Age of Empires II Great videos magic man! |
- Great videos magic man!
- Reconstruction of Constantinople
- Hoang is the most fun to watch
- This message box animation is toooooo slow, not joking
- Skirmisher Tier list
- Streak ended. You warned me. At least I did it with a kinda even K/D.
- "improved" and "fixed"
- At least I have a bright future as an arena clown 11
- I’m glad they fixed the pathing!
- Latest patch broke my game. Won't launch at all and displays this very helpful message. Any fixes? Tried reinstalling
- Experimented with Team games to see what's lagging
- Please hire a competent UX/UI designer
- Hera receives surprise roast.
- The impact that 3 Onager shots can have on a round of BR
- $175 DreamHack tournament for AoE II (Sat Nov 21) with plenty of spots open to enter
- [Art] Villager & Monk edition screen
- Lag after update not just in late game team games
- How to rollback AoE2DE to the older patch in case you need better performance in e.g. TGs
- AoeZone.net down?
- Civ/strat discussion
- Halberdier tier list
- game won't start after last update
- New Stackable Tech Trigger + Torsion Engines/Siege Engineers
- [Shameless Self-Promotion] Nobody: Ranked Queue: Oops! All Turk Mains!
Posted: 20 Nov 2020 01:48 AM PST
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Reconstruction of Constantinople Posted: 20 Nov 2020 04:25 AM PST
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Hoang is the most fun to watch Posted: 19 Nov 2020 12:35 PM PST
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This message box animation is toooooo slow, not joking Posted: 19 Nov 2020 08:02 PM PST
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Posted: 20 Nov 2020 03:33 AM PST
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Streak ended. You warned me. At least I did it with a kinda even K/D. Posted: 20 Nov 2020 04:50 AM PST
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Posted: 20 Nov 2020 01:45 AM PST
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At least I have a bright future as an arena clown 11 Posted: 20 Nov 2020 03:06 AM PST
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I’m glad they fixed the pathing! Posted: 19 Nov 2020 03:55 PM PST
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Posted: 20 Nov 2020 12:16 AM PST
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Experimented with Team games to see what's lagging Posted: 19 Nov 2020 09:26 PM PST Hello friends, Me and my pals play 3v3 every other night and games are very competitive always, we like playing against each other, all of us have been playing this game since 2000's. As you all know, the latest patch kind of broke team games because of lag. Yesterday we had a game, 3v3, 6 man Arabia map. When they attacked, it was about 17-18 minute mark and until that moment, the game was running fine. Right after they started attacking though, game starts to lag and it gets worse and worse. So, we made an experiment. We opened up a game, 3v3, infinite resources and Aegis turned on, my friend and I made 400 karambit warriors, everyone else made 200 of something, archers, elephants etc. The game was fine until we started fighting, then it went to shit. After the fighting, we deleted all our armies, 0 pop everyone, but the game was still laggy as shit, it didn't change anything. So, what I think is, something is going on with the statistics or something, not actual gameplay. Until this is fixed, we will not be playing the game, we cannot even if we wanted to. Shoutout to devs for trying to balance the game and fix problems. Also, if there was a system in the game for drafting civs or drafting maps, it would be cool. Me and my friends like to pull up a random draft system, we play two games when we play aoe, so we do the draft where both sides randomly roll 7 civs, discard one, play the games with the 6 civs selected. It gives flexibility because you can pick a civ, but it forces you to get better with all civs, better than just picking a civ or rolling a random, as you can roll a flank civ as pocket or vice versa, mayans in pocket is no good, neither is lithuanians or franks on flank. I hope this team game problem gets fixed soon! [link] [comments] | ||
Please hire a competent UX/UI designer Posted: 19 Nov 2020 03:14 PM PST Needless to say, the current UI is a downgrade. Now it takes more clicks to get to stuff, and it just feels clunky and weird... Please, just please hire someone who knows how to design proper UI. [link] [comments] | ||
Posted: 19 Nov 2020 04:56 PM PST
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The impact that 3 Onager shots can have on a round of BR Posted: 20 Nov 2020 06:27 AM PST
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$175 DreamHack tournament for AoE II (Sat Nov 21) with plenty of spots open to enter Posted: 20 Nov 2020 07:36 AM PST
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[Art] Villager & Monk edition screen Posted: 19 Nov 2020 11:18 AM PST
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Lag after update not just in late game team games Posted: 20 Nov 2020 04:35 AM PST There is quite a lot of posts recently about the lag in the late game after the update. Is anyone else like me getting lag constantly from Dark Age? My PC is more than capable of running AOE on Ultra and my connection on each occasion I have played recently has been perfect. Before the update, I never had lag, even in 4v4 higher pop games.
