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    Thursday, April 1, 2021

    Age of Empires II The reason why I have Trust Issues

    Age of Empires II The reason why I have Trust Issues


    The reason why I have Trust Issues

    Posted:

    The legend of Pokertanulo

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    Hera getting World Record in Feudal Age Speedrun

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    Hoang one upping Hera with Celt meta.

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    Sicilians came in absolutely clutch in a game I just played. Maybe my best moment in this game!

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    Is moving the Town Centre to the Boar worth it?

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    The Bastille

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    Cholas concept

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    The Chola empire was a trade empire in southern India that dominated large portions of the Indian ocean, interacting with many South Asian / South East Asian civilizations, as well as China. They were known for their military use of elephants and naval power. This concept should be decently historically logical (perhaps), but should also provide good gameplay:

    Cholas / Tamil (Indian or new South Indian architecture set):

    Elephant and Naval civ

    Bonuses:

    - Gold / Stone miners do not need drop off points (mining camps still buildable for upgrades)

    Could have a slight negative collection rate modifier--like Khmer farmers--to ensure balance

    - All mining camp, market, university, and town center techs available from a prior age have -67% cost and research time.

    So wheelbarrow, for example, in feudal age will cost 175f/50w and research in 75 seconds like
    normal, while in castle/imp age it will cost 58f/17w and research in 25s.

    - Villagers and Battle Elephants attack 15% faster

    Note on the villager attack: this is much, much worse than the Inca armor/attack bonus.
    However, it will be active in dark age and useful whenever your villagers have to fight & can
    help you save the odd villager from a boar / wolf before loom or from a feudal age scout after
    loom. This may also encourage delaying loom until feudal to get the -67% cost/time discount!

    - War galley / galleon upgrades are free

    Team bonus:

    - Galley line +1 range

    Unique techs:

    - Trade Empire (250f / 250 g): trade units +50% hp, +10 gold per trip for all trade routes >20 tiles long.

    Benefits shorter trade routes more than long ones, above a minimum length of 20 tiles.

    - Yanaipadai (900 f / 700 g ): Battle elephant blast radius doubled from 0.4 --> 0.8. Battle elephants gain +5 elephant armor (take -5 damage from scorpion, halb, etc.).

    Unique Unit:

    Villaligal (60w / 60g): A very slow, heavy archer with powerful melee armor and high attack. A Teutarcher, if you will.

    Stats (elite, 1100f / 550g): HP = 45 (55). Attack = 6 (8). Range = 5 (6). Armor = 3/0 (6/0). Bonuses:
    vs. infantry +1. Rate of fire = 2.5. Accuracy = 85% (90%) [note lack of thumb ring!]. Movement
    speed = 0.75 (0.8).

    Tech tree (missing techs shown):

    Barracks: champion, arson. Archery Range: thumb ring, parthian, heavy CA. Stable: camel, steppe lancer, paladin. Siege-shop: BBC, siege ram. Monastery: redemption, sanctity, heresy. Blacksmith: plate mail armor, ring archer armor. University: [none missing]. Eco: [none missing]. Dock: heavy demolition ship. Castle: [none missing].

    Summary:

    Strengths: elephants, navy, trade, Unique Unit archer, defenses (with a decent tower rush, though much worse than the Inca / Korean trush).

    Weaknesses: infantry, monks, cav archers.

    Mediocre, average, or usable: standard archers, siege, cavalry, economy, late game trash.

    { Non-English tech / unit names from Wikipedia page on Chola military }

    submitted by /u/Apprehensive_Arm5674
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    Just had my most satisfying game so far.

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    Ranked 1v1, get put on Arena. I decide to go Turks and do a fast Imp strat.

    After hitting Imp I've got a couple bombard cannons tearing a castle down with some hand cannoneers in the mix. He asks me my elo. I say 700 something, which is the truth (I started playing this game in February). He says "sure bud."

    After his base disappears he resigns and basically calls me a smurf.

    It feels good when you're this new to have people think you are essentially cheating. Some days I'm not satisfied with my improvement, but times like this it makes me think I'm heading in the right direction. He was trying to be an asshole, but he actually gave me the encouragement I needed.

    submitted by /u/Vaiist
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    Típ: Use Capture Age to analyze your games

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    Lately I've been posting several comments and questions regarding how to improve at the 1100 elo level and one thing that Is essential is Analyzing your games. I highly recommend using CA for this as it has a bunch of stats such as idle TC time, idle Eco Time and Eco K/D that are particularly useful at this elo, especially when you can pinpoint the moments where you are idling (I.e maybe not force dropping while taking from the boar, maybe idling while you attack or forgetting to build a house at villager 18)

    Short example: I analyzed a game where I was heavily pressured with scouts (failed to wall and have spears in the proper places) but ultimately won, and with CA I realized it was because during the Flush my opponent had over 3 min idle TC time while I was under 30 seconds. It's common knowledge that at the 1000-1100 elo reducing idle time and having your BO is huge to progress but being able to see it with stays and numbers truly drives home the importance!

