Age of Empires II Well... yes |
- Well... yes
- A visual change suggestion
- Please make these Event-Cheats available to everyone. There is literally no reason to lock players out of those fun gameplay mechanics.
- Tips and tricks for (mostly) new players
- I made a meme
- Bring forth the flaming javelin!!
- Is there a hidden message in new AI background?
- Simplifying Responses: Making more Decisions with Less Effort - Survivalist Guide
- Do you prefer to have your military units spawn with aggressive or defensive stance?
- Pathing in some campaign missions with premade walls became a nightmare.
- Cuman Sans???
- OFFICIAL COLOR TIER LIST™ - Are there ways to influence ranked team color?
- LEL Storytime: Mistakenly deleted my only TC (had to even confirm, LMAO) mid Feudal. Still won.
- Microing your mind
- Didn't expect that to happen
- Civilization Match-up Discussion Round 11 Week 6: Italians vs Mayans
- What circumstances can give a worse player the edge?
- Map Color Clarity UI 2.0
- Ranked Games Not Registering?
- 1v1 RANKED wholesomeness: my opponent let me recover for a bit after he crushed me - so that we could have a final battle for the funsies! thx mystik-breiz! (full relic lith vs pleb goth (me))
- Turks Castle Rush
- "Barbaric Manners" achievement still locked even tho I beat the Hardest AI?
- Can anyone recommend a Fast Castle Build Order where you build a castle straight away in Castle Age?
Posted: 17 Feb 2021 03:47 AM PST
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Posted: 16 Feb 2021 02:50 PM PST
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Posted: 17 Feb 2021 03:03 AM PST
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Tips and tricks for (mostly) new players Posted: 17 Feb 2021 06:10 AM PST Once in a while I'd learn a new tip or trick here and thought it'd be a good idea to gather them in one post. These are mostly for new players, but I (1200 elo) also found some of them very helpful.
That's all I can think of now. What are other tips and tricks that you know? [link] [comments] | ||
Posted: 16 Feb 2021 09:33 AM PST
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Bring forth the flaming javelin!! Posted: 16 Feb 2021 06:30 PM PST
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Is there a hidden message in new AI background? Posted: 17 Feb 2021 12:52 AM PST Hi all, First time posting here, but my curiosity finally got the better of me. Looking at the new AI background for the AOE II event that just released you can see a ton of detail put into the image. There's build orders and tech trees posted on the wall, a book titled AOE IV and much more paying homage to the franchise. AoE2DE_CompStomp_1920x1080.jpg (1920×1080) (ageofempires.com) However, what's really got me interested is the binary notation on the keyboard. It doesn't seem to be random at all, but rather some kind of code. If you look at the top part of the keyboard there is a standard set of 4 arrow keys, but the left key actually points right. This must be deliberate as it's a strange choice for a purely aesthetic purpose. As well as a certain key showing the binary pattern of "01 10". While all other keys only have a "0" or a "1". I assume the bottom part of the keyboard is just random, but the top part is definitely suspect. So I started by writing all the binary numbers down left to right, top to bottom and then divided them up into bytes (8 bits per byte). It came to:
First column is binary, second is decimal, third is hexidecimal and then finally the ASCII value. What's interesting is that there are two patterns that repeat, "Ú" and "@". Which makes me feel as if there is definitely a pattern emerging from these binary values, I just can't figure out what it is. I continued to try and interpret the binary patterns in different ways. Reading them top to bottom and also using various bit shifts to try and get them to fit between the standard ASCII table range (32 through to 127). I also tried dividing them up by 4 bits not 8 and then adding 32 to those values in order to try and get a readable ASCII value from each pattern. Unfortunately, no matter what I tried, nothing got any clearer than the original "Ú@jÚôK5@" that I found. Long story short, does anyone else feel there is a hidden pattern in the binary code found on the AI's keyboard? [link] [comments] | ||
Simplifying Responses: Making more Decisions with Less Effort - Survivalist Guide Posted: 17 Feb 2021 01:34 AM PST
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Do you prefer to have your military units spawn with aggressive or defensive stance? Posted: 17 Feb 2021 06:46 AM PST 1300 elo here. I have defensive set as default but I often end up switching everyone to agressive. I can't decide which is more advantageous. [link] [comments] | ||
Pathing in some campaign missions with premade walls became a nightmare. Posted: 17 Feb 2021 03:44 AM PST So the issue is basically my units in campaigns cannot path properly in an enclosed base where premade walls and gates are involved. For example, if you set a rally point outside of the base the units and even vills get stuck in the base somewhere in the corner. You have to manually micro them in order to get them outside. It was especially infuriating in 2 missions: Dracula 3 (infamous 1v5 mission) - Once you capture Giurgiu, there are walls and even cliffs there, and you set TC rally point outside the base to wood. Initially, vills will get stuck even if there is no gate. The issue persists throughout the whole mission and units will hopelessly be stuck even though there is literally no gate to stop them. Then you have to manually force them to cross "the invisible barrier" Kurikara (historical battle): I think this is the best example. You frequently get Gold carts you need to get inside the base as an objective (you get gold from them) and you even have to cross 2 gates to get to the place of the objective. But the carts get stuck outside the base so you again have to manually micro them in order to get them inside. And there is a second gate so you must micro them twice (shift-clicking seemed to work the best). Also, when I was making some units inside the base I later found them stuck in the base even though I set a rally point outside the base. Before anyone asks: The gates were opened and it even happened when there is no gate and there is just a hole. Also, it seems like it's a problem with premade walls (walls you get during the scenario), not with your walls and AI has no similar problem with pathing. Is anyone else having these pathing issues in campaigns? [link] [comments] | ||
