Age of Empires II Post-showmatch discussion thread: WWP vs. Suomi |
- Post-showmatch discussion thread: WWP vs. Suomi
- When Is It Too Late For Palisades? A Thorough Breakdown
- Old but gold
- what it feels like vs. what it is
- Italians Counter Turks right?
- My first drush
- 300 meters?! (Stolen)
- Age of Empires 2 - Monk Rick Roll Choir
- Empire Necropolis (No BGM)
- If you only play single player- you should try ranked online.
- The next update looks promising. This AI run siege has to stop.
- The Aoe2 DE Team should remaster Star Wars Galactic Battlegrounds
- Tati rush build order
- Me facing Goths as Teutons
- How do I disable technology in x3/x9/x256 tech mod in custom scenarios?
- How would you leverage the Vietnamese bonuses open and closed maps?
- SOTL: Boyars or Knights?
- [Feature] Replay in statistics page
- Cuman 2 tc feudal + fish boom?
- Future Game Mechanics
- Magyar Strategy Question
- Does the clock color represent slow game due to internet or hardware?
- arena 1v1 sheep spawn
Post-showmatch discussion thread: WWP vs. Suomi Posted: 13 Jan 2021 11:00 AM PST Another showmatch, this time between Suomi and WWP for a prize of 500$. These games had some exciting late game but especially exciting early games with both Lyx and Rubenstock playing. 3-2 for Suomi in a reverse sweep! Game 1:
https://www.twitch.tv/videos/871995713?t=0h42m51s Game 2:
https://www.twitch.tv/videos/871995713?t=1h23m24s Game 3:
https://www.twitch.tv/videos/871995713?t=1h56m32s Game 4:
https://www.twitch.tv/videos/871995713?t=2h32m14s Game 5:
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When Is It Too Late For Palisades? A Thorough Breakdown Posted: 14 Jan 2021 04:03 AM PST
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Posted: 13 Jan 2021 12:55 PM PST
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what it feels like vs. what it is Posted: 13 Jan 2021 02:09 PM PST
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Posted: 13 Jan 2021 10:46 PM PST
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Posted: 14 Jan 2021 03:48 AM PST
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Posted: 13 Jan 2021 08:49 PM PST
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Age of Empires 2 - Monk Rick Roll Choir Posted: 14 Jan 2021 04:09 AM PST
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Posted: 14 Jan 2021 05:42 AM PST
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If you only play single player- you should try ranked online. Posted: 13 Jan 2021 02:37 PM PST Hello Online matches you up against equally skilled players if you go into the ranked playlist - avoid the quick play or custom games for now. I noticed a lot of people saying they would get wrecked online and don't want to try, so they stay playing against the AI or do campaigns. SOTL also did a video a while back where he estimated over EIGHTY % of the active playerbase only plays single player. Online is 100 times more fun imo and you will not get wrecked, you will have really enjoyable games and actually win more than you lose (barring the first few match ups where it tries to find your elo - but relax about these and try just use them to get comfortable with the environment). Go watch T90 low elo legends, could you beat these players? If the answer is yes then you will be a good player online, and will find plenty of opponents just like you or plenty of team mates who think you're great. If you have ranked ladder anxiety, just google the term and you'll find a lot of write ups about it. Your elo is not a measure of your intelligence (no matter how many times MBL claims xD), it's a measure of how often you play and how much you try to improve (by watching others / seeking play advice) over just having fun. Just have fun with it and try not to care about your elo or anything else, take breaks, if you mess up and kill 3 villagers to your boar just try laugh it off and keep playing. It happens to all of us, even Viper (it happened to him today even). In fact, next time you're playing go ahead and purposely delete a vil just because, and you will never care again I promise you xD. One last thing, 99% of the opponents I come across are really friendly, helpful, GGers, who often add me as a friend to play more with each other or go 2v2 so much so I have to decline / ignore it often. Yes there's the rare idiot who says "ez" or tries to taunt you during, just feel bad for them and continue playing win or loss - they're at every skill level and unfortunately have their own problems. Please feel free to pm me or pretty much anyone in this great community if you want some guidance or a bit of hand holding for your first games, I would be more than happy to introduce you online. So go out of your comfort zone and click "find game" - it's really good. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The next update looks promising. This AI run siege has to stop. Posted: 13 Jan 2021 02:56 PM PST
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The Aoe2 DE Team should remaster Star Wars Galactic Battlegrounds Posted: 13 Jan 2021 01:20 PM PST Now that the license for star wars games is no longer exclusively with EA, they should try to get Star Wars Galactic Battlegrounds remastered. This game was AoE2 but starwarsified. There were extra mechanics that changed it up such as air units, power supply, etc. Not just a simple re-skin. So please get that game re-mastered so it works on modern systems and has online lobbies, I'd gladly pay 20 euros for that. Sorry if this is off-topic for the subreddit, it's really close to a star wars reskin of AoE2 so I'd say we could discuss it a little? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Jan 2021 07:34 AM PST