    The basic capture age is free but consider subscribing to the Pro version for the time controls and to support the amazing work of the team!

    submitted by /u/albomats
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    Can I make my units spawn with a specific stance?

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    So I've started playing again and I love the game, the only problem I'm having is my units always spawn in the aggressive stance and if one enemy unit walks across the map my whole army follows them and gets scattered.

    I'm getting really annoyed with this and was wondering can I have it that my units spawn already in the defensive stance?

    Any help is greatly appreciated.

    submitted by /u/SolJudasCampbell
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    Girlfriend is a myth

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    Bohemian civ “idea”

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    Gunpowder and siege civ

    Heresy free

    If a Mongol player builds 3 castles you lose

    Garrisoned relics generate gold for the Teuton player

    Villagers have +50 attack against knights and Teutonic knights

    UU Hussite war wagon – heavy gunpowder cavalry archer that converts to and enemy colour upon creation

    UT castle: Defenestration – 50% of your units die

    imperial: Hussite wars – all your buildings lose 50% of their HP

    Wonder: Tyn church

    Team bonus Hussite war wagons +5 attack vs buildings

    submitted by /u/VeniVidiCreavi
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    Viper traps a vill in open field

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    Strategy Thesis Of the Week: Sicilians win every fight (just mirror your opponent)

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    Alright guys, I started that before Hidden Cup and liked the discussion around it, so I think, I'll try to make that a regular thing.

    Disclaimer: That stuff is rather supposed to be thought provoking than 100% true and I'll go for some clickbaitish headline now and then to get the discussion rolling. So, feel free to give your opinion and don't be too angry about me. ;)

    Here we go: Sicilians are actually good. Hera put them in F-Tier? Well, I am not sure if they are good on the absolute top level but I just won a tournament game against a 1700 (while being rather 1600) with them and, uhm, I actually have a 100% win rate in ranked with them too (5 out of 5), so I am convinced they are absolutely fine for 98% of the player base. (Obviously, it might be that I overrate them a bit based on my experience)

    The deal with Sicilians is that they have nothing to get ahead early, like early early, until minute 12-15. They will always be even or slower in getting army out.

    BUT: Once you get to army compositions, you just win every fight with Sicilians. What you do with them is, that you mirror your opponent. And add counter-units.

    • Opponent goes Archers? You go Archer-Skirm. You force him into Skirms. You win.

    • Oppont goes Scouts? You go Scouts-Spears. You force him into Spears. You win.

    Same with Xbow and Knights. Because their bonus damage reduction makes their unit not-counterable.

    edit: As it was a discussion point, I want to add, that you push with this army advantage of course. The fact that you mirror doesn't equal that you wait and defend.

    You just got to adjust the army composition a bit: Against Franks, focus on getting Pikemen out, then you start Knight production behind that. Against Ethiopians, probably go a bit more into Skirms than when you face Chinese or Malians, because Ethiopians don't have a strong Knight-switch to counter the Skirms but great Xbows.

    Also, Infantry and Meso civs are kinda dead against them, because they have nothing to counter Knight-spam. Try to go full Celt Pikemen against their Knights. You just get eaten. They're also a counter civ to Aztecs imo, even Monkrush can be countered by their Light Cav which won't die to Pikemen.

    What they struggle with are strong, hard to kill units that don't rely on bonus damage and full gold compositions: Cataphracts, Konniks, Teutonic Knights will wreck them pretty much, Arambai and Conqs (but they MIGHT die to Skirm-Xbow), Bojars and Leitis should be good, everything that can beat Knights by pure strength basically. Portugese Xbow-Knight-Siege play should kill them too. Rattans also do fine, so should Britton Xbows, Warwagons and in general CA if you have time to mass them.

    Sounds like a lot but I actually mentioned not more than ~13 of the 37 civs. Also, here it gets a bit tricky: All those units come into play once you're mid or late Castle Age. From that point onwards, the Sicilian eco actually starts to roll like crazy. With the extra food on the farms, you save a lot of wood during Castle Age and especially around late Castle/early Imp. With that, you can sustain a sick boom on 4-5 TCs and it's also much easier to spam some buildings and transition into mass army production. You also have the faster built TCs and Castles now to quickly secure areas. At this point, the Sicilians become some kind of more flexible Goths.

