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    Tuesday, September 28, 2021

    Age of Empires II Wololo V is officially the biggest AoE2 tournament to date!

    Age of Empires II Wololo V is officially the biggest AoE2 tournament to date!


    Wololo V is officially the biggest AoE2 tournament to date!

    Posted: 28 Sep 2021 12:36 AM PDT

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    Posted: 28 Sep 2021 04:09 AM PDT

    Observer in RBW was insane

    Posted: 28 Sep 2021 01:20 AM PDT

    I was quite sceptical to the idea of having an observer in aoe2. But seeing it how amazing it was in RBW. I really hope the implemented observeras in all the bigger tournaments. It was so much better for us viewers.

    Thanks redbull for showing us the way!

    submitted by /u/kokandevatten
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    Fights in AOE2

    Posted: 27 Sep 2021 10:51 AM PDT

    All single effect technologies should be reworked.

    Posted: 28 Sep 2021 12:09 AM PDT

    When I say single effect upgrades I mean techs like Paper Money, Cuman Mercinaries, First Crusade, and the Flemish Revolution.

    I think I'm not the only one here who thinks these type of upgrade do not fit well in a game like Age of Empires 2.

    What do you guys think? Do you agree?

    submitted by /u/nikkythegreat
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    TheViper means business

    Posted: 28 Sep 2021 06:15 AM PDT

    You okay there buddy?

    Posted: 27 Sep 2021 04:49 PM PDT

    how do i git gud?

    Posted: 28 Sep 2021 01:56 AM PDT

    i wanna learn how to play this game on a high-ish level, any tips?

    (i play it casually since i'm like 6 (my grandma's sister's son showed me how, but i wanna make he jump to a higher level)

    i currently main aztecs

    submitted by /u/ColossalDreadmaw132
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    Turk Imperial Timing Feels so Good!

    Posted: 28 Sep 2021 05:56 AM PDT

    Noob here - hitting the Imperial Age w Turks feels so good. You have an excellent unit comp ready out of the box with much less time and resources needed for upgrades.

    Hussars w extra pierce armor to tank and chase down ranged. Janissaries can shred anything from behind the hussars. And bombards act as both siege and good counter-siege - and free up the castle to continue building Janissaries instead of trebs.

    I was behind my opponent all game recently but as soon as I hit Imp it was gg in five minutes.

    Any other civs have a satisfying unit combination/timing like this?

    submitted by /u/kaj_z
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    Question for the mods of this subreddit

    Posted: 28 Sep 2021 12:21 AM PDT

    Do we get the flairs for the new civs Poles and Bohemians?

    I honestly don't know if its difficult or easy to add them btw.

    submitted by /u/Nicita27
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    Hussar/Huszar is originally not Polish, Hungarian, or Lithuanian. AOE2 doesn't even have the civ.

    Posted: 28 Sep 2021 07:33 AM PDT

    Some interesting facts...

    Hussar's first appeared as a brigade in the Hungarian Army, but it was comprised almost entirely of Serbian soldiers.

    Even the word Hussar originates from Serbian, Gusar. This is essentially a pirate (even more so in modern Serbian), which is appropriate.

    Hussar's in Poland originated as Serbian Hajduks (outlaws) who were mercenaries and fled Ottomans. In Poland the original Hussars were called Racowie, which was Polish for Rascians, the early medieval Serbian state.

    What I want to say with this is... even though there is no Serbia Civ in AOE2, there is a bit of Serbia in almost all civs!

    submitted by /u/Wise_Frame
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    Bald man has a mental breakdown while playing aoe2

    Posted: 27 Sep 2021 12:48 PM PDT

    So many Vipers! xD

    Posted: 27 Sep 2021 03:59 PM PDT

    Golden Pit Strat - 90% win rate with Japanese - 1200ish elo

    Posted: 27 Sep 2021 09:10 PM PDT

    I have been doing a strat in golden pit that is actually quite hard to counter at my elo.
    Its a regular man at arms build order with a switch towards towers.

    22pop up
    get maa
    then go full stone and foward (5 vill, 3 maa, 1 scout)
    tower their resources and watch when they go down.

