berries? i really struggle to lure 'em and it would be safer to get back near the tc before real menace, right? im probably wrong but maybe you guys can help me out [link] [comments] | ||
Posted: 11 Aug 2020 01:26 AM PDT | ||
AoE 2 DE issue with player color Posted: 11 Aug 2020 03:24 AM PDT
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Posted: 11 Aug 2020 12:36 AM PDT How do you beat bulgarians with britons? Had a game where I have about 40 arbs and 40 halbs. Guy was sending in waves of 30 koniks and destroying. Brits dont get camels so how are they supposed to counter that? [link] [comments] | ||
"Just learn to counter it", "Arambai arent broken"... "Just make xbow" Posted: 11 Aug 2020 06:17 AM PDT
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Using only already existing bonuses, make the most overpowered civilization Posted: 10 Aug 2020 09:59 PM PDT All civs in the game have a number is bonuses, unique techs, and a team bonus. If you could create a new civ using only existing bonuses what would you pick? Have to pick a castle age and imperial tech from techs and must use a team bonus as a team bonus. (EX. you can't pick something like warwolf as a team bonus. It has to be the imperial tech). I personally haven't been able to pick a set up yet, but I'd probably just be minmaxing a super fortifications build. [link] [comments] |
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