Age of Empires II Age of Empires II: Definitive Edition — Hotfix 53347 |
- Age of Empires II: Definitive Edition — Hotfix 53347
- I recreated an AoE2 dark-age town center in Unreal
- I ALSO recreated a feudal age town center from AoE2 in Unreal.
- 3 months in, still low elo but definitely in a bullmarket. Love the game!
- Empire Wars Duo 2: Civ and map pick
- Ultimate eagle poll
- AoE2 Clownerie
- Lithuanian change analysis
- Inca Team bonus idea
- I want to believe this happens to everyone at some point. FML xD
- Why BlinG suddenly stop playing AOE?
- Can’t download hot fix on Microsoft store... not finding games on unranked and ranked. Help?
- Game of the year candidate - Vivi (cumans) vs Hoang (celts) ranked game
- Hotfix 53347
- How to use hussite wagons in the late game?
- Helping with square edge mod
- Where do I change the AI difficulty ? ( DE version )
- Empire Wars Queue Times?
- I learned that market prices reset if it gets too expensive
- Anyone else having control group issues since the update?
- Finally won my first 1v2 against AI Extreme, out of all the maps i wasnt expecting it to be in Arena
- I did it! No Cheese. 3 achievements remain.
- Unable to see any military units on mini map, anyone have a solution ?
- Smurfing and Alt F4 running wild in team games.
Age of Empires II: Definitive Edition — Hotfix 53347 Posted: 08 Sep 2021 04:13 PM PDT
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I recreated an AoE2 dark-age town center in Unreal Posted: 08 Sep 2021 03:04 PM PDT
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I ALSO recreated a feudal age town center from AoE2 in Unreal. Posted: 08 Sep 2021 03:16 PM PDT
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3 months in, still low elo but definitely in a bullmarket. Love the game! Posted: 08 Sep 2021 11:37 PM PDT
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Empire Wars Duo 2: Civ and map pick Posted: 09 Sep 2021 07:02 AM PDT Hi all! Today I bring you a short report regarding the recently held Empire Wars Duo 2 Tournament. What civs and maps were more popular? Before we start, I must say, I'm aware that the sample size is too small for statistics to be solid, that's why I will only work with full numbers and not %win and play rates. But, let's not forget, that most of the top players (except TheViper) played, and the Tournament had thousands of viewers. What I mean is that, the result of the report is not which civs are the best for 2v2 on what map(s), but what impact the election of civs can have in the future for fans when they play these maps. So, let's go! From the 150 games played, Arabia was of course always the first map, so 36 games were played on this map. Franks with 23 games and Chinese with 20 games were by far the most popular. But their success was nowhere near their popularity. Franks 8-15, Chinese 10-10, Mayans 6-6, Vikings 5-6 and Khmer 5-4 were the most popular. The best overall performance in Arabia was for the Indians (7-1), possibly due to their Frank counter specialty, and the worst was Huns (2-5). Cape of Storms (23 games) was the most played map behind Arabia. With a naval component, it was the closest to Arabia compositions. Here, play rate had little relation with win rate, except Huns (8-4), which were most popular and most successful. Cumans (2-6), Persians (2-6), Mayans (2-5) and Portuguese (3-4) had all negative results. An honorable mention goes to Incas (4-0), who remained unbeaten in this map. River Belt (17 games) had two popular and successful civs: Bulgarians (8-5) with their ability to take map control and the anti-archer Vietnamese (6-3). An honorable mention goes to the unbeaten Italians (3-0). Golden Pit (16 games) favored high mobility civs, like Berbers (6-5), Burgundians (6-3) and Tatars (4-3). Forest Pond (12 games) gave a lot of versatility to civ picks, since here favorites were strong late game and naval civs (a bit of an anti-Arabia), like Spanish (4-4), Italians (4-3), Koreans (3-4), Byzantines (3-4) and Persians (3-3), but none of them were above the rest. Atacama (12 games) was the most aggressive map. Slavs (2-4) were the most picked, but neither them nor Indians (1-4) won most of their matches. Khmer (3-0) on the other hand, proved to be a good election. Rockslide (11 games) had a lot of variety on civ picks. Cumans (3-2) and Aztecs (2-3) were used the most. Indians (0-3) get again a dishonorable mention. Canberra (10 games) was an interesting map, with variety and different strats. Byzantines (3-2) were the most used, but the prize goes for... Bohemians (3-0)! It's the