Age of Empires 3 Devs: "we made some changes to the Indigenous nations to be more accurate" also devs: |
- Devs: "we made some changes to the Indigenous nations to be more accurate" also devs:
- From SamuraiRevolution's stream today
- Bug or Feature?: Cards and Upgrades not Affecting Units in Queue
- China's 50 Idle Vill Strat!
- Question for dutch players regarding deck
- Is there a way (or hotkey) to auto train/queue units at barrack/stable?
- Challenge 28 of 50 Down! On the Road to the US Civ!
- Unable to allocate memory crash - any workarounds? 8GB RAM only.
- The Cave: Age of Pirates Episode 3 | Age of Empires 3: Definitive Edition
- AI Mod causes OOS?
Devs: "we made some changes to the Indigenous nations to be more accurate" also devs: Posted: 16 May 2021 12:35 AM PDT
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From SamuraiRevolution's stream today Posted: 15 May 2021 07:54 AM PDT
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Bug or Feature?: Cards and Upgrades not Affecting Units in Queue Posted: 15 May 2021 11:53 PM PDT TLDR: Cards or upgrades that affect changes to unit cost or train time do not affect anything queued. Is that a bug or a feature? Should it be changed or left alone? Discuss. I posted a bug report on the official forum and it prompted a discussion on whether or not it is a bug (for any interested: here) and I wanted to open that up here. I found that when sending the Age 4 card "California Gold Rush" as the USA, you can queue settlers prior to arrival, and after it arrives, those settlers remain in queue and train along with the automatic settlers provided by the card. The card removes your ability to queue settlers but still allows the player to train two settlers simultaneously at all TCs (picture in the forum link). One other user pointed out that this behavior is not limited to just that card, but all changes in-game that affect training units don't affect units already queued and there for did not consider it a bug. For instance:
I did not know that these did not affect units in queue (in fact I very much believed they did), and I believe this is a bug because:
This also affects cost changes, such as discounts from native villages or increases from church techs like Tilly's Discipline, but that seems reasonable to me since the player chooses to queue those knowing the price would change. I want to know what y'all think! The questions are: is this a bug or a feature? Should this be changed or left alone? [link] [comments] | ||
Posted: 15 May 2021 10:42 AM PDT
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Question for dutch players regarding deck Posted: 15 May 2021 09:31 AM PDT Is it worth it to use military reforms in any given context? I'd like to make halbediers useful but im hesitant to waste a deck slot on this card. What yall think? Cheers! [link] [comments] | ||
Is there a way (or hotkey) to auto train/queue units at barrack/stable? Posted: 15 May 2021 03:49 PM PDT | ||
Challenge 28 of 50 Down! On the Road to the US Civ! Posted: 15 May 2021 06:51 AM PDT
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Unable to allocate memory crash - any workarounds? 8GB RAM only. Posted: 15 May 2021 11:44 AM PDT
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The Cave: Age of Pirates Episode 3 | Age of Empires 3: Definitive Edition Posted: 15 May 2021 10:04 AM PDT
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Posted: 15 May 2021 12:01 PM PDT I tried installing an AI mod (the instructions said to drop the 3 files into the AI3 folder), but when trying to play a game with my friend, we get OOS right at the beginning of the match. Can someone point me to an AI mod and explain how to install it properly? The vanilla AI are too easy. [link] [comments] |
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