This is a nightmare to do a lot of things. I was an archer civ against a guy with one mango... he ruined me. [link] [comments] | ||
How to rollback AoE2DE to the older patch in case you need better performance in e.g. TGs Posted: 20 Nov 2020 06:46 AM PST
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Posted: 20 Nov 2020 06:29 AM PST | ||
Posted: 20 Nov 2020 04:16 AM PST Hi guys So I have been really enjoying the game. Just want to get a bit better/expand on what civs I play and strats. I am only rated like 1100 in 1v1 and 1500 in team games. I mainly play the franks and goths and prefer arena/arabia. I struggle to micro well and maintain my eco so I tend to avoid archer/monk civs. Usually when I play arena in ranked I will play the franks. Put 1 on stone during dark age and 2 more during feudal and then when I hit castle I have enough for a castle drop. I send a couple units to drop a castle by one of their resource piles (after scouting it). Drop the castle, make 2 petards to break the gate and then rush with 5 knights. If this works I try to drop another castle by their other resource pile outside the gate and try get into imperial as fast as possible to make trebs to try finish them off (not sure what you guys think about this strat?) any input or improvements would be cool. When I play arabia I play goths, usually build a forward barracks or two and do a man at arms rush. I have also dabbled with building 20 man at arms with the pierce armor upgrade (if they have walled with buildings I try take out their military building with the man at arms and just go straight for their TC (its pretty meme but it works a lot of the time with people who dont know how to deal with it). If all my shit fails, i just pray i can get into imperial and bring the game back. Struggle to deal with an effective scout rush with this strat though. I do try wall, but I think my BO could do with some tuning. I have been looking into playing the bulgarians, feel like their man at arms rush combined with a trush , followed by like a krepost drop or something could be effective (anyone with any build orders or tips?) Also I like the look of the burmese, any build orders or strats for them that you guys use that are effective? Thanks! [link] [comments] | ||
Posted: 19 Nov 2020 12:30 PM PST
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game won't start after last update Posted: 20 Nov 2020 05:35 AM PST Am I alone in this situation ? ### ▶ GAME INFORMATION * **BUILD #:** 42848 * **PLATFORM:** Microsoft Store * **OS:** Windows 10 ### ▶ ISSUE EXPERIENCED After the last update the game won't start. No mod No enhanced graphic Graphic driver up to date No anti virus (only windows defender) I reseted game service I repaired, i re-installed the game Just before the re-installation, i wasn't able to start the game. I always redirected to windows store... I manually updated Microsoft Visual C++ Redistributables log "Exception type 0xc0000005 occurred at 00007ffe79f78565" ### ▶ FREQUENCY OF ISSUE * **100%** of the time ### ▶ REPRODUCTION STEPS Here's the steps to reproduce the issue:
### ▶ IMAGE & ATTACHMENTS * Startup is being logged Age of Empires II DE start at 2020-11-20T12:50:44.828Z DirectX Setup is being logged Processor architecture: x64 (AMD or Intel) type 86/x64 Processor level 6, revision 15363 Number of processors = 8 Multi core processor #0, efficiency class 0, 1 groups Processor group 0, affinity 0x3 L1 data cache: line size=64 bytes, size=32768 bytes, affinity=0x3, group=0 L1 instruction cache: line size=64 bytes, size=32768 bytes, affinity=0x3, group=0 L2 unified cache: line size=64 bytes, size=262144 bytes, affinity=0x3, group=0 L3 unified cache: line size=64 bytes, size=8388608 bytes, affinity=0xff, group=0 Multi core processor #1, efficiency class 0, 1 groups Processor group 0, affinity 0xc L1 data cache: line size=64 bytes, size=32768 bytes, affinity=0xc, group=0 L1 instruction cache: line size=64 bytes, size=32768 bytes, affinity=0xc, group=0 L2 unified cache: line size=64 bytes, size=262144 bytes, affinity=0xc, group=0 Multi core processor #2, efficiency class 0, 1 groups Processor group 0, affinity 0x30 L1 data cache: line size=64 bytes, size=32768 bytes, affinity=0x30, group=0 L1 instruction cache: line size=64 bytes, size=32768 bytes, affinity=0x30, group=0 L2 unified cache: line size=64 bytes, size=262144 bytes, affinity=0x30, group=0 Multi core processor #3, efficiency class 0, 1 groups Processor group 0, affinity 0xc0 L1 data cache: line size=64 bytes, size=32768 bytes, affinity=0xc0, group=0 L1 instruction cache: line size=64 bytes, size=32768 bytes, affinity=0xc0, group=0 L2 unified cache: line size=64 bytes, size=262144 bytes, affinity=0xc0, group=0 NUMA Node #0 Group max: 1, active groups: 1 Group #0, 8/8 active processors, affinity mask:0xff Total physical memory is 16.000 GB Maximum system memory: 15.946 GB currently available:9.792 GB Page file size: 31.946 GB currently available:20.910 GB Maximum virtual memory: 16383.999 GB currently available:16383.999 GB extended currently available:0.000 GB Primary display resolution is 2560x1440, desktop size is 2580x1460 Graphics Adapter Name: Radeon RX Vega Adapter LUID: 00000000:0000b3db Vendor: 4098 device ID:26751 subsys ID:587732056 rev:193 Dedicated VRAM: 8119.94 MB Dedicated system RAM: 0.00 MB Shared RAM: 8164.96 MB Battery saver is OFF Benchmark quad write: 1.002567 milliseconds == 23938.56 MB/s Benchmark fast write: 1.014500 milliseconds == 23656.97 MB/s Benchmark slow write: 1.026467 milliseconds == 23381.18 MB/s CPU rating: 27657.0, GPU rating: 8119.9 Active Launch Options: none Setting version info: app = 42848 data = 0 mod = 0 version = 56950784 Available resolutions:2560x1440, 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1600x900, 1440x900, 1280x1024, 1280x960, 1280x800, 1280x720, 1152x872, 1152x864, 1024x768 resolution: 2560 x 1440 downscale percentage = 100 high-resolution assets = YES antialiasing = YES fog = YES, animatedFogBorder = YES edge-blur = YES bloom = YES vsync = NO Launching intro video AOEIIDE_TITLEVIDEO **Exception type 0xc0000005 occurred at 00007ffe79f78565** [link] [comments] | ||
New Stackable Tech Trigger + Torsion Engines/Siege Engineers Posted: 19 Nov 2020 04:18 PM PST
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[Shameless Self-Promotion] Nobody: Ranked Queue: Oops! All Turk Mains! Posted: 20 Nov 2020 07:34 AM PST
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