first time we mention a DotD civ. Kawasan (9 games) favored Malay pick (4-2), and Hidden Treasures (4 games) was only repeated by Nili and Tatoh, who played with Spanish and Mongols. Overall performance: First of all, Ethiopians are out of evaluation here. Why? Because they were the most banned civ, probably due to their smooth start with an extra 100 Food and Gold. The least used civs were Lithuanians (1 game) and Goths (0 games). DLC civs: Burgundians (13-6) showed to be a good option in team games, even lacking FU Paladins. Sicilians (3-4), Poles (1-1) and Bohemians (4-2) were not used much, I guess that lacking both FU Paladin and Arbalesters makes pro players go for other more standard civs. Civs with at least 22 Games were: Vietnamese (19-11), Berbers (16-12), Koreans (12-15), Franks (11-16), Huns (13-13), Bulgarians (13-12), Chinese (11-14), Portuguese (11-13), Italians (14-9), Mayans (9-14), Indians (9-14), Khmer (14-8), Tatars (12-10), Cumans (10-12). I can see the usage of the most popular anti-archer civs (Viets and Koreans), who have an easier start in Empire Wars than in a standard game with respect to Mayans or Britons. Berbers are also a solid civ whose slow start is also favored by EW. I also want to mention Cumans, for whom the latest buff has resulted in an increase of their popularity. EW start also favors them for the 2TC boom and faster scouts since the beginning. The civs with the best win - loss rate were Vietnamese with +8, Khmer with +6, and Italians with +5. The worst were Franks, Mayans and Indians with -5. TL;DR There's no best civ for any of the maps! Play with the ones you want and have fun! Have a nice day! [link] [comments] | ||
Posted: 09 Sep 2021 02:32 AM PDT | ||
Posted: 08 Sep 2021 08:42 AM PDT
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Posted: 09 Sep 2021 08:50 AM PDT The changes in the previous patch are (just to recap): 1. Remove Blast Furnace 2. Standard/Elite Leitis +1/+2 attack 3. Have access to Winged Hussar upgrade rather than normal Hussar We have 5 different unit lines to talk about, so let us start with the lovable "Hussar". Hussar: talking about Hussars, they are more of a mid to late Imperial Age unit, with most of their focus in 1vs1. So lack of Blast Furnace doesn't hurt them in early imperial age. The new upgrade provides +5 HP, +2 attack, +1 armor, +2 vs monks, +4 vs gunpowder over the regular Hussar. This is a clear upgrade considering the Winged Hussar upgrade is actually cheaper than Hussar + Blast Furnace. Lithuanian Hussars are now buffed by 5 HP and 1 melee armor importantly. The other attack bonuses are handy too. Leitis: Clearly, the unit hasn't been changed at all in mid to late Imperial age. The buff of the unit in Castle Age makes it the highest attacking cavalry unit outside the War Elephant, but in Castle Age Crossbowmen are very common too, which is a tradeoff since they lack 1 pierce armor compared to Knights. In early imperial age, the lack of Blast Furnace means you prioritise Elite upgrade, which gives too much of a boost. Otherwise, it has -1 attack, but it also saves some resources in early imperial. I don't think the attack upgrades are an issue for the Leitis anyway considering its armor ignoring effect. Halberdiers: it is a clear downgrade, making them weaker in trash wars. Lithuanian Halbs also miss 1 melee armor, making them arguably the 2nd worst "Halberdiers" in trash wars (Tatars have worst, but they have the same stats in melee combat). The attack doesn't matter much vs Cavalry and the extra speed helps there too. Overall it is a huge nerf for 1vs1, but negligible change for team games, where Halberdiers are used purely as anti-cav. 2 Handed Swordsmen: mostly used to stop Halb Ram pushes and Eagles, but Blast Furnace isn't the priority, but it is useful nonetheless. Probably the worst 2HS in game, after Tatars. Persian Long Swordsmen are better because the 2HS upgrade provides only +3 attack, which is already covered by Persians have last armor and attack upgrades. Persian LS slightly worse against eagles but last armor is more important there. Champions: with Lithuanians already missing last armor, this unit was rare to be seen. The worst Champions in the game now. The biggest change is against Incan Eagles, which will take 1 more hit now. Won't recommend in trash battles. Better use Hussars + Skirmishers. Cavaliers: this was the biggest one, and honestly it is a pure nerf. It nerfs them so much in early imperial age independent of number of players. If you have collected 2 relics, it will feel like you have Blast Furnace