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    Tuesday, September 1, 2020

    Age of Empires II This game is bad for my blood pressure

    Age of Empires II This game is bad for my blood pressure


    This game is bad for my blood pressure

    Posted: 01 Sep 2020 08:05 AM PDT

    It was hard to continue after that

    Posted: 31 Aug 2020 02:30 PM PDT

    PSA: Don't stream snipe for your favorite streamer, you're not helping them

    Posted: 01 Sep 2020 08:41 AM PDT

    Just a quick reminder for everyone: Right now a lot of professional players are streaming grinding Arabia as preparation for the upcoming King of the Desert tournament.

    If your favorite player is streaming against another streamer do not tell them what's happening in the other players stream. You don't help. They won't have that information in the Tournament and the win is ultimately useless when they picked up vital information from chat.

    I post this because I saw yesterday Hera vs Viper on Hera's stream and some people wrote info from Vipers stream in chat. Hera never acknowledged it, so I don't know if he noticed but please don't do that.

    submitted by /u/malefiz123
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    Pocket on full boom to his flank:

    Posted: 31 Aug 2020 11:11 AM PDT

    I cant get the first mission Winning with berbers malians or ethiopians, multi or single player

    Posted: 01 Sep 2020 06:38 AM PDT

    All in the title boys

    submitted by /u/Bobrazowski1995
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    Which build orders counter each other?

    Posted: 01 Sep 2020 02:30 AM PDT

    (For reference am currently ~1050 ELO)

    I've gotten to the point where I've learnt and can execute a few different build orders, however, what I am currently struggling with is how to pick which one to lead with. More specifically, I'm wondering if particular build orders counter other ones? For example if I think my opponent is going to scout rush should I go M@A, Archer rush, FC-> knights or FC->Boom?

    The most common builds I seem to come across (at my ELO) are in order of popularity:

    • FC -> Knights
    • Scouts -> FC
    • FC -> Boom
    • M@A -> FC
    • Archer rush
    • Scouts -> Archers
    • M@A -> Archers

    In particular I seem to struggle the most to deal with Full wall -> FC -> Boom so advice on this one in particular would be appreciated.

    submitted by /u/coolio9876
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    Very minor gripe about the Burmese

    Posted: 31 Aug 2020 11:12 PM PDT

    I have a very minor annoyance/complaint about the Burmese that I need to get off my chest, this has nothing to do with their gameplay, tech tree, or balance issues or anything like that.

    I don't like how the voice acting for their units are of lower quality compared to the other civilizations.

    I'm not sure anyone else has noticed this, but the sound quality for all of the Burmese units voice lines are lower in volume and more muffled compared to all of the other civs. They sound like some demos that were recorded but not mastered.

    Again, this is a minor issue, but I'm just kinda surprised that this hasn't been brought up before.

    submitted by /u/TravisTouchdown_51
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    Siege Fortress

    Posted: 01 Sep 2020 06:06 AM PDT

    Is there any way to besiege a town? Like in the medieval and modern times, instead of storming the fortress, the attackers sit in for a siege. So can it be done in AOE 2 HD?

    submitted by /u/Brawly-BrawlStars
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    Replay Review Request - Vietnamese vs Bulgarians (1050 ELO)

    Posted: 01 Sep 2020 07:55 AM PDT

    Hi,

    Just had a game of Vietnamese (me) vs Bulgarians (opponent). After watching the reply I'm still not sure what I could / should have done differently so would really appreciate any constructive criticism and advice.

    Replay link:

    https://drive.google.com/file/d/1O96rZgb35GszF0R9R63wMNWSF_jBmHYH/view?usp=sharing

    Major mistakes that I can spot:

    - floating too much food and not using it to build anything

    - Not properly keeping out his men at arms.

    Some mistakes I would debate a little:

    - Not massing any feudal army - My thought process was that he appeared to be FC so decided to also go FC as well. Massing army would have majorly delayed me going castle age and I think I would have then been overpowered by the Kreposts and Konniks.

    - Quiting too early - Admittedly I was quite far ahead vil wise and could have potentially brought the game back. My logic though was that he had 8 knights / Konniks in my base with free range of my vils without any counters. I figured my eco would be too ravished by these to mount a come back.