    I think in general, the Knight play is stronger because they win against Xbows when massed, so when you go Xbow as Sicilians you could simply struggle with Knights, rather than the other way around, kinda standard AoE in that moment - that is also, why you rather want to have the mirror situation. Also, you'll miss out on your eco bonus when you skip/delay farm upgrades.

    Absolutely worth mentioning, that they can be absolutely amazing on maps that tend to play out as full scout war as Acropolis or Land Madness. Usually, you'll build some Spears to defend in those scenarios. But they get eaten by Sicilian Scouts. The opponent will never be able to defend cost efficiently, so either he can't attack you or he leaves his base unprotected. Honestly, it's almost broken. In that situation, I'll prefer Sicilians over literally any civ.

    On pro level, I figure there might be too many time windows, where you can push in and solidify an advantage over the Sicilians: Early Feudal, then posibly early Castle Age if you manage to click up quicker, also when Siege and Monks get involved, before mass armies. But you need to push this strong and clean, otherwise you will be mirrored to death. On lower level, were people make more mistakes and are way worse in punishing time windows, they are actually a pretty amazing civ when played the right way: Because then, they will just win every fight.

    submitted by /u/Umdeuter
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    Le Loi Help - Scenario 2

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    So I had an issue trying to do 1st mission of Le Loi misison yestersay. You wonderful people had some good advice and I got it done. Was easy once i got castles in the bases.

    How, on earth, do you get past the second one? The patrols wipe out the starting forces pretty early and you need to replnsih them to take down the towers. Sorta doesn't help AI just have troops produced and standing there.

    submitted by /u/jcwolf12
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    Burnout on the fight to 1000 looking for advice

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    I just had to step away from my laptop. I've been on break (teacher) and we're at my in-laws for the week. Which means eyes are on the baby and I can finally crank out some 1v1 RM Arabias (always Berber)

    I'm almost exactly a 900 on average and I've floated there whether I gain or lose ground. I just got my ass stoooooomped about 3 times in a row. I'm losing sight of when to research and my uptimes are slipping and my brain feels like mush. 1000 seems impossibly hard lately. People in the 900's don't play like pros but are definitely not slouches and I don't have the brain power to compete, which is a bummer because it's pretty much the only time I have for awhile to improve.

    Any quick tips on how to excel with Berbers? (A new civs not off the table, I'm just used to them at this point) My typical game goes:

    • scrush ~21 min CA

    • camels against cavs / knights against all else

    • late game get smacked (I know this is a Berber thing) basically I attack attack attack / boom but I don't break them enough and by the time trebuchets roll around, Berbers get outmatched hard.

    Edit: I will post a recording here soon as I can (baby duty today) but thank you all, this sub rocks, not a single person has given a poor response and you're all really cool and thoughtful. Thanks!

    submitted by /u/guerogringo
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    Looking to find practice/duo partners

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    Hi I played aoe2 at a very relaxed level years ago (mostly campaigns or random maps against the challenging moderate AI). I have recently picked it up again and I have been playing online with some of my friends. I have more of a flexible schedule than my friends so I was looking to find practice/duo partners that I can play against and work with to improve both of our games. Does anyone know where I can find people to practice with? I would think this would be a good place to start.

    I have not played any ranked games, but I would say I am comparable to the Hard/Hardest AI. Recently I have been getting more comfortable executing build orders. I would prefer playing with another human to work on more realistic strategies. Working with a practice/duo partner will help me to conceptualize different techniques and strategies. It would be great if I can help someone improve their game as well.

    Also, if you are worse than me, (I'm guessing that's unlikely since you're on this subreddit), I am happy to work with you so that we can both improve.

    TL;DR: I'm looking for a practice/duo partner with discord to practice strategies/builds. I am comparable to Hard/Hardest AI.

    Thanks!

    submitted by /u/5T0NEC0LD
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    Curious How Your Country Fares Internationally on the Ladder? Check out the win rates versus other countries here!

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    Everyone talks about adding HC4 maps to Ranked pool, but no one remembers the awesome BoA maps. Those maps need to be in the TG ladder.

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    5 Idiots play Age of Empires II [2-3]

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    Mayans still good?

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    I swear I use to do really well with mayans but now I just get my ass handed to me. Has the overall meta for other civs changed and just became harder to play mayans or what?

    submitted by /u/sukhata
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