in Castle Age itself. Don't get me wrong, they are one of the strongest Cavaliers once you collect atleast 3 relics. Unlike Malians, you don't need a Castle and need not be in Imperial Age. If you have already collected 4 relics in Castle Age, it won't feel like you are missing Blast Furnace. Paladins: I don't think it matters in 1vs1 so much. It is great to have FU Paladins, but Paladins are still Paladins. Despite Missing last attack or Bloodlines or both, they are better than FU Cavaliers. The discrete nerf is that now Paladins cannot 2 shot villagers as they used to with 3 relics. In 3vs3 or 4vs4, there are many relics and your teammates can also help you get 4 relics easily. I don't think there will be much difference there, since the unit already has so much attack. The biggest difference is in 2vs2, where 5 relics are a bit less to get to your full potential and lack of Blast Furnace will hurt. If you get 2 relics or less, you are playing at a disadvantage because you will have generic Paladins either way, and the other cav player must be having better Paladins (most likely, since except Cumans and Burgundians, all popular Cavalry civs have better Paladins, and Slavs have Elite Boyars ofc). [link] [comments] | ||
Posted: 08 Sep 2021 08:24 PM PDT Incan team bonus is basically worthless and are seen as probably the worse in the game. With their nerf to their villagers, a few patches ago. They are now seen as one of the weaker civs. So here's my suggestion for their team bonus. Team herdables gain +2 line of sight. Pretty useful early game but falls off after start and simply gives them and their team a better start in terms of map exploration. This also goes well with their starts with a Llma team bonus. [link] [comments] | ||
I want to believe this happens to everyone at some point. FML xD Posted: 08 Sep 2021 06:58 PM PDT
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Why BlinG suddenly stop playing AOE? Posted: 09 Sep 2021 12:27 AM PDT | ||
Can’t download hot fix on Microsoft store... not finding games on unranked and ranked. Help? Posted: 09 Sep 2021 05:46 AM PDT As above, I understand there's been a hot fix and so a new patch that means we need to update. I went into the game and on unranked there's one or two rooms only. Almost all other Xbox symbols too. Ranked not picking up games of course. Normally you just update the game on Microsoft store and it's fine. Latest version. Here tho there's no update available on the store. Did other xbox symbol players (bought on Microsoft store) have this issue and resolved it? [link] [comments] | ||
Game of the year candidate - Vivi (cumans) vs Hoang (celts) ranked game Posted: 08 Sep 2021 08:12 AM PDT https://www.twitch.tv/videos/1142586879 starting at 1:02:48 Absolutely insane game, a douche attempt generates an absolute 1h 10 minutes mess, a must watch if you like messy games, a dozen of TCs eaten, continuous back and forth action and crazy comebacks. [link] [comments] | ||
Posted: 09 Sep 2021 07:07 AM PDT
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How to use hussite wagons in the late game? Posted: 09 Sep 2021 06:05 AM PDT I'm currently struggling to figure out what they're supposed to archieve in bohemians late game composition. As a damage dealing unit, to place behind a meat shield such as halbs or champions, i might be completely wrong but they don't look amazing since their damage output feels pretty low considering their high cost. I feel I'd rather use HC or arbs for this purpose. As a meat shield vs opponent arbs, to place in front of the damage dealing unit (HC/arbs), they get rekt by siege rams which do the same job for the opponent and destroy the wagons, leaving the units behind exposed. In this case you would probably need to add houfnices but it becomes extremely expensive and micro intensive. As meat shield vs opponent cavalry halbs should be straight up better. As a standalone unit, with some halbs or houfinces to support them depending on what does the opponent play. None of these options seems really too good to me, am I missing something? [link] [comments] | ||