Posted: 16 Feb 2021 10:27 PM PST
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OFFICIAL COLOR TIER LIST™ - Are there ways to influence ranked team color? Posted: 17 Feb 2021 03:33 AM PST
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LEL Storytime: Mistakenly deleted my only TC (had to even confirm, LMAO) mid Feudal. Still won. Posted: 17 Feb 2021 06:10 AM PST In Arena, I got the idea of getting rid of the back walls to open space and wanted to delete them. Apparently had my TC selected instead and pressed "Del". Got a confirmation full-screen ("delete this structure?") - approved. Told my opponent, but asked him to continue - what the hell. Rebuilt it and continued my low ELO plan from there. Plot twist, I evaded his castle just outside my walls and killed 4 villagers on open gold with my two knights. He quit! Moral of the story: playing vs humans never fails to surprise. [link] [comments] | ||
Posted: 17 Feb 2021 07:25 AM PST I've started using some of the techniques I use when doing mindfulness when playing AOE2. I thought I'd share as it might be of some use or encouragement to those of you who had similar issues to me to begin with. I recently started playing AOE2 online and I found the experience incredibly stressful and I would come away from games feeling very anxious sometimes, even though I did enjoy them to some degree. I started doing mindfulness a few years ago when I was in an incredibly stressful work situation and I used it to help me get through this. For those of you who don't know, mindfulness is a meditative process where you become aware of what is going on inside and outside yourself in the present moment. There are many methods of doing this and one that I used quite a lot is noticing what thoughts came to my mind and accepting those thoughts and letting them move on and trying to focus on nothing except maybe my breathing. This is extremely useful when playing AOE2. As I play now, I spend a little time just noticing what's going on in my head. And I've found that it makes the games I play more calm and more fun! As soon as I notice I'm feeling overwhelmed by a tactic an enemy is using, I just notice that and accept that and move on and I've found it helps me to better manage situations where I'm not very good at countering. For example, the other day, I noticed the enemy had trushed me and I hadn't noticed in time so I couldn't take the towers down easily. Using this technique, I was able to move on and think rationally instead of getting stressed. I just moved a few vils to different areas and kept playing whereas before I might have panicked and just given up at that point. So I hope this is as encouraging or useful to you as it has been for me and as always gl and hf! [link] [comments] | ||
Posted: 16 Feb 2021 02:30 PM PST
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Civilization Match-up Discussion Round 11 Week 6: Italians vs Mayans Posted: 16 Feb 2021 09:08 PM PST Archers and stuff I guess! Also, glad this is post-LotW patch! Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Indians vs Koreans, and next up is the Italians vs Mayans! Italians: Archer and Naval civilization
Mayans: Archer civilization
Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!
Thanks as always for participating! Next week we will continue our discussions with the Aztecs vs Spanish. Hope to see you there! :) [link] [comments] | ||
What circumstances can give a worse player the edge? Posted: 17 Feb 2021 03:58 AM PST Hidden Cup is upcoming and so are the predictions. T90 just released his predicitons for the qualifiers and there is a boring thing about prediction videos: It's mostly just repeating what the seeding tells you already. Hera seeded #3 and Vinchester #11? -> Prediction is that Hera wins. Now what I am wondering is: What are circumstances where a player who has overall an inferior skillset can have in a certain circumstance a superior one? There are a few obvious things:
What else is there? Can you even find specific types of civ-matchups or game situations which can favour a worse player over the favorite, possibly even within rather standard settings as Arabia? What are players or playertypes who can shine under very specific circumstances? (Actually, let's repeat the mono-civ cup and give Celts to Hoang!) [link] [comments] | ||
Posted: 17 Feb 2021 12:24 AM PST
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Posted: 17 Feb 2021 05:13 AM PST Hi all. Has anyone else experienced this? Won a game yesterday and it hasnt been added. Won a game this afternoon and was almost instantly counted [link] [comments] | ||
Posted: 17 Feb 2021 08:13 AM PST
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Posted: 17 Feb 2021 08:06 AM PST
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"Barbaric Manners" achievement still locked even tho I beat the Hardest AI? Posted: 17 Feb 2021 07:49 AM PST I finally did it. After 5-6 defeats, I finally defeated the Hardest AI. And it was pretty hard. I got the Incas Victory achievement, but not the Barbaric Manners one. I played on standard settings except the map was explored and the population limit was set to 300. Is there a hidden condition or it is just a bug? I am playing on the AoE II DE Steam version. [link] [comments] | ||
Can anyone recommend a Fast Castle Build Order where you build a castle straight away in Castle Age? Posted: 17 Feb 2021 04:03 AM PST I can do a regular fast castle, but when I play a civ where you'd like to go into the castle unit, like Mongols I am always so slow to get the castle out that it's nearly not worth it. If anyone has any good builds they'd like to share I'd appreciate it! [link] [comments] |
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