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Posted: 13 Jan 2021 12:32 PM PST
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How do I disable technology in x3/x9/x256 tech mod in custom scenarios? Posted: 14 Jan 2021 01:27 AM PST Technology such as Hoardings/Forced Levy/Caravan can cause problems if researched too many times. How do I limit the number of times they can be researched or just disable the tech completely? I tried Option > Disable Techs and Triggers > Enable/Disable Technology, none of them works. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
How would you leverage the Vietnamese bonuses open and closed maps? Posted: 14 Jan 2021 05:51 AM PST On maps like Arabia does the 20% extra health justify not making archer armour on your skirms? Your guidance is much appreciated? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 13 Jan 2021 10:26 AM PST
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[Feature] Replay in statistics page Posted: 14 Jan 2021 05:08 AM PST Hi, I think a simple option to add to statistics page is replay option. I like to watch the match to learn more if i lose. Thanks [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cuman 2 tc feudal + fish boom? Posted: 14 Jan 2021 03:08 AM PST I saw it in a team BF game i was spectating and it was really strong, but i was wondering how strong it really is. I feel like it's really strong and kind of fills a gap on the way to castle age. Google found me nothing about it sadly. Any thoughts on it? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Jan 2021 06:46 AM PST I was think about what could be interesting future gameplay Mechanics for aoe if we were to redesign age2 or for age4. Wood lines are not impenetrable but there is a movement cost for some unit types like siege, archers would also be harder to micro in the forest and would have a reduced accuracy/range. Buildings can only be fully destroyed using Siege. Archers/mele units can disable a building which means it can no longer produce or research techs from but the ruined building remains on the map. Villagers can repair the disabled buildings back to working order. Towers can be occupied by enemy units if they are left open and havent been disabled (see above). Some units can traverse the map faster (fast march, gallop) but cannot fight and lose health during the fast move. Any health lost through fast move is regained but at a much slower rate. this would be used when trying to save an ally/get home when under attack etc. Siege is created with units operating the siege. Mele and archer units can kill these units which disables the Siege unit and leaves it on the map. Siege engineers can be trained from the siege workshop which can be used to replenish the siege units and capture enemy siege. Enemy siege can fully destroy a siege unit. if you dont want your siege captured you would have to auto destroy when you're down to last siege engineer. siege engineers can drop the siege and fight but they have low attack (villager/militia level) . when the siege is dropped it can't be used. Pontoons can be created from the siege workshop to traverse rivers. Range units like archers and skirms can fight hand to hand but have low attack and no mele armour similar to Konniks, scouts can dismount to maa, knights to long swords, cav to 2hs and palladin to champions. But this is not on death. the horse would have to be remounted and can be killed. Fishing ships are like herdables and can be captured if a galley class enemy ship can get within 1 tile with no other allied ship or dock within 4 tiles. Anyway just some silly ideas to share, none of which would probably ever get made but it's fun to think of them. Does anyone got any others? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Jan 2021 06:34 AM PST I'm still pretty new to the game and have only played about 10 ranked games (ELO about 950, but still dropping). My favorite civ right now are the Magyars. I followed the MAA -> Archers BO on AoECompanion and got some limited success with that. It works well until mid feudal or early castle, basically until the build order ends and then I don't really know what to do. I've tryed this strategy, but to mixed success:
So I mostly rely on gold unit archers, trash unit Hus(z/s)ars and siege unit Mangonels. Also, I defy expectations of a Scout rush, and archers are fully upgradable, while Hus(z/s)ars are a strong trash unit. I thought of maybe mixing in a few pikes to defend my archers against cavalry. What do you think of this strategy? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Does the clock color represent slow game due to internet or hardware? Posted: 14 Jan 2021 05:50 AM PST The clocks next to ur score. Does having a yellow or red clock mean ur game is slow because ur hardware is bad or ur internet is bad? I sometimes get the yellow clock even when my CPU is only <30% utilized and my PC still has 20G of free RAM. The game is installed on an M.2 drive and I'm running the GTX 3070 so my hardware should be more than capable of running the game. If the clock does reflect hardware performance how can I get the game to utilize the untapped potential of my hardware? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Jan 2021 04:42 AM PST hello, [link] [comments] |
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