Posted: 09 Sep 2021 05:59 AM PDT Hello, Someone know how it is possible to make a mod like this ? I worked before with the old game modding, hd edition and CD version, but with the definitive edition i have few troubles modding the new files because I have no idea how to do. This is what I look for: https://s20.directupload.net/images/210909/wotalxdg.png What i wanted to know is if someone know how to make this for definitive edition. From this (default) https://s20.directupload.net/images/210909/hbapqwg8.png To this (square) https://s20.directupload.net/images/210909/wotalxdg.png Original mod can be found here: https://drive.google.com/file/d/0B2rtDrie1plESWFUQzc0SDl1dGc/view?usp=sharing https://www.aoezone.net/threads/dislike-rounded-corners-make-your-line-of-sight-square.119081/ Thanks I found a similar mod in the mod section, but it also creates edges in terrain blend, and is not what i looking for, i just look for the shadows is like that and terrain edge, but the terrain look stay same. [link] [comments] | ||
Where do I change the AI difficulty ? ( DE version ) Posted: 09 Sep 2021 05:52 AM PDT Hello guys, I am new to the game and want to know where to change the AI difficulty in a normal AI game. Like, I have 2 hours of playtime in the game and defeated them with ease.... they didnt even try to do anything it feels like. Thanks for the help! [link] [comments] | ||
Posted: 09 Sep 2021 05:46 AM PDT Hey, Has anyone else noticed empire wars queue times are excessively long? I'm at about 1200 elo on the EW ladder. I would have thought the hype around RBW would have made it a bit more popular.. [link] [comments] | ||
I learned that market prices reset if it gets too expensive Posted: 08 Sep 2021 11:14 AM PDT No resources left on map, game is over 6 hours, gold is the only way to buy what you need (from market). But apparently somewhere between wood costing 2000-2100 per 100 it just resets back to the starting value. Maybe it's intended idk [link] [comments] | ||
Anyone else having control group issues since the update? Posted: 09 Sep 2021 05:03 AM PDT So, I checked all my mods, hotkeys are also still fine, but! My first three control groups are not working. Ctrl-1, Ctrl-2, and Ctrl-3 do not work. The rest are fine! Altering the first three to Alt-1 etc. helped, need to get used to that now, but still, what a weird issue. Keyboard is fine btw, also no caps lock or anything active, and anyway, it's just the first three, so everything else is working. Does anyone else have this problem? [link] [comments] | ||
Finally won my first 1v2 against AI Extreme, out of all the maps i wasnt expecting it to be in Arena Posted: 08 Sep 2021 01:01 PM PDT | ||
I did it! No Cheese. 3 achievements remain. Posted: 08 Sep 2021 01:01 PM PDT
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Unable to see any military units on mini map, anyone have a solution ? Posted: 09 Sep 2021 04:43 AM PDT | ||
Smurfing and Alt F4 running wild in team games. Posted: 08 Sep 2021 10:43 AM PDT I've been playing AOE online since 2015 on and off. Started with voobly and then transitioned to DE where I started playing more frequently. I have played about 1000 hours and spent roughly the same time watching replays in game. I love this game. Coming to DE was awesome. Up until recently the match making "just works" in the words of Todd Howards. Unfortunately, I have noticed a negative trend in the past months. It started off every so often, but now it's rampant. Smurfing and alt f4'ing in 3v3 and 4v4 teams games is ridiculous. I have spent the last 1 hour trying to play a game. Firstly, there was a specific player who would ask others to alt f4 and then do it himself if no one else did. I got matched with him twice. The second time he grief'd his team mate who reported him for the previous alt f4. Just as I thought there would be a good game as this alt f4'r was not in the game. I noticed one of the names on the opposite team were familiar. So while my TC was building I used aoe2.net and it was a premade team of 3000 ELO, 25XX ELO, 20XX ELO and 0 ELO players. Checked their profiles and they were winning game after game in a row. So after all that wasted time, I still didn't get an actual competitive game. It's easy to pass it off when others claim they are facing a smurf and just say it's *not* a big deal. Or say they are lying. Same goes for alt f4. But when it happens time and time again in a row, it just ruins any chance for a nice game. I love this game, but SOMETHING needs to be done. I don't have the answers, I could give suggestions as many people on this forum have. However, it's the developers job to acknowledge (they have done this partly) and then fix the problem. I can overlook this happening in the wasteland that is "Quick Play," but ranked should be for competitive matches. This shouldn't be tolerated. I've heard in games like Dota this behaviour is punished. I just wish the devs would do something about it. Edit: forgot a word. [link] [comments] |
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