    You should be up first to castle if you have max 5 at stone, when going up save stone for a castle in your base

    then yasama plus guard tower
    enjoy those mini castles, go full one tc and fill the enemy's base with tower and start filling the middle as well.

    even if my forward gets wrecked and my enemy gets to castle and the middle first, YASAMA plus Siege is actually really strong

    submitted by /u/delmatte815
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    A week ago I posted a pole asking if people would be interested in an edited "Road to 2k" series I was greatly surprised by the response and so here is the first episode!

    Posted: 27 Sep 2021 10:39 PM PDT

    Just one civ for one map!

    Posted: 28 Sep 2021 06:31 AM PDT

    Hi all! Let's play a game! Imagine that you're in a AoE2 Tournament for which you have paid a high entry. You must win a single game on each of the maps below (standard start) to win a big prize. Bo1. Which civ would you choose for each of these maps?

    Arabia - Arena - Islands - Black Forest - Nomad - Four Lakes - African Clearing - Gold Rush - Hideout - Acropolis

    Here's my low ELO bet:

    Arabia: I value much versatility, so Chinese or Malians would be my picks. From them, I choose Malians, because I like the options you get with Farimba for raids, Champskarls for late game and Gbetos as anti-infantry. This pick could also surprise more standard picks.

    Arena: My most liked strat includes castle drops + UU and BBCs, so here Spanish and Turks are my favorite. I'd probably try to use Jannisaries to end the game before gold runs out and I die miserably.

    Islands: I like to play water maps from time to time, where Italians and Portuguese are considered top 2, with Vikings behind them. My controversial choice would be Byzantines though, but with an aggresive playstyle. A fast feudal with insane fire galleys following a landing with cheap skirms, spears, archers and a tower on enemy woodline could give me an advantage. Either the enemy loses the water and can't fish or my landing hurts his eco and I can expand on his island!

    Black Forest: Britons. These guys fire arrows from base to base, and chokepoints become graveyards. Celts are another option but I'm dead clumsy when maneuvring with siege.

    Nomad: Above the Persian and Malian eco advantage, I like the FC + Castle drop advantage, so I'd consider Koreans or Spanish. Koreans seem to be an "anti-Spanish/anti-Mongol" pick but I still stick to Spanish. Conquistadors shred in early Castle Age nearly everything.

    Four Lakes: There are 4-5 popular picks among pros on this map that include Byz, Persians, Japs, Liths and Huns. Japanese are here my choice, because of their fishing ships. If you manage to control at least 2 of the lakes, your eco advantage can be high, and there are many useful units (full Archery, Barracks with faster attacking infantry, Bloodlines, Monks, Kataparuto) and buildings (Yasama towers for map control) for these guys.

    African Clearing: I'd go for the meta Indians. Mongols could be another option, but if you happen not to find good hunt, you'll lose their main eco bonus.

    Gold Rush: The temptation for Frank cheap castles is there, but the late discovery of Sicilians makes me go for them. The scout rush is more difficult to deal with even withouit an eco bonus to support it. Donjons are great for map control and Sicilian Castles go up like mushroom. You have a panic button in First Crusade. Hauberk Cavaliers are close to becoming my favorite unit in the game (jk, I'm an Eagle fan). Regarding Eagles, Incas must be mentioned here. If you give Incas unlimited gold, your chances to win the game become limited.

    Hideout: In a map where boomy strats, slow pushes and strong siege work, Slavs and Teutons are good options. I go for Teutons because of BBCs and their capability to defend from an unexpected trush (from civs like Incas or Koreans). I also want to mention Malay here, because this map is good for their non-water bonuses (faster Age advancing for vill advantage and Elephant rush).

    Acropolis: I need mobility, and, although Cumans are a synonym to speed (and the latest buff to them make them even more viable), I go for Berbers, whose cheap stable units cover lots of the necessities and Camel archers do the rest.

    What do you think about the list? Which civs would you choose? Please let me know! Have a nice day!

    submitted by /u/Azot-Spike
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    My worst loosing streak: 14 out of the last 17 games lost

    Posted: 27 Sep 2021 01:54 PM PDT

    new game mode idea... Pick your opponents civ.

    Posted: 27 Sep 2021 07:37 PM PDT

    I think that could be really fun and interesting.

    submitted by /u/PoopLord69722
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    Some of you might like this!

    Posted: 27 Sep 2021 11:27 AM PDT

    Does quick play use a hidden elo system?

    Posted: 27 Sep 2021 11:36 PM PDT

    It would be great if it does!

    submitted by /u/IhaveSonar
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