    - Not preemptively building spears - My fear here was that they would just be rendered useless by the Konniks. Either way I hadn't yet scouted the stables so didn't know he had made a night transition (though it could have easily been guessed I guess). Though I guess if I had xbow / spear I might have been able to hold , though he would still have done a fair bit of vil damage.

    submitted by /u/coolio9876
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    Upcoming DLC

    Posted: 01 Sep 2020 12:39 AM PDT

    Is this the real life or is this just fantasy.

    Posted: 31 Aug 2020 11:41 PM PDT

    Question to experts- How do I find the "collision factor" of a unit?

    Posted: 01 Sep 2020 03:57 AM PDT

    I came across this term and apparently this is the thing that decides that only 40 (?) paladins can cover a castle entirely.

    How is this defined exactly? My guess would be that this is related to the size of a unit but is this the area or the length? Or are all units square, even mounted units..., likely the actual case.

    Where do I find this in the db? And what software do you guys use for viewing the db?

    submitted by /u/aoe2map
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    Does the hardest original AI still cheats on the HD version?

    Posted: 01 Sep 2020 04:15 AM PDT

    So i tried playing the original AI on hardest, and it was disappointingly easy. i have the hd 2013 version installed.

    i read online that its supposed to cheat, but watching the recorded game, it doesnt seem to receive any extra resources at the start or after going up an age.

    did they remove its cheating element? WHY? or does it cheat in a more hidden way?

    submitted by /u/BubblyMango
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    Building TC on top of Lumber Camp?

    Posted: 01 Sep 2020 07:54 AM PDT

    Is there a way to build a TC over an existing Lumber/Mining Camp so that Camp is deleted automatically instead of having to delete it first and then place the TC?

    submitted by /u/polycarp__9123
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    Arabia Map Generation with only 1 deer (bug)

    Posted: 01 Sep 2020 07:23 AM PDT

    Today while having some ladder game and faced with this interesting bug on Arabia.

    I cound't believe my eyes and searched the map further if there are any other.

    Watching record revealed that indeed there is only 1 deer, although my opponent had 4.

    I think it is related with being on the boundary of the map or something like that.

    submitted by /u/_TheArchictect_
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    Beginner/noob aoe2 battle question: how to turn the tide

    Posted: 01 Sep 2020 01:15 AM PDT

    Hi dear AoE2 reddit,

    I want to preface my post with:
    - The last time I had played AoE I had no man-hair at all. Now I'm in my thirties. I've downloaded the game for my gf initially, but I started hogging her pc to play it. So I have it on my pc now.
    - I cannot manage to beat the new AI on moderate.
    - Thanks to the internet, youtube, and being an adult, I have found and read:
    https://www.reddit.com/r/aoe2/comments/1c7zwe/how_to_not_suck_at_aoe2/ & http://deathray.media/aoe2
    - I have watched:
    The importance of patrolling & Beginners guide to countering every Unique Unit [AoE2] & Beginner guide to counters in AoE2

    I have (for now) worked around the issue of early death against the moderate AI by having three teams, lock teams. The AIs usually fight each other first, then finally I have a 1vs1 against AI when I have resources and a good position/protection of the city.

    Problem:
    The scenario is always the same: eventually the AI starts attacking me with an endless chain of: special civ units, knights/paladins, onagers-rams-trebuchets, mostly. Depending on the civs there can be other infantry, skirmishers, spearmen, etc.
    It does not matter how many towers, castles, walls, troops, I build/create.
    We always come at an impasse where I end up just spamming new troops and throwing them on the battlefield. Sometimes I manage to hold my ground, sometimes the AI manages to break in and do some damage, I push them out, I repair things. Rarely I manage to gain some ground and do a small attack on their front, but it's in no way as severe as what the AI does to me.

    During my very last game I had to give up because I had finished all the available gold. I was then producing only trash units, and eventually I finished all my available wood. I had no wood available to chop anywhere on my side of the map!
    I thought: well, you didn't secure enough resources before the enemy, and he beat you. But I checked the statistics after the game and it wasn't true. I had collected twice as much wood and food and stone as the enemy. He collected three times my gold - the fact he had all the relics played a role.

