Age of Empires II Combining an Apple Watch with AoE |
- Combining an Apple Watch with AoE
- Top tier map gen, thanks DE!
- My Xbox account has some questionable stats
- Age of Queens Mod
- How to pull off good Feudal aggression and is it worth it?
- Senario editor question
- How to Download the Build Order Guide Mod?
- The Incredible Gold Efficiency of Poles
- Wooo finally beat the extreme AI... on Fast! Too bad I still can't figure out my print screen button.
- A brief look at the impact of civ picking on win rates
- Recommend me an Arena build
- Balance Ideas I'd Like to Discuss
- What is the counter to cav archers?
- Age of Empires II HD Help
- What is the most powerful unit in AOE2?
- How to deal with bohemian as meso civ?
- FAO Britons
- hussite wagon, HC/pikemen combo in castle age.
- How to push against CA and Castle?
Combining an Apple Watch with AoE Posted: 09 Sep 2021 02:57 PM PDT
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Posted: 09 Sep 2021 05:49 PM PDT
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My Xbox account has some questionable stats Posted: 09 Sep 2021 10:06 AM PDT
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Posted: 09 Sep 2021 01:15 PM PDT
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How to pull off good Feudal aggression and is it worth it? Posted: 10 Sep 2021 12:25 AM PDT So I'm still very new to the game, but I discovered I very much like civs with a tempo advantage (Aztecs, Huns, Vikings, Celts), so I'm trying to figure out how to best use it, since everytime I encounter civs like Goths and Franks I always see that ticking timebomb that will end up swarming me with their ridiculous Imp bonuses if I won't finish things fast enough. I usually go up at 22 vills like the tutorial taught me (although that should probably be lower if I really want to flush? idk, haven't experimented that much yet) and I'm wondering if it's possible to actually finish someone who knows that they're doing in Feudal? Or are the games always decided in Castle at earliest? Usually when I watch top players they always put more emphasis on getting to fast Castle rather than doing much in Feudal. And also since full walling has become such standard practice, is it even worth it at all to try and get aggressive in Feudal if all you can do with your MAA or Scouts is to bang on the wall that a single vil can repair fast enough? I'm just kinda at loss in regards to the theory of what this tempo advantage should be giving me and how to abuse it. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Sep 2021 06:24 AM PDT Got my map just about ready but I've been having a lot of trouble with one part. I have a gaia building I want to be capturable and be able to create a unique unit, and I can't figure out how to do that. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
How to Download the Build Order Guide Mod? Posted: 10 Sep 2021 06:15 AM PDT I am trying to download it from here but the only option it gives me to subscribe. Any help would be mucho apreciado :) [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Incredible Gold Efficiency of Poles Posted: 09 Sep 2021 05:48 PM PDT Having played a few games as Poles that went to late-game and feeling like I would never run out of gold I did some quick calculations on Poles and their gold efficiency in the long run. Assuming resources are split evenly between two players i.e. both players get their starting res + one neutral stone and one neutral gold: Total Gold collected for regular civ: 15,200 Total Gold collected for Poles: 17,125 With this total gold collected a regular civ can afford 202 Cavalier. Poles however can afford 570 Cavalier - almost three times as many. Alternatively if you just want to match your opponents 202 Cavalier and assuming you trade evenly, at the point your opponents gold runs out, you'll be able to spam a further 552 Obuch to finish things off. Caveat - I don't think Poles are necessarily too strong (based on the latest win rate stats it looks like they're pretty balanced), I just thought it was notable how insanely gold efficient Poles can be with the combination of gold collection from stone and their cheap knights. Their design for late-game seems to be very much based around a balance between a weaker comp (no +4 armour, no Halb) and never having to worry about running out of gold. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 09 Sep 2021 09:23 PM PDT
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A brief look at the impact of civ picking on win rates Posted: 09 Sep 2021 12:18 PM PDT So this is a subject that has been discussed a lot and I wanted to provide some numbers to help us structure our arguments based on facts rather than simply opinions / speculations. To the best of my knowledge no one has looked at this formally before so I am hopeful that this work has some novelty to it (even if the results probably were easy to predict). That being said this is still work in progress, I am just sharing my initial results to get feedback and to see what other areas people think are worth exploring. Full code can be found here (sorry its pretty rough atm) So the fundamental problem I wanted to explore is does civ selection impact win rates and if so by how much? To assess this I set up and ran a simulation. This worked as follows:
To make this tractable I used just 4 civs; A, B , C & D. I gave the civs the following win rate matrix:
I.e. The probability of civ A beating civ C is 64%. This was designed in a way such that Civ A is a generally dominant Civ but is countered by Civ D. Civ D is good against Civ A but is otherwise useless. Civ B and C and are pretty comparable but Civ B is generally stronger. If everything was perfect in our match data then we would see the following win rates
Ok so onto the scenarios. For this initial work I've done 4 specific scenarios
So without further ado here are the results:
My main takeaways are:
Again I don't think any of this is ground breaking but thought it might help to have actual numbers put to it ! [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Sep 2021 07:39 AM PDT So I'm a 1000-1100 player, but I've always been weakest on closed maps. Most of my wins are Arabia, I rarely win arena. My biggest problem I think is I'm kinda directionless. My uptimes are pretty decent and I often am pretty neck in neck score wise, or ahead. But I often hit castle and don't really know what to do. Whenever I try and boom hard, I get pushed / castle dropped. Whenever I try for a push I get outboomed. A couple strategies I've tried before and has some success with: Byzantines FI into gunpowder / trash, Celts one TC forward siege workshop push But both of these are kinda civ specific and I've been playing random lately. I'm looking for a bread and butter strat to use when I get a civ that doesn't have any obvious advantages. I don't really like castle dropping but is that basically my best bet? When do you start mining stone for a FC castle drop? Thx fam Edited formatting [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Balance Ideas I'd Like to Discuss Posted: 09 Sep 2021 02:16 PM PDT
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What is the counter to cav archers? Posted: 09 Sep 2021 11:34 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 09 Sep 2021 06:13 PM PDT I seem to be having a lot of trouble with the joan of Arc Campaign in Age of Empires II HD Edition, it's the 3rd mission in her campaign. I followed videos on youtube, but I can't seem to get my village going without being slaughtered by Burgandy, I playing on standard and I very new to this game as well. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
What is the most powerful unit in AOE2? Posted: 09 Sep 2021 06:55 PM PDT I think for myself mangudai are the most OP how do you counter those things? [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
How to deal with bohemian as meso civ? Posted: 10 Sep 2021 02:44 AM PDT If you go arch, they go skirm. If you go eagle they go HC (since it is available in CA). Both produce out of the same building. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Sep 2021 02:41 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
hussite wagon, HC/pikemen combo in castle age. Posted: 09 Sep 2021 11:40 AM PDT How to effectively counter this combo in castle and imperial age as Franks? Also with a generic civ? [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
How to push against CA and Castle? Posted: 09 Sep 2021 05:21 PM PDT Like the title say, I really struggle to push against someone who drop a defensive castle and produce CA, they always just kite back to their castle, and I'm unable to push around the castle into their eco. As of right now, I can only think about booming with some walling/castle in my base or push with xbow/ram (if I go skirm they just create a few knight and my push is delete), so if I want to push, the switch to xbow is a must? Also, I'm not good enough with mango so I can't really make them to deal with the CA. Thanks [link] [comments] |
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