    Question:
    How do I break this situation? Is there some strategy that I am missing, or is it about the micro management of the troops on the battlefield?
    I understand that i need to collect more gold and relics, but this battle situation cannot be explained by a lack of gold.

    Thank you.

    submitted by /u/CheapMuffin0
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    Stupid question about conversions

    Posted: 01 Sep 2020 12:59 AM PDT

    After watching spirit of the law's videos on unit conversions, I realised the mechanic is a bit weird. Basically he says some stats carry over and some don't, also some stats change after a unit performs an action (packing/unpacking a treb). The problem is this video is from HD so it doesn't cover new DE units. I want to know what happens in those cases. i.e. in a Lith mirror where blue player has 3 relics and red has 2, if blue converts a red leitis which attack bonus does it have.

    submitted by /u/Possible-Tension
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    How good do you have to be to play mp?

    Posted: 31 Aug 2020 09:24 PM PDT

    I've always wanted to play on mp but I don't think i'm good enough.

    submitted by /u/jonesbarbecue
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    How can Teutons counter ranged siege?

    Posted: 01 Sep 2020 05:46 AM PDT

    I'm used to sending out scouts like or eagles when playing other civs. Thanks!

    submitted by /u/Erikandelman
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    Do you need the building associated with the free technology to get it?

    Posted: 31 Aug 2020 05:45 PM PDT

    Eg: Teutons get free herbal medicine do i need to build a monastery before it takes effect?

    submitted by /u/uncookedturnip
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    Steppe Lancers?

    Posted: 31 Aug 2020 01:13 PM PDT

    There's probably a recent post about this, but I'm curious whether there exists a situation or scenario for steppe lancers to be viable. Since they've been nerfed to oblivion I'm wondering if there ever is a use for them now. Don't get me wrong, the unit was ridiculously OP when DE first released, but now it feels as if the unit just doesn't exist. For the three civs that have access to it, much better alternatives also exist. Cumans get faster Paladins, Tatars get cheaper and beefy keshiks, and Mongols get even cheaper and beefy hussars.

    I was wondering if the unit is doomed to be one of those "either completely broken or completely useless" units or if it can still serve a purpose and what that purpose can be. If there are other reddit posts or threads or forums talking about this please feel free to link them.

    I've seen this suggestion floating around by other users, but Steppe Lancers should fill the role of a champion or "trash killer." Make them something like a slightly more expensive but faster champion. Compared to what its like now, give it a lower gold cost (35 gold instead of 45, still 70 food), resistance to pikes or halberdiers bonus damage, and less speed (1.35 speed instead of 1.45 speed). This would make the unit weak to arbalesters and Paladins, due to its relatively weaker stats, but much stronger against trash armies, just like the champion. The lower gold cost makes it so that, to counter it, the opponent has to invest into more gold-heavy armies and units (arbalests, heavy cav, eagles, camels, a given unique unit), just like they would for champion armies. The slower speed is for them to actually be countered by archers and relatively slower heavy cav, and giving it resistance to spear-line units, or maybe even bonus damage against infantry will give it the identity of an anti-infantry, anti-trash unit that's weak to archers camels and heavy cavalry.

    The civs that currently have access to steppe lancers will almost never go for champions, with the exception of Cumans: Mongols lack supplies and Tatars lack supplies the second armour upgrade and champion entirely. Cumans can then have their champion line nerfed in some way to compensate.

    I understand that buffing the steppe lancer and nerfing the champion line for these civs could potentially make them weak against eagle warriors, but to compensate for this steppe lancers could get a bonus against infantry or resist the eagle warrior's bonus damage against cavalry.

    Would this change be broken or welcomed? Will it not be enough? I think regardless we can all agree its an awkward and poorly used part of the game in its current state. Unless there's a common situational use for them I'm missing that the civs with access to them don't have?

    tl;dr make Steppe Lancers slightly more expensive but faster versions of champions for Mongols, Cumans, and Tatars.

    submitted by /u/easbr101
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    Don't shoot me

    Posted: 31 Aug 2020 12:10 PM PDT

    My Best KD Game... (3rd Day Playing after 20 year break)

    Posted: 31 Aug 2020 01:52 PM PDT

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